• Title/Summary/Keyword: 앤티-앨리어싱 필터

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A Double Z-buffer Antialiasing Method for Voxelized Implicit Surfaces (복셀로 표현된 임플리시트 곡면을 위한 시프트(shifted) 더블 Z-버퍼 앤티 앨리어싱)

  • 김학란;박화진
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.44-53
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    • 2004
  • This paper aims at presenting high quality at low resolution apply by a new antialiasing method for voxelized implicit surfaces. Implicit surfaces create a unique type of 3D-modeling. Some use of implicit surfaces are scientific and medical visualization, animation, medical simulation and interactive modeling. One of previous antialiasing methods for implicit surfaces presented by raytracing or texture mapping is making use of a stochastic sampling. But this method requires more calculation time and costs which is caused by complicated and difficult implicit functions. In the meanwhile, voxelized implicit surfaces generally use high resolution for good quality images but it costs to generate. In order to this problem, this paper suggests a shifted double Z-buffer which is very simple, more efficient and easy. Tn addition, there are applied box-filter and tent-filter to the double Z-buffer antialiasing method for better images. For results this method generate high quality image and it is easy to apply to various filters and is able to extend to multi Z-buffer.

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A Study on Shifted Multi-Z-Buffers Anti-Aliasing for 3D Implicit Surface Rendering (3차원 임플리시트 곡면 렌더링을 위한 시프트(shifted) 멀티 Z-버퍼 앤티 앨리어싱 연구)

  • Park Hwa Jin;Kim Hak Ran
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.249-257
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    • 2005
  • This paper aims at reducing aliasing in pixel-based rendering for 3D implicit surfaces by shifted multi Z-buffers. The voxelized implicit surfaces with high resolution take so much time in generating high Quality image without aliasing. So in rendering a voxelized implicit surfaces, a new antialiasing method which can generate a high quality image at a lower resolution is required. Therefore, this paper suggests that a method which get various sampling values by shifting several z-buffers in each voxel and average them, The advantages are effective memory, simple calculation and easy convergence with various filters. But, the increase of number of z-buffer also increase the consuming time rapidly. Therefore, the research for representing the relation the degree of image quality with the consumption of time as a number is required.

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Development of On Board Pyro-Shock Recorder for Launch Vehicle (발사체 탑재용 파이로 충격기록장치 개발 및 시험)

  • Kim, Joo-Nyun;Jung, Hae-Seung;Lee, Jae-Deuk;Kim, Bo-Gwan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.33 no.5
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    • pp.65-71
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    • 2005
  • Pyro-shock measurement system in launch vehicle is necessary to validate structural robustness and to prepare environmental qualification criteria for launch vehicle systems. This paper describes design, development and function test of prototype pyro-shock recorder to be employed on KSLV-I in the near future. Due to the limitation of telemetry transmission rate, pyro-shock recorder acquires and stores the shock sensor data with high sampling rate in short period and sends the data to the KSLV-I telemetry system with lower data rate. Signal conditioning in pyro-shock recorder is designed to enhance signal-to-noise ratio through proper placement of anti-aliasing filter.