• Title/Summary/Keyword: 시각적 모델링

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A Research regarding the Figuration Comparison of 3D Printing using the Radiation DICOM Images (방사선 DICOM 영상을 이용한 3차원 프린팅 출력물의 형상 비교에 관한 연구)

  • Kim, Hyeong-Gyun;Choi, Jun-Gu;Kim, Gha-Jung
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.558-565
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    • 2016
  • Recent 3D printing technology has been grafting onto various medical practices. In light of this trend, this research is intended to examine the figuration surface's accuracy of 3D images made by using DICOM images after printing by 3D printing. The medical images were obtained from animal bone objects, while the objects were printed after undergoing STL file conversion for 3D printing purposes. Ultimately, after the 3D figuration, which was obtained by the original animal bones and 3D printing, was scanned by 3D scanner, 3D modeling was merged each other and the differences were compared. The result analysis was conducted by visual figuration comparison, color comparison of modeling's scale value, and numerical figuration comparison. The shape surface was not visually distinguished; the numerical figuration comparison was made from the values measured from the four different points on the X, Y and Z coordinates. The shape surface of the merged modeling was smaller than the original object (the animal bone) by average of -0.49 mm in the 3D printed figuration. However, not all of the shape surface was uniformly reduced in size and the differences was within range of -0.83 mm on the experiment.

Edge Detection Modeling Based on Human Visual Function (인간의 시각 기능에 기반을 둔 경계선 추출 모델링)

  • Cheoi, Kyung-Joo;Lee, Yill-Byung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.317-320
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    • 2000
  • 경계선 추출(edge detection)은 영상처리 및 인식 분야의 여러 응용분야에서 쓰이는 중요한 전처리과정 중 하나이다. 경계선이란 두 영역 사이의 경계에 위치한 점들[12]을 말하며, 경계선 추출은 영상 속에 위치한 이런 경계점들을 찾는 작업을 말한다. 경계선 추출 방법에 대해서는 많은 연구가 진행되어 왔지만 사물의 실제 경계선을 정확히 추출해내는 것은 여전히 어려운 문제로 남아있다. 이에 본 논문에서는 인간의 시각 정보처리 방법을 기존 문헌을 통해 분석하고 이를 기반으로 한 경계선 추출 모형을 제안한다. 제안된 모형은 기존의 수학적인 시각 모형에서 불가피하게 제외되는 시각 특징 및 인간의 시각기관의 특징을 포함할 수 있을 것으로 기대된다.

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The Effect of Affective Valence, Perceived Self-Relevance, and Visual Attention on Attitudes toward PSA's Issues: Moderated Mediation of Digital EEG Arousal (공익캠페인의 정서성, 자아관련성, 시각적 주의가 캠페인 태도에 미치는 영향: 디지털 뇌파(EEG) 기반 각성의 조절된 매개효과)

  • Yang, Byung-hwa;Jo, A-young
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.107-117
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    • 2017
  • This study examined the conditional indirect effect of EEG (electroencephalogram) arousal on the relationship among affective valence, visual attention, perceived self-relevance, and attitudes toward campaign issues in the context of public service announcements (PSAs). Using SPSS macro (No. 14) of conditional process model, the findings in this current study indicated that the perceived self-relevance mediates the relationship between affective valence of PSA and attitudes toward issues and, in turn, is moderated by EEG arousal, indicating goodness-of-fit of the moderated mediation of psychophysiological arousal on PSAs. The results suggested that management of PSAs should be considered the strategic combination between affective valence and perceived self-relevance in advertising appeals.

Data interoperability between authoring software and BIM system focused on the office building in conceptual design phase (설계 초기 단계 형상정보 연동 데이터 호환체계 개발 - 오피스 매스를 중심으로)

  • Park, Jung-Dae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.494-500
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    • 2020
  • Owing to the complexity of shapes and elements, some difficulties are found in the modeling and sharing phases in a project at the earlier design stages. This paper extends the boundaries by suggesting the data interoperability between 3D modeling software, McNeel Rhino 3D and BIM system, and Autodesk® Revit® Architecture. The main research methodology is to link the architectural form data in the NURBS supporting the 3DM format, especially for integrating surface properties into the mass family template of Revit. This algorithm-driven interoperability approach using visual programming, such as Dynamo in conjunction with Autodesk®, can be applicable in a theoretical part and also a practical use-case. This paper summarizes these results as sequence guidelines and project template recommendations suggesting an efficient design process to interoperate geometric data with the BIM system to manipulate and control the regular and curved form of office buildings.

CUDA-based Object Oriented Programming Techniques for Efficient Parallel Visualization of 3D Content (3차원 콘텐츠의 효율적인 병렬 시각화를 위한 CUDA 환경 기반 객체 지향 프로그래밍 기법)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.169-176
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    • 2012
  • This paper presents a parallel object-oriented programming (OOP) platform for efficient visualization of three-dimensional content in CUDA environments. For this purpose, this paper discusses the features and limitations in implementing C++ object-oriented codes using CUDA and proposes the solutions. Also, it presents how to implement a 3D parallel visualization platform based on the MVC (Model/View/Controller) design pattern. Also, it provides sample implementations for integral MLS (iMLS) and signed distance fields (SDFs) based on the Marching Cubes and Raytracing. The proposed approach enables GPU parallel processing only by implementing simple interfaces. Based on this, developers can expect general benefits that are common in general OOP techniques including abstractization and inheritance. Though I implemented only two specific samples in this paper, I expect my approach can be widely applied to general computer graphics problems.

