• Title/Summary/Keyword: 실탄실험

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Recursive Bayesian Filter based Strike Velocity Estimation for Small Caliber Projectile (재귀적 베이시안 필터를 적용한 소화기탄의 충돌속도 추정 연구)

  • Kim, Jong-Hwan;Jo, Seungsik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.2
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    • pp.177-184
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    • 2016
  • This paper presents a strike velocity estimation using the recursive Bayesian filter that operates both correction and prediction models to probabilistically remove noises of sensors and accurately estimate the strike velocity during the real-time experiments. Four different types of bullets such as 5.56 mm M193, 7.62 mm M80, 5.45 mm 7N10 and 7.62 mm MSC were used to validate the proposed method. Compared to the existing method, the proposed method statistically results in higher stability of the strike velocity estimation as well as its reliability for the ballistic limit velocity computation.

Image Processing Technique for Laser Beam Recognition in Shooting Simulation System (모의 사격 시스템에서 레이저 빔 인식을 위한 영상처리 기법)

  • Oh, Se-Chang;Han, Dong-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.594-601
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    • 2009
  • Shooting simulation systems not only reduce a great amount of expense and time for military exercises but also prevent accidents. In particular, the shooting simulation systems using laser beam have an advantage which is very similar to the shooting exercise that uses real bullets. However, real time technique for laser beam recognition in a target image is necessary. The method proposed in this paper takes a difference image from two adjacent image frames. Then a thresholding is applied on this difference image to discriminate laser beam from background. To decide the threshold value the intensity distribution of background points is modeled assuming normal distribution. Then a noise reduction and a region segmentation are applied on the binary image to find the position of a laser beam. The time complexity of this process depends on the size of an image multiplied by the size of a mask used in the noise reduction process. The experimental result showed that the accuracy of the system was 93.3%. Even in the inaccurate cases the beam was always found in the resultant region.

Extracting the Point of Impact from Simulated Shooting Target based on Image Processing (영상처리 기반 모의 사격 표적지 탄착점 추출)

  • Lee, Tae-Guk;Lim, Chang-Gyoon;Kim, Kang-Chul;Kim, Young-Min
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.117-128
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    • 2010
  • There are many researches related to a simulated shooting training system for replacing the real military and police shooting training. In this paper, we propose the point of impact from a simulated shooting target based on image processing instead of using a sensor based approach. The point of impact is extracted by analyzing the image extracted from the camera on the muzzle of a gun. The final shooting result is calculated by mapping the target and the coordinates of the point of impact. The recognition system is divided into recognizing the projection zone, extracting the point of impact on the projection zone, and calculating the shooting result from the point of impact. We find the vertices of the projection zone after converting the captured image to the binary image and extract the point of impact in it. We present the extracting process step by step and provide experiments to validate the results. The experiments show that exact vertices of the projection area and the point of impact are found and a conversion result for the final result is shown on the interface.