• Title/Summary/Keyword: 시트 방식

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Driver's Status Recognition Using Multiple Wearable Sensors (다중 웨어러블 센서를 활용한 운전자 상태 인식)

  • Shin, Euiseob;Kim, Myong-Guk;Lee, Changook;Kang, Hang-Bong
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.6
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    • pp.271-280
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    • 2017
  • In this paper, we propose a new safety system composed of wearable devices, driver's seat belt, and integrating controllers. The wearable device and driver's seat belt capture driver's biological information, while the integrating controller analyzes captured signal to alarm the driver or directly control the car appropriately according to the status of the driver. Previous studies regarding driver's safety from driver's seat, steering wheel, or facial camera to capture driver's physiological signal and facial information had difficulties in gathering accurate and continuous signals because the sensors required the upright posture of the driver. Utilizing wearable sensors, however, our proposed system can obtain continuous and highly accurate signals compared to the previous researches. Our advanced wearable apparatus features a sensor that measures the heart rate, skin conductivity, and skin temperature and applies filters to eliminate the noise generated by the automobile. Moreover, the acceleration sensor and the gyro sensor in our wearable device enable the reduction of the measurement errors. Based on the collected bio-signals, the criteria for identifying the driver's condition were presented. The accredited certification body has verified that the devices has the accuracy of the level of medical care. The laboratory test and the real automobile test demonstrate that our proposed system is good for the measurement of the driver's condition.

Optimization of the Dual-layer LGP for Improving Luminance and Uniformity of Edge Type Back Light Unit (에지형 Back Light Unit의 휘도와 균일도 향상을 위한 복합도 광판 최적화)

  • Oh, Se-Won;Kim, Nam;Kim, Eun-Suk;An, June-Won
    • Korean Journal of Optics and Photonics
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    • v.21 no.6
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    • pp.247-253
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    • 2010
  • A dual-layer light guide plate (DLGP) was designed and a simulation was done to optimize the structure of the light guide plates used at backlight units while maintaining the luminance, uniformity and viewing angle by reducing the optical sheet. The characteristic of DLGP with prism pattern with curvature on the top surface is simulated and the luminance and uniformity are obtained. In order to improve the uniformity, the V groove prism pattern on the bottom surface was turned by an angle of $90^{\circ}$. In particular, we used the pitch calculation program to select the value of the ratio (Max : Min) between the pitch at the extreme outside and the pitch at the middle, the number of V groove lines and the variance at the bottom pattern of DLGP. After that, the optimum distance between V grooves was determined. For optimizing the DLGP, we examined the uniformity again by changing the number of pattern grooves on the bottom surface of DLGP. As a result of the simulation, we find that the BLU with DLGP has a uniformity of 90.6% and viewing angle $145^{\circ}$.

A Study on Thermodynamic Natural Ventilation Analysis by the Field Survey of Underground Mines in Korea (현장실측을 통한 국내 일반광의 열역학적 자연통기력 연구)

  • Yu, Yeong-Seok;Roh, Jang-Hoon;Kim, Jin
    • Tunnel and Underground Space
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    • v.23 no.4
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    • pp.288-296
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    • 2013
  • In this study, a total of 13 mines were finally selected as study subjects and field measurements were conducted. Thereafter, calculations of thermodynamic natural ventilation were attempted using spread sheets and solutions for natural ventilation of mine types with multiple vertical shafts were obtained. Based on the results, natural ventilation of each mine was quantified. In addition, changes in natural ventilation energy (NVE) and natural ventilation pressure (NVP) were estimated assuming mine deepening and the resultant values were applied to mine conditions to observe changes in flow rates. Natural ventilation pressure in domestic mines is generally calculated to be in a range of 5 Pa~300 Pa. Although NVP increases as the depth increases, resistance also increases. Therefore, as the depth increases, flow rates show a tendency of converging on a certain value because of the relationship between NVP and mine resistance. Natural ventilation using shafts with depth differences is effective up to depths of 200~300 m. However, flow rate change rates resulting from NVP are small at depths deeper than approximately 200~300 m. Therefore, if a mine is deepened over 300 m, NVP will become insufficient and thus additional pressure obtained through mechanical ventilation will be necessary.

