• Title/Summary/Keyword: 시니어 의류

검색결과 35건 처리시간 0.022초

액티브 시니어 남성을 위한 아웃도어 팬츠 개발 (A development of outdoor pants for active senior males)

  • 김지은;김은경
    • 한국의상디자인학회지
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    • 제21권2호
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    • pp.57-73
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    • 2019
  • This study was carried out to offer basic data that can be used for the production of outdoor pants for active senior males, which is emerging as a new consumer bracket in the rapidly aging society. To this end, this study modified and complemented the patterns of existing outdoor pants for active senior males, that received the most positive evaluations. On the basis of the research and outdoor wear assessment results, this study proposed the matters to consider in the manufacturing of outdoor pants for active senior males. As a result of the existing outdoor wear's wearing assessment, the pants of brand C were revealed to be the best. This study actually designed research outdoor wear by modifying the problematic parts by adding and subtracting spare length or circumference, on parts where fit satisfaction was low, and by referring to the selected brands' patterns. The research outdoor pants were designed by referring to the preferred outdoor types and colors that were revealed in the survey results. The wearing assessment was conducted by comparing the manufactured research outdoor pants and the existing outdoor pants, which were selected as the best outdoor pants. Consequently, this study verified the fit of the research outdoor pants was superior to most items. This study proposed the final patterns of outdoor pants suitable for active senior males through the modification of several items that required some improvements revealed via the wearing assessment of the research outdoor.

미하일 바흐친(Mikhail Bakhtin) 카니발이론의 유희성을 중심으로 본 베트멍(Vetements)의 패션 밈 특성 (Characteristics of Fashion Memes in Vetements based on the Playfulness of Mikhail Bakhtin's Carnival Theory)

  • 윤지애;박혜원
    • 패션비즈니스
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    • 제25권2호
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    • pp.1-17
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    • 2021
  • The development of the Internet has led to the emergence of an internet meme culture using duplication. This phenomenon has appeared in the fashion field as 'fashion memes' and its playful expression has helped it to spread. Vetements is one of the well-known brands that actively incorporates fashion memes into their fashion. The purpose of this study was to examine the playfulness of Mikhail Bakhtin's Carnival Theory and identify the playful identity, design characteristics, and implications of Vetements' fashion memes in light of Bakhtin's playfulness. The research methods were literature research and collection case analysis, and empirical content research was conducted in parallel. The scope of this study was fashion memes shown in the products from 2017 S/S to 2019 F/W. The study results showed that Bakhtin's playfulness could be divided into "playfulness in the destruction of hierarchy", "playfulness in grotesque imagery" and "playfulness in the emphasis on the lower bodily stratum". Based on these findings, the playful identity of Vetements' fashion meme images can be described as follows. First, it breaks down the existing order of fashion brands like the destruction of hierarchy in Bakhtin's theory. Second, it is grotesque; it is strange, eerie, yet ridiculous at the same time. Third, it is a playful metaphor of contamination, filth, and lower stratum. The modes of embodiment of such identity include Vetements' collaboration with famous brands, the use of cheap items, and the expression of genderless ideas.

인도네시아 무슬림여성의 패션제품 구매 행동 (The Fashion Product Purchasing Behavior of Indonesian Muslim Women)

  • 박영희;박혜원
    • 패션비즈니스
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    • 제25권3호
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    • pp.17-35
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    • 2021
  • The purpose of this study was to analyze the different consumption patterns of fashion products according to the demographic characteristics and religious variables of Muslim women in Indonesia. The research method consisted of a questionnaire, which surveyed Muslim women in Indonesia, whose ages ranged from teens to 40s. The final questionnaire made use of 301 responses, and the analysis methods included 𝛘2-testing, factor analysis, and ANOVA. The results of this survey are as follows: For differences in average monthly clothing purchase costs, there were significant differences according to age, monthly income, final education, and whether or not the respondent wore a hijab, but there was also significant difference according to marital status and religious faithfulness. Muslim women's clothing purchasing factors were practicality, visibility, fit-to-wear, and design. In terms of the differences in factors which were considered when purchasing clothing, they depended on whether or not the respondent was married, practicality and visibility according to age, visibility according to final education, and religious faithfulness. There were significant differences in practicality and visibility, but not according to monthly income. When accounting for the differences in the places where Muslim women bought fashion products, there were significant differences according to marital status and age. In terms of the differences in reasons for choosing a place of purchase, there were significant differences according to age, monthly income, final education, and the degree of hijab wearing.

