• Title/Summary/Keyword: 수직표면 실루엣

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Three-Dimensional Analysis of the Shapes of Gathered Skirts (개더스커트 형상프로포션의 3차원적 해석)

  • Lee, Myung-Hee;Jung, Hee-Kyeong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.11 s.158
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    • pp.1598-1607
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    • 2006
  • The purpose of this study was to analyze the proportion of gathered skirts using a three-dimensional measurement system. And in this experiment, we have attempted to accumulate three-dimensional data of wearing model and find out adequate methods for analyzing shape of clothes. The experimental design consists of two factorial designs. We established three different kinds of fabrics, ratio of gathers. The measurement tool for three-dimensional model was whole body 3D scanner(Exima-WBS2H). Analysis program used in experiment is RapidForm 2004 PP1 and Pattern Design 2000. Data analysis utilizes SPSS WIN 10.0 Package. As the results show, there were different effect of gather and proportion of shapes among the measurements of width, thickness and areas made by different lines of vision in cross-sectional silhouette. And there were difference shapes of section area at each part of gathered skirts between vertical-outline silhouette and vortical-plane silhouette made by gathering conditions. And also the cross-sectional silhouettes and vertical silhouettes were related to shape of clothes.

Displacement Mapping for the Precise Representation of Protrusion (정확한 돌출 형상의 표현을 위한 변위매핑)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.777-788
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    • 2006
  • This paper describes a displacement mapping technique which represents protruded shapes on the surface of an object. Previous approaches for image-based displacement mapping can represent only shapes depressed from the polygon surface. The proposed technique can represent shapes protruded from the underlying surface in real-time. Two auxiliary surfaces which are perpendicular to the underlying surface are added along the boundary of the polygon surface, in order to represent the pixels which overflow over the boundary of the polygon surface. The proposed approach can represent accurate silhouette of protruded shape. It can represent not only smooth displacement of protruded shape, but also abrupt displacement such as perpendicular protrusion by means of adding the supplementary texture information to the steep surface of protruded shape. By per-pixel instructions on the programmable GPU this approach can be executed in real-time. It provides an effective solution for the representation of protruded shape such as high-rise buildings on the ground.