• Title/Summary/Keyword: 시각 만족도

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A Study on User Satisfaction of Information Facilities for the Visually Impaired (시각장애인의 실내안내시설 설치 이용만족도에 관한 연구)

  • Kim, In-Bae;Kim, Won-Pil
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.26 no.2
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    • pp.19-30
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    • 2020
  • Purpose: The ratio of the visually impaired is gradually increasing due to various causes such as natural aging, accidents, and environmental changes. Therefore, this study has two folds. Firstly, it aims to analyze the current satisfaction level with information facilities for the visually impaired. Secondly, it aims to examine the factors affecting the satisfaction with indoor information facilities. Through this study, it helps to identify problems of information facilities for the visually impaired and it works as a practical data for further improvements. Methods: For 50 visually impaired people, a telephone survey was conducted on the satisfaction with the braille blocks, braille signboards, braille information boards with tactile map, audio guide devices, and safety egress devices. Microsoft Excel and SPSS 26.0 were used for the analysis. Results: It was confirmed that the overall satisfaction with the indoor information facilities was very low. The more the visually impaired people recognized the installation standards, and the better the maintenance was, the higher the satisfaction. In the case of braille blocks and braille signboards, the effect of information transfer on satisfaction was relatively high. In the case of audio guide device and safety egress device, the standard suitability influenced satisfaction. Implications: The low level of satisfaction with the overall information facilities can impede visually impaired people from receiving practical help through the information facilities. Factors influencing the satisfaction level of each facility were identified, which makes it possible to prepare effective improvement measures.

A Study on the Satisfaction of Visual Elements of Package Design for Carbonated Beverage Based on Emotional Experience Theory (감성경험 이론에 기반한 탄산음료 패키지 디자인 시각요소의 만족도에 관한 연구)

  • Zhang, Shang-Shang;Jang, Chung-Gun
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.271-278
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    • 2022
  • Carbonated drinks are a kind of drink that is popular in our daily lives and are sold mainly among young people. There are many brands of carbonated drinks currently on sale, and most of them emphasize the distinction of texture, and brand images and packages have further commercialized package design as a whole. It is necessary to increase the emotional experience of soda package design, which can increase the added value of the brand. Sensibility is the most common psychological experience in humans and is the subjective experience and feeling of things. By combining the emotional experience with the package design of carbonated drinks, it provides more emotional user experience while purchasing carbonated drinks, realizing diversification of product package designs and satisfying consumers' emotional needs. This paper first examines the package design of carbonated drinks, I hope it will be an implication if you increase the emotional experience of soda package design.

Estimation of Optimal Water Surface Width/River Width Ratio and Investigation of Visual Preference for the River Scenery (하천경관을 고려한 적정 수면폭/하폭 비의 산정 및 시각적 선호도 조사)

  • Lee, Joo-Heon;Yoo, Sang-Wan;Jeong, Sang-Man;Kim, Do-Hee;Lee, Yong-Su
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.57-65
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    • 2006
  • 본 연구는 유량에 의한 수면폭의 변화로 인한 하천경관의 시각적 선호도에 미치는 선호요인 파악하였다. 등간척도의 점수부가체계를 적용하여 이용자에 의한 금강경관의 시각적 선호를 평가한 후 시각적 선호와 이에 영향을 미치는 선호요인들과의 관계를 다중회귀분석방법으로 검정하였다. 수면폭 변화에 따른 금강경관의 시각적 선호요인 변수는 심미성 인자, 물리적 특성 인자, 복잡성 인자로서 3개 변수 모두 유의성이 있는 것으로 판명되었다. 모든 선호요인의 값이 증가함에 따라 시각적 선호의 값도 증가를 가져오고 그 반대의 경우도 마찬가지였다.다중회귀모형에서 다른 조건이 불변일 경우, 심미성 인자의 값이 증가할 때 전체적인 시각적 선호에 가장 크게 영향을 미치고, 다음으로 물리적 특성 인자가 두 번째로 영향을 미치는 것으로 판명되었다. 선호요인이 시각적 선호에 기여하는 상대적 중요도는 심미성 인자, 물리적 특성 인자, 복잡성 인자 순으로 나타났다. 심미성 인자는 복잡성 인자에 비해 3.2배 만큼 중요도가 크며 물리적 특성 인자는 복잡성 인자에 비해 3배의 중요도를 가지고 있는 것으로 나타났다. 따라서 심미성인자는 가장 중요한 선호요인으로 판명되었다. 수면폭 변화에 따른 금강경관의 시각적 평가에 의한 선호 요인 분석 결과는 하천의 수면폭 및 수량에 큰 영향을 미칠 것이다. 수위 변화로 인한 하천 경관의 선호 요인을 파악함으로서 금강 유지유량의 결정에 지침을 마련하고, 시각적 선호도에 따른 최적의 수면폭/하폭비 산정하였으며 본 연구 결과는 수량에 의한 수면폭/하폭 비의 변화로 인한 하천경관의 수량결정에 중요한 정보를 제공하고 이용자의 만족을 극대화할 수 있는 경관조성에 기여할 것으로 판단된다. 통하여 유기농업의 실현을 도모하여 소비자의 욕구에 맞는 작물 생산 및 농촌관광단지 조성을 통해 부가가치증대 및 소득증대를 꾀함으로 농촌문제 해결에 도움이 될 것으로 기대된다. 본 연구를 통해 GIS 와 RS의 기술이 농촌분야에 더 효율적으로 적용될 것으로 기대되며, 농업기술센터를 통한 정보제공을 함으로써 대농민 서비스 및 농업기관의 위상이 제고 될 것으로 기대된다.여 전자파의 공간적인 가시화를 수행할 수 있었다. 본 전자파 시뮬레이션 기법이 실무에 이용될 경우, 일반인이 전자파의 분포에 대한 전문지식을 습득할 필요 없이, 검색하고자 하는 지역과 송전선, 전철 등 각종 전자파의 발생 공간 객체를 선택하여 실생활과 관련된 전자파 정보에 예측할 수 있어, 대민 환경정보 서비스 질의 개선측면에서 획기적인 계기를 마련할 것으로 사료된다.acid$(C_{18:3})$가 대부분을 차지하였다. 야생 돌복숭아 과육 중의 지방산 조성은 포화지방산이 16.74%, 단불포화지방산 17.51% 및 다불포화지방산이 65.73%의 함유 비율을 보였는데, 이 중 다불포화지방산인 n-6계 linoleic acid$(C_{18:2})$와 n-3계 linolenic acid$(C_{18:3})$가 지질 구성 총 지방산의 대부분을 차지하는 함유 비율을 나타내었다.했다. 하강하는 약 4일간의 기상변화가 자발성 기흉 발생에 영향을 미친다고 추론할 수 있었다. 향후 본 연구에서 추론된 기상변화와 기흉 발생과의 인과관계를 확인하고 좀 더 구체화하기 위한 연구가 필요할 것이다.게 이루어질 수 있을 것으로 기대된다.는 초과수익률이 상승하지만, 이후로는 감소하므로, 반전