헤어미용분야 NCS 능력단위별 중요도 - 성취도 분석을통한 NCS 교육 개선 방안 (A Plan to Improve Hair Beauty NCS Education through Importance - Performance of Hair Beauty Field by NCS Ability Unit)

  • 최은화;이순재
    • 한국콘텐츠학회논문지
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    • 제21권4호
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    • pp.773-784
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    • 2021
  • 본 연구는 교육현장에서 적용되고 있는 헤어미용분야 NCS기반 교육 효과성의 확인과 향후 개선방안의 모색을 목적으로 하고 있다. 이를 위해 시니어 헤어디자이너들이 평가하는 헤어미용분야 NCS 능력단위별 중요도와 그들이 평가하는 신입디자이너들의 성취도를 IPA기법을 통해 분석하여 중요도-성취도 간의 차이와 이를 통한 개선방안을 모색하고 있다. 연구결과 헤어미용분야의 NCS교육은 기존 41개 능력단위 중 중점 개선 항목 6개, 유지 강화 항목 21개, 장기개선 항목 14개, 개선 고려 항목 1개 등으로 나타났다. 특히 시급히 개선되어야 할 부분은 창의성의 부족, 최신 정보수집 및 분석 능력부족 등이 나타나 NCS 교육현장에서 헤어디자이너로서의 창의적 능력개발에 대한 노력의 필요성이 확인되고 있다.

U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션 (An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription)

  • 박서연;이주현
    • 감성과학
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    • 제22권1호
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    • pp.23-34
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    • 2019
  • 초연결사회(hyper connected society)의 IoTs의 발달로 U-헬스케어 시대가 전개되며, 웰니스 라이프, 인간수명 연장 등의 사회 전반에 걸쳐 많은 변화가 야기되고 있다. 한국은 2017년 고령사회에 진입하며 초연결사회의 IoTs의 이기를 적용한 실버산업이 빠르게 성장할 것으로 전망된다. 특히 기존의 실버세대와 달리 높은 활동력과 경제력을 지닌 뉴실버세대의 웰니스 라이프에 기반한 건강증진에 관련된 높은 관심은 시니어시프트(senior shift)현상을 야기시켰다. 이에 본 연구에서는 뉴실버세대의 특성을 규명하고, 그에 맞는 U-Hospital 서비스의 일환으로 개인 맞춤형 운동처방 실행을 위한 운동 흥미 유도 목적의 웨어러블 시리어스 게임 기획 방향을 심층면접을 통해서 도출하였다. 그 결과, 'U-실버세대'를 위한 웨어러블 시리어스 게임의 사용 시나리오는 전문의료진(게임진행 지도사)과 검진의뢰자(U-실버세대) 그리고 인터페이스(컴퓨터), 3자 간의 트라이앵글 시스템이 적용된 건강검진 및 재활 모니터링을 위한 수단으로 활용되어야 할 사회적 필요성을 도출하였다. 또한 이는 실버세대의 신체기능 저하에 대한 우려를 개인 맞춤형 운동처방 수행으로 개선하기 위한 목적이며, 검진 종료 후에는 온/오프라인 커뮤니티 활동을 융합하여 실버세대의 친목도모의 니즈와 일상성을 탈피해야 하며, 게임 레벨 상승에 따른 성취감 부여를 통해 게임의 지속 가능성을 증대시켜야 할 필요성 등이 도출되었다. 이를 토대로 검진의뢰자가 선호하는 식도락 여행을 주제로 친숙한 인터페이스를 사용하고, 단순한 게임 규칙을 적용하여 디지털 디바이스 사용에 미숙한 U-실버세대의 사용성을 높인 웨어러블 시리어스 게임을 기획하였다.