• Title/Summary/Keyword: 수업모형개발

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A Study of the 'Prescribed Blended Learning Design Model' for University Class Application (대학수업 적용을 위한 처방적 혼합학습 설계 모형에 관한 연구)

  • Kim, Miyoung;Choi, Wonsik
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.257-306
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    • 2006
  • The purpose of this study is to establish the major areas that will have to be considered in designing the Blended Learning in university class, and to provide an actual aid to the instructors that intends to design and practice the 'Blended Learning' by developing a practical and the 'Prescribing Blended Learning Design Model' on the basis of real precedent cases. In order to accomplish above study problems, I established the following study problems, and I have results by study problems. a. The major domain for designing the 'prescribed blended learning' for university class application was set up. b. The 'prescribed blended learning design process' for university class application and its character classified by each stages was presented. c. The 'prescribed blended learning design model' synthesized the blended learning design process and its character was presented. To carry out above problems, I have accomplished a literature study, investigation study, and formative precedent study.

Lego Dacta를 이용한 프로그래밍 학습모형 개발을 위한 이론적 고찰

  • Kim, Tae-Wan;Yoo, In-Hwan
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.216-225
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    • 2004
  • 프로그래밍은 문제해결의 한 유형으로 학습자의 인지기술과 논리적 사고력을 향상시킬 수 있다. 컴퓨터 교육에 있어서 프로그래밍 교육이 중요한 위치를 차지해야 함에도 불구하고 초등학교에서는 거의 지도가 되지 않고 있다. 이에 본 연구는 구성주의적 교육 도구로써 많은 장점을 지닌 Lego Dacta를 이용하여 초등학생들이 쉽고, 즐겁게 프로그래밍을 할 수 있는 수업모형을 제시하고자 한다. 다양한 문제를 통한 단계적 문제 해결과정으로써의 Lego Dacta 학습모형을 제시하여 학교현장에서 적용할 수 있는 방안을 분석하였다.

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Developing and Applying a Model Textbook based on Storytelling for the Middle School Mathematics Course ① (중학교 수학 ① 스토리텔링 모델교과서 개발 및 적용 연구)

  • Lee, Jae Hak;Do, Jonghoon;Park, Yun Beom;Park, Hye Sook;Shin, Joon Kook;Kim, Jeong Ja;Heo, Sun Hee
    • Communications of Mathematical Education
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    • v.27 no.3
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    • pp.301-319
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    • 2013
  • In this study we developed a textbook for middle school mathematics, especially focusing on the 1st grade, based on storytelling, did experimental lessons using the developed textbook, and surveyed the responses of students to the lesson by three kinds of questionnaire and teacher interview. The results of this study can serve as basic data for other researches about storytelling-related education in school mathematics.

Games Application Methodology for History Education: Case Study of Developing a Serious Game for History Education (역사교육에 대한 게임 활용 방안: 기능성 게임 개발사례를 중심으로)

  • Jung, ChanYong
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.29-38
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    • 2018
  • Although computer games seem to be efficient tools for facilitating and supporting situated learning in Europe, GBL(game based learning) is less likely in Korea. The objectives of this paper are to address the causes of the problem and evaluate a serious game for history GBL. We review various cases of history GBL projects in European School Net, commercial games and serious games which are related to history. We draw a demand of our game's structural type, learning criterion, basic model of instruction, and executable prototype from the analysis results. Scene management educators pursue and dependencies of turning points in the history are critical differentiator. An evaluation team of educators, learners, and edu-game managers evaluates that the prototype is suitable model for application in history instruction.

A Case Study on the Development of Programming Subjects Using Flipped Learning (플립드러닝을 활용한 프로그래밍 교과목 개발 사례 연구)

  • Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.215-221
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    • 2023
  • If the C++ programming class, an object-oriented language capable of modeling similar to the real world, is developed as a curriculum that introduces the flipped learning model, students' active problem-solving skills can be cultivated. In this subject development case, it is significant that the flipped learning technique was applied to the programming class and was effective in improving students' active problem-solving skills. First, the lectures in the 4th session were divided into Pre-Class, In-Class, and Post-Class, and the class was conducted in a way that suggested class goals suitable for the subject and formed a team to discuss. At the end of the lecture, a follow-up survey was conducted to check whether the learners learned effectively.

Development of the Teaching-Learning Process Plan for 'Adolescent Nutrition and Dietary Behavior' of Middle School Technology and Home Economics through the Use of 'Blended Learning' Teaching Method (블렌디드 러닝을 활용한 중학교 기술·가정 '청소년기 영양과 식행동' 단원의 교수·학습과정안 개발)

