• Title/Summary/Keyword: 시뮬레이션교육

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Effect of Rapid Cycle Deliberate Practice Advanced Life Support Simulation Education on Nurse's Performance, Confidence, and Satisfaction (Rapid Cycle Deliberate Practice 전문 소생술 시뮬레이션 교육이 간호사의 수행 능력, 자신감과 만족도에 미치는 효과)

  • Kim, Mi Young;Kim, Sung Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.11
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    • pp.44-55
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    • 2019
  • This study was undertaken to examine changes in the performance of nurses before and after initial cardiac arrest, and compare the performance, confidence, and satisfaction between two groups: group 1, Rapid Cycle Deliberate Practice simulation method; group 2, traditional simulation method. The participants were 122 nurses (group 1: 62, group 2: 60). Data were collected from March 18 to 29, 2019 and analyzed using the SPSS Version 23.0 program, by applying descriptive statistics, Fisher's exact test, t-test, Wilcoxon sign rank test, and Mann-Whitney U-test. Comparing the educational effects of the traditional simulation training vs. RCDP simulation training, some items of performance were significantly different (z=-2.02, p=0.044 / z=-2.42, p=0.015 / z=-3.03, p=0.002), but no difference was observed in the levels of confidence (z=0.388, p=0.699) and satisfaction (t=0.72, p=0.476) between the two groups. This study confirms that both training methods are effective teaching modules for enhancing the nurse's ability to perform resuscitation with confidence. Hence, we suggest applying the appropriate simulation method, according to the subjects included during education, and contents in the training of Advanced Life Support for nurses. Effectiveness of the modules can be ascertained by applying the RCDP simulation training method in various fields.

Assessing educational needs in the development of a simulation-based convergence training program on mental health nursing (시뮬레이션 융합 프로그램 개발을 위한 정신건강간호 교육요구도 조사)

  • Kim, Sun-Kyung
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.425-432
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    • 2020
  • This study was to identify the educational needs for mental health nursing among undergraduate nursing students, prioritizing the areas where require extensive convergence learning via simulation. One hundred and forty students completed the survey where data accrued from between March-May 2020. The educational needs for mental health nursing and nursing care schizophrenia patients were assessed using a self-reporting questionnaire, which included 19 and 15 items, respectively. Additional three essay questions were used to obtain information regarding previous simulation education experience. Higher educational needs in nursing care for schizophrenia were identified and the highest-priority need is communication skills. Factors, including realistic experience with standardized patients, teamwork, and feedback from the lecturers, affect positive experiences in mental health nursing simulation. The findings suggest that educational programs to improve communication skills are necessary for better mental health nursing competency. Well-designed and convergence based simulation programs providing real-like clinical experience would ensure optimal learning outcomes.

The Effect of Virtual Reality Simulation Education on Nursing Process Competency (가상현실 시뮬레이션 교육이 간호과정 수행능력에 미치는 효과)

  • Lim, Jung-Hye
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.401-409
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    • 2021
  • This study was performed to identify the difference in nursing process competency, critical thinking disposition and self-efficacy after applying virtual reality simulation education. The data were collected from 31 nursing college students using URL from February to April 2021 and analyzed SPSS 22.0. The pretest and posttest result of each group showed statistically significant improvements in nursing process competency(t=-3.776, p=.001), critical thinking disposition(t=-3.608, p=.001) and self-efficacy(t=-3.580, p=.001). As a result of this study, it was found that virtual reality simulation education improve nursing process competency, critical thinking disposition and self-efficacy of nursing students. Therefore, virtual reality simulation education will be the basis for preparing effective clinical practice education strategies for nursing students. It is suggested to have follow-up studies on virtual reality simulation education and various scenarios should be developed.

Psychological Safety in Nursing Simulation Education: A Concept Analysis (간호 시뮬레이션 교육에서의 심리적 안전(psychological safety)에 관한 개념분석)

  • Kang, Sook Jung;Bae, Jung A
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.331-340
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    • 2017
  • The purpose of this study was to analyze and clarify the concept of psychological safety in nursing simulation education so that it can contribute to learning environment that guarantee psychological safety for nursing students. Using Walker & Avant's concept analysis framework, 15 research articles about psychology safety were included in this study. There were four definable attributes of psychological safety: 1) comfortable state feeling or status; 2) State that can perform without fear; 3) Sense of trust toward the organization; and 4) Feeling that there will be no harm to oneself. When antecedents, attributes, and consequences of psychological safety is considered when shaping simulation education environment, the learning effect for nursing students is expected to be maximized.