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Design and Evaluation of Multisensory Interactions to Improve Artwork Appreciation Accessibility for the Visually Impaired People (시각장애인의 미술 작품 감상 접근성을 높이는 다중감각 인터랙션의 설계 및 평가)

  • Park, Gyeongbin;Jo, Sunggi;Jung, Chanho;Choi, Hyojin;Hong, Taelim;Jung, Jaeho;Yang, Changjun;Wang, Chao;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.41-56
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    • 2020
  • This study suggests multisensory interaction techniques to help visually impaired people appreciate and understand artworks through non-visual senses such as tactile, auditory, and olfactory senses. A user study was conducted on the basis of a qualitative interview about the experience of appreciating artwork through the multisensory interaction system to visually impaired people so as to verify the development of the interaction techniques. The user test shows that the multisensory interactions in artwork generally not only help them appreciate and understand it but also give them satisfaction through artwork appreciation. However, it also indicates that some multisensory interactions caused the visually impaired people confusion and could not be perceived during the appreciation. On the basis of these outcomes, implications in this study are as follows. This study has contributed to providing specific development guidelines and indicators of non-visual multisensory interactions as a technical alternative to improve accessibility to cultural and artistic activities for the visually impaired. Furthermore, this study is expected to contribute to building a technical background, which can provide comprehensive sensory experiences with not only blind people but also non-blind people such as children and the elderly through universal interaction techniques beyond existing visual-oriented fragmentary experience.

Study on the Influence of VR Characteristics on User Satisfaction and Intention to Use Continuously -Focusing on VR Presence, User Characteristics, and VR Sickness- (VR 특성이 이용자 만족과 지속이용의도에 미치는 영향에 관한 연구 -VR 프레즌스, 이용자 특성, VR 멀미를 중심으로-)

  • Jang, Hyung-Jun;Kim, Kwang-Ho
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.420-431
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    • 2018
  • This study approaches the subject of satisfaction and persistent use intention based on presence based on virtual reality (VR). VR presence, user characteristic, and VR sickness, content satisfaction and system satisfaction, and continued use intention through this of 569 men and women commissioned by the survey agency were investigated. In the content of the study, the constituent factors of VR presence, an independent variable, were set as realism, immersion, and interaction. The user characteristics were set as the individual 's propensity to innovate, the degree of immersion, and the experience of using VR. VR Presence, User Characteristics, VR Sickness of Intention of Continuous Usage were set as research problems and models. Eight hypotheses were adopted in the analysis of the research problem applying the structural equation modeling (SEM) model. In conclusion, this study suggests that content satisfaction, which has the greatest influence on VR content satisfaction and persistent intention, is suggested.

