• Title/Summary/Keyword: 심층 웹

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Linkage Expansion in Linked Open Data Cloud using Link Policy (연결정책을 이용한 개방형 연결 데이터 클라우드에서의 연결성 확충)

  • Kim, Kwangmin;Sohn, Yonglak
    • Journal of KIISE
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    • v.44 no.10
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    • pp.1045-1061
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    • 2017
  • This paper suggests a method to expand linkages in a Linked Open Data(LOD) cloud that is a practical consequence of a semantic web. LOD cloud, contrary to the first expectation, has not been used actively because of the lack of linkages. Current method for establishing links by applying to explicit links and attaching the links to LODs have restrictions on reflecting target LODs' changes in a timely manner and maintaining them periodically. Instead of attaching them, this paper suggests that each LOD should prepare a link policy and publish it together with the LOD. The link policy specifies target LODs, predicate pairs, and similarity degrees to decide on the establishment of links. We have implemented a system that performs in-depth searching through LODs using their link policies. We have published APIs of the system to Github. Results of the experiment on the in-depth searching system with similarity degrees of 1.0 ~ 0.8 and depth level of 4 provides searching results that include 91% ~ 98% of the trustworthy links and about 170% of triples expanded.

An In-depth Analysis on Soccer Game via Webcast and Association Rule Mining (웹 캐스트와 연관규칙 마이닝을 이용한 축구 경기의 심층 분석)

  • Jung, Ho-Seok;Lee, Jong-Uk;Yu, Jae-Hak;Park, Dai-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.17-20
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    • 2011
  • 축구 비디오를 분석하고 이를 팀 전략 수립에 활용하는 축구 비디오 분석관의 역할이 강조됨에 따라, 축구 비디오에서 주요 이벤트의 탐지와 같은 절차적 기능에서 부터 고수준의 해석 방법에 이르는 다양한 기능들이 요구된다. 본 논문에서는 축구 웹 캐스트에서 실시간으로 제공하는 텍스트 정보를 기반으로 메타데이터 키워드 매칭을 통하여 축구 경기의 다양한 속성들을 추출하고 텍스트 마이닝의 대표적 해석 기법인 연관규칙 마이닝을 사용함으로써 축구 경기의 전략 수립이 가능한 고수준의 해석 방법을 소개한다. 실제 2010년 월드컵의 스페인 경기를 중계한 웹 캐스트의 텍스트 정보를 대상으로 제안된 방법론의 타당성을 검증한다.

A Study of Combined Web Archiving Policy : BnF's Three Layers Web Archiving Strategy (복합적 웹 아카이빙 정책에 관한 고찰 - 프랑스국립도서관의 사례를 중심으로 -)

  • Kim, You-Seung
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.4
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    • pp.159-179
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    • 2008
  • This study aims at discussing development of web archiving policies in South Korea. The study is based on the understanding of that the institutional environment and efforts for keeping Web information resources are insufficient, compared to the value and importance of them. For the study, Web archiving practices are analyzed into three aspects: scope, method, and quality. Futhermore, they are graphically schematized as a comparative analysis model. Based on the model, the study classifies national Web archiving practices into seven unique types and diagnoses their cons and pros. In this context, a combined Web archiving policy is discussed as an optimal Web archiving approach. As a case study, the France National Library's Web archiving is discussed in depth and the Korean National Library's Web archiving project, OASIS, is critically analyzed. As a result, the study proposes two alternative plans for the development of Web archiving policy in South Korea.

Proposal of design plan to improve immersion in online video education -Focusing on Zoom and Webex- (온라인 화상 교육 몰입도 향상을 위한 디자인 방안 제안 -줌(Zoom)과 웹엑스(Webex)를 중심으로-)

  • Lee, Kaha;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.341-348
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    • 2021
  • This study identified learners' immersion, focusing on online video education platforms, Zoom and Webex, used in colleges after the 'Covid-19', and suggested design improvement measures to improve immersion. Through prior research and literature research, the components of immersion and screen components of the online distance education platform were identified, and measures to improve immersion were suggested through questionnaire surveys and in-depth interviews. The research method was conducted for 5 days from April 7 to 12, 2021 for 50 college students and graduate students in their 20s and 30s who are receiving online education through Zoom and Webex, and 6 people were interviewed in-depth. As a result of the experiment, the communication between learners and lecturers was deduced as the biggest factor, so a design plan to facilitate communication between learners and lecturers was proposed based on Gutenberg's diagram. As online video education is predicted to continue even after the Covid-19, continuous online video education immersion research is needed, and we hope that it can contribute to the direction of the research.

A Study of Universal Web USER INTERFACE Design for a Disabled (장애인을 위한 유니버설 웹 유저 인터페이스 디자인에 관한 연구)

  • Lee, Joong-Yeub
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.191-200
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    • 2007
  • This study was identify web interface design factors for increasing information processing and attention for mentally disabled men. Gaining information via the internet is becoming pivotal in today"s society as the internet is becoming the center of knowledge and information. The goal of this study is to present the guideline of web interface design for the disabled men who are alienated in gaining information from the Internet. If the internet were more user friendly to the disabled men, they would be able to spend more time in doing what they enjoy and also in self development, with the information gained on the internet. This study investigated current portal sites to understand the present situation, surveyed and interviewed the disabled men, and researched literatures on how the disabled men perceive various stimulants and also researched documents for previous guidelines on interface design for them. This study investigated internet sites which the disabled men use to gather information about products and which entice their purchasing desires. The conclusion is that the usability can be improved by eliminating visual dizzy elements in the pages, simplifying the layout and the menu designs which represent the information architecture.

