• Title/Summary/Keyword: 실시간 경로탐색

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Implementation of Path-finding Algorithm with Maximum Speed Dynamic Heuristic (최고속력 동적휴리스틱을 활용한 경로탐색 알고리즘의 구현)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.08a
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    • pp.87-90
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    • 2008
  • Dynamic Heuristic(DH) is not fixed data and is dynamically modified using transferred real time road data from server In this paper, we propose path-finding algorithm with Maximum Speed Dynamic Heuristic (DH-MAX) and do an experiment. The DH-MAX is to be used the highest speed as DH, in real map divided by same sire. And proposed algorithm searches path using the priority searching only of the fixed data, but also the highest speed with real time information. In the performance test, the quality of path is enhanced but the cost of searching is increased than $A^*$ algorithm.

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Optimal Path Search using Reinforcement Learning Technique (강화학습 기법을 이용한 최적경로 탐색)

  • Gu, Da-Sol;Lee, Tae-Kyung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.886-889
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    • 2014
  • 본 논문에서는 사용자로부터 실시간으로 전송 받은 교통정보 이용하여 강화학습에 의한 최적 경로탐색을 제안한다. ITS(Intelligent Transportation Systems)를 서비스하기 위한 시스템을 구축하기에는 많은 시간적 비용과 물질적 비용이 소모된다. 이를 보완하기 위해 사용자의 단말기로부터 실시간으로 수집한 교통 정보를 이용하여 강화학습기법을 적용한다. 강화학습의 목표는 환경 내에서의 에이전트가 행동에 대한 보상의 총합을 최대화 하는 것이다. 본 논문에서는 실시간으로 사용자의 단말기로부터 획득한 교통 정보를 이용하여 강화학습기법을 적용하고, 최단경로탐색 알고리즘을 분석하여 비교한다.

Quantization Data Transmission for Optimal Path Search of Multi Nodes in cloud Environment (클라우드 환경에서 멀티 노드들의 최적 경로 탐색을 위한 양자화 데이터 전송)

  • Oh, HyungChang;Kim, JaeKwon;Kim, TaeYoung;Lee, JongSik
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.53-62
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    • 2013
  • Cloud environment is one in the field of distributed computing and it consists of physical nodes and virtual nodes. In distributed cloud environment, an optimal path search is that each node to perform a search for an optimal path. Synchronization of each node is required for the optimal path search via fast data transmission because of real-time environment. Therefore, a quantization technique is required in order to guarantee QoS(Quality of Service) and search an optimal path. The quantization technique speeds search data transmission of each node. So a main server can transfer data of real-time environment to each node quickly and the nodes can perform to search optimal paths smoothly. In this paper, we propose the quantization technique to solve the search problem. The quantization technique can reduce the total data transmission. In order to experiment the optimal path search system which applied the quantized data transmission, we construct a simulation of cloud environment. Quantization applied cloud environment reduces the amount of data that transferred, and then QoS of an application for the optimal path search problem is guaranteed.

A Traffic Data based User's Route Exploring Mechanism using Hadoop Platform (Hadoop 플랫폼을 이용한 교통데이터 기반 사용자 경로탐색 방법론)

  • Cho, Wonhee;Choi, Eunmi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.176-179
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    • 2013
  • 본 연구는 최근 활성화된 스마트폰 내비게이션의 교통정보를 이용 시 상대적으로 품질이 취약한 지방지역의 빠른길 및 통행시간 정확도를 개선하는 방안에 대한 연구이다. 본 연구에서는 Hadoop기술을 이용하여 교통데이터에 대한 방대한 양의 데이터를 분석 처리한다. 특히, 실시간 교통정보가 제대로 수집되지 않는 지역의 도로 속도 정보에 대한 개선 방안으로 고객 단말로부터 올라오는 위치 데이터를 실시간으로 수집하여 전자지도 기본 속성값을 실시간 통계 데이터로 교체 반영하여 상대적으로 취약한 지방지역의 경로 품질 및 경로 탐색을 개선하는 방안을 제시하였다. 단말로부터 올라오는 많은 양의 GPS 위치정보등 대용량 데이터 처리를 위해 오픈소스프로젝트인 Hadoop플랫폼 환경에서 빅데이터 처리용 오픈소스를 활용하여 고가의 RDBMS를 대체하는 효과와 시간 단축의 효과를 기대할 수 있게 되었다.

Design of An Abstraction Technique of Road Network for Adapting Dynamic Traffic Information (동적 교통 정보를 적용하기 위한 도로망 추상화기법의 설계)

  • Kim, Ji-Soo;Lee, Ji-wan;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.199-202
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    • 2009
  • The optimal path on real road network has been changed by traffic flow of roads frequently. Therefore a path finding system to find the optimal path on real network should consider traffic flow of roads that is changed on real time. The most of existing path finding methods do not consider traffic flow of roads and do not also perform efficiently if they use traffic information. In this paper, we propose an abstraction method of real road network based on the Terminal Based Navigation System (TBNS) with technique such as TPEG. TBNS can be able to provides quality of path better than before as using traffic information that is transferred by TPEG. The proposed method is to abstract real network as simple graph in order to use traffic information. It is composed boundary nodes based on real nodes, all boundary nodes that have the same of connection are merged together. The result of path finding on an abstract graph diminishes the search space.