Dye-Sensitized Solar Cell Based on TiO2-Graphene Composite Electrodes (TiO2와 Graphene 혼합물을 전극으로 사용한 염료감응형 태양전지특성 연구)

  • Battumur, T.;Yang, Wooseung;Ambade, S.B.;Lee, Soo-Hyoung
    • Korean Chemical Engineering Research
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    • v.50 no.1
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    • pp.177-181
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    • 2012
  • Dye-sensitized solar cells(DSSCs) based on $TiO_2$ film photo anode incorporated with different amount of grapheme nanosheet(GNS) are fabricated and their photovoltaic performance are investigated. The $TiO_2$-GNS composite electrode has been prepared by a direct mixing method. The DSSC performance of this composite electrode was measured using N3 dye as a sensitizer. The performance of DSSCs using the $TiO_2$-GNS composite electrodes is dependent on the GNS loading in the electrodes. The results show that the DSSCs incorporating 0.01 wt% GNS in $TiO_2$photo anode demonstrates a maximum power conversion efficiency of 5.73%, 26% higher than that without GNS. The performance improvement is ascribed to increased N3 dye adsorption, the reduction of electron recombination and back transport reaction as well as enhancement of electron transport with the introduction of GNS. The presence of both $TiO_2$(anatase) and GNS has been confirmed by FieldEmission Scanning Electron Microscopy(FE-SEM). The decrease in recombination due to GNS in DSSCs has been investigated by the Electrochemical Impedance Spectroscopy.

Study of Animation 3-Dimensional Motion Picture (애니메이션 입체 영화에 대한 연구)

  • Min, Kyung-Mi
    • Cartoon and Animation Studies
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    • s.9
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    • pp.127-142
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    • 2005
  • Not only in Korea but throughout the entire world millions of people are in contact with images. Images have become a medium through which to transmit anything from simple visualizations of moving images to knowledge and information. The age of the internet has arisen thanks to scientific development, and the internet generation's acquisition of information is continuously becoming faster. The spectators, ufo must choose amongst the excessive amount of available information, are changing along with it just as quickly. The method of visual transmission has changed to match the demands of the fast-changing pace of the new generation. In order to receive an instantaneous selection amongst much information, the primary requisite is attracting one's attention, and then presenting a corresponding feeling of satisfaction. The early stages of film arose from the desire to capture one's actual situation as it realty is. Unsatisfied with the still picture, people developed the motion picture. Research has succeeded in reproducing 3-dimensional images more realistic than the actual image we perceive as a result of the difference in visual perspective of both eyes and their response to rays of light From color film to 3-dimensional pictures, people enjoy the magnificent results of this. All fields within the category of film are continuously studying the human desire to pursue their visual side, namely the pursuit of visual images with a maximum sense of reality. The images that millions of people around the world see now are flat. The screen's depth and optical illusions effectively give a sense of reality while conveying information. However, although the flat screen is able to create a sense of depth using the different visual perspective of each eye for the realization of a cubic effect, there are limitations. Entering the 21s1 century, there is a quickly-arising branch within the field of image media which seeks to overcome these limitations Although 3-dimensional images began in films, entering the latter half of the 20th century, due to development of 3-dimensional images using the mediums of the animation field, cellular phones, advertisement screens, television etc., without restriction is designated as 'image.'. With research having started around 1900 and continuing for over 100 years, we are now able to witness the popularization of 3-dimensional films happening before our very eyes. Within our own country, we can frequently see them at amusement parks and museums. In the future, through the popularization of HDTV etc., there is a good outlook for practical use of 3-dimensional images in televisions with advanced picture qualify as well as in other areas. Together with the international current, research on 3-dimensional films has been activated in Korea and is rising as a main current in the film industry. Within this context, the contents and understanding of 3-dimensional images must keep in step with the pace of technical advancements. In order to accelerate of development of film contents to keep in pace with technical developments, this dissertation presents the techniques and technical aspects of future developments, and shows the need to prepare in advance to make the field grow- and thereby avoid having a lack of experts and being conquered by other nations in the field - rather than only advancing the technical aspects and importing the contents. This dissertation aims to stimulate interest and continual research by progressive-thinking people related to the film industry. Part II looks into the definition and types of 3-dimensional motion pictures, the terminology, the fundamentals of image formation, current market fluctuations, and looks into 3-dimensional techniques which can be borrowed and introduced in 3-dimensional animations. Part III concerns 3-dimensional animated films. It analyzes 3-dimensional production techniques while using the introduction of specific animation techniques in the 2004 production Lee Sun Shin and Nelson - Naval Heroes 3-dimensional animation produced in 2004 by Clay & Puppet Stop-Motion Animation & Computer Graphic. Original Korean title: 해전영웅 이순신과 넬슨. as an example, and it also looks into how current film techniques used in animations can be applied in 3-dimensional films. Additionally, the actual stages of the various fields of 3-dimensional animations are presented. Given the current direction and advancement of 3-dimensional films making use of animations and the possible realization of this field, the author plans to weigh the development of this yet unexploited new market Not looking at the current progress of the field, but rather the direction of the hypothetical types of animation techniques, the author predicts the marketability and possibility of development of each area.

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