• Title/Summary/Keyword: 시각장면

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A Study on the Effect of Disparity-based Asymmetrical Filtering on Visual Fatigue in the Binocular Stereoscopic Video (변이 기반 비대칭 필터링의 양안식 스테레오 비디오에서의 시각피로에 미치는 영향 고찰)

  • Um Gi Mun;Ahn Chunghyun;Lee Soo-In
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.149-152
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    • 2003
  • 기존의 양안식 스테레오 디스플레이 시스템은 장면 내에 매우 큰 변이를 가지는 물체가 존재 할 경우에 시각피로를 유발하여 오랜 시간동안 시청하기가 어렵게 된다. 본 논문에서는 변이 기반 비대칭 필터링 기법을 제안하고, 이 기법의 시각 피로도에 미치는 영향을 주관적 평가를 통하여 고찰하며, 아울러 교차변이(crossed disparity) 및 비교차변이(uncrossed disparity)에 따른 시각 피로도에 미치는 영향의 변화 또한 고찰하였다. 실험 결과, 변이기반 비대칭 필터링은 시각 피로의 측면에서는 비교차변이만 존재하는 영상의 경우에는 원래의 스테레오 영상에 비해 큰 영향이 없거나, 오히려 필터링 수준에 따라 오히려 시각적 피로가 심하게 되는 결과를 나타내었다. 또한 교차변이의 경우에는 시파피로가 필터링 수준을 높임에 따라 조금씩 시각피로가 개선되는 결과를 나타내었다. 따라서, 비대칭 필터링에 의한 시각피로의 개선효과는 스테레오 영상 내 변이 종류와 그 크기, 시청자의 주시전 등 여러 요인에 따라 달라질 수 있음을 앞 수 있었다.

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HDTV Image Compression Algorithm Using Leak Factor and Human Visual System (누설요소와 인간 시각 시스템을 이용한 HDTV 영상 압축 알고리듬)

  • 김용하;최진수;이광천;하영호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.5
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    • pp.822-832
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    • 1994
  • DSC-HDTV image compression algorithm removes spatial, temporal, and amplitude redundancies of an image by using transform coding, motion-compensated predictive coding, and adaptive quantization, respectively. In this paper, leak processing method which is used to recover image quality quickly from scene change and transmission error and adaptive quantization using perceptual weighting factor obtained by HVS are proposed. Perceptual weighting factor is calculated by contrast sensitivity, spatio-temporal masking and frequency sensitivity. Adaptive quantization uses the perceptual weighting factor and global distortion level from buffer history state. Redundant bits according to adaptation of HVS are used for the next image coding. In the case of scene change, DFD using motion compensated predictive coding has high value, large bit rate and unstabilized buffer states since reconstructed image has large quantization noise. Thus, leak factor is set to 0 for scene change frame and leak factor to 15/16 for next frame, and global distortion level is calculated by using standard deviation. Experimental results show that image quality of the proposed method is recovered after several frames and then buffer status is stabilized.

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A Constrained Learning Method based on Ontology of Bayesian Networks for Effective Recognition of Uncertain Scenes (불확실한 장면의 효과적인 인식을 위한 베이지안 네트워크의 온톨로지 기반 제한 학습방법)

  • Hwang, Keum-Sung;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.34 no.6
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    • pp.549-561
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    • 2007
  • Vision-based scene understanding is to infer and interpret the context of a scene based on the evidences by analyzing the images. A probabilistic approach using Bayesian networks is actively researched, which is favorable for modeling and inferencing cause-and-effects. However, it is difficult to gather meaningful evidences sufficiently and design the model by human because the real situations are dynamic and uncertain. In this paper, we propose a learning method of Bayesian network that reduces the computational complexity and enhances the accuracy by searching an efficient BN structure in spite of insufficient evidences and training data. This method represents the domain knowledge as ontology and builds an efficient hierarchical BN structure under constraint rules that come from the ontology. To evaluate the proposed method, we have collected 90 images in nine types of circumstances. The result of experiments indicates that the proposed method shows good performance in the uncertain environment in spite of few evidences and it takes less time to learn.

