• Title/Summary/Keyword: 심리적 공포

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A Study on the Differences of Preconceptions in Horror Game Genre (공포 게임 장르에서의 선입견 차이에 관한 연구)

  • Lee, Hyun-Jung;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.57-60
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    • 2021
  • 현재까지 나타나고 있는 공포 게임은 크게 두 가지로 나뉘어 있다. 시각적으로 유저들의 눈을 감기느냐 아니면 심리적으로 유저들의 마음을 두렵게 사로잡느냐 하는 것으로 나뉘어 공포 게임들이 출시되고 있다. 이렇게 크게 두 가지로 나뉘고 있지만 이 두 가지를 또 나누어 시각적인 공포로는 점프 스케어, 즉 갑툭튀 방식의 플레이가 더 공포를 느끼는지 아니면 게임에 크리처가 나온다면 그 크리처의 모습만으로 공포감을 느끼는지, 심리적인 공포로는 크리처가 없는 심리 공포 게임이 무서운지 아니면 크리처가 있는 심리 공포 게임이 무서운지로 더 자세히 나누어 흔하디흔한 공포 게임들의 선입견을 찾아보고자 한다. 본 논문에서는 유저들이 공포 게임을 접할 때 시각적으로 더 공포감이 느껴지는지 아니면 심리적으로 더 공포감이 느껴지는지에 대한 선입견 차이를 통계를 통해 설명하고 해당 공포심으로 공포 게임들의 공포 방향성을 어떻게 바뀌어야 할지 제안을 하고자 한다.

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공포게임에서 유희적 공포요소와 플레이어의 반응에 대한 연구

  • Yun, Jang-Won
    • 한국게임학회지
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    • v.6 no.1
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    • pp.37-40
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    • 2009
  • 본 논문에서는 정성적, 정량적 측정을 통한 게임 감성 유희(遊戱)요소 도출을 목적으로, 공포게임의 '공포'를 '유희적 공포'라 보고 로제카이와의 놀이이론에 근거하여 분석한 후, 이를 바탕으로 공포게임내 '유희적 공포요소'를 '감각적 유희공포', '기대적 유희공포', '제한적 유희공포', '수행적 유희공포'의 4가지로 분류했다. 연구자는 플레이어의 반응을 통해 이를 검증하기 위해 실증적 실험을 수행하였는데, 실험은 공포게임을 플레이 하는 동안 심박계를 통해서 각 실험자들의 심박을 측정하고 이를 촬영한 비디오 데이타를 분석하여 유희적 공포요소가 심리적, 생리적인 영향을 줄 것이라 예측된 지점을 공포지점(fear point)이라 명명하였으며, 이 지점에서 측정된 심박이 평상시 평균심박 및 실험 중 평균심박과 통계적으로 유의한 차가 있는지 알아보고 설문을 통한 플레이어의 주관적 데이타를 첨부하여 심박수와의 통계적인 상관관계를 알아보았다. 연구 결과, 공포지점에서 실험자들의 심박이 평상시 심박 및 실험중 평균심박 보다 통계적으로 유의미하게 상승됨을 증명했으며, 주관적 데이터와도 상관관계가 높음을 보여주었다. 본 연구는 게임 내 유희적 요소로서의 공포요소를 이론적인 방법과 실증적인 방법을 통해 검증하고 앞으로의 게임 제작 및 기획에 도움이 되는 기준을 제시할 수 있었다.

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The arbitration of Step research to decrease performer's stage fright (배우의 무대불안 감소를 위한 중재 전 단계 연구)

  • Oh, Jin-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.1
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    • pp.228-235
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    • 2008
  • This research requires personal, psychological analysis which reflect korean culture's characteristics and emotions for stage-fright and factors of fear-causing, solution-centered, humanism, recognition-acting by approaching through psychology counsel. It studies former stage, and base on this psychological therapy. It can be suggested that applying various psychological arbitration training program. Also stage fear and fright which factors are not overcome and explained, with them It is necessary to show alternative plan with put physiological analysis together, with this procedure, The goal is to develop systematical and synthetic training course.

