• Title/Summary/Keyword: 스타일링 기획

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A Study on Jeans Fashion Styling - Focused on the Women's Fashion since the 2000s - (진즈 패션 스타일링 연구 - 2000년 이후 여성복을 중심으로 -)

  • Lee, Hyun-Young;Park, Hye-Won
    • Journal of Fashion Business
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    • v.15 no.2
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    • pp.39-56
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    • 2011
  • The jeans fashion has important meaning as the symbol of sociocultural phenomenon related with modern fashion. It became the symbol of natural fashion beauty representing freedom and equality and sometimes the sensual style. This study defined the meaning, element, and importance of fashion styling by analyzing preliminary studies and analyzed the aesthetic characteristics of the jeans fashion. The purpose of this study is to drive four styling patterns of the jeans fashion based on such theoretical studies and empirical researches about jeans fashion and plan and direct jeans fashion styling for each style. The results also provides the basis for acknowledging that the idea of 'directing and creating a style' according to a person's intent beyond the one-dimensional idea of simply 'wearing' clothes is the true fashion styling and will set an important footing in the fashion field with the ideas that fit the 21st century.

STEP AP214 Core Data for Automotive Design and Processes

  • Yong, Jeong-Yoon
    • Proceedings of the CALSEC Conference
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    • 1997.11a
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    • pp.427-441
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    • 1997
  • ㆍEXPRESS에 의한 AP214 Schema 정의 ㆍEXPRESS에 의한 Entity 정의 ㆍEXPRESS에 의한 TYPE, FUNCTION, RULE의 정의 ㆍAIM 축소 정보 모델 (Subset) 구성 ㆍAIM 축소 정보 모델의 예 ㆍ축소 정보 모델에 근거한 소규모 PDM시스템 AP214 개요 정식 명칭 : Core Data for Automotive Design and Processes 파트 번호 : ISO 10303-214 제안시기 : 1992년 STEP 시애틀 회의 (독일에 의하여 제안) 대상 내용 : 자동차의 기획 단계로부터 스타일링, 설계, 실험, 공정 계획, 툴 설계 및 제작, 품질 검사에 이르는 수명 전 주기상에 발생되는 제품 관련 정보 현 상태 : CD(Committee Draft) DIS (Draft International Standard) 표결 진행중(중략)

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A Study on Aesthetic Characteristics and Styling of Korean Modern Girl Fashion (한국 모던 걸 패션의 미적특성과 스타일링 연구)

  • Yang, Junghee;Park, Hyewon
    • Journal of Fashion Business
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    • v.19 no.5
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    • pp.110-127
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    • 2015
  • This study probed into the fashion styling of modern girls who led fashion and revealed power of woman as the center of modernization in Korea. Methods included the theoretical study based on fashion related newspaper articles at the time, specialized publications, advance researches, and internet data and the empirical study that involved contents analysis centering on visual data, expert evaluation, and styling development and presentation. The image of Korean modern girl analysis found in the order of modern image, elegant image, classic image, mannish image, romantic image. The aesthetic characteristics could be classified into sensual classicism, modern elegance, feminist epicenism, and romantic simplicity. The theme was 'Retro Modern' and a total of 4 styles were applied. 'Progressive Tradition' expressed the aesthetic characteristics of sensual classicism and it gave a modern reinterpretation of the seamless one-piece skirt which is the modified Korean clothes of Korean modern girls. 'Luxe Beauty' expressed the aesthetic characteristics of modern elegance, and it developed the long and slim style which was popular in the 1930's in a trendy way. 'Dressy Avant-garde' expressed the aesthetic characteristics of feminist epicenism, and it suggested the mannish style Western clothes that Korean modern girls wore by following recent fashion trend. 'Minimal Couture' expressed the aesthetic characteristics of romantic simplicity and it presented the garçonne look which was popular in the 1920's by following recent trend.

An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.23-34
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    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.