• Title/Summary/Keyword: 신체적 친밀감

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A Study on the Ecological Factors Affecting the Quality of Life among the Elderly People (노년기 삶의 질에 영향을 미치는 생태체계적 요인에 관한 연구)

  • Bae, Na-Rae;Park, Chung-Sun
    • 한국노년학
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    • v.29 no.2
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    • pp.761-779
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    • 2009
  • The purpose of this study is to analyze the factors affecting the quality of life of elderly people from the ecological perspective. Specifically, this study attempts to compare the relative contributions of the variables from the individual system, microsystem, mesosystem, and macrosystem on the quality of life of the elderly people. The subjects for this study consisted of 443 elderly over 60 years old in Daegu city, Gyeongsang-do, and Chungchung-do areas. The data were collected randomly by interviews with a structured questionnaire, and analyzed by frequencies, means, ANOVA, and hierarchial regression method. The major-findings of this study were as follows: 1. The quality of life of the elderly consisted of four factors; physical, economic, psychological, and social factors. The highest satisfaction score for the quality of life was found in psychological factors, The global satisfaction score for the quality of life was found to be relatively high. 2. Out of the individual factors influencing the quality of life of the elderly, the economic status of the respondent was found to be the most important. Out of the microsystemic factors, the most important factors were found to be the intimacy with the spouse and with the children. Out of the mesosysystemic factors, the degree of the social participation of the elderly was found to be the most significant. However, none of the macrosystemic factors were found to be important in influencing the quality of life of the elderly people. 3. The relative significances of the variables contributing to the quality of life of the elderly were analyzed using a hierarchical regression technique. It was found that there was no significant factor in social background and mesosystemic variables. On the other hand, the degree of the self-efficacy and the level of the economic status from the individual factors, and the intimacy with the spouse and the children from microsystemic factors were found to be very significant in contributing the quality of life of the elderly.

A Mother-Child Relationship Improvement Program for Poor Female-Headed Families (빈곤 여성가장 가족의 모-자녀관계 증진 프로그램 -우리는 함께 크는 나무-)

  • 옥선화;이경희;이재림;성미애
    • Journal of Families and Better Life
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    • v.21 no.2
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    • pp.103-115
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    • 2003
  • This study develops and evaluates a mother-child relationship improvement program for poor female-headed families. The program consists of seven sessions including various physical and educational activities. The goals of this program are (1) enhancing emotional support, health, and physical intimacy among the female heads of households and their children, (2) understanding each other's wants and personalities, and (3) facilitating the communication skills and increasing knowledge on adolescent sexual development. Four mothers of poor female-headed families and four adolescent children of them were participated in the program. The result of the program evaluation shows that this program had positive effects on improving mother-child relationship and their Interaction.

Teacher - Child Relationships and Peer Relationships by Young Children's Aggression (유아의 공격성이 교사-유아관계와 또래유능성에 미치는 영향)

  • Yoon, So Jung;Kim, Min Kyeong
    • Korean Journal of Childcare and Education
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    • v.7 no.4
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    • pp.49-68
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    • 2011
  • This study examined if any differences exist of young children's physical and relational aggression as affected by aggression levels, teacher-child and peer relationship, age, and gender. Furthermore, the extent of physical or relational aggression of the young children influencing teacher-child relationships is also examined. In this study, two hundred and fifty children aged three to ten and fifty-two teachers were targeted. They responded on questionnaires in regard to aggression, teacher-child relationships, and peer relationship. The findings are as follows: First, in terms of child aggression according to his/her age, it has been shown that physical aggression is primarily present in the age of four. Second, concerning gender, boys are found to be high in levels of both relational and physical aggression. Third, the data shows that in the relationship between the child's aggression and teacher-child relationship, the higher the child's aggression, the lower the intimacy of relationship between child and teacher and the higher the dependence and conflict in the relationship of teacher and child. Fourth, in the examination of relationships between a child's aggression and peer influence, higher levels of relational and physical aggression correlate with higher aggressive, hyperactive, and anti-social behaviors. In addition, the higher the age and relational aggression, the higher the pro-social behaviors that occur. Pedagogical implications and suggestions are put forth in the areas of improving relationships between children and teachers, how teachers can assist young learner development, and techniques to improve peer relationships and reduce its difficulties.

