• Title/Summary/Keyword: 스타일 변환

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Multi-scale Texture Synthesis (다중 스케일 텍스처 합성)

  • Lee, Sung-Ho;Park, Han-Wook;Lee, Jung;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.19-25
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    • 2008
  • We synthesize a texture with different structures at different scales. Our technique is based on deterministic parallel synthesis allowing real-time processing on a GPU. A new coordinate transformation operator is used to construct a synthesized coordinate map based on different exemplars at different scales. The runtime overhead is minimal because this operator can be precalculated as a small lookup table. Our technique is effective for upsampling texture-rich images, because the result preserves texture detail well. In addition, a user can design a texture by coloring a low-resolution control image. This design tool can also be used for the interactive synthesis of terrain in the style of a particular exemplar, using the familiar 'raise and lower' airbrush to specify elevation.

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The development of many-sided jewelry design utilizing optical illusion (착시를 활용한 다각적 장신구 개발)

  • Choi, Yeon-Jeong;Moon, Kum-Ri
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.115-119
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    • 2009
  • Digital is the main topic of 21C design. Experts analyzed that pop art and related cultural products are becoming popular as digital generations of twenties to forties are centered of new art culture. This survey is to suggest the differentiated jewelry products which are out of the existing products as combining the embodiment of various colors by using celebrities who are taken kindly to and the lenticular which can be image converted through an optical illusion. As public's living standard is getting improved, design elements would come into the spotlight. Therefore, this research is expected to work as the part of an epoch-making design in the jewelry industry by extending the design field.

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Implementation of a Integrated Network for Vehicle by Using FlexRay Gateway (FlexRay 게이트웨이를 이용한 차량용 통합 네트워크 구현)

  • Park, Jang-Sik;Kim, Hyun-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2670-2674
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    • 2010
  • FlexRay is a new standard of network communication system which provides a high speed serial communication, time triggered bus and fault tolerant communication between electronic devices for future automotive applications. The speed of FlexRay is 10 times higher than that of CAN. In this paper, FlexRay module is implemented using MC9S12XF512 micro-controller and gateway converting CAN message to FlexRay message. It is shown that the implemented system operates successfully.

Formulations of the Law of Demeter in the Object Oriented Programming (객체지향 프로그래밍에서의 Demeter 법칙의 정식화)

  • Hwang, Seok-Hyeong;Lee, Yong-Geun;Yang, Hae-Sul
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.1
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    • pp.63-72
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    • 1994
  • In the last years, several articles have been devoted to the study of the Law of Demeter in the object oriented programming. The Law of Demeter is a style rule that aims at eliminating unnecessary coupling among classes. Although a large number of studies have been made on the informal definitions, little is known about the formulation of the Law of Demeter. In this article, we define three relationships among classes i.e. inheritance, aggregation and association, and formulate the Law of Demeter. We also propose the algorithms to decide whether a given program satisfies the law and to transform an unfulfilled program into a fulfilled one.

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Sand-Box Evaluation for Vibration-Attenuation of Concrete Panels with Recycled Materials (재활용재 혼입콘크리트 패널의 진동감쇠성에 대한 사조실험)

  • 정영수;최우성;조성호
    • Magazine of the Korea Concrete Institute
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    • v.10 no.4
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    • pp.171-182
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    • 1998
  • Vibration-controlled concrete has been developed by using various concrete mixtures, such as latex, rubber powders, plastic resins and polystyrene(styrofoam). As part of the recycling research of obsolete aged tires and plastic materials, various vibration-reducing mixtures are used for 10 concrete panels having above 200 kg/cm$^2$ in uniaxial compressive strength. Plywood box with sand uniformly saturated by the raining device has been used for the analysis of the impact wave, of which data have been transfered by the FFT technique to comparatively investigate damping ratios of 10 concrete panels.According to wave propagation analysis on vibration-controlled concrete for this research, it can be concluded that Latex concrete has relatively larger damping ratios than those for noncontrolled normal concrete in a similar compressive strength

Oriental Painting non-photorealistic Rendering by using a Single 2-D Image (한 장의 2차원 이미지를 이용한 동양화적 비사실적 랜더링)

  • Bang, Seung-Ju;Park, Kyoung-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.3
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    • pp.366-370
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    • 2010
  • This paper presents an automatic Oriental ink-rendering technique that recreates the artistic style of Oriental paintings from a single image. In Oriental paintings are characterized by strokes with various thickness and disordered dispersion. In this study, a stroke drawing method was developed based on the canny edge detector and radial curvature that are suitable for lines with varied thickness even along a single stroke. A dispersion-shading method was likewise developed by applying a set of iterated dual-filtering, and intensity exaggeration methods. The dispersion-shading method is designed to increase the local shade details, to decrease the global shade. Unlike the existing watercolor-rendering and abstraction system the proposed dispersion-shading method achieves disordered shade details rather than simplification.

