• Title/Summary/Keyword: 시각 단서

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The Moderating Effect of Visual Cues in eWOM on the Relationship between Perceived Risk and Purchase Intention (위험지각과 소비자의 구매의도의 관계에 대한 온라인 구전정보의 시각적 단서의 조절효과)

  • Ahn, Sun Young;Hong, JungHwa
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.281-288
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    • 2018
  • The current study examined the moderating effect of visual cues in eWOM on the relationship between perceived risk and purchase intention. Specifically, the study tested the different directions of the moderating effect in positive and negative eWOM. Two studies from a 2 (perceived risk: high vs. low) by 2 (visual cue: presence vs. absence) experimental design were used with online subjects. Findings from study 1 (n=123) supported that visual cues in positive eWOM help to reduce the negative effect of perceived risk on purchase intention. However, study 2 (n=122) showed that visual cues in negative eWOM intensify the negative effect of perceived risk on purchase intention. The findings demonstrated that visual cues in eWOM influence consumers' decision under high risk conditions. We discussed findings of this study how visual cues in positive and negative eWOM can be strategically managed for new online sellers.

Emotion Recognition in Children With Autism Spectrum Disorder: A Comparison of Musical and Visual Cues (음악 단서와 시각 단서 조건에 따른 학령기 자폐스펙트럼장애 아동과 일반아동의 정서 인식 비교)

  • Yoon, Yea-Un
    • Journal of Music and Human Behavior
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    • v.19 no.1
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    • pp.1-20
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    • 2022
  • The purpose of this study was to evaluate how accurately children with autism spectrum disorder (ASD; n = 9) recognized four basic emotions (i.e., happiness, sadness, anger, and fear) following musical or visual cues. Their performance was compared to that of typically developing children (TD; n = 14). All of the participants were between the ages of 7 and 13 years. Four musical cues and four visual cues for each emotion were presented to evaluate the participants' ability to recognize the four basic emotions. The results indicated that there were significant differences between the two groups between the musical and visual cues. In particular, the ASD group demonstrated significantly less accurate recognition of the four emotions compared to the TD group. However, the emotion recognition of both groups was more accurate following the musical cues compared to the visual cues. Finally, for both groups, their greatest recognition accuracy was for happiness following the musical cues. In terms of the visual cues, the ASD group exhibited the greatest recognition accuracy for anger. This initial study support that musical cues can facilitate emotion recognition in children with ASD. Further research is needed to improve our understanding of the mechanisms involved in emotion recognition and the role of sensory cues play in emotion recognition for children with ASD.

Hand Proximity Effect on Task Switching Performance Through Cue Modality (손 근접성이 단서양상에 따라 과제전환 수행에 미치는 효과)

  • Choi, Jeongyoon;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.73-88
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    • 2018
  • The present study examined how processing features of visual information near the hand would affect task switching. Recent studies reported enhanced cognitive control of visual information presented the near hands. To investigate the enhancement of cognitive control based on the relationship between hand proximity and attention, we implemented 2 experiments. In the task switching performance experiment, the hand proximity effect depended on modality of cue and target. The first experiment showed that stimuli near the hand received greater cognitive control than stimuli far from the hand, resulting in smaller switch cost. The result could rule out the feature-binding problem, which identifies reduced switch cost as the cause instead of hand proximity. Our results show that hand proximity actually reduced switch cost. In the second experiment, we examined the effects of hand nearness, modality, and their interaction on switch cost. In task switching, the target was always visual, and the cue was presented either visually or auditorily. In addition, we manipulated the cue-target interval to observe the preparation effect of cue. The results showed that a visual cue near the hand reduced switch cost by shortening task preparation time. Also, modality switching between an auditory cue and visual target was remarkable in a hand-near condition. The results for the visual cue could be interpreted as a benefit of rapid visual attention orienting. On the other hand, the results for the auditory cue could be interpreted as the cost of interference of modality switching by slower attentional disengagement of stimuli near the hands. Finally, modulation of switch cost by attention induced by hand nearness was discussed.