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A Study on Middle-aged women playing internet web-board games (고스톱 치는 아줌마들: 중년 기혼 여성들의 웹보드 게임 경험에 관한 연구)

  • Yoon, Tae-Jin;Jang, Min-Gi
    • Korean journal of communication and information
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    • v.62
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    • pp.51-73
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    • 2013
  • This study is an attempt to find out the meaning of game to middle-aged women who enjoy internet web board game as part of the leisure. In order to discover the perceptions and emotions of middle-aged women regarding game, in-depth interviews with the five women of 48 to 63-year-old were conducted. The results are: First, the web board games to middle-aged women is an opposition of labor, but at the same time a part of day-long procedure of labor. Second, most middle-aged women are not in an autonomous environment where they can pursue active hobbies. Third, middle-aged women do not tolerate sacrificing money or housework on game because the web board games are regarded as a worthless activity. Finally, middle-aged women do not transform the existing social relationships into online relationships, nor form new social relationships through internet. Based on these results, we could draw a rough picture overviewing the gaming experience of middle-aged women, which has been more or less ignored in academic field. game experiences; middle-aged women; web board game; leisure/labor; game culture;

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Web Service Platform for Customizing and Inference of Deep Learning Model (심층학습 모델 커스터마이징과 추론을 위한 웹 서비스 플랫폼)

  • Roh, Jaewon;Cho, Sang-Young;Lim, Seung-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.934-936
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    • 2020
  • 기계학습 모델의 전체 구조를 쉽게 파악하고 추론할 수 있으며, 추론 과정 중에 멈춰서 중간결과를 확인할 수 있는 디버깅, 그리고 customizing 까지 지원하여 기계학습에 더 익숙해지고 더 나아가, 실제로 활용해보는 GUI Platform 구현

A Study on a Shopping Web Site Design of Silver Products Preferred by Elderly User (고령자가 선호하는 실버용품 쇼핑 웹 사이트 디자인에 관한 연구)

  • Lee, Mi-Ran;Lee, Jae-Hwan
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.581-592
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    • 2011
  • In this research, a study on a shopping web site design for elderly users is performed in order for them to purchase silver products easily. Issues discussed in this study are the menu design in the product-searching stage, the method of image placement and the method of instruction offering in the product-selecting stage, and the way of payment in the purchasing stage of products. Firstly, the present conditions of domestic shopping web sites for silver products were investigated and the evaluation models were designed and developed. With these developed models, a test group of 61 elderly users were given a task of searching for and purchasing a blood pressure gauge (sphygmomanameter). Afterwards, a comprehensive survey and an in-depth interview on their preferences concerning the web site design proposed. Based on the results of the preference study, a convenient and comfortable shopping web site design for elderly users is proposed when they purchase silver products through internet.

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In-depth Analysis of Soccer Game via Webcast and Text Mining (웹 캐스트와 텍스트 마이닝을 이용한 축구 경기의 심층 분석)

  • Jung, Ho-Seok;Lee, Jong-Uk;Yu, Jae-Hak;Lee, Han-Sung;Park, Dai-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.59-68
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    • 2011
  • As the role of soccer game analyst who analyzes soccer games and creates soccer wining strategies is emphasized, it is required to have high-level analysis beyond the procedural ones such as main event detection in the context of IT based broadcasting soccer game research community. In this paper, we propose a novel approach to generate the high-level in-depth analysis results via real-time text based soccer Webcast and text mining. Proposed method creates a metadata such as attribute, action and event, build index, and then generate available knowledges via text mining techniques such as association rule mining, event growth index, and pathfinder network analysis using Webcast and domain knowledges. We carried out a feasibility experiment on the proposed technique with the Webcast text about Spain team's 2010 World Cup games.

A Study on Information Need and Use Behavior of Elementary Teachers According to Their Task (초등학교 교사의 정보 요구 및 이용 행태에 관한 연구)

  • Lee, Seung-Min;Jeong, Jiun
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.209-233
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    • 2021
  • This study aims to obtain implications for educational information services for elementary school teachers by analyzing their information seeking behavior. The in-depth interview was carried out in-depth interviews with 11 elementary school teachers and it analyzed of the core roles and tasks of elementary school teachers, the required information and usage behavior of information sources. The study result showed that elementary school teachers perceived homeroom duties, teaching/learning activities, school duties, and other as their works and tasks, and the response to the importance of task performance was homeroom teacher, teaching-learning activities, school works, and other tasks. Also, elementary school teachers needed information in order of teaching-learning activities, homeroom teacher, school works and they used various information sources including web, interpersonal sources and book. Moreover, this study observed some factors that elementary school teacher mainly used web information source which other elementary school teacher developed and that they got teaching-learning materials from fellow teachers. Based on these findings, the author proposed teacher librarian share library based instruction materia in web resource, provide cooperative educational information service through learning community, and provide homeroom work material for elementary school teachers.