• Title/Summary/Keyword: 아이디어

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돈 버는 그릇의 비밀, 화성 오리지날

  • Korea Duck Association
    • Monthly Duck's Village
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    • s.65
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    • pp.90-91
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    • 2008
  • 평범한 것은 싫다! 작은 아이디어 하나로 사람들 발길 잡는 특별한 그릇이 있다는데~ 들어는 봤나? 맛있는 그릇, 이름하야 파인애플 오리 구이! 달콤한 파인애플이 오리 구이와 만나 찰떡궁합 그릇으로 탄생했다고... 독특하고 맛있는 이 그릇 덕분에 사장님 얼굴에 웃음꽃이 끊이질 않고 밥 먹을 시간도 없다는데~ 발상의 전환이 불러온 새로운 세계! 기막힌 아이디어로 연일 문전성시를 이루는 가게를 만나보자

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V+인(人)SIDE - 성공을 준비하는 기술창업자들의 든든한 조력자 - 창업진흥원 기술창업지원팀 -

  • 벤처기업협회
    • Venture DIGEST
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    • s.137
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    • pp.50-50
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    • 2009
  • 아무리 좋은 아이템이 있다고 해도 맞춤형 정보와 함께 철저한 준비를 해야지만 창업에 성공할 수 있다. 우수한 기술과 아이디어를 가지고 있지만 기술창업의 벽이 높다고 느끼는 예비창업자가 있다면 '창업진흥원 기술창업지원팀(팀장 성승호)'의 도움을 받아보자. 기술창업자들의 성공을 돕는 것에 큰 보람을 느끼고, 아이디어가 넘치는 역량 있는 팀원들로 구성된 창업진흥원 기술창업지원팀을 소개한다.

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A Study on the Capabilities of Developing New Products and the Sources of Ideas by the Types of Firms (기업형태에 따른 신제품 개발역량과 아이디어의 원천)

  • Park, Sun-Young;Park, Hyun-Woo
    • Journal of Korea Technology Innovation Society
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    • v.9 no.3
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    • pp.412-434
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    • 2006
  • Investigation into the sources of firms' ideas for new product development is very important because the capabilities of developing new products determine the competitiveness of a firm. This study aims at drawing the managerial implications for new product development in terms of the autonomy and the size of firms. To do this, this study analyzes how the capabilities of developing new products and the sources of ideas are different by the types of firms. More concretely, it compares differences in the capabilities of developing new products between types of firms, and in the sources of ideas for new product development between internal sources and external sources.

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A Study of On-line through Creative Group thinking process of inclusive education (온라인에서 집단적 발상 과정을 통한 통합교육 연구)

  • Han, Koung-Don;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.451-454
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    • 2011
  • 현대 지식 정보화 사회에서 컴퓨터 기술을 활용한 창의적 사고(思考)가 매우 중요한다. 다양한 정보기술을 어떤 방법으로 도출하고 활용하느냐에 따라 경제적, 사회적, 문화적으로 윤택한 생활을 영위할 수 있다. 광대역 종합정보통신네트워크의 발달과 더불어 온라인(On-line)에서 새로운 아이디어 프로그램은 다양한 산업분야에 활용될 수 있으며, 네트워크상의 상호작용으로 인한 시너지 효과는 멀티미디어정보서비스 산업을 더욱 발전시킬 수 있다. 본 논문은 지식 정보화 사회의 통합교육(장애인, 비장애인 대학생)에서 집단적 아이디어 발상을 통하여 문제해결 능력을 키우기 위하여 네트워크상에서 상호간의 창의적 사고 과정을 진행함으로서 오프라인(Off-line)에서의 산업디자인 개발에 대한 문제점들을 보안하고 해결하고자 한다. 첫째로, 온 오프라인에서의 통합교육학생들의 창의적 집단 아이디어 발상에 대한 방법을 비교 분석한다. 둘째로, 온 오프라인에서 아이디어 발상량을 분석하여 팀원간의 의사소통과 정보전달의 수단으로 이용하는 어플리케이션에 대한 발상적 사고요인을 연구한다. 이와 같은 연구를 통해서 IT(Information Technology) 기반의 창의적 집단 발상 교육이 통합교육에 차별화된 콘텐츠로 활용할 수 있도록 한다.