Designing Vision Experiment Using Active-Shutter Glasses System (보급형 액티브 셔터 방식 안경을 이용한 시각 실험 설계)

  • Kang, Hae-In;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.477-488
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    • 2012
  • The effort of implementing realistic 3-D depth on 2-D images has been continued persistently with a theoretical understanding of depth perception and its related technical development. The present article briefly reviews a number of popular stereoscopes for studying stereoscopic depth perception according to their implementation principles, and introduces a behavioral experiment as a technical example in which the active-shutter glasses were used. In the present study, participants were tested for their visual memory against perceived depth among a set of items. The depth of the memory and test items was manipulated to be 1) monocular, 2) binocular, or 3) both-monocular-and-binocular respectively. The memory performance was worst in the binocular-depth condition, and best however in the both-monocular-and-binocular condition. These results indicate that visual memory may benefit more from monocular depth than stereoscopic depth, and further suggest that the storage of depth information into visual memory would require both binocular and monocular information for its optimal memory performance.

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The Effect of Spatial Attention in Hangul Word Recognition: Depending on Visual Factors (한글 단어 재인에서 시각적 요인에 따른 공간주의의 영향)

  • Ko Eun Lee;Hye-Won Lee
    • Korean Journal of Cognitive Science
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    • v.34 no.1
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    • pp.1-20
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    • 2023
  • In this study, we examined the effects of spatial attention in Hangul word recognition depending on visual factors. The visual complexity of words (Experiment 1) and contrast (Experiment 2) were manipulated to examine whether the effect of spatial attention differs depending on visual quality. Participants responded to words with and without codas in experiment 1 and words in high-contrast and low-contrast conditions in experiment 2. The effects of spatial attention were investigated by calculating the difference in performance between the condition where spatial cues were given at the target location (valid trial) and the condition where the spatial cues were not given at the target location (invalid trial) as the cuing effects. As a result, the cuing effects were similar depending on the complexity of the words. It indicates that the effects of spatial attention were not different across the visual complexity conditions. The cuing effects were greater in the low-contrast condition than in the high-contrast condition. The greater effect of spatial attention when the contrast is low was explained as a mechanism of signal enhancement.

Tendency of Immersion and Recognition on Application of Visual Cue in Graphic Information (그래픽 정보에서의 시각단서 적용에 따른 몰입과 재인 성향)

  • Kwon, Hyo-Jeong;Lee, Hwa-Sei
    • Journal of Korea Multimedia Society
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    • v.15 no.9
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    • pp.1174-1183
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    • 2012
  • This study, depending on the diversification of the information environment, was carried out to analyze the role of visual cues and the relationship between visual information structure in the process of user's visual immersion and recognition. Thus, we design evaluation model which used scientific instruments and subjective evaluation taking into account the latest graphical user trends, and analyze the data of immersion and recognition of the user experience that acquired through the process more systematic experimental procedure. Based on this, in the future, this study will be able to contribute implement the latest broadly applicable to the device of graphical information user basic design model and a standard evaluation model.

Height perception of large airplane pilots during landing flare (대형 비행기 조종사의 착륙 조작 시의 높이지각)

  • Kim, Yong-Seok;Sohn, Young-Woo;Park, Soo-Ae;Kim, Chil-Young
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.539-554
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    • 2007
  • Pilots of large airplanes have to land their airplanes with insufficient visual information because of high approach speed, high vertical velocity and high location or altitude of the cockpits from the runway intending to touch down. This study verifies that, due to the insufficient information, large airplane pilots can't exactly perceive height of their airplanes during the flare. Study 1 explored whether it's possible for the pilots to accurately perceive height with the static visual cues only. We showed them pictures of the runway taken from the pilot's pionts of view and asked them to assess the height of the airplanes. They determined exact height of the airplanes at the height of 85 feet, but they could not, at lower than 55 feet which is the flare preparation altitude. Study 2 explored whether it's possible for the pilots to accurately perceive height when dynamic cues were added to the static visual cues. We showed them videos of the runway taken from the pilot's pionts of view. With more cues they determined exact height of the airplanes at the height of 50 feet, but they could not, at the altitude of lower than 30 feet which is the flare altitude. As experience is believed to be a major factor which affects interpretation of the visual cues, we compared the accuracy of the assessment of the experienced captions and that of the in-experienced first officers. We found there was no significant difference between them.

