• Title/Summary/Keyword: 스포츠경기장

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Study on Business Model of e-Sports Industry in Korea (국내 e스포츠산업의 비즈니스 모델에 관한 연구)

  • Yang, Ji-Hoon;Lee, In-Kyu;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.163-173
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    • 2018
  • This study aims to diagnose and analyze the business model of domestic e-sports industry and draw its implications. In-depth interviews with business executives of the e-sports teams, the e-sports media, the e-sports stadium and the game companies was had to identify the cost and revenue of each e-sports industry. The results was that the revenue of the e-sports team, stadium and game company mainly consisted of the sponsorship of the parent company. And main revenue of e-sports media was advertising, subscription fees and copyright income, whereas their expenses was the production costs. Especially the purpose of sponsorship of the game companies was not the profit of e-sports, but the promotion of the parent company game. Result implies the necessity of the development of revenue sources, executing the admission ticket charge in stadium and the development of new sponsorship. This study is expected to contribute to opening the new area of the business model of the e-sports industry that was not nearly so far treated, and consequently the development of the e-sports industry in Korea.

Perceptions of Disabled Sports in Newspapers Using Semantic Networks Analysis (신문기사에 나타난 장애인스포츠에 대한 인식 -의미연결망을 활용한 빅데이터 분석-)

  • Han, Min-kyu;Kim, Won-Kyoung;Yoon, Jiwun
    • 재활복지
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    • v.20 no.4
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    • pp.157-175
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    • 2016
  • The purpose of this study was to analyze the perceptions of disabled sports that were reported the newspapers using semantic network analysis method. for this purpose, 745 news articles were selected from 21 source in Naver news searching engine. The main keyword for searching on newspapers was 'disabled sports'. Krkwic software was used for keyword cleansing and co-occurrence of text to text matrix in frequencies. Centrality indices that are degree, between and eigenvector, were used to analyze the perceptions of disabled sports from Netminer 4.0 for semantic network analysis. The conclusion of overall results from this study are follows; First, the core keyword of disabled sports in newspapers are 'impression', 'challenge', 'festival', 'dream' and hope. And there is different concepts of cognition among types of disability. Second, there are two elements on the perceptions of disabled sports from reported newspapers; sports performance and emotional. Specifically, main stream of keyword were 'Paralympics' and 'Special Olympics' on sports performance element and 'impressive' and 'challenge' in emotion element.

An Automatic Indexing and Analysis Technique for Soccer Game Video for Broadcasting (방송용 축구 경기 비디오의 자동 색인 및 분석 기술)

  • 최송하;이성환
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.550-552
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    • 1998
  • 스포츠 비디오는 역동적인 특성과 비정형적인 구조를 가지고 있으므로 뉴스와 같은 정형적인 비디오와는 달리 분석이 쉽지 않다. 본 논문에서는 이러한 어려움을 극복하기 위하여 축구 경기에서 하이라이트를 추출하여 색인하고 이에 대하여 선수 위치 추적, 파노라마 영상 구성, 경기장 모델 상에서의 선수 이동 궤적 도시 등을 수행하는 방법을 제안한다. 이를 위하여 제한된 색상의 HSV 영상을 구성하여 골대와 선수 위치를 추적하고, 움직임 벡터를 추출하여 카메라 동작을 분석하였으며 경기장 모델 구성을 위해 경기장 내의 특징점을 추출하여 투영 변환을 수행하였다. 실험 결과를 통해서 제안된 방법이 축구 경기 비디오 분석에 효율적으로 이용될 수 있음을 확인할 수 있다.

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Effect of the Tourist Behavior on the Sports Spectating Factors and Team Association Components (스포츠 관람요인과 팀 연상이 관광행동에 미치는 영향)

  • Lim, Yeon-Woo;Chun, Joo-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.456-464
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    • 2017
  • These days, the sports industry and related industries are growing very fast due to active sports participation. Recently, tourism products that integrate tourism with sport have already appeared. The products include tourism behavior, such as sports activities, sports spectating, and visiting sports memorial halls and museums, etc. This study examined the relationship among the tourist behavior, sports spectating factors, and team association components. Based on the theoretical study, a field survey was performed by questionnaires. The sports spectating factors and team association components have a slight influence on the tourist behavior after analysis using the SPSS program. The implications are as follows. First, sports teams should make efforts not only on the team's win at the sports game, but also to develop marketing strategies about the sports complex, and star players of their team. Second, sports teams have to develop tourist products that collaborate with the local tourism industry linked to tourist attractions, accommodations, souvenir shop, and entertainment facilities for sports spectators.

