• Title/Summary/Keyword: 신체기억

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A Hybird Antibody Model Design using Genetic Algorithm Scheme (유전 알고리즘 기법을 이용한 HA 모델 설계)

  • Shin, Mi-Yea;Jeon, Seoung-Heup;Lee, Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.159-166
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    • 2009
  • A nature immunity system responds sensitively to an external invasion with various functions in a lot of bodies, besides it there is a function to remember information to have been currently infected. we propose a hybrid model similar to immune system which combine with the antibody which applied genetic algorithm as select antibody and the arbitrary abnormal system call sequence that applied negative selection of a nature immunity system. A proposed model uses an arbitrary abnormal system Kol sequence in order to reduce a positive defect and a negative defect. Data used to experiment are send mail data processed UNM (University of New Maxico). The negative defect that an experiment results proposal model judged system call more abnormal than the existing negative selection to normal system call appeared 0.55% low.

Effective Speaker Recognition Technology Using Noise (잡음을 활용한 효과적인 화자 인식 기술)

  • Ko, Suwan;Kang, Minji;Bang, Sehee;Jung, Wontae;Lee, Kyungroul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.259-262
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    • 2022
  • 정보화 시대 스마트폰이 대중화되고 실시간 인터넷 사용이 가능해짐에 따라, 본인을 식별하기 위한 사용자 인증이 필수적으로 요구된다. 대표적인 사용자 인증 기술로는 아이디와 비밀번호를 이용한 비밀번호 인증이 있지만, 키보드로부터 입력받는 이러한 인증 정보는 시각 장애인이나 손 사용이 불편한 사람, 고령층과 같은 사람들이 많은 서비스로부터 요구되는 아이디와 비밀번호를 기억하고 입력하기에는 불편함이 따를 뿐만 아니라, 키로거와 같은 공격에 노출되는 문제점이 존재한다. 이러한 문제점을 해결하기 위하여, 자신의 신체의 특징을 활용하는 생체 인증이 대두되고 있으며, 그중 목소리로 사용자를 인증한다면, 효과적으로 비밀번호 인증의 한계점을 극복할 수 있다. 이러한 화자 인식 기술은 KT의 기가 지니와 같은 음성 인식 기술에서 활용되고 있지만, 목소리는 위조 및 변조가 비교적 쉽기에 지문이나 홍채 등을 활용하는 인증 방식보다 정확도가 낮고 음성 인식 오류 또한 높다는 한계점이 존재한다. 상기 목소리를 활용한 사용자 인증 기술인 화자 인식 기술을 활용하기 위하여, 사용자 목소리를 학습시켰으며, 목소리의 주파수를 추출하는 MFCC 알고리즘을 이용해 테스트 목소리와 정확도를 측정하였다. 그리고 악의적인 공격자가 사용자 목소리를 흉내 내는 경우나 사용자 목소리를 마이크로 녹음하는 등의 방법으로 획득하였을 경우에는 높은 확률로 인증의 우회가 가능한 것을 검증하였다. 이에 따라, 더욱 효과적으로 화자 인식의 정확도를 향상시키기 위하여, 본 논문에서는 목소리에 잡음을 섞는 방법으로 화자를 인식하는 방안을 제안한다. 제안하는 방안은 잡음이 정확도에 매우 민감하게 반영되기 때문에, 기존의 인증 우회 방법을 무력화하고, 더욱 효과적으로 목소리를 활용한 화자 인식 기술을 제공할 것으로 사료된다.

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Association between breakfast and lifestyle, interest in beauty care, and attitude toward breakfast in high school girls in Incheon (여고생의 아침식사와 라이프스타일, 외모 가꾸기 관심도 및 아침식사관련 태도의 관련성)

  • Lee, Seolmi;Kim, Mi-Hyun
    • Journal of Nutrition and Health
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    • v.53 no.3
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    • pp.288-302
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    • 2020
  • Purpose: This study examined the factors related to skipping breakfast in high school girls. Methods: A survey of a total of 581 high school girls residing in Incheon was conducted. The subjects were classified into 2 groups according to the breakfast frequency: "breakfast skipping" group (eating breakfast ≤ 2 times/week, n = 250) and "breakfast eating" group (eating breakfast ≥ 3 times/week, n = 331). This study compared the general characteristics, lifestyles, interest in weight control and beauty care, food habits, the reasons and symptoms of skipping breakfast, as well as the attitude toward breakfast between the 2 groups. Results: The mean age of the subjects was 16.5 years old. Approximately, 33.9%, 33.6%, and 32.5% of the subjects were in first grade, second grade, and third grade, respectively, with no significant difference between the 2 groups. The breakfast skipping group showed a high interest in weight control, and beauty care than the breakfast eating group. The breakfast skipping group consumed more afternoon snacks and late-night snacks, and ate dinner irregularly. Although the breakfast skipping group experienced the negative effects of skipping breakfast, they showed low recognition for the importance or role of breakfast. The most common reason for skipping breakfast was lack of time, which appears to be related to the late wake-up time and the time spent on make-up or beauty-care. Conclusion: Skipping breakfast by high school girls was related to a high interest in beauty care, irregular meals and low attitude toward the importance of breakfast for health and nutrition. Therefore, it is necessary to conduct nutrition education to change the perceptions and attitudes of female adolescents regarding the importance of breakfast by recognizing that breakfast can affect not only balanced nutrition and health, but also healthy physical beauty.

