• Title/Summary/Keyword: 스트리트 파이터 2

Search Result 3, Processing Time 0.014 seconds

Analysis of the theme music and remake of RYU in Street Fighter series - focusing on the melody and drum beat of Street Fighter II (스트리트 파이터 시리즈에서 류의 주제음악과 리메이크에 관한 분석 - 스트리트 파이터 2의 선율과 드럼 비트를 중심으로)

  • Kim, Byung-Hyun
    • Journal of Korea Game Society
    • /
    • v.19 no.1
    • /
    • pp.15-24
    • /
    • 2019
  • Capcom released Street Fighter 5 Arcade Edition on January 17, 2018. It also launched STREET FIGHTER 30th ANNIVERSARY COLLECTION. This product is a compilation of 12 of the Street Fighter series. The Street Fighter series was refocus by this work. In terms of game musical, Street Fighter IV and Street Fighter V almost used the Street Fighter II's melody. This means that the theme music of each character of Street Fighter 2 has a great influence on the sequel. Therefore, it is expected that analyzing the theme music of the original Street Fighter II will inspire game music composers. As a result of studying series of Street Fighter, the difference of form and genre was remarkable.

A music psychological study on the changing elements of music through analysis of Street Fighter II's Character Background Music (스트리트 파이터 2의 캐릭터 배경음악의 분석을 통한 음악의 변화 요소에 관한 음악심리학적 연구)

  • Kim, Byung-Hyun
    • Journal of Korea Game Society
    • /
    • v.17 no.6
    • /
    • pp.103-112
    • /
    • 2017
  • Street fighter II is a game that played an innovative role in the genre of fighting games in the 1990s. There are many elements that this game has played, but I would like to describe the character's background music. Is terms of sound, it is an excellent game with theme music suitable for twelve characters and voice that comes out when using each character's technique. Street Fighter II shows different patterns of background music depending on the charcater's fitness. I analyze it in harmonical way and try to study it form the perspective of music psychology.

An Animated Study Based on Games - based on the 12 Stages of Christopher Vogler's heroic journey

  • Kim, Tak Hoon;Jeon, Cheon Hoo
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.175-184
    • /
    • 2018
  • The commercial success of the game has also led to animation of the original game, especially the live version of The Street Fighter II in 1994 and a variety of videos of the game-based version, 2D Animation and 3D Animaion until now. But animations are not always successful because they are based on popular and commercially successful games. That's because when the original game was remade into an animation, the difference between the narrative structure of the original game story and the setting of the game and animation is striking. Nevertheless, a feature-length animation based on the Angry Birds game, which was released on May 19, 2016, has also been a huge commercial success, with this paper analyzing the case applied to the 12th stage of Christopher Vogler's hero's journey, Aengibird the Movie, and discussing the way in which the animation developed based on the game compared with other animations. Christopher Vogler, a Hollywood playwright, analyzed the structure of popular-loved movies based on the common narrative of the myth as the main motif of the mythologist Joseph Campbell. His narrative style is a hero's journey, using a total of 12 stages of epic narrative structure to help the protagonist find himself and achieve what he wants. Foreign heroes, adventure films as well as animations from big studios like Disney, Pixar, and Ghibli are using the story-development method of this Christopher Vogler.