• Title/Summary/Keyword: 스타일 변환

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Development of Location based Augmented Reality System for Public Underground Facility Management (공공지하시설물 관리를 위한 증강현실 시스템 개발)

  • Lee, Hyo-Jin;Kim, Ji-Sung;Seo, Ho-Seok;Cho, Young-Sik
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.237-243
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    • 2018
  • Most of public underground facilities are installed under the ground, thus it is difficult to recognize the accurate location even with the drawings. Studies are conducted to understand exact position of underground facilities using augmented reality. However, in those studies, establishing of additional 3D object model database is needed when AR system is used at field. Because most of public underground facility information are established as 2 dimensional. In this study, AR system is developed as mobile application which can use original 2D underground facility data to transfer 3D AR data automatically without additional 3D database establishment.

Handling Streaming Data by Using Open Source Framework Storm in IoT Environment (오픈소스 프레임워크 Storm을 활용한 IoT 환경 스트리밍 데이터 처리)

  • Kang, Yunhee
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.7
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    • pp.313-318
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    • 2016
  • To utilize sensory data, it is necessary to design architecture for processing and handling data generated from sensors in an IoT environment. Especially in the IoT environment, a thing connects to the Internet and efficiently enables to communicate a device with diverse sensors. But Hadoop and Twister based on MapReduce are good at handling data in a batch processing. It has a limitation for processing stream data from a sensor in a motion. Traditional streaming data processing has been mainly applied a MoM based message queuing system. It has maintainability and scalability problems because a programmer should consider details related with complex messaging flow. In this paper architecture is designed to handle sensory data aggregated The designed software architecture is used to operate an application on the open source framework Storm. The application is conceptually used to transform streaming data which aggregated via sensor gateway by pipe-filter style.

Deforming the Walking Motion with Geometrical Editing (주 관절 경로의 변형을 통한 걷기 동작 수정)

  • Kim, Meejin;Lee, Sukwon
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.1
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    • pp.1-8
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    • 2021
  • This paper proposes a simple deformation method for editing the trajectory of a walking motion with preserving its style. To this end, our method analyzes the trajectory of the root joint into the graph and deforms it by applying the graph Laplace operator. The trajectory of the root joint is presented as a graph with a vertex defined the position and direction at each time frame on the motion dataThe graph transforms the trajectory into the differential coordinate, and if the constraints are set on the trajectory vertex, the solver iterative approaches to the solution. By modifying the root trajectory, we can continuously vary the walking motion, which reduces the cost of capturing a whole motion that is required. After computes the root trajectory, other joints are copied on the root and post-processed as a final motion. At the end of our paper, we show the application that the character continuously walks in a complex environment while satisfying user constraints.

Facial Image Synthesis by Controlling Skin Microelements (피부 미세요소 조절을 통한 얼굴 영상 합성)

  • Kim, Yujin;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.369-377
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    • 2022
  • Recent deep learning-based face synthesis research shows the result of generating a realistic face including overall style or elements such as hair, glasses, and makeup. However, previous methods cannot create a face at a very detailed level, such as the microstructure of the skin. In this paper, to overcome this limitation, we propose a technique for synthesizing a more realistic facial image from a single face label image by controlling the types and intensity of skin microelements. The proposed technique uses Pix2PixHD, an Image-to-Image Translation method, to convert a label image showing the facial region and skin elements such as wrinkles, pores, and redness to create a facial image with added microelements. Experimental results show that it is possible to create various realistic face images reflecting fine skin elements corresponding to this by generating various label images with adjusted skin element regions.