Comprehensive Geriatric Assessment for Community Living Elderly in a Rural Area (일부 농촌지역 거주 노인들에 대한 포괄적 노인평가)

  • Rhee, Jung-Ae;Shin, Hee-Young;Chung, Eun-Kyung;Shin, Jun-Ho
    • Journal of agricultural medicine and community health
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    • v.27 no.1
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    • pp.21-31
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    • 2002
  • The aim of this study was to analyse and conduct the comprehensive geriatric assessment for the elderly in rural area. The subjects were 388 older people aged 65 years or older living in the community. Data for comprehensive assessment such as physical, mental, functional, social and environmental conditions were collected from January to February, 2001 through a person-to-person interview. Of the total 388 olders, 169(43.6%) were men and 219(56.4%) were women. Mean ages of men and women were $73.5{\pm}6.4$ and $74.0{\pm}6.2$ years respectively. Three common diseases of the elderly were arthralgia(51.6%), chronic back pain(33.2%) and hypertension(18.6%), and higher in women than in men. Impairment rate of vision, hearing and bowel or bladder control was 59.0%, 20.1%, and 28.4% respectively. But that of lover extremities 3.4%. In terms of cognitive function, short term memory loss was found in 33.7% of males and 44.7% of females. The percentage of fully independent in the six ADL items was 72.2% in men and 58.9% in women. In the social supportive system, 49.5% of the elderly were living with spouse, and 22.9% living alone, 26.3% having care giver. These results will provide basic data for the development of community-based health program, which gives appropriate health service for the elderly living in the community.

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Material Development of 'Silver Math' for Educating the Aged and Examination of its Effectiveness (노인교육으로서의 실버수학 자료개발 및 효과성 연구)

  • Ko, Ho-Kyoung
    • Journal of the Korean School Mathematics Society
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    • v.13 no.3
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    • pp.459-483
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    • 2010
  • This study aims to develop materials related to math education for the aged and to identify the effects of application as part of active measures to the aging society with its growing elderly population which is one of the greatest changes in our society. In this purpose, the necessity and objectives for development of materials of 'Silver Math' as education for the aged are explained. Developing and disseminating materials with a role as a program for intelligent needs and physical and spiritual health of the aged presents standards for development of more systemic and meaningful educational materials at this point of time when the importance of education of the aged increases to help the old enjoy qualitatively successful lives in later years in the perspective of lifelong education. Also it aims to present standards of contents and requirements in learning that are adequate and meaningful to old learners at the actual learning sites where education takes place only in terms of making good use of spare time while at the same time suggesting plans of teaching and learning as well as conditions for learning environment. Next, the effectiveness of 'Silver Math' are explored by applying developed materials to the aged. materials of 'Silver Math' for the aged with contents that are appropriate to the definitive and cognitive level of the aged are presented. The developed materials for mathematical activities are divided into 'computation of basic numbers' for those wishing to learn calculation and concepts of numbers, 'active math' that corresponds to definitive factors of old learners, facilitates leisure time through mathematical activities, and Improves communication abilities through cooperative learning among learners, and 'math with thinking power' to solve simple calculation problems by applying to various actual situations.

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Study of Rate of Human Error by Workers in the Field based on Occupation (작업장 근로자의 직종별 Human Error 발생요인 연구)

  • Im Wan-Hee
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.4
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    • pp.56-67
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    • 2004
  • This study analyzes human error of workers performing simple repetitive tasks, and in order to prepare preventative measures, 486 people were used as subjects. The results of the study are like the following. First, the biggest cause of human error showed to be the worker himself in $77.8\%$ of the cases, machinery showed to be the cause in $16.3\%$ of the cases and management showed to be the cause in $6.0\%$ of the cases. The results show that most of the human error occurred due to the worker performing simple repetitive tasks and the human errors showed to be caused more by bad ergonomics and long hours rather than by problems with machinery. In addition, the area with the highest rate of human error showed to be the Human Information Processing System with Task Input Error being the highest with $46.9\%$, followed by Judgement and Memory Error with $36.4\%$ and Recognition Verification Error with $16.7\%$. Although fully automated tasks may reduce the rate of human error we must focus on lowering the rate of problems arising from spontaneous errors caused by workers performing simple repetitive tasks by continuously renewing plans and budgets in order to standardize tasks by incorporating cyclic positioning according to experience and positional exchange and by inspecting the workplace to increase efficiency of the workers.

