• 제목/요약/키워드: 스마트폰 쇼핑활용도

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Mobile-IoT System for Payment Efficiency and Convenience of Offline Shopping (오프라인 쇼핑의 결제효율과 편의성 제공을 위한 모바일-IoT 시스템)

  • Lee, Jeong-Hoon;Jeong, Seung-Hun;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.1
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    • pp.289-294
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    • 2019
  • It easily collects information on purchased goods using IoT(Internet of Things). The collected data is updated directly to the smartphone for verification. The payment information is generated by QR-Code. As a way to implement a system, System was configured with two assumptions: IoT technology using Raspberry-Pi and mobile QR technology. First, RFID tags are attached to the goods instead of barcodes. Second, it has an IoT computer(Raspberry-Pi) built into its shopping cart. This system keeps traditional shopping method of face-to-face payment, but replace time-consuming tarditional barcode tagging method to QR-tagging system for time-efficiency. By debeloping the system of this paper, we maintain pleasures in offline store shopping and it provide convenience due to reduced waiting time for customers and providing prior information about the products.

Implementation of Companion Animal Management System using Smartphone (스마트 폰을 활용한 반려동물 관리 시스템 개발)

  • Lee, Jea-Poong;Park, Sang-Yeon;Jeong, Sam-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.51-57
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    • 2015
  • In this paper, we tried to broaden a width of practical use field for applications through combining to existing contents after constructing various contents for companion animals. For this, we designed and developed our new companion animal management system(PET-IN) by adding various contents such as information management, schedule management, health management, QR code, SNS, shopping, map service for companion animals to smartphone applications. By PET-IN accessibility and satisfactory level tests, we found out that new synergy effect have appeared through combining each contents, and connectivity is increased. So, practical use field is broaden. These tests show us that comprehensive content composition is necessary for companion animal applications, and this study can be used as important data when new companion animal application contents are constructed in the future.

Consumer Purchase Decision in a Mobile Shopping Mall: An Integrative View of Trust and Theory of Planned Behavior (모바일 쇼핑몰 고객들의 구매 의사 결정에 관한 연구: TPB와 신뢰의 통합적 관점에서)

  • Hong, Seil;Li, Bin;Kim, Byoungsoo
    • Information Systems Review
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    • v.18 no.2
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    • pp.151-171
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    • 2016
  • With the widespread adoption of mobile devices, such as smart phones and smart pads, as well as the rapid growth of mobile technologies, consumer shopping patterns are changing. This study investigates key factors of consumer purchasing intention in a mobile shopping mall context by incorporating trust belief into the theory of planned behavior. We posit perceived usefulness, perceived enjoyment, perceived ease of use, and trust belief as antecedents of behavioral attitude toward mobile shopping malls. Moreover, social influence and security are identified as key enablers of trust belief on mobile shopping malls. Data collected from 154 consumers with purchasing experience in mobile shopping malls are empirically tested against a research model using partial least squares. Analysis results show that behavioral attitude and perceived behavioral control significantly influence purchasing intention. Moreover, this study reveals the significant effects of perceived usefulness and perceived enjoyment on behavioral attitude. Trust belief indirectly influences purchasing intention through behavioral attitude and is significantly affected by social influence. Understanding consumer purchasing decision-making processes in mobile shopping malls can help service providers to develop effective marketing and operation strategies and campaigns.

Determinants of Actual Purchase on m-commerce Sites vs. Determinants of Satisfaction with m-commerce Sites (스마트폰을 활용한 모바일 커머스에서의 실제 구매행동과 만족도의 결정변수 비교)

  • Yang, Su Jin;Lee, Yun Jung
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.236-247
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    • 2016
  • Considering the prevalent use of mobile devices and the mobile Internet in Korea, there should be open doors for retailers to a different type of distribution if they could find out what makes consumers satisfied with m-commerce sites as well as what makes consumers purchase from m-commerce sites. Therefore, we explored: 1) the antecedents of satisfaction with m-commerce sites and 2) the determinants of purchasers vs. browsers of m-commerce. As possible antecedents of the two dependent variables, the following were utilized in the current study: the Technology Acceptance Model (TAM), perceived shopping values, and interactivity. According to the results of this study, these variables related to the performance of mobile commerce sites (Perceived ease of use, Perceived usefulness, Synchronicity, Richness of content, and Contextual services) significantly affected satisfaction with m-commerce sites. On the other hand, the most important discriminator of an m-commerce purchaser vs. a browser was human-oriented interactivity, especially interpersonal communication among users. With the help of information technology.

A Study on Providing Information on Customized Styling Using an Android Application (안드로이드 앱을 이용한 맞춤형 스타일링 정보제공 연구)

  • Park, Sangil;Seo, Kyeongwon;Kim, Minsuk;Koo, Minjeong
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.3
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    • pp.35-40
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    • 2016
  • This study is about developing an Android application that provides information on customized styling and the app was made to offer assistance in coordinating users' clothing. It keeps the record on clothing items users wore and uses it as coordination information, and prepares styling by referring to user-specific clothing management data. The photos can taken during shopping or can be taken from smart phone gallery, and the images searched through Daum OpenAPI can be saves in the app. Using the saved photos of items and clothes that were previously worn, the app provides styling recommendations.