Design and Implementation of a Data Visualization Assessment Module in Jupyter Notebook

  • HakNeung Go;Youngjun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.167-176
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    • 2023
  • In this paper, we designed and implemented a graph assessment module that can evaluate graphs in an programming assessment system based on text and numbers. The assessment method of the graph assessment module is self-evaluation that outputs two graphs generated by codes submitted by learners and by answers, automatic-evaluation that converts each graph image into an array, and gives feedback if it is wrong. The data used to generate the graph can be inputted directly or used from external data, and the method of generatng graph that can be evaluated is MATLAB style in matplotlib, and the graph shape that can be evaluated is presented in mathematics and curriculum. Through expert review, it was confirmed that the content elements of the assessment module, the possibility of learning, and the validity of the learner's needs were met. The graph assessment module developed in this study has expanded the evaluation area of the programming automatic asssessment system and is expected to help students learn data visualization.

A TransGate System for Convenient Wireless Internet Contents Generation (편리한 무선인터넷 컨텐츠 생성을 위한 TransGate 시스템)

  • Ryu Dong-Yeop;Han Seung-Hyun;Lim Young-Whan
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.37-52
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    • 2006
  • A mobile device like ceil phone is the necessity of modern people, of ich con be easily connected to a wireless internet through such a mobile device. The demand for a wireless data communication is growing rapidly. However, agencies have not yet completed standardization of a markup language. Due to the development of the Mobile Device, agencies in this field have provided different data formats with each Mobile Device Platform. Traditionally, contents is hand-tailored to suit the target device. A key problem is that the characteristics and capabilities of the mobile device are too diverse to service the most suitable mobile contents. Because of these problems, the need for a re-usable document description language increases. In this paper, we defined Template file that is common data to service mobile devices. We proposed a method that could be an effective wireless web service though design and the implementation of the Call manager & the XSL Generator. In the methodology, when requesting a wireless internet service, a mobile device finds out markup language and a hardware specification of the mobile device through the Call Manager component supports. The XSL Generator component creates the XSL file dynamically that is the most suitable to a device. Finally, contents is serviced to each device by XSLT. It can generate a wireless page more easily by reusing the existing web contents through such course. Therefore, it can save the time and expense for generating a wireless page.

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Analysis of movement in (2013) (<셜리에 관한 모든 것>(2013)에 나타난 움직임 분석)

  • Moon, Jae-Cheol;Lee, Jin-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.43-52
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    • 2020
  • This paper is a study of Gustav Deutsch's film (2013). The film transformed the painting of Edward Hopper into an homage film. So it gives the impression that the picture is moving. In this regard, it raises the issue of 'remediation' between film and pictures. In this study, We ask how (2013) dealt with the movement in turning Hopper's paintings into movies. To that end, To this end, we look at two aspects of movement: the actor's movement and the screen's movement. The concepts of "tableau vivant," Agamben's gesture and mediation were used in the process. The actor's movement in the film is not an act of making and developing events. It is a gesture that moves a person's body and expression itself. It is not a story-oriented acting, but a gesture that Giorgio Agamben said. Editing and camera movements are used while maintaining frontality. This suggests that the movement of the screen is the eye of the audience. At first glance, it embodies the voyeuristic gaze of the original work. However, But the audience isn't looking at the image unilaterally, as in mainstream fiction films, but they are also being seen by that image. Also, the camera's movement to take a closer look at the details of the screen shows the movement itself rather than the means to reveal the details. The 'vision of reality' in a film is made through movement. The film questions the vision of reality between painting and film, between words and images. The move is a means of mediating reality, but the film is regaining the "lost gesture" that Giorgio Agamben once said by revealing its mediated nature. This tells us that the vision of reality appears when it obscures its mediated nature.

Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

An Iterative, Interactive and Unified Seismic Velocity Analysis (반복적 대화식 통합 탄성파 속도분석)