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Development of a functional game device and Contents for improving of brain activity through finger exercise (뇌활동 증진을 위한 손가락 운동용 기능성 게임 장치 및 콘텐츠 개발)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1384-1390
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    • 2012
  • It is well known that the exercising and stimulating of fingers have an important bearing on the brain. We take note of the fact and develope a game device for improving one's health and brain ability in respect of the education and training. Especially, we develope the device focused on the balanced exercising of five finger for improving brain function. The game device is possible to used in two-ways, namely online and off-line mode. In online mode, the device is connected with other visual devices such as smart phone and smart TV and communicated with Bluetooth and it is used as a MMI(multi-modal interface) device. Whereas, in off-line mode the game device works independently and it makes possible to enjoy auditorial and tactual games without video images for promotion of brain activity and emotional cultivation. For certification of the device, we implement two games(a fishing game for off-line mode and a shooting game for online mode) for people of all age, especially good for the elderly. It is usable as a game device to offering the elderly a great help for preventing impairment of the cognitive functions.

Study of an Effect of Korean Dance for Middle-Aged Womens as a Culturel Welfare (중년기여성의 문화복지로서 한국무용의 효과성에 관한 연구)

  • Bae, Na-Rae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.186-192
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    • 2016
  • The purpose of this study is to examine how Korean dance affects middle-aged women by acting as a cultural mediator. A qualitative approach was taken in order to best achieve the purpose of this study. The data used in this study were collected from Feb 10th to April 1st, 2016, using in-depth interviews. The results are as follows; firstly, on an emotional level, the middle-aged women participating in Korean dance as a cultural mediator, feel a sense of self-achievement and social belonging, as well as experiencing an improvement in their psychological stability by resolving their depression. Those who had lost their sense of autonomy and productivity were able to recover some of their self-esteem through this activity. Secondly, in terms of their activity, the Korean dance enabled the ladies to exercise their poorly used muscles by strengthening their gross and fine motor skills through the movements associated with the Korean traditional music. This allowed them to ease their chronic physical pain and it can be considered that their overall exercise function was increased by expanding their exercise radius. Third, in the cognitive area, it was possible for them to revive their happy memories by listening to the music which was loved by their preceding generations. This is because the melody of familiar Korean music provides them with the chance to remember their former days. Lastly, in the social area, the Korean dance allowed the middle-aged women to accept themselves through music and movement, as well as playing the role of a mediator which enabled them to overcome their isolation and the conflicts they face in their social relations. In addition, they achieved self-realization by reconnecting with the regional community through the Korean dance performances, which they learned as social community members.

Effects of Granting Wish to Children with Life-threatening Conditions on Adjustment to Disease with a Focus on the Mediating Effects of Resilience and Stress Caused by Diseases (소원성취 프로그램이 소아암 및 난치병 환아들의 질병 적응에 미치는 영향: 레질리언스와 질병 스트레스의 매개효과를 중심으로)

  • Lee, Kwang Jae;Choi, Kyung Il
    • Journal of Hospice and Palliative Care
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    • v.18 no.2
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    • pp.148-155
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    • 2015
  • Purpose: The purpose of this study is to examine how wish granting influences children with life-threatening medical conditions when it comes to their adaptation to disease with a focus on the mediating effect of resilience and stress caused by disease. Methods: From January 2, 2015 through January 12, 2015, a survey was conducted on 292 children with life-threatening diseases whose wishes were granted through Make-A-Wish Korea. The data were collected using the impact of a wish scale, the Children's Adjustment to Cancer Inventory, the Childhood Cancer Stressor Inventory, and the resilience scale in children with chronic illness. The data were analyzed using SPSS/WIN 20.0 and Amos 21.0. Results: Satisfaction with the wish granting program enhances resilience, and resilience affects stress caused by medical conditions as well as adaptation to disease. Also, stress caused by medical conditions influences adaptation to disease. Conclusion: Wish granting is effective in both facilitating chronically ill children to adjust to disease and reduce their stress from disease. Thus, children with life-threatening medical conditions could be assisted or motivated to adjust to disease by improving satisfaction achieved by wish granting.

A study on producing cartoon contents for culture and art education for disabled children: Focusing on mild mentally retarded children on stage of pre-operational period (장애아 문화예술교육을 위한 만화콘텐츠 제작에 관한 연구: 전조작기 단계의 경도 정신지체 아동을 중심으로)

  • Lee, Kkot-Song-Yi;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.20
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    • pp.141-157
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    • 2010
  • Though the education of culture and art for disabled children is very important, it has not been brisk yet until recently due to 'absence of the teaching methods suitable for disability types, levels and programs.'. In this situation, cartoon contents can be used as the most appropriate tools for culture and art education for mentally retarded children. Entertainment functions and genre features of cartoon contents can motivate the applicable children to participate more voluntarily and positively and function as teaching tools for interesting activities. Of course, since it is not proper to apply the cartoon contents for normal children to Special Education Field as they are, cartoon works should be made by understanding closely the characteristics and degrees of retardation of the applicable children and applying them to the composition of cartoons. However, for the contribution of this attempt to education field, it is thought that concrete guidelines for producing cartoon contents considering the concept of various types of disability, emotion, social behavioral traits, ability of cognition, school achievements, and the characteristics of language and physical health should be necessary, and to improve the application of the developed cartoon contents so that they will not remain as superficial results, sufficient communication with the applicable children such as application to classes in the process of development is necessary.

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