• Title/Summary/Keyword: 시각적 포인트

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Reconfiguration of Physical Structure of Vegetation by Voxelization Based on 3D Point Clouds (3차원 포인트 클라우드 기반 복셀화에 의한 식생의 물리적 구조 재구현)

  • Ahn, Myeonghui;Jang, Eun-kyung;Bae, Inhyeok;Ji, Un
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.40 no.6
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    • pp.571-581
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    • 2020
  • Vegetation affects water level change and flow resistance in rivers and impacts waterway ecosystems as a whole. Therefore, it is important to have accurate information about the species, shape, and size of any river vegetation. However, it is not easy to collect full vegetation data on-site, so recent studies have attempted to obtain large amounts of vegetation data using terrestrial laser scanning (TLS). Also, due to the complex shape of vegetation, it is not easy to obtain accurate information about the canopy area, and there are limitations due to a complex range of variables. Therefore, the physical structure of vegetation was analyzed in this study by reconfiguring high-resolution point cloud data collected through 3-dimensional terrestrial laser scanning (3D TLS) in a voxel. Each physical structure was analyzed under three different conditions: a simple vegetation formation without leaves, a complete formation with leaves, and a patch-scale vegetation formation. In the raw data, the outlier and unnecessary data were filtered and removed by Statistical Outlier Removal (SOR), resulting in 17%, 26%, and 25% of data being removed, respectively. Also, vegetation volume by voxel size was reconfigured from post-processed point clouds and compared with vegetation volume; the analysis showed that the margin of error was 8%, 25%, and 63% for each condition, respectively. The larger the size of the target sample, the larger the error. The vegetation surface looked visually similar when resizing the voxel; however, the volume of the entire vegetation was susceptible to error.

A Design and Implementation of a Presentation using Flash and Photoshop (플래시와 포토샵을 이용한 프리젠테이션의 설계 및 구현)

  • 김민정;박두순
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.856-859
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    • 2003
  • 최근 우리나라의 애니메이션 수준이 급속히 발전하고 있음을 고려해 볼 때 이제 플래시와 포토샵은 컴퓨터 사용자라면 모르는 사람이 없을 만큼 웬 전반에 걸쳐 커다란 역할을 차기하고 있으며 좀 더 역동적이고 화려하면서 상호 작용적이며 벡터에 기반한 사이트를 제작하는 것은 세계적인 흐름에 순행하는 모습으로 보여진다 그런데 기존의 가장 일반적인 프리젠테이션 매체인 파워포인트 프레젠테이젼 시스템은 애니메이션 표현의 한계와 시각걱 효과가 부족하므로, 본 논문에 거는 플래시와 포토샵을 이용해 정지화면과 차별성이 있는 애니메이션의 적극적인 활동으로 사용자의 흥미와 집중력을 유도하도록 하는 프리젠테이션을 설계 및 구현한다.

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Landmark Recognition Method based on Geometric Invariant Vectors (기하학적 불변벡터기반 랜드마크 인식방법)

  • Cha Jeong-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.173-182
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    • 2005
  • In this paper, we propose a landmark recognition method which is irrelevant to the camera viewpoint on the navigation for localization. Features in previous research is variable to camera viewpoint, therefore due to the wealth of information, extraction of visual landmarks for positioning is not an easy task. The proposed method in this paper, has the three following stages; first, extraction of features, second, learning and recognition, third, matching. In the feature extraction stage, we set the interest areas of the image. where we extract the corner points. And then, we extract features more accurate and resistant to noise through statistical analysis of a small eigenvalue. In learning and recognition stage, we form robust feature models by testing whether the feature model consisted of five corner points is an invariant feature irrelevant to viewpoint. In the matching stage, we reduce time complexity and find correspondence accurately by matching method using similarity evaluation function and Graham search method. In the experiments, we compare and analyse the proposed method with existing methods by using various indoor images to demonstrate the superiority of the proposed methods.

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국내 소매시장의 국제화 패턴과 기업의 대응방안

  • 김인호
    • Distribution Business Review
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    • no.2
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    • pp.93-104
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    • 2002
  • Wal-Mart, Carrfour, Makro, Tesco, Costco... 언뜻 보기에는 세계적 유통업체의 순위를 나열한 것 같지만, 실은 국내 영업을 통해 이미 친숙해진 브랜드들이다. 국제화가 기업의 시장확장 전략의 하나라고는 하지만, 5-6년 새에 국내 유통 시장이 이러한 세계적 업체들의 각축장이 되었다는 사실은 여러 가지를 의미한다. 논의의 포커스는 먼저 이들 업체들이 진입하기 위한 충분 조건 즉, 국내 시장의 매력도에 맞춰질 수도 있고, 또 다른 시각에서는 왜 이러한 업체들이 시장확장을 해야만 했는가의 관점, 즉 필요조건에 포인트를 둘 수도 있다. 실제로 지금까지 진행된 소매 기업의 국제화 전개에 대한 논의는 대부분이 이와 같은 범주에서 양자를 모두 다루는 형태로 이루어졌다. 그러나, 국내 소매시장이 어떻게 국제화의 길을 걷게 되었는가를 살펴보는 본고는 후자인 필요조건 쪽 논의에 초점을 맞추고자한다.(중략)

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The Center Locus Estimation of the Evoked Potential Distributions During Visual Stimulation in Human (시각 자극 동안의 유발성 전위분포 의 중심점 추적에 관한 연구)

  • Park, Gwang-Seok;Min, Byeong-Gu;Lee, Chung-Ung
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.20 no.3
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    • pp.6-12
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    • 1983
  • The visual evoked potentials were measured using 19 electrodes attached to the scalp in 5 normal and 4 abnormal subjects during visual stimulation and these data were sampled for computer processing with 500 Hz sampling frequency. The center of potential distributions and its time-dependent locus were estimated from these potential distributions using weighting matrix which was determined by the electrodes' position coordinates. In normal subjects these estimated electrical signals were shown to propagate from the frontal lobe to the occipital lobe of the cortex following the known visual pathway. In abnormal subjects, there were significant differences in these estimated propagation pathway. The relationships among this model, the point source model and the dipole source model were analyzed.