The Effects of Simulation-Based Practice on Competence and Satisfaction in Nursing Students (시뮬레이션 기반 실습교육이 간호대학생의 간호수행능력과 실습만족도에 미치는 효과)

  • Park, Young-Mi
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.1-7
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    • 2017
  • This study examined the effects of simulation-based practice on competence and satisfaction in nursing students. We collected the data from 189 4th grade nursing students. Simulation-based practice was conducted from August 28th to November 27th, 2015. The collected data were analyzed by SPSS 21.0 program. As the result of simulation-based practice, significant improvement was found in competence (t=-14.42, p<.001) and satisfaction($4.53{\pm}.58$). Simulation-based practice can help students to improve their overall abilities in clinical practices and increase their satisfaction in result. Therefore we suggest that more systematic and continual simulation-based practice should be applied in nursing education.

The Effect of Debriefing in Nursing Simulation based Education on the Vocational Basic Competencies (시뮬레이션교육 디브리핑이 간호대학생의 직업기초능력에 미치는 영향)

  • Jeong, Mihyun;Seo, Yohan
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.1
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    • pp.20-35
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    • 2018
  • This study was conducted to investigate the relationship among debriefing of nursing simulation based education and vocational basic competencies and attempts have been made to provide basic data necessary for improving vocational basic competencies in nursing students. Participants were 203 4th-year nursing students at K college in J province. Debriefing of nursing simulation based education was positively correlated with vocational basic competencies. The factor influencing vocational basic competencies of nursing students was provokes engaging discussions. Based on these findings, programs that develop discussion activity of nursing simulation based education are necessary for nursing students to promote vocational basic competencies.

Development of a Simulation Courseware for Economics Class in Elementary school (초등 경제 교육을 위한 시뮬레이션 코스웨어 개발)

  • Noh, Eun-Hee;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.12 no.1
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    • pp.23-32
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    • 2008
  • This study was designed to create a situational and procedural simulation of web-courseware which will enhance students' self-directed learning styles during the economics class in elementary schools. When teaching the students how to be wise consumers, it is important to provide them with various experiences that will lead them to make active and rational decisions. Actual experiences are, however, rather limited in reality which consequently result in learning economics only vicariously at school. The purpose of the study was, therefore, to develop a courseware which allows the student to have indirect experiences through computer simulations. The courseware will not only assist the student in making decisions and taking actions appropriately during the various situations given in the program, but also overcome the limitations of the classroom setting by using the procedural simulation.

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Effects of the simulation on the Ego Resiliency, Self-Efficacy and Satisfaction of Major of the Nursing Students (시뮬레이션 교육이 간호대학생의 자아탄력성, 자기효능감, 전공만족도에 미치는 효과)

  • Kim, Eun-Ju;Kang, Seung-Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.324-330
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    • 2016
  • This study examined the effects of simulation training for nursing students who completed one year of basic nursing education. The study focused on effects of simulation training exercises on areas including self-resilience, self-efficacy, and satisfaction during the course of study. The raw experimental study of a single group was a pre-post design. The general characteristics and ego resilience were measured to analyze the effects of simulated training, self-efficacy, a major pre-acquisition and satisfaction. The improvements of the self-resilience (t=-7.38,p<.001) and self-efficacy (t=-4.93,p<.001), Major satisfaction (t=-5.28,p<.001) were statistically significant. Therefore, the simulation training has a positive effect on nursing students in terms of the self-efficacy, major satisfaction. The purpose of this research is significant in that it is presented before the nursing college students begin clinical practice as the starting time of simulation training.

3D Video Simulation System Using GPS (GPS를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Kim, Han-Kil;Joo, Sang-Woong;Kim, Hun-Hee;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.855-860
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    • 2014
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator installed on the ground currently. And the instructor maximizes the effectiveness of the training by monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training. Therefore, it is difficult to provide high quality of education to the students. In this paper, simulation system is to develop the following. Collecting GPS and real-time information for aircraft, automobile $\grave{a}$implementing 3D simulation. Implementing current image of the aircraft or automobile in the screen by 3D real-time monitoring of training situation at the control center utilizing for training saving 3D video files analysis, evaluation on training after the end of the training.

Moderating Effect of Learning styles on the relationship of quality and satisfaction in the context of Business Simulation Game (시뮬레이션활용 경영 교육의 품질요인과 성과에 대한 학습유형의 조절효과)

  • Ahn, Tony Donghui
    • Journal of Service Research and Studies
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    • v.7 no.4
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    • pp.151-164
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    • 2017
  • This study aims to explore the effect of quality factors and learning styles on users' satisfaction in the use of business simulation tools in business education. For this purpose, statistical methods such as reliability test, factor analysis, ANOVA, regression analysis were carried out using the survey data from university students. The quality factors of education using simulation were classified into contents, education environment, interpersonal activities, and instructor support while learning styles were classified into proactive, self-directed, environmental-dependent, and passive styles. The results showed that each quality factors of education using business simulation had a strong positive effect on user satisfaction. Proactive and environment-dependent group had higher satisfaction than other groups. Learning styles had moderating effects on the quality-satisfaction relationship, and the direction and degree varied depending on the quality factors and learning styles. Theoretical and practical implications were drawn from these findings.