  • Baek, Hee Yeon;Yoo, Se Jong;Kim, Yookyung
    • Journal of Korean Home Economics Education Association
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    • v.33 no.4
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    • pp.119-137
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    • 2021
  • This study aimed to develop a teaching-learning process plan for the 'adolescent nutrition and dietary behavior' unit of middle school technology and home economics through blended learning teaching method. "Analysis-Design-Development-Evaluation and Revision" model developed by Korea Institute of Curriculum and Evaluation(KICE) was applied to developing the teaching-learning process plan. The authors analyzed subject contents suitable for blended learning, and then designed a teaching-learning process plan by selecting the topics, developing the teaching strategies, and deciding on the media and evaluation tools for each class. Based on the plan for each week, the final version of the teaching-learning process plan, handouts for activities, and evaluation tools were developed. The teaching-learning process plan was revised and supplemented based on the expert verification results. The developed teaching-learning process plan which applied blended learning method was considered suitable for the current curriculum, and the group presentation activities implimented in the online classes were found to encourage learners' participation and interest. Also, the developed teaching-learning process plan could be used in the online only environment without any issues depending on the intention of the classes, by the appropriate use of distance learning tools such as Paddles or Thinkerbells. The developed teaching-learning course plan is expected to be effectively used in either online or blended learning environment, as a means of helping adolescent students improve their dietary life.

Development of Instruction Models for Creative Engineering Design on the Basis of Multi-Disciplinary Convergence (다학제간 융합 기반의 창의공학설계 수업모형 개발)

  • Kang, An-Na
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1118-1125
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    • 2011
  • This paper is researched the methods of design instruction which can improve students' creativeness through the subject of creative engineering design as a required subject for the accredited engineering program. After studying the preference and problems of design tasks for the students of engineering college, a new education development plan for design process was suggested, which uses the existing design tasks in which creativeness improvement class was focused through the completion of structures. This was through the completion of structures that 'operating the most simple operation with the most complex mechanical mechanism', which uses Rube-Goldberg, the crystal of mechanical mechanism in the union of multi-disciplinary convergence curriculum.

The Development and Application of Practical Problem-based Lesson Plan on Consumer Choice of Genetically Modified Food - Focused on the 'Dietary Life' in High School Home Economics - (유전자변형식품 선택의 실천적문제중심 교수.학습 과정안 개발 및 적용 - 고등학교 식생활 영역 -)

  • Kang, Kyung-Hwa;Kim, Young-Nam
    • Journal of Korean Home Economics Education Association
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    • v.22 no.2
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    • pp.101-113
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    • 2010
  • The purpose of this study is to develop and evaluate the practical problem-based lesson plan for high school home economics class focusing on consumer choice of genetically modified(GM) food. The ADDIE instructional design model was applied. The first analysis step, practical problems were chosen based on the previous studies and the educational goal suggested in the 2007 revised curriculum. The next design and development steps, 4 hours of lesson plans were developed by reconstitution a chapter of Food Safety. Additional learning materials(17 student activity papers, 17 student reading materials, 3 teacher reading materials) were also developed. The implementation step, the lesson plans developed were applied to the S high school students in Bundang, Geyonggi-do. The last evaluation step, the perception change about GM food and the adequacy of teaching method were evaluated. As results, the studens' attitudes and minds towards the GM food were changed. The level of concern on GM food increased, and the ratio of students who would check whether GM food or not was increased. Also students showed high level of satisfaction on teaching method and materials.

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Development of a teaching-learning model for effective algorithm education (효과적인 알고리즘 교육을 위한 교수-학습 모형 개발)

  • Han, Oak-Young;Kim, Jae-Hyoun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.13-22
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    • 2011
  • The importance of algorithm education has been emphasized for creative problem-solving capability. Especially, algorithm teaching materials related with mathematics and science are under development to enhance logical thinking. However, there are not enough teaching-learning models applicable in the field of education. Therefore, this paper proposed a teaching-learning model for effective algorithm education. The teaching-learning model reflects two characteristics : an algorithm learning process is spiral, and algorithm education is based on logical thinking. Furthermore, a survey was conducted for students' satisfaction, and the result was a mixed teaching-learning model with PBL, SDL, and peer tutoring. Based on the proposed model, examples of classes for mathematics and science are suggested to show the feasibility of effective algorithm education.

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Research on the development of an AI-based customized learning support model : Focusing on the university class environment (인공지능 기반 맞춤형 학습 지원 모형 개발 연구 : 대학교 수업 환경을 중심으로)

  • Euncheol Lee;Gayoung Lee
    • Journal of Christian Education in Korea
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    • v.77
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    • pp.225-249
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    • 2024
  • Research Purpose : Based on artificial intelligence, this study considers learners' characteristics, learning content, and individual learning, and analyzes the collected learning data to develop a model that supports customized learning for individual learners. Research content and method : In order to achieve the research purpose, the literature was analyzed to investigate the structure of customized learning support, learning data analysis, and learning activities, and based on the investigated data, the area and detailed components of the customized learning support model were derived. did. A draft model was constructed through literature analysis, and the first expert Delphi survey was conducted on the draft model with five experts. The model was revised by reflecting the results of the first Delphi, and the validity of the revised model was verified through the second expert Delphi. The model was elaborated through expert Delphi, and the final model was constructed through this. Conclusion and Recommendation : Through research, customized learning support area, class management system area, and learning analysis data area were formed, and detailed elements were derived for each area. The results of this study provide basic data that can be used as a reference for constructing a customized learning support system based on artificial intelligence, taking into account the university's class environment.