BLE Beacon Based Online Offline Tourism and Solutions for Regional Tourism Activation (지역관광 활성화를 위한 비콘 기반의 온오프라인 관광 솔루션)

  • Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.2 no.2
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    • pp.21-26
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    • 2016
  • In this paper, it is possible to update the tourist information in real time, on/off-line tour proposes a solution(BBTS) based on a bluetooth beacon can provide tourist information without the need for wireless data network. BBTS consists of a bluetooth based data of the low-power supply system and the beacons and interoperable smart applications. Data supply system consists of the BLE & Beacon Pairing-based / non-pairing data transmission module with integral hardware. Smart application modules that provide indoor location of users information, internal server module and tourist information collection and information guide around comprised of applications. The proposed BBTS is possible that indoor service tourism tourist demand due to utilizing the beacon technology. Outdoor tourist information is designed to be downloaded to the smartphone receives the information received from the beacon APK file to provide services. BBTS system is expected to make a big impact on the smart tourism services industry.

Effects of Consumer Trust and Perceived Usefulness on Mobile Payments and Online Shopping Website Loyalty (간편결제 서비스에 대한 지각된 유용성 및 신뢰가 결제 및 쇼핑몰 충성도에 미치는 영향)

  • Han, Jin-Hee;Jae, So-Hyun;Kim, Bo-Hyun;Park, Jee-Sun
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.75-87
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    • 2015
  • The current study examines whether consumers' perceived usefulness of and trust in the integrated mobile payments services positively influence consumer loyalty to the payments system as well as to the online shopping websites where they have used the payments system. Moreover, the study investigates the effects of individual characteristics and brand awareness of the provider of mobile payments on perceived usefulness and trust. Online survey was administered to consumers ranging in age from 20s to 40s. Data analysis reveals that as consumers' perceived usefulness of and trust in the mobile payments system positively influence consumer loyalty to mobile payments and shopping mall websites. The results of the study suggests that e-commerce's user interface design, particularly the transaction system, should receive greater attention as a basic web element of e-commerce building rather than a set of plug-ins or so.

T-commerce Trends and Development Model Proposal -Focusing on Broadcasting Screens and Customer Data Utilization- (T커머스 동향 및 발전모델 제안 -방송화면 및 고객데이터 활용중심-)

  • Lee, Jae-Yong;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.49-54
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    • 2021
  • The purpose of this study is to identify trends in T commerce and further propose ways to improve customer data-based services and development models for changes in broadcasting screens with the expansion of IPTV subscribers. Implementing a customized shopping model like mobile through TV media and improving customer satisfaction will reduce customer departures and provide a more convenient shopping environment through large screens. We would like to learn about the current status and problems of T commerce broadcasting and explain some technically validated models (channel-in-channel, AI speaker) and talk about improvement of legal (broadcasting and Internet multimedia business law) constraints.

Group Behavior Pattern and Activity Analysis System Using Big Data Based Acceleration Signals (빅데이터 기반의 가속도 신호를 이용한 집단 행동패턴 및 활동성 분석 시스템)

  • Kim, Tae Woong
    • Smart Media Journal
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    • v.6 no.3
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    • pp.83-88
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    • 2017
  • The data analysis system using Big-data is worthy to be used in various fields such as politics, traffic, natural disaster, shopping, customer management, medical care, and weather information. Particularly, the analysis of the momentum of an individual using an acceleration signal collected from a wearable device has already been widely used. However, since the data used in such a system stores only the data necessary for measuring the individual activity, it does not provide various analysis results other than the exercise amount of the individual. In this paper, I propose a system that analyzes collective behavior pattern and activity based on the acceleration signal that can be collected from personal smartphones for 24 hours a day and stored in big data. I also propose a system that sends acceleration signals and receives analysis results using standard messaging to use on various smart devices.

Designing a Daily Routine Charging Service at Commercial Sites for Electric Vehicle Users (상업 시설의 주차공간을 활용한 생활밀착형 전기차 충전 서비스 디자인)

  • Kim, Jeong Min
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.429-434
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    • 2020
  • Worldwide Electric Vehicle (EV) sales are rapidly increasing. But in many cases, charging locations can be found within or near downtown area of the city which makes EV users living outskirts of the city very difficult to establish their daily EV charging routines. In order to improve this situation, we have come up with a daily EV charge service connected with convenience stores and restaurants within reach of most EV users living in South Korea. We aim to allow users to charge their EVs while they shop and eat, just as if they charge their smartphones at cafes and restaurants. We have gone through user diary research and focus group interview research to figure out current user's concerns regarding charging and maintenance of EVs and applied the findings to our proposed service design.