  • Suh Sayng-Yong;Chung Bu-Heung;Jang Seong-Hyung
    • Geophysics and Geophysical Exploration
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    • v.2 no.1
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    • pp.26-32
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    • 1999
  • Among the various seismic data processing sequences, the velocity analysis is the most time consuming and man-hour intensive processing steps. For the production seismic data processing, a good velocity analysis tool as well as the high performance computer is required. The tool must give fast and accurate velocity analysis. There are two different approches in the velocity analysis, batch and interactive. In the batch processing, a velocity plot is made at every analysis point. Generally, the plot consisted of a semblance contour, super gather, and a stack pannel. The interpreter chooses the velocity function by analyzing the velocity plot. The technique is highly dependent on the interpreters skill and requires human efforts. As the high speed graphic workstations are becoming more popular, various interactive velocity analysis programs are developed. Although, the programs enabled faster picking of the velocity nodes using mouse, the main improvement of these programs is simply the replacement of the paper plot by the graphic screen. The velocity spectrum is highly sensitive to the presence of the noise, especially the coherent noise often found in the shallow region of the marine seismic data. For the accurate velocity analysis, these noise must be removed before the spectrum is computed. Also, the velocity analysis must be carried out by carefully choosing the location of the analysis point and accuarate computation of the spectrum. The analyzed velocity function must be verified by the mute and stack, and the sequence must be repeated most time. Therefore an iterative, interactive, and unified velocity analysis tool is highly required. An interactive velocity analysis program, xva(X-Window based Velocity Analysis) was invented. The program handles all processes required in the velocity analysis such as composing the super gather, computing the velocity spectrum, NMO correction, mute, and stack. Most of the parameter changes give the final stack via a few mouse clicks thereby enabling the iterative and interactive processing. A simple trace indexing scheme is introduced and a program to nike the index of the Geobit seismic disk file was invented. The index is used to reference the original input, i.e., CDP sort, directly A transformation techinique of the mute function between the T-X domain and NMOC domain is introduced and adopted to the program. The result of the transform is simliar to the remove-NMO technique in suppressing the shallow noise such as direct wave and refracted wave. However, it has two improvements, i.e., no interpolation error and very high speed computing time. By the introduction of the technique, the mute times can be easily designed from the NMOC domain and applied to the super gather in the T-X domain, thereby producing more accurate velocity spectrum interactively. The xva program consists of 28 files, 12,029 lines, 34,990 words and 304,073 characters. The program references Geobit utility libraries and can be installed under Geobit preinstalled environment. The program runs on X-Window/Motif environment. The program menu is designed according to the Motif style guide. A brief usage of the program has been discussed. The program allows fast and accurate seismic velocity analysis, which is necessary computing the AVO (Amplitude Versus Offset) based DHI (Direct Hydrocarn Indicator), and making the high quality seismic sections.

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Construction of Web-Based Database for Anisakis Research (고래회충 연구를 위한 웹기반 데이터베이스 구축)

  • Lee, Yong-Seok;Baek, Moon-Ki;Jo, Yong-Hun;Kang, Se-Won;Lee, Jae-Bong;Han, Yeon-Soo;Cha, Hee-Jae;Yu, Hak-Sun;Ock, Mee-Sun
    • Journal of Life Science
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    • v.20 no.3
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    • pp.411-415
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    • 2010
  • Anisakis simplex is one of the parasitic nematodes, and has a complex life cycle in crustaceans, fish, squid or whale. When people eat under-processed or raw fish, it causes anisakidosis and also plays a critical role in inducing serious allergic reactions in humans. However, no web-based database on A. simplex at the level of DNA or protein has been so far reported. In this context, we constructed a web-based database for Anisakis research. To build up the web-based database for Anisakis research, we proceeded with the following measures: First, sequences of order Ascaridida were downloaded and translated into the multifasta format which was stored as database for stand-alone BLAST. Second, all of the nucleotide and EST sequences were clustered and assembled. And EST sequences were translated into amino acid sequences for Nuclear Localization Signal prediction. In addition, we added the vector, E. coli, and repeat sequences into the database to confirm a potential contamination. The web-based database gave us several advantages. Only data that agrees with the nucleotide sequences directly related with the order Ascaridida can be found and retrieved when searching BLAST. It is also very convenient to confirm contamination when making the cDNA or genomic library from Anisakis. Furthermore, BLAST results on the Anisakis sequence information can be quickly accessed. Taken together, the Web-based database on A. simplex will be valuable in developing species specific PCR markers and in studying SNP in A. simplex-related researches in the future.