• Title/Summary/Keyword: 아두이노 플랫폼

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128duino : An Extension of the Arduino Platform for ATmega128 (128duino : ATmega128을 위한 아두이노 플랫폼의 확장)

  • Choi, Hun;Heo, Gyeongyong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.10
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    • pp.1369-1375
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    • 2020
  • Arduino is a microcontroller platform for non-IT major students, and is widely used as a learning tool. Several AVR series microcontrollers are used in Arduino boards, but ATmega128 is not used. ATmega128 is widely used because of its high expandability and competitive price compared to ATmega328 and ATmega2560 used in Arduino boards. Therefore, by allowing ATmega128 to be used in an Arduino environment, the usability of existing hardware and the Arduino platform can be improved. In this paper, proposed are an Arduino-compatible board design based on ATmega128 and ways to use the ATmega128-based board. As the strengthes of the Arduino platform can be used while utilizing existing hardware in the proposed extension, it is expected that the proposed one can be used in various microcontroller-related education and enhance the learning efficiency.

Implementation of an Arduino Compatible Board using ATmega128 (ATmega128 기반 아두이노 호환 보드 구현)

  • Shin, Yeongjae;Kim, Hyejun;Park, Junyeong;Heo, Gyeongyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.416-417
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    • 2021
  • Arduino is a platform designed for non-experts to easily utilize microcontrollers for various projects. In an educational environment, various boards running on the Arduino platform are used for software education, but ATmega128, which was widely used before Arduino, is not being used. In this paper, we make an Arduino compatible board based on ATmega128 microcontroller and check the operation on the Arduino platform.

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Arduino-based Mini Game Platform (아두이노 기반 미니 게임 플랫폼)

  • Jung, Young-Ju;An, Gyo-Jun;Lee, Chan-Song;Seo, Dongmahn
    • Annual Conference of KIPS
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    • 2015.10a
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    • pp.73-75
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    • 2015
  • 본 논문에서는 아두이노를 이용하여 각종 게임을 개발 할 수 있는 플랫폼을 제안한다. 제안하는 플랫폼은 아두이노 기반의 미니 게임기와 손쉽게 게임을 개발할 수 있는 IDE와 API, 게임기에서 게임을 동작시키기 위한 부트로더로 구성된다. 구현된 플랫폼 상에서 게임의 실행이 정상적으로 동작하는지를 확인하기 위하여 프로토타입 형태의 체스 게임을 구현하여 테스트 한다.

Implementation of an Arduino-Compatible Board using ATmega128 (ATmega128 기반 아두이노 호환 보드 구현)

  • Heo, Gyeongyong;Jung, MunHwang;Ryu, Daewoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1441-1447
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    • 2021
  • Arduino is one of the commonly used microcontroller platforms, and widely used not only in education but also in industrial fields because it enables rapid development and has excellent expandability. However, since there are only a few microcontrollers officially used by Arduino, attempts have been made to use various microcontrollers in the Arduino environment. As part of the Arduino expansion, in this paper, we implemented 128duino, ATmega128-based Arduino-compatible board, and its operation was verified. ATmega128 is one of the microcontrollers commonly used for educational purpose, so it was chosen for Arduino expansion. Since 128duino has advantages in terms of hardware configuration and price by implementing serial and ISP style upload with one USB connection, it is expected to be used in various environments including Internet of Things as well as in education.

A Software Design Method for Arduino Applications using UML (UML을 이용한 아두이노 어플리케이션 설계)

  • Park, Ki-Chang;Lee, Hyun-Cheol;Kim, Eun-Seok
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.1-8
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    • 2015
  • Arduino is an open-source prototyping platform. It has been used in diverse areas including media-art, simulation and interaction devices. The Arduino application does not provide an effective form of software design specification, since it is basically developed in C Programming language. In this paper, we propose a design method for the Arduino applications using the extension mechanism of the UML(Unified Modeling Language). The proposed method is enable to specify the main function of Arduino applications like digital I/O and analog I/O in UML notations.

Design and Implementation of Automatic Control Smartfarm Platform using IOT Technology (IOT를 활용한 자동 제어 스마트팜 플랫폼 설계 및 구현)

  • Kim, JungHoon;Lee, EunSol;Choi, DongCheol;Kim, MinSeok;Kim, SungJin;Choi, NakJin;Choi, JaeHong;Lee, JunDong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.71-72
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    • 2020
  • 본 논문에서는 시간과 공간의 제약없이 작물의 생육환경을 관측하고 자동 및 원격으로 제어할 수 있는 스마트팜 플랫폼을 설계 및 구현하였다. 스마트팜 플랫폼은 환경 데이터 수집을 위한 다양한 아두이노 센서 모듈, 웹과 데이터베이스 서버, 애플리케이션을 이용한 자동 및 원격 제어, 총 3가지 기술로 구성된다. 사용자가 앱을 통하여 언제 어디에서나 농장 주변의 환경 정보를 조회하고 원격으로 제어하면 농사에 대한 노동력 절감 뿐만 아니라 시간적·공간적 구속으로부터 자유로워져 여유시간도 늘고 삶의 질도 개선될 수 있을 것으로 기대된다.

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Arduino hardware and Android ADK software combination (아두이노 하드웨어와 안드로이드 ADK 소프트웨어의 결합)

  • Lee, Sung-jin;Choi, Chul-kil;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.336-339
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    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Android AKD is open source. You can create android smart phone application. By the way compatible and can be used android ADK add arduino Manifast. Using arduino program, arduino bread-board design on hardware., create button click, connection with each other. In this paper, sortware was used for arduino program and android ADK, hardware was used for arduino MegaADK board, After making one accessory using the software and hardware verification.

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Autonomous Taxi Matching Platform (무인택시 매칭 플랫폼)

  • Park, Ji-Hee;Kim, Ki-Sub;Song, Hyeon-Jung;Jung, Woo-Chan;Choi, Seung-Yeon
    • Annual Conference of KIPS
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    • 2017.11a
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    • pp.106-109
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    • 2017
  • 본 논문은 미래의 무인택시 이용의 편리성을 위한 무인택시 매칭 플랫폼을 제안한다. 제안한 무인택시 매칭 플랫폼은 무인택시를 아두이노 RC카로 대체하고 무선통신를 활용하여 사용자와 무인택시의 매칭 시스템을 제어한다. 이를 위해서 무인택시 호출 어플리케이션과 관리 DB를 구축하였다.

AiMind: AI Experience and Physical Computing Education Platform (AiMind: AI 체험 및 피지컬컴퓨팅 교육 플랫폼)

  • Se-Hoon Lee;Ki-Tea Kim;Jay Yun;Do-Hyung Kang;Young-Ho Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.395-396
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    • 2023
  • 본 논문에서는 디지털 전환 시대에 모든 사람들이 인공지능(AI) 체험부터 피지컬컴퓨팅을 통해서 SW·AI 융합해 아이디어를 쉽게 구현하고 교육 받을 수 있는 플랫폼을 구현하였다. AI 체험을 위해 P5.js와 텐서플로우에 기반한 ML5.js 라이브러리를 이용해 블록 코딩을 할 수 있도록 하였다. 또한 피지컬컴퓨팅에서는 마이크로비트와 아두이노, 라즈베리파이 등을 WebUSB를 통해서 PC와 연결하고 플랫폼에서 인공지능의 다양한 서비스와 융합시킬 수 있도록 제공한다.

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