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A Study on Proportion Distort System for Idea generator (아이디어 산출을 위한 자율 비례 변형 시스템에 관한 연구 - 3Dimension Character 중심으로)

  • 조동민;최원재
    • Archives of design research
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    • v.14 no.3
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    • pp.155-164
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    • 2001
  • Under the ambiguous situation that Id character design aim is not defined, this study would help designers with 1. overcoming the limitation of character form generation ability by establishing visual application system, 2. accepting users'opinions by generating character images dynamically, analysing and giving information on the preferred ones on the web on real time, 3. identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. this system would play a role as an idea or character form generation application in the 3d character design development process

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Idea Effect of Product Design Class Using Scamper (스캠퍼 기법을 활용한 제품 디자인 수업의 발상 효과)

  • Hwang, Hae-Jung;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.133-141
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    • 2020
  • This study aims to conduct product design class using scamper technique and to verify its creative effectiveness. Therefore, this study conducted a product design class using SCAMPER to 52 students in the second year of specialized high school, analyzed the results, and verified the effectiveness of idea generation through SCAMPER with a survey. As a result, most of the students used the 'combine' and 'modify' techniques most often to combine other products with existing products or to find and correct problems of existing products. Second, when using SCAMPER, 'flexibility' and 'reconstruction' were used among the creative components. It turned out to provide the ability to see objects from a new perspective. Third, the results of the post-class survey showed that students' satisfaction with the class using SCAMPER was high, which helped them to develop creative ideas.

A Case Review On Visualization of Abstract Concept for Idea Making (아이디어 발상을 위한 추상적 개념의 시각화 사례 연구)

  • 김진희
    • Archives of design research
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    • v.12 no.3
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    • pp.143-152
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    • 1999
  • Although in art an idea which visualizes a certain concept is generally such an essential part as it would be decisive to the success or failure of an art work in reality various difficulties are involved in idea making. Thus, directions for the idea making for visualization works are suggested in this paper. This paper classifies several cases of expression skills among non-abstracts showing the contents which visualize abstract concepts in western art after Renaissance when freedom of individual artistic expression and personal characteristics initiated. Also, this paper selects and introduces art works in which expression skills can be obviously explained. The expression skills are divided into symbolizing, allegory, specific pattern, non-abstract skills of surrealism, metaphysical distortion of logic and situation fixing, and specific examples on how the abstract concepts are formed and delivered are described. This is a case study done for the purpose of supplying help for the idea making in the applied art field which is lack of this kind of study.

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CGS System based on Three-Dimensional Character Modeling II (Part 2: About Digital Process) (3차원 캐릭터 모델기반 CGS System 구축 II (Part 2 : Digital Process에 관하여))

  • Cho, Dong-Min;Cho, Kwang-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1095-1104
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    • 2010
  • This study is to suggest the design generation methodology for the maximization of idea generation ability and to overcome restriction of thinking out of existing idea generation methodology, it has suggested the CGS(Character Generation System) that is a creative idea generation methodology identified and complemented the problem of the existing computerized idea generation(PDS with Proportion) method out of the preceded studies on the creative idea generation methodologies. In addition, this research being extended on the article vol.11,no.11, "CGS System based on Three-Dimensional Character Modeling Ⅰ(Part1: about Non-Digital Process )," on Korea Multimedia Society in November 2008 issue and this study is expected to have effectives as one method for idea generation or creative image generation assistance during the 3D character development process with practical implementation of system, research directions and present the results.

Creative idea generation methods by analogical association and shape elements reconstruction (유추적 연합과 형태요소 재구성에 의한 창의적 아이디어 발상법)

  • Hong, Jung-Pyo;Choi, Eun-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.443-450
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    • 2007
  • Design is a realm one should have brought out creativity. So designers have continuously struggled for creating something new. In respects of that the essence of design work is making novel and creative things, and in design process' creative idea generation' to reach a final design solution is one of important capability that designers must have. In this study two different substantial methods for creative idea generation are suggested. One is existing' analogical association', an essential form widely used in association process, another is 'shape elements reconstruction' similarly operated 'shape grammar'. Therefore in this study for finding methods to reinforce designers' creative idea generation both of paper-based and computer-based design method are suggested substantially. In Both there is a common feature that existing or quiet new elements are organizationally associated or reconstructed in idea generation procedure.

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