• Title/Summary/Keyword: 스타일변환

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The Design and Implementation of SGML Presentation System Based on DSSSL (DSSSL에 기반한 SGML 표현 시스템 설계 및 구현)

  • Jun, Hyoung-Jin;Hyun, Duek-Chang;Jung, Hoe-Kyung
    • The Journal of Engineering Research
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    • v.3 no.1
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    • pp.29-41
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    • 1998
  • This paper is for the design and implementation of SGML presentation system to format based on DSSSL (Document style semantics and specification Language). ISO proposed DSSSL as the technological standard for formatting and transforming SGML document. So, the body of this paper shows the design of this system in accordance with the model defined in DSSSL. This system, which is able to provide Korean, has Parsing function of arbitrary DTD, SGML document and DSSSL styles sheet, and contains a formatter that can manage various details, such as table, list, picture and others, as well as text.

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Design and Implementation of Korean Voice Web Browser (한국어 음성 웹브라우저 설계 및 구현)

  • Jang, Young-Gun;Jo, Kyoung-Hwan
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.458-466
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    • 2001
  • This paper is addressed to a design and implementation of Korean voice web browser using voice technologies for controling web browser and selecting contents in the web document, and converting them to voice after HTML analysis. Main feature of this web browser is universal design which considers both of normal person and visual disabled, allows multi-modal interface. As voice interface for visual disabled, it supports tree structure which allows to recognize web document structure easily by only voice guidance regardless of frame usage, can handle all elements described as tag in the web document, identify them as predefined different voice property according to element property. This method gets rid of additional guidance voice for element property without audio style sheet or additional programming effort.

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Formulations of the Law of Demeter in the Object Oriented Programming (객체지향 프로그래밍에서의 Demeter 법칙의 정식화)

  • Hwang, Seok-Hyeong;Lee, Yong-Geun;Yang, Hae-Sul
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.1
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    • pp.63-72
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    • 1994
  • In the last years, several articles have been devoted to the study of the Law of Demeter in the object oriented programming. The Law of Demeter is a style rule that aims at eliminating unnecessary coupling among classes. Although a large number of studies have been made on the informal definitions, little is known about the formulation of the Law of Demeter. In this article, we define three relationships among classes i.e. inheritance, aggregation and association, and formulate the Law of Demeter. We also propose the algorithms to decide whether a given program satisfies the law and to transform an unfulfilled program into a fulfilled one.

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Oriental Painting non-photorealistic Rendering by using a Single 2-D Image (한 장의 2차원 이미지를 이용한 동양화적 비사실적 랜더링)

  • Bang, Seung-Ju;Park, Kyoung-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.3
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    • pp.366-370
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    • 2010
  • This paper presents an automatic Oriental ink-rendering technique that recreates the artistic style of Oriental paintings from a single image. In Oriental paintings are characterized by strokes with various thickness and disordered dispersion. In this study, a stroke drawing method was developed based on the canny edge detector and radial curvature that are suitable for lines with varied thickness even along a single stroke. A dispersion-shading method was likewise developed by applying a set of iterated dual-filtering, and intensity exaggeration methods. The dispersion-shading method is designed to increase the local shade details, to decrease the global shade. Unlike the existing watercolor-rendering and abstraction system the proposed dispersion-shading method achieves disordered shade details rather than simplification.

Development of drought inventory map service module for GIS based drought analysis (GIS 기반 가뭄분석을 위한 가뭄인벤토리 지도서비스 모듈 개발)

  • Lee, Sangmin;Shin, Yonghyeon;Yang, Dongmin
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.484-484
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    • 2021
  • 본 연구를 통해 개발된 웹기반 가뭄아틀라스에 탑재되는 가뭄인벤토리 지도서비스 모듈은 GIS기반 가뭄상황관리를 위해 일정 수준의 가공이 필요한 다양한 GIS 가뭄분석정보를 제공하여 가뭄 대응 업무 담당자가 공간에 기반한 가뭄분석 업무에 사용함을 주목적으로 해당 서비스 모듈을 개발하였다. 본 연구를 통해 개발된 지도서비스 모듈은 JAVA 언어로 개발되었으며, 오픈소스 기반의 Geosever와 Openlayer를 적용하여 167개 시군을 대상으로 가뭄 관련 분석지도를 제공하는 서비스 모듈이다. 지도 레이어별 가시화를 통한 중첩분석이 가능하며, 사용자 필요 시 해당 분석지도를 다운로드 받을 수 있도록 개발을 진행하였다. 상세 제공 정보로는 가뭄 분석을 위한 면적정보와 통계정보로 이원화하여 서비스를 제공하며, 개별 가뭄인벤토리 지도는 지역별 차트정보와 속성DB 테이블을 같이 지도화면에 표출한다. 주요기능으로는 가뭄인벤토리 지도서비스 창을 활성화하여 사용자가 필요한 가뭄인벤토리 지도를 체크하면 가뭄아틀라스 지도화면에 가시화된다. 체크된 가뭄인벤토리 지도는 테이블정보 표출과 자료 다운로드 기능을 제공한다. 해당 서비스 모듈의 관리 및 사용 방법으로는 가뭄인벤토리 지도데이터를 GIS 데이터셋화하여 Geoserver에 로딩하며, 로딩된 지도데이터는 WMS(web tilemap service) 포맷으로 변환한 뒤, 각각의 분석지도가 가지고 있는 속성DB정보를 고려해 지도 스타일을 적용하였다. 웹 브라우저 표출방법으로는 Openlayer 기반으로 GeoWebCache를 생성해 가뭄인벤토리 지도를 웹기반 가뭄아틀라스 상에 표출한다.