Colour Appearance Modelling based on Background Lightness and Colour Stimulus Size in Displays (디스플레이에서 배경의 밝기와 색채 자극의 크기에 따른 컬러 어피어런스 모델링)

  • Hong, Ji Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.43-48
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    • 2018
  • This study was conducted to reproduce digital colour based on the lightness of the background and size of the colour stimulus so that colour can be similarly perceived under different conditions. With the evolution of display technologies, display devices of various sizes can now reproduce more accurate colour and enhanced images, thus affecting the overall quality of display images. This study reproduced digital colour by considering the visual characteristics of the digital media environment. To accomplish this, we developed a colour appearance model which distinguishes the properties of foveal and peripheral vision. The proposed model is based on existing research on the lightness of the background and size of the colour stimulus. Based on experimental results, an analysis of variance was performed in order to develop the colour appearance model. The algorithm and modelling were verified based on the proposed model. In addition, to apply this model to display technologies, a practical colour control system and a method for handling complex input images were developed. Through this research, colour conversion errors which might occur when the input image is converted to fit a specific display size are resolved from the perspective of the human visual system. As a result, more accurate colour can be displayed and enhanced images can be reproduced.

Photorealistic Building Modelling and Visualization in 3D GIS (3차원 GIS의 현실감 부여 빌딩 모델링 및 시각화에 관한 연구)

  • Song, Yong Hak;Sohn, Hong Gyoo;Yun, Kong Hyun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.311-316
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    • 2006
  • Despite geospatial information systems are widely used in many different fields as a powerful tool for spatial analysis and decision-making, their capabilities to handle realistic 3-D urban environment are very limited. The objective of this work is to integrate the recent developments in 3-D modeling and visualization into GIS to enhance its 3-D capabilities. To achieve a photorealistic view, building models are collected from a pair of aerial stereo images. Roof and wall textures are respectively obtained from ortho-rectified aerial image and ground photography. This study is implemented by using ArcGIS as the work platform and ArcObjects and Visual Basic as development tools. Presented in this paper are 3-D geometric modeling and its data structure, texture creation and its association with the geometric model. As the results, photorealistic views of Purdue University campus are created and rendered with ArcScene.

Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach (가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법)

  • Lee Bo-Ran;Oh Sue-Jung;Nam Yang-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.683-690
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    • 2004
  • Garment modeling and simulation is now one of the important elements in broad range of digital contents. Though there have been recent products on garment simulation, general users do not know well enough how to design a virtual costume that meets some requirements about its specific clothing pattern. In particular, Hanbok - the Korean traditional costume - has many different characteristics against western ones in the aspect of its pattern design and of draping. This paper presents a knowledge-driven approach for virtual Hanbok modeling without knowing how to make real Hanbok. First, parameterized knowledge for several fabric types art solicited using visual similarity assessment from simulated and real cloth. Secondly, based on the analysis of designer's knowledge, we defined multi-level adjustment processes of Hanbok measurements with regard to body shape features for different virtual actors. An experimental system is developed as the form of a Maya plug-in and the result shows the applicability of the proposed method.

A Study on Image Coding using the Human Visual System and DCT (시각특성과 DCT를 이용한 영상부호화에 관한 연구)

  • 남승진;최성남;전중남;박규태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.4
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    • pp.323-335
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    • 1992
  • In this paper, an adaptive cosine transform coding scheme which incorporate human visual properties into the coding scheme is investigated. Human vision is relatively sensitive to mid-frequency band, and insensitive to very low and very high frequency band. These property was mathematically modelled with MTF(Modulation Transfer Function) through many psychovisual experiment. DCT transforms energy in spatial domain into frequency domain, so can exploit the MTF very efficiently. Another well-known visual characteristics is spatial masking effect that visibility of noise is less in regions of high activity than in regions of low activity. Proposed coding scheme imploys quantization matrix which represent the properties of these spatial frequency response of human vision, and adaptively quality of an image. To compute the activity index of an image block, simple operation is performed in spatial domain, and according to activity index. block of low activity region is more exactly quantized relatively than that of high activity region. Results showed that, at low bit rate, the subjective quality of the reconstructed images by proposed coding scheme is acceptible than that of coding scheme without HVS properties.

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A Virtual Reality System for Molecular Modeling (분자 모델링을 위한 가상현실 시스템)

  • Kim, Jee-In;Park, Sung-Jun;Lee, Jun;Choi, Young-Jin;Jung, Seun-Ho
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.2
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    • pp.1-9
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    • 2004
  • 본 논문에서는 바이러스와 같은 생화학 물질의 분자구조를 3 차원 모델로 시각화하여 관찰하고, 그 분자모델을 직관적인 방법으로 조작하기 위한 가상 현실 분자 모델링 시스템을 제안한다. 이 시스템을 사용하면, 입체영상 디스플레이 장치와 데이터 글러브 및 동작 추적 장치를 사용하여 3 차원 분자 모델을 실감나게 조작할 수 있어서 효율적으로 분자들을 관찰하고 결합, 분리하는 등의 분자 모델링 작업이 가능하다. 사용자들은 마우스나 키보드 등의 장비 대신에 자연스러운 몸 동작이나 손 동작을 이용하여 분자 모델링 작업을 위한 동작을 하게 된다. 분자들의 결합을 화학적으로 정확하게, 그리고 실시간으로 시뮬레이션 하기 위해서 에너지 계산 알고리즘을 구현하였으며 이러한 작업이 가능하도록 분자 구조를 표현하는 새로운 자료구조를 제안하였다. 본 연구에서 제안하는 동작 기반의 VR 분자 모델링 시스템의 타당성을 검증하기 위하여 HIV 바이러스 분자를 가지고 분자 모델링 작업을 수행하였고, 사용자 테스트를 실시하여 기존의 방식과 작업 성능 및 사용자 만족도를 비교하였다.

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