• Title/Summary/Keyword: 실시간 경로탐색

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Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change

  • Kim, Hyung-Soo;Moon, kyung-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.943-950
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    • 2002
  • Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.

Generating Multiple Paths by Using Multi-label Vine-building Shortest Path Algorithm (수정형 덩굴망 최단경로 탐색 알고리즘을 이용한 다경로 생성 알고리즘의 개발)

  • Kim, Ik-Ki
    • Journal of Korean Society of Transportation
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    • v.22 no.2 s.73
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    • pp.121-130
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    • 2004
  • In these days, multiple-path generation method is highly demanded in practice and research areas, which can represents realistically travelers behavior in choosing possible alternative paths. The multiple-path generation algorithm is one of the key components for policy analysis related to ATIS, DRGS and ATMS in ITS. This study suggested a method to generate multiple Possible paths from an origin to a destination. The approach of the suggested method is different from an other existing methods(K-shortest path algorithm) such as link elimination approach, link penalty approach and simulation approach. The result of the multi-label vine-building shortest path algorithm(MVA) by Kim (1998) and Kim(2001) was used to generate multiple reasonable possible paths with the concept of the rational upper boundary. Because the MVA algorithm records the cost, back-node and back-back node of the minimum path from the origin to the concerned node(intersection) for each direction to the node, many potential possible paths can be generated by tracing back. Among such large number of the potential possible paths, the algorithm distinguishes reasonable alternative paths from the unrealistic potential possible paths by using the concept of the rational upper boundary. The study also shows the very simple network examples to help the concept of the suggested path generation algorithm.

A Study on Hybrid Discovery Mechanism for Large-Scale Realtime Distributed Systems (대형실시간분산시스템을 위한 하이브리드 경로탐색기법에 관한 연구)

  • Jung, Yong-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.46-58
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    • 2008
  • Naval combat management system is a kind of complex weapon systems performing naval ship's warfare mission by integrating various types of system including sensor systems, weapon systems and many kinds of communication system. Recently, there are many studies to apply commercial high-level communication middleware to naval combat system development to integrate and interoperate various kinds of heterogeneous on-board systems efficiently. An initial discovery mechanism is required for application modules to start communication with their relevant modules to apply middlware technology in developing naval combat system, which is characterized by large-scale, complex and real-time system. This paper suggests a fast hybrid discovery mechanism which combines static and dynamic discovery mechanism and confirms its adaptability by an experiment on testing environment.

A Fuzzy Evaluation Method of Traveler's Path Choice in Transportation Network (퍼지평가방법을 이용한 교통노선 결정)

  • 이상훈;김덕영;김성환
    • Journal of Korean Society of Transportation
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    • v.20 no.1
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    • pp.65-76
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    • 2002
  • This study is realized using fuzzy evaluation and AHP(the analytic hierarchy process) for the optimum search of traffic route and estimated by the quantitative analysis in the vague subjective judgement. It is different from classical route search and noticed thinking method of human. Appraisal element, weight, appraisal value of route is extracted from basic of the opinion gathering fur the driving expert and example of route model was used for the finding of practice utility. Model assessment was performed attribute membership function making of estimate element, estimate value setting, weight define by the AHP, non additive presentation of weight according to $\lambda$-fuzzy measure, Choquet fuzzy integral.

Comparison of Fuzzy Implication Operators by means of a Local Path-Planning of AUVs (자율수중운동체의 상세경로설정기법을 위한 퍼지조건연산자의 비교)

  • 이영일;김용기
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.140-143
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    • 2002
  • 본 논문에서는 자율수중운동체(AUV, Autonomous Underwater Vehicle)의 실시간 충돌회피에 적용되는 휴리스틱 탐색기법에 적합한 퍼지조건연산자와 알파절단(aleph-cut)의 선택에 관해 논한다. 퍼지조건연산자와 알파절단은 두 퍼지관계에서 새로운 퍼지관계를 생성시키는 퍼지삼각논리곱의 연산에 적용되는데 이것은 휴리스틱탐색기법의 이론적 기반이 된다. 본 논문은 평가함수를 이용한 새로운 휴리스틱탐색기법을 설계하고, 이에 가장 적합한 퍼지조건연산자와 알파절단을 제안한다. 제안된 퍼지조건연산자와 알파절단의 검증을 위해 경로경비와 합리적인 경로를 생성하는 알파절단의 개수 관점에서 모든 경우의 퍼지조건연산자와 알파절단에 대해 시뮬레이션 한다. .

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A Location-based Real-time Re-routing Heuristic to Solve the VRPSPD (VRPSPD 해결을 위한 위치기반의 실시간 재경로 탐색 휴리스틱)

  • Cha, Sang-Jin;Lee, Kee-Sung;Yu, Young-Hoon;Jo, Geun-Sik
    • Spatial Information Research
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    • v.18 no.3
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    • pp.63-72
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    • 2010
  • The vehicle routing problem with simultaneous pick-up and delivery (VRPSPD) is a variant of the vehicle routing problem (VRP) that customers require simultaneously a pick-up and delivery service. The main objective of VRPSPD is to minimize a cost of routes satisfying many constraints. Traditional VRPSPD have been dealt with a static environment. The static environment means that a routing data and plan cannot be changed. For example, it is difficult to change a vehicle's routing plan so that a vehicle serves the pick-up demands of new customers during the delivery service. Therefore, traditional approach is not suitable for dynamic environments. To solve this problem, we propose a novel approach for finding efficient routes using a real-time re-routing heuristics based on the Location Based Service (LBS). Our re-routing heuristics can generate a new route for vehicle that satisfies a new customer's demand considering the current geographic location of a vehicle. Experimental results show that our methodology can reduce the traveling cost of vehicles comparing with other previous methods.