Study of Acceptance Factor of 'JJALBANG' Broadcast Images - Focused on Audiences in Their 20s - ('짤방' 방송영상 수용요인에 관한 연구 - 20대 수용자를 중심으로 -)

  • Lee, Kyu-Hwan
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.425-438
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    • 2017
  • This study investigated the impacts of the experience attributes of JJALBANG broadcast images on satisfaction with 221 viewers in their 20s and analyzed the mediation effect of flow. The results are: First, their experience attributes affected flow, not directly affecting satisfaction while flow directly affected satisfaction. Second, securing flow was an important predictor for connecting experience attributes to satisfaction through the effect resolution. Flow alone can predict satisfaction, so its impact on experience is very important. Visual attribute had the greatest influence on flow and satisfaction, followed by situation, information, and interaction, which affected satisfaction through flow. This study found the importance of full mediation effect of flow and got implications for effectively providing experience and flow in strategies for viewing JJALBANG.

BSC Based Measurement of Satisfaction Degree For Based BIM Construction Projets (BSC를 기반으로 한 BIM프로젝트의 만족도 측정에 관한 연구)

  • Song, Mi-Rim;Yoon, Su-Won;Chin, Sang-Yoon
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.4
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    • pp.117-129
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    • 2011
  • Building Information Modeling technology (BIM) is one of the most effective solutions to deal with the trend that buildings are getting more and more complicated, large-scaled, and multiple-purposed. BIM in the construction industry is increasingly adopted since the Korea Public Procurement Service announced that BIM would be obligated in a construction project whose total cost is over 50 billion won from 2012. This fact has boosted BIM related research projects as well. However, the majority of the studies have been focusing on the solutions with technological points of view and there has been lack of research on how much degree project stakeholders are satisfied with the BIM adoption in their projects. Therefore, the objective of this study is to investigate the current status and satisfaction degree of stakeholders in a synthesized point of view in BIM-based projects in order to identify critical factors and weak points in the BIM adoption process. The results of this study would greatly help to improve the strategies and processes in BIM-based projects as well as to increase the satisfaction degree of BIM utilization in a project.

A Study on Model of Train Slot Allocation for Railway Network with Multi Operating System (복수 운영체제에서의 철도네트워크 열차슬롯배분 모형 연구)

  • Choi, Jong-Bin;Lee, Jinsun
    • Journal of the Korean Society for Railway
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    • v.20 no.1
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    • pp.142-155
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    • 2017
  • It is anticipated that, in cases in which different train operators share railway network, conflicts may occur among train operators with regard to train operation rate, train priorities, and arrival and departure time; besides this, during times when there is high demand for trains, operators will request train operations intensively, steadily increasing train conflict phenomena. In the present study, train operation sequence, minimum headway, arrival and departure time, train priorities, etc., were analyzed, and while using train departure times as decision variables in variably given train schedules, by adjusting train time requested by train operators, and finally rejecting the train times in cases in which conflict resolution is impossible, so that various constraints can be satisfied, a train slot allocation model was suggested to find the objective function, that is, the maximum number of train slots that can be practically applicable to railway operation.

Perceptual Color Difference based Image Quality Assessment Method and Evaluation System according to the Types of Distortion (인지적 색 차이 기반의 이미지 품질 평가 기법 및 왜곡 종류에 따른 평가 시스템 제안)

  • Lee, Jee-Yong;Kim, Young-Jin
    • Journal of KIISE
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    • v.42 no.10
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    • pp.1294-1302
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    • 2015
  • A lot of image quality assessment metrics that can precisely reflect the human visual system (HVS) have previously been researched. The Structural SIMilarity (SSIM) index is a remarkable HVS-aware metric that utilizes structural information, since the HVS is sensitive to the overall structure of an image. However, SSIM fails to deal with color difference in terms of the HVS. In order to solve this problem, the Structural and Hue SIMilarity (SHSIM) index has been selected with the Hue, Saturation, Intensity (HSI) model as a color space, but it cannot reflect the HVS-aware color difference between two color images. In this paper, we propose a new image quality assessment method for a color image by using a CIE Lab color space. In addition, by using a support vector machine (SVM) classifier, we also propose an optimization system for applying optimal metric according to the types of distortion. To evaluate the proposed index, a LIVE database, which is the most well-known in the area of image quality assessment, is employed and four criteria are used. Experimental results show that the proposed index is more consistent with the other methods.

A Machine-to-machine based Intelligent Walking Assistance System for Visually Impaired Person (시각장애인을 위한 M2M 기반의 지능형 보행보조시스템)

  • Kang, Chang-Soon;Jo, Hwa-Seop;Kim, Byung-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3B
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    • pp.287-296
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    • 2011
  • The white stick mainly used for visually impaired person has difficulty in providing location information and effective countermeasures for emergency situations encountered during walking as well as detecting floating obstacles on the ground. In this paper, we propose a machine-to-machine based intelligent walking assistance system for safe and convenient walking of the visually impaired. The proposed system consists of a walking assistance stick used by the visually impaired and a server supporting multiple stick users in remote places through mobile communication networks. The stick equipped with ultrasonic sensors, GPS(global positioning system) receiver and vibrator not only detects floating obstacles, but also offers stick users with present location identification utilizing a text-to-voice conversion technology. Besides providing geographic information, the server notifies the emergency locations of users to guardian and aid agency, and it provides log information during walking such as the place, time and the number of accidents. Test results with a developed prototype system have shown that the system properly performs the functions and satisfies overall system performance.