A Study on the Planning Direction of the Large Sports Facilities in Korea - Based on the Servicescape Korea·U.S.A·Japan Baseball Stadium- (국내 대규모 스포츠시설의 계획방향에 대한 연구 - 서비스스케이프에 따른 한미일 야구장을 중심으로-)

  • Baek, Song-Min;Lee, Kyung-Min;Seo, Myeong-Won
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.819-829
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    • 2022
  • Professional baseball is one of the spectator sports that has been loved for a long time by the citizens as a recreational activity since its establishment in 1982, and has been playing pivotal role as a national sport. However, there has been decline in the number of audiences since 2019. Hence, this research paper aimed to provide strategic direction for planning and improvement of professional baseball stadiums by applying the concept of servicescape. In this research, five key factors of servicescape that affects players performance and the level of immersion of spectators were derived through literature review, and based on these key factors, case study analysis were carried out for 51 domestic and foreign baseball stadiums while focusing on the factors derived. Domestic baseball stadiums highly concentrate on spectatorship without effectively responding to change in spectators demand and its effective use of space rather than baseball games. As in foreign cases, it is critical to modify mangement process and planning direction, and improve policies while perceiving baseball stadium as recreational and cultural space.

A Study of mobile device camera calibration to support Line in-out decition in sports events (생활스포츠 환경에서 라인 인/아웃 판정 지원을 돕기 위한 모바일 디바이스 카메라 캘리브레이션에 관한 연구)

  • Song, Nu-lee;Moon, Ji-hwan;Choi, Jae-gab;Park, Jin-ho;Kim, Gye-young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.657-660
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    • 2019
  • 최근 모바일 디바이스의 발전으로 기기에 탑재된 카메라를 가지고도 눈으로 인식하지 못할 정도로 빠르게 움직이는 물체들의 고화질 촬영이 가능하게 되었다. 보급형 하드웨어의 고성능화는 생활스포츠 환경 전반에서 거쳐 활용도가 높아지고 있으며, 고가의 초고속 카메라 대신 개인용 모바일 디바이스에 탑재된 초고속 카메라를 이용하여 경기장 내 목표물의 움직임의 촬영이 가능하게 되었다. 본 논문에서는 모바일 디바이스를 이용한 경기장의 라인 인/아웃 판정 지원과 3차원 재구성을 위한 판정 분석 도구 개발과 관련된 모바일 디바이스 카메라 캘리브레이션 방법에 대하여 연구하였다.

계획작품

  • Korea Institute of Registered Architects
    • Korean Architects
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    • no.3 s.335
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    • pp.115-122
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    • 1997
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Lighting Model Design in Golf Course (골프코스 조명 모델 설계)

  • Kang, Young-Sin;Oh, Seong-Bo
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2004.05a
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    • pp.178-183
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    • 2004
  • 스포츠 조명의 목적은 스포츠 종목의 특성에 맞는 조명방법과 조절을 통해 경기력을 발휘 할 수 있게 조명환경을 조성하는 것이다. 또한 조명 설계를 통해 경기자는 물론, 관중 그리고 T.V. 시청자들에게도 경기 내용의 정확한 시각정보를 전달 할 수 있어야 한다. 본 논문에서는 골프코스의 KS조도기준을 바탕으로 하여 티잉그라운드, 페어웨이, 그린으로 나누어서 골프코스 조명 모델 설계를 위하여 컴퓨터 시뮬레이션을 실시하였으며, 적절한 광원의 선정, 조명 pole의 위치 및 크기 등을 고려하여 조명등의 에이밍 조정으로 양질의 조도분포를 구하였다. 이러한 모델 설계를 토대로 골프장 현장적용 설계안을 제시코자한다.

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Development of Tennis Training Machine in Ourdoor Environment with Human Tracking (사용자 추적 기능을 가진 야외용 테니스 훈련용 장치 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.424-431
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    • 2020
  • This paper focused on the development of sports robot that detects a human player and shots a serve ball automatically. When robot technologies apply to the sports machine, the domain problems occurs such as outdoor environments and playing condition to recognize the visual and the vocal modalities. Gaussian mixture model and Kalman filter are used to detect the player's position in the left, right, and depth direction and to avoid the noises caused by the player's posture variation around the net. The sports robot is designed by the pan-tilt structure to shot a serve ball by pneumatic control under the multi layered software architecture. Finally, the proposed tracking and the machine performance are discussed by experimental results.

A Structural Relation Among the Purchase Decision Factors, Brand Image, Intent for Word of Mouth and Repurchase Intention for Food Franchise Products in Outdoor Professional Sport Industry (야외 프로 스포츠 외식 제품의 구매 결정 요인이 재구매 의도와 구전의도에 미치는 영향)

  • Hwang, Ho-Young;Kim, Young-Jin
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.411-422
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    • 2013
  • The purpose of this study is to analyze the impact of food corporations'sponsorship activities on Brand Images and Purchase Intension in professional sport industry in Korea. To accomplish the purpose, SPSS 18.0 Ver., had been conducted with 263 actual returned questionnaires. After the relevant literature reviews and analysis statistic data, three outcomes were deducted, those are, first, sponsorship factors for food corporations in professional sport industry significantly influenced on brand image. Second, Sponsorship factors for food corporations in professional sport industry significantly influenced on the purchase intension. Third, brand image of food corporation in professional sport industry significantly influenced on purchase intention. With this study, undiscovered several marketing strategies of food corporations with professional sport of Korea for their future marketing strategies could be discussed and proposed.