• Title/Summary/Keyword: 스포츠 경기

Search Result 364, Processing Time 0.026 seconds

계획작품

  • Korea Institute of Registered Architects
    • Korean Architects
    • /
    • no.3 s.335
    • /
    • pp.115-122
    • /
    • 1997
  • PDF

A Study on Composition of Context-based Soccer Analysis System (축구 경기 내용 자동 안식 시스템 구성에 관한 연구)

  • Lee, Jiwon;Nam, Dowon;Lee, JeongSoo;Moon, Sungwon;Kim, Kyungill;Kim, Howon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2016.10a
    • /
    • pp.651-652
    • /
    • 2016
  • 최근 스포츠 과학과 ICT 기술을 접목하여 스포츠 활동올 분석하고자 하는 시도가 증가하고 있다. 이런 양상은 축구 경기에 대한 분석에서도 나타나고 있으며, 그 목적에 따라 다양한 방법으로 분석을 시도한 사례를 쉽게 발견 할 수 있다. 하지만, 현재까지 제시된 시스템들은 높은 수준의 경기 내용 분석올 제공하려는 시도를 보이지 않고 있다. 본 논문은 통계 분석 위주의 현재 축구 분석 시스템의 한계에 대해 논한 후 이를 내용 이해 기반으로 끌어올리기 위한 시스템의 구성 방법에 대한 구체적인 안을 제시하였다. 제안하는 시스템의 개발을 통하여 새로운 양상의 서비스와 산업 생태계 측면의 긍정적 변화를 기대할 수 있다.

2018 Russia World Cup UHD VOD Service Using HDR Video (HDR 기술을 활용한 2018 러시아 월드컵 UHD방송 VOD 서비스)

  • Ha, JongJin;Lee, DonIl;Ku, Jahoon;Um, YoungSik;Park, Seok-Gi;Song, JaeHo;Jang, JinHee;Jeon, SeongGyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2018.11a
    • /
    • pp.49-52
    • /
    • 2018
  • KBS를 비롯한 지상파방송 3사는 실시간 UHD방송과 VOD 온라인 동영상 서비스가 결합된 세계 최초의 지상파 양방향 UHD 플랫폼인 Tiviva(이하 티비바) 서비스를 2017년 11월 오픈하였다. 티비바는 별도의 셋톱박스 없이 UHD TV에 직접수신 안테나와 인터넷을 연결하여 지상파 방송사의 실시간 방송 채널 외에 다양한 UHD VOD와 클립을 이용할 수 있고, 스포츠와 드라마, 종편(JTBC, MBN), 영화 등 50여 개의 IP채널을 추가로 볼 수 있는 서비스이다. 이후 2018년 1월에는 이용자 편리성과 자동추천 기능 등 UI/UX를 크게 개선한 티비바 2.0을 업데이트 하였고, 평창올림픽 기간에는 전 경기 실시간 스트리밍 및 올림픽특별관을 운영하였다. 2018년 6월 러시아 월드컵 기간에는 축구 경기 UHD HDR 방송 중계와 함께 티비바를 통한 HDR VOD를 최초로 서비스하여 스포츠 경기를 즐기는 또다른 즐거움을 선사하였다. 본 논문에서는 러시아 월드컵 HDR VOD 서비스를 준비하고 시행하기 위한 시스템 설계 및 진행과정, 기술 이슈 등에 대해서 기술하려고 한다.

  • PDF

Investigation of Leisure Constraints based on Types of Leisure Sports Activities (여가스포츠활동 유형별 여가제약 분석)

  • Hwang, Sun-Hwan;Han, Seung-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.9
    • /
    • pp.422-433
    • /
    • 2012
  • The purpose of this study was to investigate leisure constraints based on the types of leisure sports activity(individual, partner, and group activities) in order to lead people to participate in and to continue their leisure sports activities. Data were collected from leisure sports participants in Seoul and Kyungki province. A total of 286 respondents were selected using the convenience sampling method. Leisure constraint's sub-dimensions for the respondents were named as facility and environment, negative perception, lack of condition, risk of injury, and lack of time. As the results of this study, first, respondents felt facility and environmental constraint the most and negative perception constraint the lowest. Second, there were differences in negative perception and lack of condition constraints based on the magnitude of participation. Finally, there were differences in facility and environment, negative perception, lack of condition, and risk of injury constraints based on the types of leisure sports activity.

Analysis of Stakeholder through Function Area(FA) in Sports Event (스포츠이벤트 기능(FA) 프로세스에 따른 이해관계자 분석)

  • Kim, Joo-Hak;Cho, Sun-Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.8 no.12
    • /
    • pp.909-918
    • /
    • 2018
  • Sports event is core product of sports business and the scale of sports event business is steadily increasing. For the successful operation of sports events, it is necessary to analyze the stackholder in stage according to the Function Area(FA) in the process of hosting / preparation / operation. This study is a study to define stakeholder by analyzing sports event process of sports events horizontally and vertically. This study consists of three categories : 1) investigation, 2) analysis and systematization of core processes, 3) analysis stakeholder. As a result of the analysis, the core stakeholders in the stage of hosting(bid) were analyzed as local organizations and committees including the promotion TF team, government organizations, domestic and foreign competition associations, national and international sports organizations (committees), and bid committees. Stakeholders in the stage of preparation / operation include stakeholders from organizational committees, various sports committees, international organizations and international organizations, governments and local governments, related companies and businesses, media, sponsors, donors or volunteers, athletes, teams and spectators.

