• Title/Summary/Keyword: 스톰

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Analysis of LEGO Mindstorm Activity Levels Based on the Van Hiele Levels of Development in Geometry (Van Hiele 기하 학습 수준 이론에 따른 LEGO 마인드스톰 활동 수준 분석)

  • Rim, Haemee;Choi, Inseo
    • Journal of the Korean School Mathematics Society
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    • v.22 no.3
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    • pp.257-275
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    • 2019
  • Technology-based convergence education is being emphasized for students in the era of the fourth industrial revolution. In math education, students need to increase their capabilities in the future by having them experience mathematical problems using robots and sensors, a key technology in the era of the fourth industrial revolution. To this end, it is necessary to present educational uses for educational robots in relation to math and curriculum from a 'mathematics education perspective' and analyze its educational use in relation to the mathematics and curriculum, considering the role of mathematics at the base of the process of exploring real-world phenomena and solving problems. Based on the analysis of Van Hiele levels of development in geometry and the LOGO activity level of Olson et al.(1987), this study analyzed and presented the level of LEGO Mindstorm activity, a representative educational Robot capable of collecting and analyzing data and programming in the form of block language, in the first to fourth level.

A Mechanism Analysis of Landspout Generation Occurred over Ilsan on June 10 2014 using a Numerical Model (수치모델을 활용한 2014년 6월 10일 일산 용오름 발생 메커니즘 분석)

  • In, So-Ra;Jung, Sueng-Pil;Shim, JaeKwan;Choi, Byoung-Choel
    • Journal of the Korean earth science society
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    • v.37 no.4
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    • pp.187-199
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    • 2016
  • The purpose of this study is to investigate the formation mechanism of landspout by using the Cloud Resolving Storm Simulator (CReSS). The landspout occurred over Ilsan, Goyang City, the Republic of Korea on June 10, 2014 with the damage of a private property. In synoptic environment, a cold dry air on the upper layers of the atmosphere, and there was an advection with warm and humid air in the lower atmosphere. Temperature differences between upper and lower layers resulted in thermal instability. The storm began to arise at 1920 KST and reached the mature stage in ten minutes. The cloud top height was estimated at 9 km and the hook echo was appeared at the rear of a storm in simulation result. Model results showed that the downburst was generated in the developed storm over the Ilsan area. This downburst caused the horizontal flow when it diverged near the surface. The horizontal flow was switched to updraft at the rear of storm, and the rear-flank downdrafts (RFDs) current occurred from simulation result. The RFDs took down the vertical flow to the surface. After then, the vertical vorticity could be generated on the surface in simulation result. Subsequently, the vertical vorticity was stretched to form a landspout. The cyclonic vorticity of echo hook from simulation was greater than $3{\times}10^{-2}s^{-1}$(height of 360 m) and landspout diameter was estimated at 1 km.

The Perception for Software Education of pre-Service Special Elementary Teacher (프로그래밍 도구에 따른 로봇활용수업 학습방안)

  • Kim, Se-min;Ryu, Chang-su;You, Kang-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.635-637
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    • 2016
  • The purpose of this study was to apply other programming tools such as robots parish. The robot was utilized for Lego Mindstorms NXT. Programming tools were used to block generic programming tools were used in the NXT-G, was used as a simulation programming tools MSRDS, mobile App Inventor is a programming tool (App Inventor). It can lead to interesting effects of learning and learning based on three programming tool above.

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Development of Curriculum Using ROBOTC-based LEGO MINDSTORMS NXT and Analysis of Its Educational Effects (ROBOTC기반 LEGO MINDSTORMS NXT 로봇을 이용한 교육과정 개발 및 교육효과 분석)

  • Lee, Kyung-Hee
    • The KIPS Transactions:PartA
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    • v.18A no.5
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    • pp.165-176
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    • 2011
  • In this paper, we show how a curriculum using LEGO MINDSTORMS NXT robot based ROBOTC for undergraduate students has been developed, and we analyze the educational effect of the curriculum. The curriculum is composed of basic knowledge learning, practice with basic robots, practice with advanced robots, and creative design and implementation of robots. During the three year period since 2009, educational achievement has been analyzed by surveys for 6 classes, 94 students. According to the analysis, the curriculum has highly motivated the students and made them to achieve effectively our educational and academic goals. Also, we observe that the curriculum helped the students to improve their creativity and the problem solving skill, and that the students were autonomously and deeply involved in the homework and the term projects, which made them be very cooperative. Finally, the intensive practice with ROBOTC programming is shown to help students to improve their programming ability of C language.