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Real-Time Path Finding on Dynamic 3D Game Environment (동적 3D 게임 환경에서의 실시간 경로탐색)

  • Kwon, Oh-Ik;WhangBo, Taeg-Keun
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.824-829
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    • 2006
  • 한정된 자원을 사용할 수 있는 게임 AI 분야에서는 시스템 자원을 적절하게 활용하여 현실감을 극대화 시키려는 노력이 중요한 이슈이며, 3D 게임에서 캐릭터들의 자연스러운 경로 탐색은 현실성을 높이는 중요한 척도 중 하나이다. 기존 연구에서는 주로 정적인 지형, 객체들을 적절하게 회피하는 경로에 대한 연구가 많이 진행되었다. 그러나 최근 널리 이용되고 있는 다중사용자가 접속하는 온라인 RPG 게임에서는 기존 방법을 그대로 적용하기에 많은 연산량이 필요한 문제점이 있다. 본 논문에서는 네비게이션 메시(Navigation Mesh) 기반으로 최적화된 A*, 그리고 밀개(Repulsors)의 방법을 통하여 동적인 환경에서 자연스러운 경로탐색을 수행하며 3D 게임에 적용 가능한 연산량을 충족하는 경로탐색 시스템을 제안하였다.

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A Point-to-Point Shortest Path Search Algorithm in an Undirected Graph Using Minimum Spanning Tree (최소신장트리를 이용한 무방향 그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.103-111
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    • 2014
  • This paper proposes a modified algorithm that improves on Dijkstra's algorithm by applying it to purely two-way traffic paths, given that a road where bi-directional traffic is made possible shall be considered as an undirected graph. Dijkstra's algorithm is the most generally utilized form of shortest-path search mechanism in GPS navigation system. However, it requires a large amount of memory for execution for it selects the shortest path by calculating distance between the starting node and every other node in a given directed graph. Dijkstra's algorithm, therefore, may occasionally fail to provide real-time information on the shortest path. To rectify the aforementioned shortcomings of Dijkstra's algorithm, the proposed algorithm creates conditions favorable to the undirected graph. It firstly selects the shortest path from all path vertices except for the starting and destination vertices. It later chooses all vertex-outgoing edges that coincide with the shortest path setting edges so as to simultaneously explore various vertices. When tested on 9 different undirected graphs, the proposed algorithm has not only successfully found the shortest path in all, but did so by reducing the time by 60% and requiring less memory.

Search Space Reduction by Vertical-Decomposition of a Grid Map (그리드 맵의 수직 분할에 의한 탐색 공간 축소)

  • Jung, Yewon;Lee, Juyoung;Yu, Kyeonah
    • Journal of KIISE
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    • v.43 no.9
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    • pp.1026-1033
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    • 2016
  • Path-finding on a grid map is a problem generally addressed in the fields of robotics, intelligent agents, and computer games. As technology advances, virtual game worlds tend to be represented more accurately and more realistically, resulting in an excessive increase in the number of grid tiles and in path-search time. In this study, we propose a path-finding algorithm that allows a prompt response to real-time queries by constructing a reduced state space and by precomputing all possible paths in an offline preprocessing stage. In the preprocessing stage, we vertically decompose free space on the grid map, construct a connectivity graph where nodes are the decomposed regions, and store paths between all pairs of nodes in matrix form. In the real-time query stage, we first find the nodes containing the query points and then retrieve the corresponding stored path. The proposed method is simulated for a set of maps that has been used as a benchmark for grid-based path finding. The simulation results show that the state space and the search time decrease significantly.

Optimization of real-time path finding for material handling of finishing work considering the logistics flow (물류량을 고려한 마감공사 자재운반의 실시간 경로탐색 최적화 연구)

  • Kim, Wansoub;Lee, Dongmin;Kim, Taehoon;Cho, Hunhee;Kang, Kyung-In
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.11a
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    • pp.170-171
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    • 2015
  • Resource procurement and material handling are considered as a significant part of construction project especially in large or tall building construction site. There are multiple variables that must be considered in a construction site during finishing work such as movement of materials, equipments, and workers. Therefore, it is difficult for construction workers to find the material handling path solely by intuition. The aim of this study is to propose a real-time path finding model suitable for complicated logistics flow in the field. The model explores the optimal transport path of finishing material with its basis on optimization algorithm, and it determines the direction of the Smart Sign. The proposed model is expected to be utilized for planning of efficient finishing material handling.

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