• Title/Summary/Keyword: 시뮬레이터 활용

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Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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The Development of Interactive Ski-Simulation Motion Recognition System by Physics-Based Analysis (물리 모델 분석을 통한 상호 작용형 스키시뮬레이터 동작인식 시스템 개발)

  • Jin, Moon-Sub;Choi, Chun-Ho;Chung, Kyung-Ryul
    • Transactions of the KSME C: Technology and Education
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    • v.1 no.2
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    • pp.205-210
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    • 2013
  • In this research, we have developed a ski-simulation system based on a physics-based simulation model using Newton's second law of motion. Key parameters of the model, which estimates skier's trajectory, speed and acceleration change due to skier's control on ski plate and posture changes, were derived from a field test study performed on real ski slope. Skier's posture and motion were measured by motion capture system composed of 13 high speed IR camera, and skier's control and pressure distribution on ski plate were measured by acceleration and pressure sensors attached on ski plate and ski boots. Developed ski-simulation model analyzes user's full body and center of mass using a depth camera(Microsoft Kinect) device in real time and provides feedback about force, velocity and acceleration for user. As a result, through the development of interactive ski-simulation motion recognition system, we accumulated experience and skills based on physics models for development of sports simulator.

Development of Dynamic Simulator for Light Rail Transit Depot (경량전철 차량기지 동적 시뮬레이터 개발)

  • Yang, Won-Mo
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.9-18
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    • 2011
  • Recently, in the era of low carbon and green growth, the importance of railway transportation is being emphasized However, there is a lack of research on simulation for railway depot. This paper presents the development of the dynamic simulator for LRT(Light Rail Transit) depot. This study presents explanations of requirement analysis, architecture, database design, simulation algorithm, and design and development of the simulation tool. The dynamic LRT depot simulation tool consists of four modules; a Network Editor to create and modify information regarding railroad, train, signal, turnout, job and station, a Simulator to calculate train movement algorithm, a Reporter to show simulation results in table and graphs, and an Animator to animate simulation results dynamically. It is hoped that this study on general details of structure, design and development of LRT depot dynamic simulator will perform as a good reference to future development of new simulation tools.

A Study on the Interoperability of ROK Air Force Virtual and Constructive Simulation (공군 전투기 시뮬레이터와 워게임 모델의 V-C 연동에 대한 연구)

  • Kim, Yong Hwan;Song, Yong Seung;Kim, Chang Ouk
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.169-177
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    • 2019
  • LVC(Live-Virtual-Constructive) training system is drawing attention due to changes in battlefield situation and the development of advanced information and communication technologies. The ROKAF(Republic of Korea Air Force) plans to construct LVC training system capable of scientific training. This paper analyzes the results of V-C interoperability test with three fighter simulators as virtual systems and a theater-level wargame model as a constructive system. The F-15K, KF-16, and FA-50 fighter simulators, which have different interoperable methods, were converted into a standard for simulation interoperability. Using the integrated field environment simulator, the fighter simulators established a mutually interoperable environment. In addition, the Changgong model, which is the representative training model of the Air Force, was converted to the standard for simulation interoperability, and the integrated model was implemented with optimized interoperability performance. Throughput experiments, It was confirmed that the fighter simulators and the war game model of the ROKAF could be interoperable with each other. The results of this study are expected to be a good reference for the future study of the ROKAF LVC training system.

Design and Implementation for A Scalable Web-Based Distributed Simulator (확장성을 갖는 웹 기반 분산 시뮬레이터의 구현 및 설계)

  • Kim, Jong-Eun
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.42-48
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    • 2002
  • Many web-based simulation environments have been proposed to create models and execute simulation through the Web. Although web-based simulation has the advantage of utilizing many computers connected to Internet, overhead of the web server and heavy traffic caused by Java RMI degrade the performance and scalability of simulation. In this paper, we design and implement web-based distributed simulator using Java for the scalability and performance. In addition, we can apply the proposed simulator to create model server and client engines in online game. We apply the proposed simulator to simulate ATM switch queueing model.