The Effect of Daily Average Humidity on Pitcher's Stats of Strike-Out (일일 평균 습도가 투수의 탈삼진 기록에 미치는 영향)

  • Kim, Semin;You, Kangsoo
    • Journal of Industrial Convergence
    • /
    • v.18 no.1
    • /
    • pp.65-71
    • /
    • 2020
  • Recently, the field of using data has begun to attract attention in professional sports. In the field of data utilization, in addition to the classic records obtained within the economy, secondary records that emphasize efficiency are also actively used. Therefore, in this study, we try to study the correlation with the pitcher's strikeout ability through the daily average humidity, which is data outside the competition. For this reason, referring to the daily average record of the area of the home base of 10 teams belonging to the KBO league and the auxiliary stadium, the top 5 in the win, hold, save section to grasp the characteristics of the starting pitcher and the rescue pitcher We analyzed K / 9 records for each person. Through the results of this study, we found a significant difference in the K / 9 record between the starting pitcher and the rescue pitcher, and we can expect to investigate the use of professional sports data and develop the industry in general.

Analysis on the Type and Characteristics of Penalty in World Judo (세계유도 반칙 유형 및 특성 분석)

  • Lee, Seung Hun;Lee, Man Gi
    • Journal of Digital Convergence
    • /
    • v.18 no.12
    • /
    • pp.607-614
    • /
    • 2020
  • The purpose of this study is to analyze the penalty types and characteristics of world judo players. Using a total of 19,889 penalties in 9,737 matches at the World Judo Grand Prix, the team draws a difference in the types and time of fouls according to gender, weight class and time. Results Both foul play and warning showed gender differences, and both men and women affected warning rates in weight class and time classification. In addition, fouls caused by non-combat behavior and camouflage attacks have a forward direction of time, and a low time of fouling by heavyweight athletes. Judo athletes and leaders expect to be used as basic data based on scientific data, such as training, skills, tactics and motivation, taking into account the characteristics of the foul type. Requires follow-up studies of scoring relationships and winning factors.

The Effect of Discomfort Index on Outfielder's Game Record Data (불쾌지수가 외야수의 경기 기록 데이터에 미치는 영향)

  • Kim, Semin;Shin, Chwa-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.8
    • /
    • pp.978-984
    • /
    • 2020
  • In this study, the correlation between sports records and weather data was analyzed using the big data analysis method. To this end, data was collected by API and crawling, data was processed, statistics were performed, and data visualization was performed. The subject of this study was a player who entered the regular at-bat among outfielders in the 2019 KBO League. In addition, meteorological data were analyzed by using the unpleasant index and above 70 and below 70. As a result of the study, in the various hitting indicators, which are the records that pitchers intervene, the higher the unpleasant index, the better the outfielder's record, but pitchers, walks, pitches, pitching success rates, pitches per turn, pitches per game From the records of the back, it was found that the outfielder made the pitcher difficult. It is expected that this study will help the development of the sports data industry and the performance of baseball players, baseball teams, and coaching staff.

The effect of the perfectionist tendency of athletes in Chinese universities on athletic commitment (대학 운동선수의 완벽주의성향이 운동몰입에 미치는 영향)

  • Duan, Mingtao;Zhao, Wenzheng;Ju, Hanyu
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.4
    • /
    • pp.271-276
    • /
    • 2022
  • The purpose of this study is to investigate the effect of the perfectionism tendency of university athletes on athletic commitment, and ultimately to provide the importance of psychological factors to foster excellent athletes. A survey was conducted on 170 athletes attending universities in Hanam, China and Suwon, Korea. To achieve the purpose of this study, it was analyzed using SPSS 22.0. As for the analysis method, frequency analysis, exploratory factor analysis, internal uniformity, Pearson correlation analysis, and multiple regression analysis were performed. As a result, in the effect of the perfectionist tendency of Chinese university athletes on exercise commitment, behavioral commitment and cognitive commitment among the perfectionist tendencies of university athletes had a significant effect. Through this study, it is believed that it will be meaningful for university athletes to provide basic data by investigating the relationship between perfectionism tendency and exercise commitment of university athletes.

Strategy for Sprint Race of Humanoid Robot (휴머노이드 로봇의 스프린트 경기 전략)

  • Gill, Woo-Ram;Ryoo, Young-Jae
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.26 no.5
    • /
    • pp.390-395
    • /
    • 2016
  • In this paper, a sprint race of human and that of humanoid robot are compared. Sprint race is one of the most popular sports games of human. HuroCup organized by FIRA is the most representative sports event of humanoid robots. The rules of the sprint race in HuroCup are explained and the strategy for the sprint race that humanoid robots can play is proposed. A child-sized humanoid robot is designed and developed so that it can play to follow the rules of the sprint race. The algorithm of the game strategy is applied to the robot, and the robot's performance is tested. Eventually, in HuroCup, it is verified that the developed humanoid robot is suitable to perform the sprint race.