Interpersonal relationship, body image, academic achievement according to SNS use time of college students (대학생 SNS 사용시간에 따른 대인관계, 신체상, 학업성취도)

  • Sin, MinJeong;Pyeon, HaHyeong;Kim, HyunJeong;Moon, JiHyun
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.257-264
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    • 2019
  • This study was a descriptive research study using structured questionnaires. It was identified as t-test and ANOVA to confirm SNS usage time, interpersonal relationship, body image, and academic achievement to 144 college students. Duncan's multiple test Respectively. Pearson's Correlation Coefficients were used to determine the correlation between interpersonal, body image, and academic achievement according to SNS use time. Of the 144 subjects, 55 (38.2%) were male and 89 (61.8%) were female, and 2.2 hours for female and 1.9 hours for male. (P <.014), but there was no significant correlation between body image and academic achievement, although there was a positive correlation between intimacy and high level among sub-factors. There was a positive correlation between interpersonal and body image (p <.003).

Effect of women consumers purchase by an attribute of cosmetic Advertising Model (화장품 광고 모델의 속성이 여성 소비자의 구매욕구에 미치는 영향)

  • 강인숙
    • Archives of design research
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    • v.14 no.3
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    • pp.37-48
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    • 2001
  • This paper is a study on how women consumers purchase are affected by models who appear in advertisements for cosmetics, focusing especially on studies concerning the impact that models have on advertisement strategies of the cosmetic industry in korea. In surveys conducted, consumers responded that cosmetic advertisement models should examplify a expertness and trustworthiness attitude more than just display their own physical attractiveness. The consumers who bought cosmetic products based on its endorsement from particular models responded that they had a positive reaction to the models physical attractiveness and likability while experiencing a negative reaction to the model's expertness and trustworthiness attitude. Women consumers are interested in cosmetic advertisement models, but do not necessarily trust them. Hence, the use of a Particular model does not directly affect the consumers Purchasing decision. Famous stars often appear in cosmetic advertisements in korea, and targeted consumers have a very positive response to their physical attractiveness, familiarity and perceived likability. However, the consumers have a completely negative response to the models in regards to their expertness, trustworthiness, and their sense of similarity with the model. The models, then, should be used in these advertisements to try and uphold the fellowing qualities. expertness in regards to having some knowledge of, experience with, and expertness in using the cosmetic produces, trustworthiness when expressing their own opinion of the product, matching image of products and targeted consumers.

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Care Needs of Hospice Patients in Comparison with Those from the Family Caregivers' Perspective: Q methodology (호스피스 환자의 돌봄 요구와 가족이 인지하는 환자의 돌봄 요구 비교: Q 방법론)

  • Yong, Jin-Sun;Hong, Hyun-Ja
    • Journal of Hospice and Palliative Care
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    • v.7 no.2
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    • pp.153-168
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    • 2004
  • Purpose: The purpose of tile study was to identify types of care needs of hospice patients and those from the family caregivers' perspective and to compare these two groups in reporting patients' care needs through Q-methodology. Methods: Twenty three Q-statements concerning care needs were selected through in-depth interviews of hospice patients. Data were collected from 20 hospice patients as well as 20 family caregivers respectively by sorting 23 Q-statements into 9 points standard. Data analysis was performed by using PC QUANL program. Results: Principal component analysis identified four types of care needs of the hospice patients. Overall, the accuracy of family caregiver reports was 48% in all types of care needs. Type 1 was named 'physical care needs type' for those whose greatest need was physical care to be free of pain and comfortable. The accuracy in Type 1 was 62.5%. Type 2 was named 'emotional care needs type' for those who would like to share love and intimacy with their family members. The accuracy in Type 2 was 20%. Type 3 was named 'spiritual care needs type' for those who would like to receive forgiveness from their God and prayers and visitation of clergy. The accuracy in Type 3 was 60%. Type 4 was named 'social care needs type' for those who would like to complete their ongoing work and to give service to others. The accuracy in Type 4 was 50%. Conclusion: There was a great difference between hospice patients and the family caregivers in reporting patients' care needs. Thus, hospice nurses need to educate family caregivers to more accurately assess patients' care needs.

