• Title/Summary/Keyword: 쇼핑과 위락

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A Regional System of Seoul in Terms of Trip for Shopping and Leisure (서울시 쇼핑.위락 목적통행으로 본 지역체계)

  • Kim, Ga-Eun;Lim, Tae-Sun;Hong, Hyun-Cheol
    • Journal of the Korean Geographical Society
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    • v.48 no.4
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    • pp.545-556
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    • 2013
  • This study sets up nodal regions for shopping and leisure with 424 district units located in Seoul and examines the characteristics of the vertical structure and the regional system. According to the higher-order analysis result, the trip for leisure forms a greater part, and about each of the nodal regions of the first stratum, major spots for origin and destination are located in the center, and those spots are connected to adjacent district units located nearby. As the factor's eigenvalue is bigger, the spatial range gets greater, too, and is located in outsides. And in the third or higher strata, either linkage between Gangnam and Gangbuk or leapfrogging linkage according to the bipolar factors is distinctive. Linkage between nodal regions centering around Jongro-gu, Jung-gu, Gangnam-gu, or Yeoungdeungpo-gu is not distinct, and in particular, the nodal regions of Jongro Geumcheon are maintained as the upper strata being independent from other nodal regions from the second or higher strata.

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A Study on Contents Design for Theme Park related Experience - Focusing on Developing VR-Scenario of Photo-Point (테마파크 연계 체험 컨텐츠 디자인 연구 - 포토포인트 개발 VR 시나리오를 중심으로)

  • Kim, Tae-Kyun;Hong, Suk-Ki
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.613-618
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    • 2006
  • 테마파크는 현대 사회와 복잡함 속에서의 현실 탈피와 참여로써 자기 성취를 구현하는 현대적 개념의 종합위락시설로 모든 계층의 사람들이 즐길 수 있는 창조적 유희공원의 일반적 특징을 갖고 있다. 테마파크를 공간, 주제, 유형에 의해 분류해 볼 때 산업적 성공 가능성이 많은 것으로는 공간-실내, 주제-캐릭터, 유형-쇼핑으로 현재 일본의 산리오 퓨로랜드나 국내 일산의 헤이리 딸기파크가 그 사례이다. 본 연구에서는 실내캐릭터쇼핑파크의 사용자 분석을 통하여 온 오프라인 체험 컨텐츠의 가능성을 발견하고, 이를 VR 시뮬레이션 시나리오로 제안하였다. 방법으로는 헤이리 딸기파크에서 5 그룹, 9 개 구역을 필드리서치 하여 체험 시나리오 개발을 위한 의미 있는 단서를 발견하였으며, 이를 토대로 시나리오 기법을 활용하여 7 구역 14 개 시안을 도출하였다. 최종 구체적 사례로 포토포인트 시나리오를 설정하여 오프라인 연계 VR 시나리오를 이용한 구축 사례를 통해 제시하였다. 컨텐츠 개발의 제안을 중심으로 연구 범위를 디자인 사례의 제안으로 제한하였으며, 이는 향후 온 오프라인 연계 테마파크의 구체적 컨텐츠 개발의 활용을 목적으로 디자인되었고, 공간의 실제적 검증을 위한 Web-VR 시뮬레이션 기법의 검토에 도움을 줄 것으로 판단된다.

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A Study on the Possibilities of PRT Applications (소형궤도차량(PRT)의 국내 적용시 정책적 검토 사항 연구)

  • Lee, Jin-Sun;Kim, Kyoung-Tae
    • Journal of the Korean Society for Railway
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    • v.12 no.4
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    • pp.526-534
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    • 2009
  • PRT(Personal Rapid Transit) can be described as a system of driverless taxicabs, that. automatically take passengers to their destinations along dedicated guideways, without intermediate stops.It is ideally suited as a short feeder transportation for on-demand circulation operations at train stations, airports, office complex, amusement park and shopping center. This PRT study do suggest that a PRT system could provide a high level of mobility to the commuters making work trips, workers making work, shopping and other non-work trips, residents making shopping and other non-work trips and recreational riders.This study presents the possibilities of PRT applications in national level. As the technology continues to advance, there may be opportunities to improve the reliability, and efficiency of our future public transportation systems.

A Study on Differences in Tour Performance and Behavior Intention among Segmented International Tourism Markets based on Urban Tourism Contents Satisfaction (방한 외래관광객 도시관광콘텐츠 만족도 세분시장에 따른 관광성과 및 행동의도 차이 연구)

  • Yan, Wenyan;Lee, JaeHee;Kim, Miseong;Yoon, Yooshik
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.31-41
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    • 2017
  • Foreign tourists who are visiting Korea urban tourism destination have been continuedly growing and more various tourism products and service are requested to fit those foreign tourists' needs and wants. Accordingly, tourism contents and its satisfaction in urban tourism destination have been developing to provide more valuable products and service to tourists. This study was conducted to segment foreign tourists based on 4 different tourism urban destination contents, including destination facility contents, leisure entertainment contents, shopping contents, accommodation contents. Cluster analysis provided four different groups based on the mean score of urban tourism destination contents. MANOVA was conducted to identify whether ot not there are differences among the segmented groups in terms of travel performances and destination loyalty, Chi-square analysis were also conducted to see if there are differences among the segmented groups based on demographic informations. Theoretical and practical implication were discussed in the conclusion section. The results of this study would be helpful for tourism products planners and developers.