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High-Quality Depth Map Generation of Humans in Monocular Videos (단안 영상에서 인간 오브젝트의 고품질 깊이 정보 생성 방법)

  • Lee, Jungjin;Lee, Sangwoo;Park, Jongjin;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.1-11
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    • 2014
  • The quality of 2D-to-3D conversion depends on the accuracy of the assigned depth to scene objects. Manual depth painting for given objects is labor intensive as each frame is painted. Specifically, a human is one of the most challenging objects for a high-quality conversion, as a human body is an articulated figure and has many degrees of freedom (DOF). In addition, various styles of clothes, accessories, and hair create a very complex silhouette around the 2D human object. We propose an efficient method to estimate visually pleasing depths of a human at every frame in a monocular video. First, a 3D template model is matched to a person in a monocular video with a small number of specified user correspondences. Our pose estimation with sequential joint angular constraints reproduces a various range of human motions (i.e., spine bending) by allowing the utilization of a fully skinned 3D model with a large number of joints and DOFs. The initial depth of the 2D object in the video is assigned from the matched results, and then propagated toward areas where the depth is missing to produce a complete depth map. For the effective handling of the complex silhouettes and appearances, we introduce a partial depth propagation method based on color segmentation to ensure the detail of the results. We compared the result and depth maps painted by experienced artists. The comparison shows that our method produces viable depth maps of humans in monocular videos efficiently.

Crepe Search System Design using Web Crawling (웹 크롤링 이용한 크레페 검색 시스템 설계)

  • Kim, Hyo-Jong;Han, Kun-Hee;Shin, Seung-Soo
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.261-269
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    • 2017
  • The purpose of this paper is to provide a search system using a method of accessing the web in real time without using a database server in order to guarantee the up-to-date information in a single network, rather than using a plurality of bots connected by a wide area network Design. The method of the research is to design and analyze the system which can search the person and keyword quickly and accurately in crepe system. In the crepe server, when the user registers information, the body tag matching conversion process stores all the information as it is, since various styles are applied to each user, such as a font, a font size, and a color. The crepe server does not cause a problem of body tag matching. However, when executing the crepe retrieval system, the style and characteristics of users can not be formalized. This problem can be solved by using the html_img_parser function and the Go language html parser package. By applying queues and multiple threads to a general-purpose web crawler, rather than a web crawler design that targets a specific site, it is possible to utilize a multiplier that quickly and efficiently searches and collects various web sites in various applications.

A Study on CSS3 Stylesheet Extension and Emulator for Representation of Stereo Web Content in 3DTV (3DTV에서 스테레오 웹 콘텐츠 표현을 위한 CSS3 사양 확장 및 에뮬레이터 연구)

  • Lee, Hee-Jin;Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.4
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    • pp.1-11
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    • 2013
  • In this paper, we represented the HTML5 webpage in 3D space for the 3D stereoscopic display by using CSS3 stylesheet; browser-based declarative contents, and proposed CSS Stereo 3DTV Profile. First, we suggested various webpage separation methods for reconstructing webpages in the 3D space effectively. Next, we suggested 3D view volume setting method by using extended CSS3 modules. And then, pre-processor converts sample contents which is written extended CSS stylesheet into the present CSS stylesheet for displaying in the webkit based browser. For the resulting stereoscopic images, we developed a rendering engine emulator which is implemented in JavaScript for simple display in the web browser, which produced dual images from virtual left and right-eyed cameras. And we have checked the sample contents displayed on the 3DTV.

Supporting Media using XML-based Messages on Online Conversational Activity (온라인 대화 행위에서 XML 기반 메시지를 이용한 미디어 지원)

  • Kim, Kyung-Deok
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.91-98
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    • 2004
  • This paper proposes how to support various media on online conversational activity using XML(extensible Markup Language). The method converts media information into XML based messages and handles alike conventional text based messages. The XML based messages are unified to an XML document, and then a HTML document is generated using the XML and an XSLT documents in a server. A user in each client can play or present media through the hyperlink that is associated media information on the HTML document. The suggested method supports use of various media (text, image, audio, video, documents, etc) and efficient maintenance of font size, color, and style on messages according to extension and modification of XML tags. For application, this paper implemented the system to support media that has client and server architecture on online conversational activity. A user in each client inputs text or media based message using JAVA applet and servlet on the system, and conversational messages on every users' interfaces are automatically updated whenever a user inputs new message. Media on conversational messages are played or presented according to a user's click on hyperlink. Applications for the media presentation are as follows : distance learning, online game, collaboration, etc.

A Design and Implementation of System for Wireless Web Service in Multi-Platform Handhold Devices (멀티 플랫폼 이동단말기의 무선 웹 서비스를 위한 시스템 설계 및 구현)

  • Ryu, Dong-Yeop;Han, Seung-Hyun;Lee, Keun-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.355-364
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    • 2005
  • An example of such a new device is a mobile phone. The demand for wireless data communication is growing rapidly. However, agencies have not yet completed the standardization of the markup language. Due to the evolution of the Mobile Device, the agencies in this field have provided different data formats with each Mobile Device Platform. Traditionally, contents are hand-tailored to suit the target devices. A key problem is that the characteristics and capabilities of mobile devices are too diverse to service the most suitable mobile contents. Owing to this problem, the need for a reusable document description language increases. In this paper, we defined Template file that is common data to service mobile devices. We proposed method that could be effective wireless web service though design and the implementation of the Call Manager & the XSL Generator. In the methodology, when requesting wireless internet service, the mobile device finds out Markup language and hardware specification of the mobile device through the Call Manager component supports. The XSL Generator component creates XSL file dynamically that is the most suitable to device. Finally, contents is serviced to each device by XSLT.

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