Search for an Optimal-Path Considering Various Attributes (다양한 경로속성을 고려한 최적경로 탐색)

  • Hahn, Jin-Seok;Chon, Kyung-Soo
    • Journal of Korean Society of Transportation
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    • v.26 no.1
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    • pp.145-153
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    • 2008
  • Existing shortest-path algorithms mainly consider a single attribute. But traveler actually chooses a route considering not single attribute but various attributes which are synthesized travel time, route length, personal preference, etc. Therefore, to search the optimal path, these attributes are considered synthetically. In this study route searching algorithm which selects the maximum utility route using discrete choice model has developed in order to consider various attributes. Six elements which affect route choice are chosen for the route choice model and parameters of the models are estimated using survey data. A multinomial logit models are developed to design the function of route choice model. As a result, the model which has route length, delay time, the number of turning as parameter is selected based on the significance test. We use existing shortest path algorithm, which can reflect urban transportation network such as u-turn or p-turn, and apply it to the real network.

A heuristic technique for autonomous control of AUV. (수중운동체의 자율항행 제어를 위한 휴리스틱 기법)

  • Lee, Young-Il;Kim, Yong-Gi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1441-1444
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    • 2000
  • 실시간 정보가 알려지지 않은 해저환경에서 자율수중 운동체(AUV, Autonomous Underwater Vehicle)가 성공적인 임무 수행을 완료하기 위해서는 주어진 목표지점까지의 안전하고 효율적인 경로설정이 선행되어야 한다. 이를 위해 평가함수(evaluation function)에 기반한 휴리스틱 탐색(heuristic search)이 사용되는데 대부분의 평가함수는 목표점까지의 거리, 소모되는 연료로 구성된다[1]. 본 논문에서는 영역전문가가 보유한 장애물회피 관련 경험적 정보(heuristic information)를 반영하여 보다 효율적인 평가함수를 고안하며 후보노드들간의 관계성을 고려한 퍼지관계곱(Fuzzy Relational Products) 기반 휴리스틱 탐색기법을 제안한다. 제안한 탐색기법의 성능을 검증하기 위해 수행시간(cpu time), 경로의 최적화(optimization)정도, 사용 메모리 관점에서 시뮬레이션을 통해 $A^*$ 탐색기법과 비교한다.

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Development of One-to-One Shortest Path Algorithm Based on Link Flow Speeds on Urban Networks (도시부 가로망에서의 링크 통행속도 기반 One-to-One 최단시간 경로탐색 알고리즘 개발)

  • Kim, Taehyeong;Kim, Taehyung;Park, Bum-Jin;Kim, Hyoungsoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.5
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    • pp.38-45
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    • 2012
  • Finding shortest paths on time dependent networks is an important task for scheduling and routing plan and real-time navigation system in ITS. In this research, one-to-one time dependent shortest path algorithms based on link flow speeds on urban networks are proposed. For this work, first we select three general shortest path algorithms such as Graph growth algorithm with two queues, Dijkstra's algorithm with approximate buckets and Dijkstra's algorithm with double buckets. These algorithms were developed to compute shortest distance paths from one node to all nodes in a network and have proven to be fast and efficient algorithms in real networks. These algorithms are extended to compute a time dependent shortest path from an origin node to a destination node in real urban networks. Three extended algorithms are implemented on a data set from real urban networks to test and evaluate three algorithms. A data set consists of 4 urban street networks for Anaheim, CA, Baltimore, MD, Chicago, IL, and Philadelphia, PA. Based on the computational results, among the three algorithms for TDSP, the extended Dijkstra's algorithm with double buckets is recommended to solve one-to-one time dependent shortest path for urban street networks.

Development of Mobile System based on Distribution Facility Navigation (배전설비 네비게이션 기반의 모바일시스템 개발)

  • Shin, Jin-Ho;Lee, Yeong-Koo;Kim, Young-Il;Lee, Bong-Jae
    • Proceedings of the KIEE Conference
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    • 2008.09a
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    • pp.81-82
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    • 2008
  • 배전설비 고장복구나 유지보수와 같은 현장업무에서 신속하게 출동하여 이동 및 고장복구 시간의 단축, 고객 정전시간의 단축을 목적으로 전력설비의 전주번호나 전산화번호, 전력 고객의 명칭, 상호명, 주소, 번호, 계기번호, 그리고 설비 GIS(Geographic Information System) 좌표로 목적지론 설정하고, 경로를 탐색하여 이동중 길안내를 할 수 있는 배전설비 네비게이션 기반의 모바일시스템을 개발하였다. 또한 모바일 단말장치의 제한된 용량과 성능에서 설비도면과 기본도면을 기반으로 빠르게 경로탐색이 동작하여 현장에서 활용이 가능하며, 무선통신망과 연계하여 다양한 현장업무를 현장에서 실시간으로 처리할 수 있는 모바일시스템을 개발 결과를 기술한다.

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