• Title/Summary/Keyword: 스토리 문제

Search Result 274, Processing Time 0.023 seconds

Signification Education for Communication of Creative Semiotic System on Social and Cultural Value - Focused on Advertising Story - ('사회문화적 가치'에 대한 창조적 기호계(semiosphere)와 의사소통을 위한 의미 표현 교육 - 광고스토리를 중심으로 -)

  • Lim, Ji-Won
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.5
    • /
    • pp.145-153
    • /
    • 2019
  • The present study is a discussion in which the flow of 'social and cultural values' inherent in the creative advertising story is considered against Bart's symbolism and the creative symbol system, and attempted to reproduce the work through the cognitive thinking of the inmates. The interaction of correct social and cultural communication is not just a strategy for persuasion and effectiveness. Starting with these issues, I thought that experiencing the 'symbolic production' and 'cognition interpretation' of the most creative, aesthetic and implicit advertising stories was the realization of concrete cultural values. The reason why I pay attention to advertising as a target tool of the original school is that it gives anyone access to the social and cultural values based on the productivity of meaning, the sharing of meaning and social small-call work by paying attention to the most implicit symbols in a short period of time. I also think that with the trend of the times, it is well worth it as a tool of positive communication for social and cultural member harmony and solving future problems. The reality of social and cultural advertising stories conducted in conjunction with the analysis of meaning at the cognitive thought level is very appropriate to apply in creative classes for college students. The Dong-A Ilbo is a discussion that suggested that the work of realizing the cognitive meaning of advertising stories, a "symbol complex" based on creativity in a complex, multi-media era, will become an age-old communication tool to join university students' strategies for solving future problems

An Efficient WLAN Device Power Control Technique for Streaming Multimedia Contents over Mobile IP Storage (모바일 IP 스토리지 상에서 멀티미디어 컨텐츠 실행을 위한 효율적인 무선랜 장치 전력제어 기법)

  • Nam, Young-Jin;Choi, Min-Seok
    • The KIPS Transactions:PartA
    • /
    • v.16A no.5
    • /
    • pp.357-368
    • /
    • 2009
  • Mobile IP storage has been proposed to overcome storage limitation in the flash memory and hard disks. It provides almost capacity-free space for mobile devices over wireless IP networks. However, battery lifetime of the mobile devices is reduced rapidly because of power consumption with continuous use of a WLAN device when multimedia contents are being streamed through the mobile IP storage. This paper proposes an energy-efficient WLAN device power control technique for streaming multimedia contents with the mobile IP storage. The proposed technique consists of a prefetch buffer input/output module, a WLAN device power control module, and a reconfigurable prefetch buffer module. Besides, it adaptively determines the size of the prefetch buffer according to a quality of the multimedia contents, and it dynamically controls the power mode of the WLAN device on the basis of power on-off operations while streaming the multimedia contents. We evaluate the performance of the proposed technique on a PXA270-based mobile device that employs the embedded linux 2.6.11, Intel iSCSI reference codes, and a WLAN device. Extensive experiments reveal that the proposed technique can save the energy consumption of the WLAN device up to 8.5 times with QVGA multimedia contents, as compared with no power control.

Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
    • /
    • v.19 no.4
    • /
    • pp.81-96
    • /
    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.

A Study on Problem Based Storytelling of Digital Game Modification (디지털 게임 모드의 문제 기반 스토리텔링 연구)

  • Yun, Hye-Young
    • Journal of Korea Game Society
    • /
    • v.16 no.3
    • /
    • pp.65-76
    • /
    • 2016
  • The paradigm of the human experience through computer as a medium is moving from cultural interface to cultural software. Mod represents this paradigm shift in digital game culture. Until now, Digital game play focused on the immersive agency in the process of achieving the goals of the game. On the other hand, In Mod, play focus on generative agency in the process of creating and solving problems in game world. Through Mod, original game perceived as transformable data and creative material. Transformation and generation of such a game content through the user's Mod presents a sustainable model of the digital game.

Design and Implementation of the Evaluation Framework for Decentralized Multimedia Streaming Services

  • Park, Sangsoo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.9
    • /
    • pp.91-100
    • /
    • 2020
  • This paper presents an evaluation framework for prototyping multimedia streaming services including audio and video in a distributed and/or decentralized storage that can evaluate service quality and performance under various network conditions. The evaluation framework focuses on important indicators which measure and improve service quality by applying decentralized storage to multimedia streaming services that can mimic the scalability of the existing server-client software architecture and the issue of a single point of failure. The integrated framework not only measures performance indicators for evaluating the quality and performance of multimedia streaming on open source based multimedia content streaming services, but also adjusts network quality using network virtualization technology for comprehensive evaluations. The experimental results show that the integrated framework has low overhead in building and operating a decentralized storage with multimedia streaming services on a single host computer which validates the scalability of the developed framework.

