• Title/Summary/Keyword: 쇠퇴법칙

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오피니언-우리는 지금 어디쯤 가고 있는가

  • Kim, Won-Je
    • 프린팅코리아
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    • s.8
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    • pp.146-149
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    • 2003
  • 정보경제(Information Economy), 이른바 디지털경제는 최상의 수준에 와 있는 걸로 보인다. 가정에서 그리고 일터에서 우리는 수많은 정보환경에 휩싸여 살아간다. 그리고 우리는 이러한 것들을 당연한 것으로 받아들이고 만끽하면서 생활한다. 그러면서 중요한 사실 한가지를 잊고 있는데, 정보경제 역시 라이프사이클을 따른다는 점이다. 모든 경제법칙이 그러하듯 정보경제 역시 탄생(gestation), 성장(growth), 성숙(maturity), 쇠퇴(decline)의 흐름을 따를 수 밖에 없다. 그렇다면, 지금 우리는 어디쯤 가고 있는 걸까?

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Transition of Turbulent Kinetic Energy Through a Serial Unit of Straight-Duct, Contraction and Free-Jet (상류유동전개부, 수축부 및 자유분사류로 이어지는 유동장에서의 난류에너지 천이에 대한 연구)

  • 한용운;남경덕
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.12
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    • pp.2368-2375
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    • 1992
  • The transition of turbulent kinetic energy(TKE) balance along the centerline of the flow unit, which is composed of straight-duct, contraction and free-jet, has been investigated by the hot-wire anemometry. It is found that the mean turbulent kinetic energy is balanced by the dissipation in the internal flow region ; by the production and the dissipation, through contraction ; and by the dissipation, in initial region(X〈8D) of free-jet. But in the developing region (8D〈X〈20D) it is balanced by all of the three(ie, diffusion, production and dissipation). Finally, in the downstream of free-jet, the mean TKE is balanced again by dissipation like as the beginning. The decay-laws along the centerline are checked in the region of free jet as well as in the straightduct. After the developing region of free-jet also exist the decay-laws, the exponent of the axial turbulence being bigger than of the radial.

Expression Factors of Pace and Dynamics in Drawing Animation - Focused on Japanese Hero TV Animation Series - (드로잉 애니메이션에서 속도감과 역동성의 표현 요소 연구 - 일본 초인물 TV 애니메이션 중심으로-)

  • Kim, Hyun-Woo;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.40
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    • pp.109-137
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    • 2015
  • As Digital technology developed, drawing animation, using traditional production method which expresses many feelings with drawn lines loses the youth group, the primary audience, to the realism of the digital cinema. Drawing animation, which drew attention of the youth by the spectacles in the film such as hectic pace, dynamics and punch, declined for a while. However, it has been developed a way to express pace and dynamics of its own by establishing an effective directing method, which combines digital technology as it is needed. This study has a purpose to investigate what causes the dynamics and feeling of fast movement of the character in Japanese limited animation. Though some action-animated films that heroes with supernatural powers take the leading role that feeling of velocity and dynamics are emphasized we compare the directing method before and after the introduction of the digital technology. This research reaches the conclusion by factoring each Bergson and McLuhan's discussion to the intervention of indexical signs and the audience's participation according to skipping technique. This study has a significance of researching the element of drawing animation that maximizes the expansion of the senses by defying the limitation of the law of physics through its unique way of directing together with growth of the hero films, which will continue.