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A Study on The Effect of Installation for the Interior Image (실내공간의 이미지 정체성 구축을 위한 구성요소에 관한 연구)

  • 호수진;박영순
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2002.04a
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    • pp.44-47
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    • 2002
  • Greeting the era that the interest in qualitative aspects of life environment is getting important, commercial space, which is sensitive to the reflection of consumers' desire, is making efforts to secure the interior image identity of its own space. Especially, because the bar, which is the object of this study, is competing with undistinguished alcoholic beverages, the distinction of the interior image construction becomes more important. Here this study is purposed to understand the features of structural elements for the construction of the image identity of interior space. Especially, the purpose is to present the basic materials of the space design for individuality and distinction by considering relationship between the whole image and structural elements that form the image of space, and the preference, centering on the installation, which is being used very much for the image identity construction in eating and drinking space these days.

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Integrated Visualization Method using Multiple Lidar Sensors (다수 라이다 센서를 이용한 통합 시각화 방법)

  • Lee, Eun-Seok;Lee, Yoon-Yim;Noh, Heejeon;Kim, Young-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.159-160
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    • 2022
  • 본 논문에서는 최근 주요시설의 경계에 주로 사용되기 시작한 라이다 센서를 여러대 사용할때 보다 효율적으로 사용하기 위해서 통합된 3차원 좌표계에서 시각화하는 방법에 대해 설명한다. 주로 카메라 기반 CCTV의 경우 정확성은 높지만 시야각(Field of View)이 좁기 때문에 레이더(RADAR)센서와 같은 센서와 함께 혼용되는 경우가 많다. 레이더 센서의 데이터는 넓은 범위에 대한 감지를 할 수 있지만 노이즈가 많고 물체의 형상을 정확하게 측정하기 힘들다. 라이다(LiDAR) 센서는 레이져를 이용하여 멀고 넓은 범위를 정교하게 측정할 수 있다. 이러한 라이다 센서는 정교한 만큼 처리해야할 데이터의 양이 많으며, 다수의 센서를 이용하더라도 하나의 화면에서 처리하기 힘들다는 단점이 있다. 제안하는 논문은 여러개의 라이다 센서에서 측정한 데이터를 실시간에 하나의 좌표계로 통일하여 하나의 영상을 보일 수 있도록 통합 뷰잉 환경을 제공한다.

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Implementation of Network Traffic and QoS Monitoring System based on User Agent (사용자 에이전트 기반의 네트워크 트래픽 및 QoS 모니터링 시스템 구현)

  • Lee, Do-Hyeon;Jung, Jae-Il
    • Convergence Security Journal
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    • v.8 no.2
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    • pp.41-50
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    • 2008
  • Recently amount of traffic into the network rapidly increase since multimedia streaming services is generally adopted for application. In addition, various network management systems have been suggested for providing a stable service and QoS guarantee. It is necessary for such systems to have QoS monitoring module in order to evaluate acceptance or violation of QoS requirements by analogizing a state information of each node within network. In this paper, we suggest a network management system to evaluate QoS level between end-to-end agents and analysis traffics transmitted between them. The proposed system is implemented for the purpose of collecting network traffic information and monitoring of the view. The proposed system makes user easily understand information of QoS parameters such as throughput, delay and jitter by adopting a method of visual and numerical representation. To achieve this, we purportedly generate test packet into network for confirming acceptance or violation of QoS requirements from point of view of multimedia application service.

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Emotional Communication of Minority through Video Typography (Focus on Emotional Communication in Korean Movie) (영상 타이포그라피를 통한 소수자의 감성 커뮤니케이션 연구 (한국영화에서의 감성전달을 중심으로))

  • Kwon, Sang-Oh;Huh, Won-Whoi
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.356-366
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    • 2008
  • In the past, design used to be known as graphic design for printing medium. However, these days, through video media or multimedia, it has expanded to convey information thanks to the innovative development of the computer, which is digital civilization. Now design, through elaborate plans and projects, is acknowledged as creative work for communications appealing to emotion comprehensively and to transmit information effectively. This thesis presented a new methodology of mess communication using various elements such as video typography. Furthermore, reflecting feedback from hearing-unpaired people, theological background well grounded and the way to proceed in the future were also addressed.

A Study on the HDRI Production Process and the Composite Method for CG-Based Realistic Rendering (CG 기반의 실사 렌더링을 위한 HDRI 제작공정 및 합성 방식 연구)

  • Byung Chun Lee;Kyung Su Kwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.4
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    • pp.199-204
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    • 2023
  • Production technologies in the imaging sector are innovating continuously and due to the visual experiences of powerful screen effects using 3D technologies, the public is now pursuing higher quality and more realistic visual effects. 3D production software with greater performance to realize this are now flooding the market, but artificial manual work and traditional hand-painting HDRI production methods still exist. There are few studies on new methods using HDRI production software using the computer's high performance data operations. In order to improve HDRI pipelines, this study links the two technological points of 'Nuke' and 'Photoshop' and it reduced production time and the improvements of quality were verified by using pipelines with new convergence methods.