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Why Do Users Participate in Hashtag Challenges in a Short-form Video Platform?: The Role of Para-Social Interaction (숏폼 비디오 플랫폼에서 사용자는 왜 해시태그 챌린지에 참여하는가?: 준사회적 상호작용을 중심으로)

  • Li, Yi-Qing;Kim, Hyung-Jin;Lee, Ho-Geun
    • Informatization Policy
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    • v.29 no.3
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    • pp.82-104
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    • 2022
  • One of the interesting social phenomena in short-form video platforms is the hashtag challenge wherein ordinary users are encouraged to create by imitating short viral videos on a particular theme. Despite the increasing popularity of hashtag challenges, theoretical discussion on related user behavior is still very insufficient. In this study, we attempted to examine the impact of micro-influencers in order to understand users' willingness to participate in hashtag challenges. For this purpose, the para-social interaction theory and imitation behavior literature were adopted as key theoretical basis. In an empirical investigation using 243 survey data from TikTok users, our study found that a user's illusion of intimacy with a micro-influencer (i.e., para-social interaction) had significant positive impact on the intention to participate in a hashtag challenge. This study also showed that the degree of para-social interaction in a short-form video platform was determined by both media content-related factors and media character-related factors (i.e., content attractiveness, physical attractiveness, and attitude homophily). Our work in this study provided significant theoretical and practical implications on how to leverage micro-influencers for the success of hashtag challenges in a short-form video platform.

Design and Implementation of the Alternative Reality Game using NFC Tags (NFC 태그를 활용한 ARG 게임의 설계 및 구현)

  • Lee, Yeongha;Khang, Seungwoo;Baek, Seunghyuk;Ha, Minho;Lee, Sangjun
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.141-148
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    • 2015
  • Most current games are composed of simple operations without a user's actual movements. because they are made up of only virtual space. For that reason, many side effects arise on a user's body and mind. The Alternative Reality Game(ARG) is new game genre that has an effect to mitigate side effects caused by activity on a virtual space. This new kind of game genre can be instrumental role in creating a greater social intimacy and a higher tendency to cooperate that potentially reaches beyond the game context. In this paper, we suggest a real implementation of ARG using mobile devices and NFC tags. In addition, a noble editor for creating an ARG and a game launcher based on mobile device are suggested.

The Effects of Teaching Reality and Learning Reality Perceived by College Students on Learning Satisfaction in Non-face-to-face Classes (비대면 수업에서 대학생이 인지하는 교수실재감과 학습실재감이 학습만족도에 미치는 영향)

  • Bak, Kyeong-Won
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.175-181
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    • 2021
  • The purpose of this study is to improve and develop the quality of non-face-to-face classes according to the types of presence by analyzing the effects of teaching presence and learning presence on the learning satisfaction of the non-face-to-face classes that have been suddenly conducted due to COVID-19. For this purpose, a survey on online classes of H University in Gwangju Metropolitan City was conducted to analyze learning satisfaction, teaching presence (learning design, direct promotion), and learning presence (cognitive presence, social presence). The results of the analysis showed that the learning contents of cognitive presence, which is a sub-factor of learning presence, were understood (=.589, p<.001), the direct promotion (=.420, p<.001), and the learning design (=.397, p<.01), which are the sub-factors of teaching presence, were influential in order.This means that the suddenly changed teaching method should have an attitude to improve the intimacy between the instructor and the fellow learners with positive emotional exchange or interaction. The instructor should try to overcome the limitations of time and space through blended learning that is both online and offline for high quality learning design, but the learning medium and learning method considering the physical fatigue of the learner should be developed.

Play Behaviour and Environment Using User Research (Focused on Air-bounce Space in Theme Museum) (사용자 조사법을 이용한 어린이 놀이행태 및 놀이환경 분석 (테마박물관의 실내 에어바운스 공간을 대상으로))

  • Song, Mi;Yun, Hee Jeong
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.274-284
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    • 2016
  • The purpose of this study is to analyze the play behaviour and play environment of children at the Air-bounce space in the theme museum, using user observation and interviewing user behaviour, main methods of user research. Study area is Animation theme museum in Chuncheon City, Kangwon Province, Republic of Korea. Main results show that physical, emotional, cognitive, and social behaviour of playing children in the study area are observed, and this study draws the planning and design related implications of play space such as carrying capacity, waiting room and safety guard and so on. The results of this study can be used in the planning and design process of children's play environment as important guidelines.