Development of drought inventory map service module for GIS based drought analysis (GIS 기반 가뭄분석을 위한 가뭄인벤토리 지도서비스 모듈 개발)

  • Lee, Sangmin;Shin, Yonghyeon;Yang, Dongmin
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.484-484
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    • 2021
  • 본 연구를 통해 개발된 웹기반 가뭄아틀라스에 탑재되는 가뭄인벤토리 지도서비스 모듈은 GIS기반 가뭄상황관리를 위해 일정 수준의 가공이 필요한 다양한 GIS 가뭄분석정보를 제공하여 가뭄 대응 업무 담당자가 공간에 기반한 가뭄분석 업무에 사용함을 주목적으로 해당 서비스 모듈을 개발하였다. 본 연구를 통해 개발된 지도서비스 모듈은 JAVA 언어로 개발되었으며, 오픈소스 기반의 Geosever와 Openlayer를 적용하여 167개 시군을 대상으로 가뭄 관련 분석지도를 제공하는 서비스 모듈이다. 지도 레이어별 가시화를 통한 중첩분석이 가능하며, 사용자 필요 시 해당 분석지도를 다운로드 받을 수 있도록 개발을 진행하였다. 상세 제공 정보로는 가뭄 분석을 위한 면적정보와 통계정보로 이원화하여 서비스를 제공하며, 개별 가뭄인벤토리 지도는 지역별 차트정보와 속성DB 테이블을 같이 지도화면에 표출한다. 주요기능으로는 가뭄인벤토리 지도서비스 창을 활성화하여 사용자가 필요한 가뭄인벤토리 지도를 체크하면 가뭄아틀라스 지도화면에 가시화된다. 체크된 가뭄인벤토리 지도는 테이블정보 표출과 자료 다운로드 기능을 제공한다. 해당 서비스 모듈의 관리 및 사용 방법으로는 가뭄인벤토리 지도데이터를 GIS 데이터셋화하여 Geoserver에 로딩하며, 로딩된 지도데이터는 WMS(web tilemap service) 포맷으로 변환한 뒤, 각각의 분석지도가 가지고 있는 속성DB정보를 고려해 지도 스타일을 적용하였다. 웹 브라우저 표출방법으로는 Openlayer 기반으로 GeoWebCache를 생성해 가뭄인벤토리 지도를 웹기반 가뭄아틀라스 상에 표출한다.

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High-Quality Depth Map Generation of Humans in Monocular Videos (단안 영상에서 인간 오브젝트의 고품질 깊이 정보 생성 방법)

  • Lee, Jungjin;Lee, Sangwoo;Park, Jongjin;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.1-11
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    • 2014
  • The quality of 2D-to-3D conversion depends on the accuracy of the assigned depth to scene objects. Manual depth painting for given objects is labor intensive as each frame is painted. Specifically, a human is one of the most challenging objects for a high-quality conversion, as a human body is an articulated figure and has many degrees of freedom (DOF). In addition, various styles of clothes, accessories, and hair create a very complex silhouette around the 2D human object. We propose an efficient method to estimate visually pleasing depths of a human at every frame in a monocular video. First, a 3D template model is matched to a person in a monocular video with a small number of specified user correspondences. Our pose estimation with sequential joint angular constraints reproduces a various range of human motions (i.e., spine bending) by allowing the utilization of a fully skinned 3D model with a large number of joints and DOFs. The initial depth of the 2D object in the video is assigned from the matched results, and then propagated toward areas where the depth is missing to produce a complete depth map. For the effective handling of the complex silhouettes and appearances, we introduce a partial depth propagation method based on color segmentation to ensure the detail of the results. We compared the result and depth maps painted by experienced artists. The comparison shows that our method produces viable depth maps of humans in monocular videos efficiently.

Efficient Connection of Migration Routes with Their Weights Using EGOSST (EGOSST를 이용한 이동 경로의 가중치를 반영한 효과적 연결)

  • Kim, In-Bum
    • The KIPS Transactions:PartA
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    • v.18A no.5
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    • pp.215-224
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    • 2011
  • In this paper, a mechanism connecting all weighted migration routes with minimum cost with EGOSST is proposed. Weighted migration routes may be converted to weighted input edges considered as not only traces but also traffics or trip frequencies of moving object on communication lines, roads or railroads. Proposed mechanism can be used in more wide and practical area than mechanisms considering only moving object traces. In our experiments, edge number, maximum weight for input edges, and detail level for grid are used as input parameters. The mechanism made connection cost decrease average 1.07% and 0.43% comparing with the method using weight minimum spanning tree and weight steiner minimum tree respectively. When grid detail level is 0.1 and 0.001, while each execution time for a connecting solution increases average 97.02% and 2843.87% comparing with the method using weight minimum spanning tree, connecting cost decreases 0.86% and 1.13% respectively. This shows that by adjusting grid detail level, proposed mechanism might be well applied to the applications where designer must grant priority to reducing connecting cost or shortening execution time as well as that it can provide good solutions of connecting migration routes with weights.

A Study on CSS3 Stylesheet Extension and Emulator for Representation of Stereo Web Content in 3DTV (3DTV에서 스테레오 웹 콘텐츠 표현을 위한 CSS3 사양 확장 및 에뮬레이터 연구)

  • Lee, Hee-Jin;Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.4
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    • pp.1-11
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    • 2013
  • In this paper, we represented the HTML5 webpage in 3D space for the 3D stereoscopic display by using CSS3 stylesheet; browser-based declarative contents, and proposed CSS Stereo 3DTV Profile. First, we suggested various webpage separation methods for reconstructing webpages in the 3D space effectively. Next, we suggested 3D view volume setting method by using extended CSS3 modules. And then, pre-processor converts sample contents which is written extended CSS stylesheet into the present CSS stylesheet for displaying in the webkit based browser. For the resulting stereoscopic images, we developed a rendering engine emulator which is implemented in JavaScript for simple display in the web browser, which produced dual images from virtual left and right-eyed cameras. And we have checked the sample contents displayed on the 3DTV.