Video Browsing Using An Efficient Scene Change Detection in Telematics (텔레매틱스에서 효율적인 장면전환 검출기법을 이용한 비디오 브라우징)

  • Shin Seong-Yoon;Pyo Seong-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.147-154
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    • 2006
  • Effective and efficient representation of color features of multiple video frames is an important vet challenging task for visual information management systems. This paper Proposes a Video Browsing Service(VBS) that provides both the video content retrieval and the video browsing by the real-time user interface on Web. For the scene segmentation and key frame extraction of video sequence, we proposes an efficient scene change detection method that combine the RGB color histogram with the X2 (Chi Square) histogram. Resulting key frames are linked by both physical and logical indexing. This system involves the video editing and retrieval function of a VCR's. Three elements that are the date, the need and the subject are used for video browsing. A Video Browsing Service is implemented with MySQL, PHP and JMF under Apache Web Server.

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The Influence of Sensory Interference Arising from View-Height Differences on Visual Short-Term Memory Performance (조망 높이의 차이가 초래한 감각적 간섭이 시각단기기억 수행에 미치는 영향)

  • Ka, Yaguem;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.17-28
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    • 2020
  • Lowering observers' view-height may increase the amount of occlusion across objects in a visual scene and prevent the accurate identification of the objects in the scene. Based on this possibility, memory stimuli in relation to their expected views from different heights were displayed in this study. Thereafter, visual short-term memory (VSTM) performance for the stimuli was measured. In Experiment 1, the memory stimuli were presented on a grid-background drawn according to linear perspectives, which varied across observers' three different view-heights (high, middle, and low). This allowed the participants to remember both the color and position of each memory stimulus. The results revealed that testing participants' VSTM performance for the stimuli under a different memory load of two set-sizes (3 vs. 6) demonstrated an evident drop of performance in the lowest view-height condition. In Experiment 2, the performance for six stimuli with or without the grid-background was tested. A similar pattern of performance drop in the lowest condition as in Experiment 1 was found. These results indicated that different view-heights of an observer can change the amount of occlusion across objects in the visual field, and the sensory interference driven by the occlusion may further influence VSTM performance for those objects.

The Visual Counterpoint immanent in Production of Animated Characters' Changing Role -With Focus on the Lighting Design of 3D Animation Toystory3 Digital Colorscript - (애니메이션 캐릭터의 역할변화 연출에 내재된 시각적 대위법 - 3D 애니메이션 <토이스토리 3> 디지털 칼라스크립트의 조명디자인을 중심으로 -)

  • Park, Hyoung-Dong
    • Cartoon and Animation Studies
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    • s.35
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    • pp.155-180
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    • 2014
  • The roles of the characters of 3D animation Toystory3, which was released in 2010 and achieved worldwide success, can be classified into typical, simple and easy-to-understand roles such as hero, villain, princess, and assistant. However, the process, in which each character's role is finally recognized by the audience, is embodied in a very colorful and exquisite manner and makes the curiosity of the audience continue effectively. The stream of the diverse role changes of the characters of Toystory3 is represented through "visual rhythm of the lighting design" and such rhythm can be confirmed most clearly in the digital colorscript stage. This researcher analyzed the characters' role changes in the work based on Propp's folktale character analysis theory, and extracted the core scenes that lead to inference, doubt, performance, reinforcement by character in order to grasp how the audience gasps major characters' role changes. The visual differences of the lighting design, which the four core scenes of each character show, were represented in graph and analyzed, and the results showed that the changes that one character has constituted rhythmical, visual contrast gradually and the rhythms of each independent character achieve visual contrast and harmony each other like the voice part of polyphony. This researcher calls this "the visual counterpoint of character's changing" and derives the conclusion that a dual visual counterpoint is hidden in the character production of the full-length animation Toystory3. Along with this, this researcher proposes the production of full-length animation that actively utilizes constructive aesthetics.

Effect of Visual Factor on Subjective Evaluation of Frictional Fabric Sounds (직물 마찰음의 주관적 평가에 시각적 변수가 미치는 영향)