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웹기반 3D 가시화 모듈 연구

  • Park, Ji-Su;O, Jae-Yong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2016.05a
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    • pp.32-34
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    • 2016
  • 웹기반 3D 가시화 모듈은 선박운항 시뮬레이터 시스템을 플랫폼 종류에 제약을 받지 않고 다양한 시스템의 요구사항을 효과적으로 반영하여 웹브라우저에서 3D 가시화 시뮬레이션을 지원하는 시스템이다. 본 연구에서는 시뮬레이션 데이터를 Socket.io 이용하여 실시간으로 업데이트를 하였으며 시각 및 기상상태, 해상 환경을 재현하였다. 또한 3D 가시화 인터페이스를 이용하여 대상 선박과 항만의 3차원 모델 데이터를 로드하고, 시뮬레이션 데이터와 연동하여 실시간으로 3차원 가시화 화면을 생성하는 연구를 진행하였다. 개발된 기술은 장비 선택에 제약이 없어 시간, 인력, 공간, 예산에 유연한 시스템 활용이 가능할 것으로 기대된다.

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An Design and Implementation of a Simultor for Wireless factory automation Using Hand-Held Devices and Lego Blocks (핸드헬드 디바이스와 레고 블럭을 활용한 무선 자동화 공장 시뮬레이터 설계 및 구현)

  • 김홍규;문승진
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.442-444
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    • 2004
  • 본 연구는 핸드헬드 디바이스와 레고 블럭을 이용하여 공장의 무인화와 실시간문제 탐지, 실시간 원격제어를 위한 무선기반의 자동화 공장을 위한 시뮬레이터 구현을 목표로 하였다. 이를 위해, PDA와 무선랜 기술을 이용하여 무선 공장 자동화모델을 시뮬레이션 하였으며, 원거리에서도 탐지 및 제어를 할 수 있으며 또한 발생되는 문제점을 미리 파악하고, 보다 정확한 공정관리 및 제어를 위해 시뮬레이션 모델을 설계 및 구현하였다. 향후, 이는 임베디드 리눅스뿐 아니라 WinCE 를 탑재한 휴대폰에서도 공정제어, 모니터링 등의 제어가 가능할 것으로 예측된다.

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A Study on the Support Tool for Simulator Algorithm Development (알고리즘 적용이 용이한 시뮬레이터 개발 지원 도구에 관한 연구)

  • Lee, Yeong-Ju;Kim, Ah-Young;Park, Se-Kil;Oh, Jae-Yong;Kim, Jeong-Soo
    • Journal of Navigation and Port Research
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    • v.38 no.4
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    • pp.385-390
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    • 2014
  • Simulator is composed of several devices that have a variety of forms and functions. These devices are connected to each other by a network intricately. For this reason, simulator development and maintenance process require a lot of time and money. In order to successfully develop the simulator, it is ideal that related professionals share the work and work together in parallel. However, development is carried out inefficiently, because task interdependence makes it difficult to work in parallel. In this paper, the developments of the simulator were classified into algorithm development and system development, and it was discussed how to lower the interdependence of these two tasks and support professionals. In particular, based on the requirements analysis of the domain experts responsible for the development of the algorithm, we designed the support tool for simulator development and proposed development process using this tool. We also introduced the concept of a DataSet in order to support algorithm development of domain experts and manage data flexibly. And we designed network architecture to enable flexible reconfiguration of simulator equipment. By using the tools to support the simulator development, domain experts are able to concentrate on algorithm development and it is expected to be effective collaboration. In addition, the development plan and management are expected to be easy because the development process is systematic and clearer.

Study on Simulator Sickness Measure on Scene Movement Based Ship Handing Simulator Using SSQ and COP (시각적 동요 기반 선박운항 시뮬레이터에서 SSQ와 COP를 이용한 시뮬레이터 멀미 계측에 관한 연구)

  • Fang, Tae-Hyun;Jang, Jun-Hyuk;Oh, Seung-Bin;Kim, Hong-Tae
    • Journal of Navigation and Port Research
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    • v.38 no.5
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    • pp.485-491
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    • 2014
  • In this paper, it is proposed that the effects of simulator sickness due to scene movement in ship handling simulator can be measured by using center of pressure (COP) and a simulator sickness questionnaire (SSQ). For experiments of simulator sickness, twelve participants are exposed to scenes movement from ship handling simulator according to three steps of sea states. During experiments, COPs for subjects are measured by force plate. After exposure to scenes movement, subjects describe their sickness symptoms by answering the SSQ. Throughput analysing the results of scene movement, SSQ, and COP, the relation between the simulator sickness and COP is investigated. It is suggested that formulations for SSQ score and COP with respect to sea state are obtained by the curve fitting technique, and the longitudinal COP can be used for measuring the simulator sickness.