A Study on the Children's Hospital Waiting Room Environmental Graphic Design to Ease Phobic Psychology (심리적 공포 완화를 위한 아동병원 대기공간의 환경 그래픽 디자인 연구)

  • Yin, Xiang-Hua;Zhang, Chao;Yoo, Woo-Jong
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.401-412
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    • 2022
  • Children will present phobic psychology in the special environment in hospital. Therefore, children's psychological emotions should be taken into account in the construction of the hospital environment. After that, the three stages and seven emotional factors which stimulate children's emotions will be summarized and applied to the graphic performance in children's hospitals, so as to alleviate children's fear. Plus, through the analysis of domestic and foreign cases, the graphic representation types of children's hospitals are divided into modern design, illustration design, three-dimensional design, interactive design, and these emotional factors are integrated into the graphic representation for evaluation. Here comes the evaluation results: there are little or no emotional factors in modern design; there are less emotional factors in illustration design and three-dimensional design due to less feelings and experiences. However, the results show that children feel much better from all aspects because there are more emotional factors with the help of interactive design. Based on the above evaluation results, here comes the graphic design guidelines for children's hospital waiting room.

A study on Amusement Fear of Video Game and Player's Response (비디오게임의 유희적공포에 대한 플레이어의 반응연구)

  • Yoon, Jang-Won;Oh, Kyung-Su
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.3-12
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    • 2009
  • In this study, by both qualitative and quantitative measurement on the purpose of deriving the sensitive amusement factor. I consider the fear of horror games as "the amused fear" and analyze it, which is based on the play theory by Roger Caillois. On the basis of this, I classified the amusement fear in horror games into the 4 factors. I conducted some positive tests through the player's response in order to verify them. The test is conducted measuring the heart rate of each experimenter by cardiometer while they are playing horror games. By analyzing the video data, I gave a name to the point that the amusement fear factors are expected to influence psychologically and physiologically as the fear point. At this point, I examined if the measured heart rate makes the outstanding difference or not, when compared average heart rate with experimenter's heart rate. In addition, I also examined if there is a statistical correlation of heart rate by attaching player's subjective data through the questionnaire. Consequently, it was statistically turned out that the experimenter's heart rate which is measured rose dramatically than usual, and that there are close correlations among subjective data. I also found out that the amusement fear factor at the relevant point plays a major role in experimenter's psychological and physiological response. In this study, I could prove the horror factor as a meaning of amusement factor using both theoretical method and positive method establishing a standard set that is helpful for further production and planning of the game.

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A Single Case Study on the Psychological Analysis of a Middle-aged Woman Suffering from Animal Phobia (동물공포증을 겪는 중년여성의 심리분석 단일사례연구)

  • Dong-Tae Kim
    • Industry Promotion Research
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    • v.9 no.2
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    • pp.127-135
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    • 2024
  • This study is an instrumental case study based on a theoretical proposition on animal phobia as a single case, Six categories were derived for the purpose of psychological analysis of the father of a female research participant suffering from the earthworm phobia. They are 'a fearful existence', 'problems with the woman who is always by her father's side', 'secret adultery and shock', 'fear of punishment', 'symbol for earthworm and fear displacement', and 'earthworm phobia'. Anxiety about punishment from a fearful father was the cause of the phobia. For the study participant, the earthworm phobia was the displacement of her father's fear of earthworm, and the earthworm phobia was interpreted as a substitute for her father. In other words, earthworm phobia should be understood as an escape and defense process as it replaces the re-emergence of long-repressed fearful feeling toward her father, and its symbolism can be seen as a metaphorical transformation of the pathological family atmosphere.

Study on the Performer's Transference and Mental Borderline in a Performance (공연에서 나타나는 '전이'와 배우의 '심리적 경계'에 관한 연구)