Training and Management of Pets using Lego Mind Storms (레고 마인드스톰을 활용한 반려동물 훈련 및 관리에 관한 연구)

  • Jang, Donghwan;Kim, Sihyun;Yoon, Hosik;Kim, Minju;Lee, Sungjin;Moon, Sangho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.383-385
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    • 2021
  • According to a paper on estimating and forecasting the size of the pet-related industry published in 2018, 26.9% of the nation's pet-owned households were in their 30s and one-person households, consisting only of couples, as of 2015. Regarding the social increase in single-person households and double-income couples, it is believed that the surge in neglect time and lack of training time that pets do not want is a problem. This paper conducted the development of hardware and software products for the training and management of companion animals using Lego Mind Storm. Lego mind Storm is equipped with a variety of sensors and can produce equipment to train or care pets with simple programming through easy assembly and visual scripting. It is also expected that switching to new equipment will be easy because it is well modularized. We hope that this study will help the training and management of pets when the expansion of the pet market becomes active through this study.

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V+Tech 트렌드 - 디지털 시장의 중심, 스마트폰

  • 편집부
    • Venture DIGEST
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    • s.135
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    • pp.14-16
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    • 2009
  • 스마트폰은 모바일 산업뿐 아니라 현재 IT산업 최고의 화두이다. 2008년 미국의 비즈니스 위크지가 선정한 10대 히트 상품에는 애플의 3G 아이폰, RIM의 블랙베리 스톰이 선정 됐으며, 향후 10년 이내 일어날 10대 IT 쇼크에는 스마트폰이 일상의 중심을 차지할 거라는 이야기가 회자된다. 애플 '아이폰'의 국내 출시가 가시화되면서 본격적으로 확대될 것으로 예상되는 스마트폰 시장의 현재와 미래를 진단해보자.

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Implementation of Educational Two-wheel Inverted Pendulum Robot using NXT Mindstorm (NXT Mindstorm을 이용한 교육용 이륜 도립진자 로봇 제작)

  • Jung, Bo Hwan
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.7
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    • pp.127-132
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    • 2017
  • In this paper, we propose a controller gain based on model based design and implement the two-wheel inverted pendulum type robot using NXT Lego and RobotC language. Two-wheel inverted pendulum robot consists of NXT mindstorm, servo DC motor with encoder, gyro sensor, and accelerometer sensor. We measurement wheel angle using bulit-in encoder and calculate wheel angle speed using moving average method. Gyro measures body angular velocity and accelerometer measures body pitch angle. We calculate body angle with complementary filter using gyro and accelerometer sensor. The control gain is a weighted value for wheel angle, wheel angular velocity, body pitch angle, and body pich angular velocity, respectively. We experiment and observe the effect of two-wheel inverted pendulum with respect to change of control gains.

An Adaptive Flooding Scheme based on local density for Ad hoc Networks (애드 혹 네트워크에서 지역 밀집도에 적응적인 확률적 플러딩 기법)

  • Kim Jeong-sahm;Ryu Jeoung-pil;Han Ki-Jun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.9 s.339
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    • pp.11-18
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    • 2005
  • In ad hoc networks, many applications use the broadcast service that is elementary operation to support various important functions such as route discovery procedure. This paper presents several adaptive probabilistic broadcast schemes base on local information to alleviate the broadcast storm problem for wireless ad hoc network. Our schemes dynamically determine the rebroadcast probability at each node based on the neighbor information within two-hop span. Simulation results are presented, which show our schemes have a better performance over the deterministic flooding approach.