• Title/Summary/Keyword: 스타일변환

Search Result 77, Processing Time 0.032 seconds

Development of Location based Augmented Reality System for Public Underground Facility Management (공공지하시설물 관리를 위한 증강현실 시스템 개발)

  • Lee, Hyo-Jin;Kim, Ji-Sung;Seo, Ho-Seok;Cho, Young-Sik
    • Journal of Digital Contents Society
    • /
    • v.19 no.2
    • /
    • pp.237-243
    • /
    • 2018
  • Most of public underground facilities are installed under the ground, thus it is difficult to recognize the accurate location even with the drawings. Studies are conducted to understand exact position of underground facilities using augmented reality. However, in those studies, establishing of additional 3D object model database is needed when AR system is used at field. Because most of public underground facility information are established as 2 dimensional. In this study, AR system is developed as mobile application which can use original 2D underground facility data to transfer 3D AR data automatically without additional 3D database establishment.

Handling Streaming Data by Using Open Source Framework Storm in IoT Environment (오픈소스 프레임워크 Storm을 활용한 IoT 환경 스트리밍 데이터 처리)

  • Kang, Yunhee
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.5 no.7
    • /
    • pp.313-318
    • /
    • 2016
  • To utilize sensory data, it is necessary to design architecture for processing and handling data generated from sensors in an IoT environment. Especially in the IoT environment, a thing connects to the Internet and efficiently enables to communicate a device with diverse sensors. But Hadoop and Twister based on MapReduce are good at handling data in a batch processing. It has a limitation for processing stream data from a sensor in a motion. Traditional streaming data processing has been mainly applied a MoM based message queuing system. It has maintainability and scalability problems because a programmer should consider details related with complex messaging flow. In this paper architecture is designed to handle sensory data aggregated The designed software architecture is used to operate an application on the open source framework Storm. The application is conceptually used to transform streaming data which aggregated via sensor gateway by pipe-filter style.

Design of Adaptive Web and Lazy Loading Components for Web Application Development (웹 애플리케이션 개발을 위한 반응형 웹과 Lazy Loading 컴포넌트 설계)

  • Park, Hyeonbeom;Kim, Chajong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.5
    • /
    • pp.516-522
    • /
    • 2019
  • In this paper, we designed the editing function size and position adjustment, hiding and displaying, style editing, edit by device type etc. for each device type so that contents can be dynamically converted according to resolution or screen size according to various devices. and to be able to respond to various devices by storing device information in a component created through editing function. To improve the viewer of the web application and to improve the processing speed of the server, a component using the lazy loading technique was designed. in this paper, responsive web functionality and improve server throunghput results show that the response function of the Web function and the improvement of the processing speed of the server are improved by the monitoring tool, and the processing speed is improved in most browsers.

Deforming the Walking Motion with Geometrical Editing (주 관절 경로의 변형을 통한 걷기 동작 수정)

  • Kim, Meejin;Lee, Sukwon
    • Journal of the Korea Computer Graphics Society
    • /
    • v.27 no.1
    • /
    • pp.1-8
    • /
    • 2021
  • This paper proposes a simple deformation method for editing the trajectory of a walking motion with preserving its style. To this end, our method analyzes the trajectory of the root joint into the graph and deforms it by applying the graph Laplace operator. The trajectory of the root joint is presented as a graph with a vertex defined the position and direction at each time frame on the motion dataThe graph transforms the trajectory into the differential coordinate, and if the constraints are set on the trajectory vertex, the solver iterative approaches to the solution. By modifying the root trajectory, we can continuously vary the walking motion, which reduces the cost of capturing a whole motion that is required. After computes the root trajectory, other joints are copied on the root and post-processed as a final motion. At the end of our paper, we show the application that the character continuously walks in a complex environment while satisfying user constraints.

Facial Image Synthesis by Controlling Skin Microelements (피부 미세요소 조절을 통한 얼굴 영상 합성)

  • Kim, Yujin;Park, In Kyu
    • Journal of Broadcast Engineering
    • /
    • v.27 no.3
    • /
    • pp.369-377
    • /
    • 2022
  • Recent deep learning-based face synthesis research shows the result of generating a realistic face including overall style or elements such as hair, glasses, and makeup. However, previous methods cannot create a face at a very detailed level, such as the microstructure of the skin. In this paper, to overcome this limitation, we propose a technique for synthesizing a more realistic facial image from a single face label image by controlling the types and intensity of skin microelements. The proposed technique uses Pix2PixHD, an Image-to-Image Translation method, to convert a label image showing the facial region and skin elements such as wrinkles, pores, and redness to create a facial image with added microelements. Experimental results show that it is possible to create various realistic face images reflecting fine skin elements corresponding to this by generating various label images with adjusted skin element regions.

