• Title/Summary/Keyword: 시공 프로세스

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A Research on the Parametric Design Method in Pre-Design Phase for BIM application (BIM 적용을 위한 기획설계 단계의 파라메트릭 디자인기법에 대한 연구)

  • Ha, Seung-Beom
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.92-98
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    • 2021
  • Modern society needs constantly the rationality and the efficiency, and this flow of the time has become the paradigm of the whole society. This paradigm has a large influence on the architectural design and industry. Modern technology represented by the development of digital instrument and Information Technology through internet has created and developed two big trend, Parametric Design and BIM(Building information Modeling) in the architectural design and industry. These technologies, though created for different reasons, have a lot of influence on the architectural design and industry for a common purpose such as efficiency and rationality across the boundaries. In this context, this research will be embodied through the example about how parametric design should be made in the beginning of pre-design phase for BIM application. This research aims to consider the design process of Walt Diseny Consert Hall, the work of Frank O. Ghery, a deconstructivism architect, and to embody the shape of National Nederlanden Building in Prague, the Czech Republic, using parametric design tool in pre-design phase. This research later aims to be used as the basic data that can be applied to the entire architectural industry from a planning and a detailed design to a construction for the ultimate BIM application beyond the range of parametric design in pre-design phase. Later, the plan using the parametric design algorithm and BIM application in construction document phase will be conducted.

A study on platform-based preliminary design guidelines associated with the behaviour of piles to adjacent tunnelling (터널근접시공에 의한 말뚝의 거동을 고려한 플랫폼 기반의 예비 설계 가이드라인에 대한 연구)

  • Jeon, Young-Jin;Lee, Gyu-Seol;Lee, Jae-Cheol;Batbuyan, Chinzorig;Lee, Cheol-Ju
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.24 no.2
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    • pp.129-151
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    • 2022
  • In the current work, a series of three-dimensional finite element analyses have been carried out to understand the behaviour of piles when the adjacent tunnelling passes underneath grouped piles with a reinforced pile cap. In the current study, the numerical analysis studied the computed results regarding the ground reinforcement condition between the tunnel and pile foundation. In addition, several key issues, such as the pile settlements, the axial pile forces, the shear stresses and the relative displacements have been thoroughly analysed, and the IoT platform based preliminary design guidelines were also presented. The pile head settlements of the nearest pile from the tunnel without the ground reinforcement increased by about 70% compared to the farthest pile from the tunnel with the maximum level of reinforcement. The quality management factor data of the piles were provided as API (Application Programming Interface) of various forms by the collection and refinement. Hence it has been shown that it would be important to provide the appropriate API by defining the each of data flow process when the data were created. The behaviour of the grouped piles with the pile cap, depending on the amount of ground reinforcement, has been extensively analysed, and the IoT platform regarding the quality management of piles has been suggested.

Development of an Intelligent Illegal Gambling Site Detection Model Based on Tag2Vec (Tag2vec 기반의 지능형 불법 도박 사이트 탐지 모형 개발)

  • Song, ChanWoo;Ahn, Hyunchul
    • Journal of Intelligence and Information Systems
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    • v.28 no.4
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    • pp.211-227
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    • 2022
  • Illegal gambling through online gambling sites has become a significant social problem. The development of Internet technology and the spread of smartphones have led to the proliferation of illegal gambling sites, so now illegal online gambling has become accessible to anyone. In order to mitigate its negative effect, the Korean government is trying to detect illegal gambling sites by using self-monitoring agents or reporting systems such as 'Nuricops.' However, it is difficult to detect all illegal sites due to limitations such as a lack of staffing. Accordingly, several scholars have proposed intelligent illegal gambling site detection techniques. Xu et al. (2019) found that fake or illegal websites generally have unique features in the HTML tag structure. It implies that the HTML tag structure can be important for detecting illegal sites. However, prior studies to improve the model's performance by utilizing the HTML tag structure in the illegal site detection model are rare. Against this background, our study aimed to improve the model's performance by utilizing the HTML tag structure and proposes Tag2Vec, a modified version of Doc2Vec, as a methodology to vectorize the HTML tag structure properly. To validate the proposed model, we perform the empirical analysis using a data set consisting of the list of harmful sites from 'The Cheat' and normal sites through Google search. As a result, it was confirmed that the Tag2Vec-based detection model proposed in this study showed better classification accuracy, recall, and F1_Score than the URL-based detection model-a comparative model. The proposed model of this study is expected to be effectively utilized to improve the health of our society through intelligent technology.

Curatorial Methods of Net Art (넷아트 큐레토리얼 방법론)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.155-160
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    • 2022
  • This paper intends to focus on the practical activities and historical significance of network art, that is, 'net art' as an artistic form that depends on network technology. This is because the appearance of net art, which constructs a new interactive art that cooperates and exchanges with each other beyond the boundaries of time and space, can be a contemporary alternative in overcoming the limitations of traditional art. Another important research area to be considered in this paper is net art curating, as well as considering the significance of net art in art history. As new media art that is defined as a 'process' rather than a complete object, net art is a digital art that requires functions such as aesthetic appropriation, dissemination, and mediation performed online, unlike physical presentations with high perfection in exhibition halls. It is accompanied by a new social and cultural curatorial. This appearance requires both artists and curators to reorganize the strategy that net art curating in technoculture should have. Therefore, this paper attempts to question the creative strategies of net art in the wave of globalization in the 21st century, and to examine the artistic meaning and critical value of the experimental net art curatorial method that emerged through the realm of new technology and media. For this purpose, this paper demonstrated key examples of net art works and exhibition projects that started with Fluxus in the 1960s and are spreading all over the world in the 2000s.