  • Kim, Jong-Gu
    • (The) Research of the performance art and culture
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    • no.25
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    • pp.57-89
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    • 2012
  • The performers preparing for a performance usually experience the process of mental transference, contacting with text (drama) for the first time. It is movement from their everyday life to space in the play, when they try to break the wall between cast and themselves. The transference happens actually at the physical space, such as a dressing room, wing, (place just before appearing at a stage), and a stage (place to contact with audience). Performers keep moving among each psychological and physical space repeatedly, until the performance finishes totally. The transference means moving to each space to another, and the mental borderline means the point of mental change the performers experience during the process of transference. The mental borderline can be guessed to exist through mental aspects the performers feel when they move from each space to another. The most typical example, that shows performer's mental borderline well, is stage fright shown as tension, or anxiety among the variety of aspects. According to a research, the most performers experience that kind of mental aspect just before appearing at a stage. The study on it is already referred by my article.' A Study on Korean Performer's Stage Fright. This study aims at examining the relationship among psychological and physical space the performers experience, mental borderline when transferring and penetrating those spaces, and performer's mental change First, the concept of mental borderline is to be understood totally with preceded research. And the space the performers experience and mental borderline at transference are to be reorganized. Secondly, the area of transference in the process of performance is to be reclassified into physical and mental space. Third, analyzing the actual case of performers experiencing the mental borderline, the diversified use should be searched to make use of mental borderline as a positive element. The psychological symptoms, performers experience in the performance, can have positive consequence beside negative one. The tension occurring at the area of borderline is positive, and it can be the actual borderline for the performers. It will be researched how the performers change at the mental borderline, the state of mind is maintained, and they perform in an overall performance, through the study on the relationship between the transference and the mental borderline. And the stress and concentration caused by stage fright, and shyness will be confirmed, and the positive element of a stage, which is used as various defense mechanism.

Assessment of Physiological Responses for the Phobia in a Virtual Environment

  • Koh, Ik-Soo;Kim, Sun-I.
    • Journal of Biomedical Engineering Research
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    • v.23 no.1
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    • pp.73-79
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    • 2002
  • The goals of this study are twofold: To investigate non-phobics'and Phobics'Physiological response in virtual environments. and to analyze the trend of phobics' Physiology during virtual reality treatment. As a measure of Physiology. heart rate, skin resistance. and skin temperature were acquired. The data of two group subjects were analyzed: twenty-two non-Phobic subjects (M=32.94 years). thirty-six subjects with fear of flying (M=40.12 yearn) who met the DSM-lV criteria for a fear of flying. As a result. skin resistance showed significant differences between non-Photics and phobics. T(56) =2.978, P〈0.01 And the physiological responses of 33 subjects among the Phobics. who succeed to fly without medicine after virtual reality treatment, showed a gradual trend toward the non-Phobics Physiological responses as therapy sessions went on. In this study. Physiological monitoring. skin resistance appeared to be useful both in understanding the Physiological state of Phobic individuals and in evaluating the results of treatment in virtual reality Psychotherapy.

Relationships between university students' Dental Fear and Mental Hardiness, subjective well-being (대학생들의 치과공포도와 심리적 강인성 및 주관적 안녕감과의 관련성)

  • Ji, Min-Gyeong
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.59-68
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    • 2018
  • The purpose of this study was to investigate the association between university students' dental fear and their psychological hardiness and subjective well-being, promote positive awareness of and access to dental service, and develop a plan for continuous oral health care. To collect data, convenience sampling of college students in North Jeolla Province was performed, and they were asked to complete a self-administered questionnaire from May 1 to 30, 2017. Dental fear was negatively correlated with both psychological hardiness and subjective well-being, and psychological hardiness and subjective well-being were positively correlated with each other. University students' dental fear, psychological hardiness, and subjective well-being were found to be correlated with one another; therefore, dental clinics need to apply a positive style of coping, taking into account psychological responses suitable for clinical competence on the basis of satisfactory communication, with the objective of promoting oral health.

Psychophysiological Responses Evoked by Fear and Disgust Emotion Using Audiovisual Film Clips in Children (공포와 혐오 정서에 대한 아동의 심리생리반응)

  • Jang, Eun-Hye;Woo, Tae-Je;Lee, Young-Chang;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.10 no.2
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    • pp.273-280
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    • 2007
  • The study is to examine the psychophysiological responses evoked by negative emotions(fear and disgust) in children. 47 children(11-13 years old, 23 boys) participated in the study. While the children were experiencing fear or disgust emotion induced by audio-visual film clips, ECG, EDA, PPG and SKT are measured. Emotion assessment scale was used to confirm that emotions elicited by the film clips were significantly noticeable, which was measured self-report. The results turned out to be 100% and 89.4% of appropriate for fear and disgust emotions, respectively. Emotional intensity the children had experienced was rated as 4.05, 4.07 on 1-5 scale based on effectiveness of measurement of fear and disgust emotion. ANS reponses by fear and disgust were significantly between the resting state and emotional state induced. The result obtained from the fear emotion showed significant increases in SCL, NSCR, HR, RSA, RESP and HF. There was a significant difference in SCL and NSCR between the two emotions.

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