  • Han, A-Reum;Yang, Yun-Jeong;Jo, Gil-Su
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.62-65
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    • 2009
  • 본 연구는 동작 속도별 마찰음의 주관적 평가에 있어서 시각적 변수의 영향을 분석하는 것을 목적으로 한다. 현재 유통되고 있는 79 종의 스포츠웨어용 투습발수직물 중 음향 특성으로 계층적 군집분석에 의해 나누어진 3 개의 군집에서 각각 하나씩 추출한 총 3가지 시료를 대상으로 walking, jogging, running의 속도로 마찰시켜 총 9가지의 소리에 대하여 실험하였다. 직물 소리에 대한 주관적 평가 시 시각적 변수의 영향을 분석하기 위하여 두 가지 방법으로 직물 소리에 대한 주관적 반응을 평가하였다. 첫 번째는 기존의 연구에서 주로 이루어진 방법으로, 실험 진행자가 피험자에게 직물소리를 들려주면서 설문을 하게 하였다. 두 번째는 녹음된 직물의 소리와 함께 모니터를 통해 해당 자극물의 마찰 속도에 따라 인체 모델이 움직이는 동작을 보여줌으로써 청각과 시각 자극을 동시에 제시하여 주관적 평가의 자극물로 사용하였다. 주관적 평가는 8개의 형용사 쌍에 대해 의미미분척도로 평가되었고, 두 가지 방법을 비교하기 위하여 '실제 옷을 착용하고 움직일 때 발생하는 직물 소리와 유사하게 들린다.' 와 '옷을 착용하고 움직일 때 발생하는 소리라고 느껴진다.' 두 문항을 추가하여 평가하였다. 그 결과 시각 자극의 유무에 의한 감성평가 결과에는 큰 영향을 미치지는 않았지만, 피험자가 소리만으로 직물이 마찰되는 장면을 의식적으로 상상해야 하는 심리적 부담을 줄여주었고, 주관적 평가 몰입도를 향상시켰다고 사료된다.

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An auxiliary mechanism for vision obstruction using DeepLearning (딥러닝을 이용한 시각장애인 보조도구)

  • Kim, Youngjun;Yun, Jonggeun;Hur, Jaehyuk;Shin, Jaeho;Kang, Woochul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.853-856
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    • 2017
  • 우리나라에 장애인 인구의 10% 정도인 약 25만 명의 사람들이 살아가고 있다[3]. 그러한 분들을 위한 여러 복지와 편의시설이 만들어지고 있지만 아직 도로를 안전하게 다니기에는 미흡한 부분이 많다. 시각장애인들이 좀 더 안전하게 생활을 할 수 있도록 하는 보조 장치를 제안한다. 사용자가 필요한 순간의 모습을 촬영한 뒤 딥 러닝으로 축적된 학습데이터를 이용하여 그 장면을 분석한다. 그 결과를 하나의 문장으로 표현하여 이어폰을 통해 사용자에게 서비스를 제공한다. 지원된 음성 서비스를 통해 시각장애인들이 걸어가는 길에 어떠한 장애물이 있는지 알려주어 위험한 상황에 놓이지 않고 안전하게 길을 걸어 다닐 수 있도록 보조해준다.

Rotating Brush Strokes to Track Movement for Painterly Rendering (회학적 렌더링에서 움직임을 따라 회전하는 붓질 기법)

  • Han, Jeong-Hun;Gi, Hyeon-U;Kim, Hyo-Won;O, Gyeong-Su
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.426-432
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    • 2008
  • We introduce a method of rendering a scene lying 3D objects which is like that artist draw on a canvas by brushing. Painting is the art area presenting something created by color and line on 2D plane. We are brushing on billboards on screen space for the 2D brushing effect according to the definition of "Painting". Brushing orientation is haven to rotate for preventing the orientation in the first scene in the case that object or camera are moving. If the brushing isn't rotated, shower-door effect is watched on the scene as undesirable result We present a brushing rotating method for keeping the orientation changing the direction of view and object rigid animation. The brushing direction is computed with Horn's 2D similarity transform by least-square solution. We watched the changing brushing to track the motion of object and view.

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A Study on Expression Visual of Metamorphosis Transition of Image Animation (영상애니메이션 트랜지션의 메타모포시스 시각 표현에 관한 연구)

  • Joo, Hae-Jeong;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.347-350
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    • 2010
  • With the advent of new media era we are living in the world of motion picture image is not an exaggeration. With the development of the mass media with images and moments that passed the day feeling like part of it is communication. In this era a sensual and shapeable image more than the logical and realistic thinking may be passed. In the act of seeing a moving image, prior to linguistic and conceptual meaning, color and screen configuration delivery and formative element in the change they produce is first recognized. Particular kind of video animation having the narrative structure, this territory effect greatly. the film even more significant effect on the area and linking the image of the scene transitions in the scheme also features a simple means of natural communication functions are being expanded. These transitional effects provide visual pleasure from a simple transition traditional methods. And In terms of narrative functions performed to help a narrative flow of availability, visual representation should continue.

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