Online Snapshot Method based on Directory and File Change Tracking for Virtual File System (가상파일시스템에서 디렉토리 및 파일 변경 추적에 기반한 온라인 스냅샷 방법)

  • Kim, Jinsu;Song, Seokil;Shin, Jae Ryong
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.5
    • /
    • pp.417-425
    • /
    • 2019
  • Storage snapshot technology allows to preserve data at a specific point in time, and recover and access data at a desired point in time. It is an essential technology for storage protection application. Existing snapshot methods have some problems in that they dependent on storage hardware vendor, file system or virtual block device. In this paper, we propose a new snapshot method for solving the problems and creating snapshots on-line. The proposed snapshot method uses a method of extracting the log records of update operations at the virtual file system layer to enable the snapshot method to operate independently on file systems, virtual block devices, and storage hardwares. In addition, the proposed snapshot mehod creates and manages snapshots for directories and files without interruption to the storage service. Finally, through experiments we measure the snapshot creation time and the performance degradation caused by the snapshot.

디지털스토리텔링-게임 서사와 상호작용성의 상관관계

  • Han, Hye-Won
    • Digital Contents
    • /
    • no.9 s.148
    • /
    • pp.78-83
    • /
    • 2005
  • 구술 시대에서 필사 시대와 인쇄 시대를 넘어서서 디지털 시대에 이르기까지, 인간이 존재한 이래 이야기는 끊임없이 계속돼 왔다. 이야기란 인간의 정신적, 육체적 과정에 깊이 뿌리박고 있기 때문에 이야기 없이 우리는 재미있게 살 수 없다. 이야기를 생산, 소비하고자 하는 인간의 욕망은 끊임없이 계속되고 있지만, 그 이야기를 담아내는 틀과 유형은 시대와 문화에 따라서 달라지기 마련이다. 틀과 유형이 달라지면서 발생하는 또 다른 문제가 바로 새로운 수용과 해석의 문제이다. 우리 시대의 게임은 분명 새로운 서사 양식이므로 새로운 틀 안에서 이해돼야 한다. 이번 호에는 지난 호에 이어 게임의 서사와 상호작용성에 대해 집중적으로 살펴보고자 한다.

  • PDF

소통하는 과학기술 - Vet장이들 김은정 대표

  • Seong, Gyeong-Mo;Im, Su-Yeon
    • Science & Technology Policy
    • /
    • v.25 no.7
    • /
    • pp.14-19
    • /
    • 2015
  • 동물들을 사랑하는 전북대 수의학과 동아리 'Vet장이들'이 반려동물과의 성숙된 공존문제에서 한 발 더 나아가 유기 동물 보호 및 고령자 일자리 창출 문제까지 해결하는 소셜 벤처를 창업해 화제이다. 'Vet장이들' 이름에는 Veterinary(수의사)라는 본분을 기억하며 '장이'라는 이름에 걸맞는 이 분야 최고 전문가가 되고자 하는 포부를 담았다. 창업 1년 남짓 되는 짧은 시간에 가시적인 성과를 이루어가고 있는 Vet장이들 김은정 대표를 만나 흥미로운 창업 스토리와 앞으로의 비전을 들어보았다.

  • PDF

Desiogn of secure IP SAN with high-speed paralllel PS-WFSR (고속 병렬형 PS-WFSR을 적용한 보안 IP SAN 설계)

  • Kim, Bong-Geun;Lee, Hoon-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.10
    • /
    • pp.2164-2170
    • /
    • 2011
  • Rapid surge in date quantity lead to increase in storage demand from corporate. The existing SAN with fiber channel is being changed to IP-based SAN environment due to installment and maintenance cost. But the IP-based network still have some similar security problems as existing TCP/IP network. Also, for the security reasons of storage traffic, data are encrypted, but with the existing system, data larger than 10G can't be handled. To address security and speed issue, this paper proposes to a structure applied to IP SAN environment with Parallel Structure Word-based FSR (PS-WFSR) as hardware.

An Analysis of Storytelling Factors and Mathematics Contents of 'Eddy, the Clever Fox' on TV Animation (TV 애니메이션'똑똑박사 에디'의 스토리텔링 요소와 수학내용 분석)

  • Kim, Ji-Young
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.2
    • /
    • pp.807-814
    • /
    • 2014
  • The purpose of this study is to analyze storytelling factors and mathematics contents of 'Eddy, the clever fox' on TV animation. The scenario and animation were analyzed according as criterion based on relevant materials. The results are as follows: First, Characters are 11 animals, Eddy is a problem solver. An ordinary story happens in the snow-covered woodland village. There is no story plot. And the story consists dialogue, song and narration. Second, mathematics contents in the animation appear in order number sense, geometry, measurement, data analysis and probability, pattern. So 'Eddy, the clever fox' is valuable as edutainment.