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A Review of the motor learning stratige to improve handwriting function in Parkinson's disease (파킨슨병 환자의 Handwriting 기능 향상을 위한 운동학습 전략에 대한 문헌 고찰)

  • Yoo, Yeon-Hwan;Park, Jin-Hyuck;Lee, Joo-Hyun
    • Therapeutic Science for Rehabilitation
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    • v.4 no.1
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    • pp.29-38
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    • 2015
  • Objective : The purpose of the study is to propose the treatment methods for problem of handwriting, micrographia in Parkinsons disease. Methods : For this purpose, foreign literatures on the subjects with Parkinsons disease was researched. Results : The results of this review is summarized as follows. The treatment methods for micrographia were applied to external cue and feedback among motor learning strategies in order to improve motor initiation. The external cues included visual, auditory, and verbal stimulations, and feedback strategy was visual stimulation. For writing with external cue or visual feedback, result in expanding the size of the letters in addition, writing task performance is maintained for a short period without those. Conclusion : Further studies are needed to examine the strategy maintained effect for long periods.

The Effects of Multi-Modal Cue for Haptic Imagery on Perceived Ownership (촉각적 심상화를 위한 다중감각 단서가 지각된 소유감에 미치는 영향)

  • Kim, Minsun;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.20 no.3
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    • pp.49-60
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    • 2017
  • Previous research found that merely touching an object can create psychological ownership and the endowment effect. It was also found that just imagining touching an object without actually touching the object can make the same effect on psychological ownership. Prior research on haptic imagery examined the effect of haptic imagery induced by direct instruction of imaging on psychological ownership. We investigate a new method which can induce the haptic imagery in a more natural way than direct instruction of imaging. We manipulated imagery conditions such as visual-haptic congruence multimodal cue, visual-haptic incongruent multimodal cue, direct instruction condition and control condition, and examined the effects on imagery vividness, feeling of physical control, perceived ownership, and purchase intention. We conducted the experiment on 140 undergraduate students and our results showed that visual-haptic congruence multimodal cue condition is more effective than direct instruction of haptic imagery while visual-haptic incongruence multimodal cue condition is not effective. Our study extends prior haptic imagery research by making important marketing implications for online retailing.

Conceptualization of Joint Attention - Triadic relationship between Target, Cue and Attentive Response (공동주의의 개념화 - 목표물, 단서 그리고 주의반응간의 삼자관계)

  • Lee, KangWoo;Shin, Myoung-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.145-147
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    • 2014
  • 공동주의는 사회적 개체간의 지각적 경험을 공유하는 상호작용과정으로, 최근 인간-로봇 상호작용연구와 관련해서 로봇 공학자의 관심이 커지고 있다. 발달심리학에 기초한 기존의 developmental robotics의 접근과는 달리, 본 연구에서는 사전단서 패러다임을 이용해서 목표물, 단서, 주의반응 간의 삼자관계를 수학적으로 개념화하였다. 간단한 목표물 탐사과제를 통해서 계산모형의 수행을 검증하였다. 연구결과에서는 컴퓨터 시스템의 시각적 주의 모형이 사용자가 지시하는 단서(손가락 지시)의해 목표물(이온음료)을 주의를 할당하는 것을 보였다. 본 연구는 심리학에서 연구된 사전단서 패러다임을 인간-로봇 상호작용에 적용될 수 있음을 보여준다.

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