Design and Implementation of a Data Visualization Assessment Module in Jupyter Notebook

  • HakNeung Go;Youngjun Lee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.9
    • /
    • pp.167-176
    • /
    • 2023
  • In this paper, we designed and implemented a graph assessment module that can evaluate graphs in an programming assessment system based on text and numbers. The assessment method of the graph assessment module is self-evaluation that outputs two graphs generated by codes submitted by learners and by answers, automatic-evaluation that converts each graph image into an array, and gives feedback if it is wrong. The data used to generate the graph can be inputted directly or used from external data, and the method of generatng graph that can be evaluated is MATLAB style in matplotlib, and the graph shape that can be evaluated is presented in mathematics and curriculum. Through expert review, it was confirmed that the content elements of the assessment module, the possibility of learning, and the validity of the learner's needs were met. The graph assessment module developed in this study has expanded the evaluation area of the programming automatic asssessment system and is expected to help students learn data visualization.

An Iterative, Interactive and Unified Seismic Velocity Analysis (반복적 대화식 통합 탄성파 속도분석)

  • Suh Sayng-Yong;Chung Bu-Heung;Jang Seong-Hyung
    • Geophysics and Geophysical Exploration
    • /
    • v.2 no.1
    • /
    • pp.26-32
    • /
    • 1999
  • Among the various seismic data processing sequences, the velocity analysis is the most time consuming and man-hour intensive processing steps. For the production seismic data processing, a good velocity analysis tool as well as the high performance computer is required. The tool must give fast and accurate velocity analysis. There are two different approches in the velocity analysis, batch and interactive. In the batch processing, a velocity plot is made at every analysis point. Generally, the plot consisted of a semblance contour, super gather, and a stack pannel. The interpreter chooses the velocity function by analyzing the velocity plot. The technique is highly dependent on the interpreters skill and requires human efforts. As the high speed graphic workstations are becoming more popular, various interactive velocity analysis programs are developed. Although, the programs enabled faster picking of the velocity nodes using mouse, the main improvement of these programs is simply the replacement of the paper plot by the graphic screen. The velocity spectrum is highly sensitive to the presence of the noise, especially the coherent noise often found in the shallow region of the marine seismic data. For the accurate velocity analysis, these noise must be removed before the spectrum is computed. Also, the velocity analysis must be carried out by carefully choosing the location of the analysis point and accuarate computation of the spectrum. The analyzed velocity function must be verified by the mute and stack, and the sequence must be repeated most time. Therefore an iterative, interactive, and unified velocity analysis tool is highly required. An interactive velocity analysis program, xva(X-Window based Velocity Analysis) was invented. The program handles all processes required in the velocity analysis such as composing the super gather, computing the velocity spectrum, NMO correction, mute, and stack. Most of the parameter changes give the final stack via a few mouse clicks thereby enabling the iterative and interactive processing. A simple trace indexing scheme is introduced and a program to nike the index of the Geobit seismic disk file was invented. The index is used to reference the original input, i.e., CDP sort, directly A transformation techinique of the mute function between the T-X domain and NMOC domain is introduced and adopted to the program. The result of the transform is simliar to the remove-NMO technique in suppressing the shallow noise such as direct wave and refracted wave. However, it has two improvements, i.e., no interpolation error and very high speed computing time. By the introduction of the technique, the mute times can be easily designed from the NMOC domain and applied to the super gather in the T-X domain, thereby producing more accurate velocity spectrum interactively. The xva program consists of 28 files, 12,029 lines, 34,990 words and 304,073 characters. The program references Geobit utility libraries and can be installed under Geobit preinstalled environment. The program runs on X-Window/Motif environment. The program menu is designed according to the Motif style guide. A brief usage of the program has been discussed. The program allows fast and accurate seismic velocity analysis, which is necessary computing the AVO (Amplitude Versus Offset) based DHI (Direct Hydrocarn Indicator), and making the high quality seismic sections.

  • PDF