• Title/Summary/Keyword: 손 모양 인식

Search Result 83, Processing Time 0.03 seconds

Development of a Hand~posture Recognition System Using 3D Hand Model (3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발)

  • Jang, Hyo-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
    • /
    • 2007.04a
    • /
    • pp.219-221
    • /
    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

  • PDF

Development of the Human Body Recognition System Using Image Processing (영상처리를 이용한 생체인식 시스템 개발)

  • Ayurzana, Odgerel;Ha, Kwan-Yong;Kim, Hie-Sik
    • Proceedings of the KIEE Conference
    • /
    • 2004.11c
    • /
    • pp.187-189
    • /
    • 2004
  • This paper presents the system widely used for extraction of human body recognition system in the field of bio-metric identification. The Human body recognition system is used in many fields. This biological is appled to the human recognition in banking and the access control with security. The important algorithm of the identification software usese hand lines and hand shape geometry. We used the simple algorithm and recognizing the person by their hand image from the input camera. The geometrical characteristics in hand shape such as length of finger to whole hand length thickness of finger to length, etc are used.

  • PDF

Hand Shape Classification using Contour Distribution (윤곽 분포를 이용한 이미지 기반의 손모양 인식 기술)

  • Lee, Changmin;Kim, DaeEun
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.20 no.6
    • /
    • pp.593-598
    • /
    • 2014
  • Hand gesture recognition based on vision is a challenging task in human-robot interaction. The sign language of finger spelling alphabets has been tested as a kind of hand gesture. In this paper, we test hand gesture recognition by detecting the contour shape and orientation of hand with visual image. The method has three stages, the first stage of finding hand component separated from the background image, the second stage of extracting the contour feature over the hand component and the last stage of comparing the feature with the reference features in the database. Here, finger spelling alphabets are used to verify the performance of our system and our method shows good performance to discriminate finger alphabets.

Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game (체감형 배드민턴 게임을 위한 스윙 인식과 셔틀콕 궤적 계산 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
    • /
    • v.14 no.2
    • /
    • pp.67-76
    • /
    • 2014
  • Recently there have been many interests on tangible sport games that can recognize the motions of players. In this paper, we propose essential technologies required for tangible games, which are methods for swing motion recognition and the calculation of shuttle cock's trajectory. When a user carries out a badminton swing while holding a smartphone with his hand, the motion signal generated by smartphone-embedded acceleration sensors is transformed into a feature vector through a Daubechies filter, and then its swing type is recognized using a k-NN based method. The method for swing motion presented herein provides an advantage in a way that a player can enjoy tangible games without purchasing a commercial motion controller. Since a badminton shuttle cock has a particular flight trajectory due to the nature of its shape, it is not easy to calculate the trajectory of the shuttle cock using simple physics rules about force and velocity. In this paper, we propose a method for calculating the flight trajectory of a badminton shuttle cock in which the wind effect is considered.

Development of Korean-Sign Language Generating System based on Motion-Primitives (Motion-Primitives에 의한 한국수화 생성시스템의 개발)

  • ;;;Hiroyuki Sakato;Shan Lu;Seiji lgi
    • Journal of Korea Multimedia Society
    • /
    • v.4 no.3
    • /
    • pp.238-246
    • /
    • 2001
  • We have developed the sign-language synthesis system, which can be applied for intelligent terminal equipments, for the purpose of communications between normal people and the hearing-impaired. In the system, we generate the behavior of the sign-language words using CG animation based on Motion-Primitives of the motion observed of each legion of the body in the generation of words, the conventional system was difficult to control the shape of hands and the motions of hands and shoulder, requiring lots of time for the processing. Also it is a big problem to make a large database of sign-language, because it requires over 5,000 words to translate the sign-language. Therefore, in this paper, we propose the new system that is easy to construct the database by using Motion-Primitives, which can make paths of various motions more smooth than conventional systems. We have tested 100 words of the sign-language against the hearing-impaired with the proposed system. As the result of testing by the proposed system, we have earned a good recognition rate with 82%. On the other hand, we had earned the recognition ratio with 76% by using the former system.

  • PDF

Sign Language Spotting Based on Semi-Markov Conditional Random Field (세미-마르코프 조건 랜덤 필드 기반의 수화 적출)

  • Cho, Seong-Sik;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.12
    • /
    • pp.1034-1037
    • /
    • 2009
  • Sign language spotting is the task of detecting the start and end points of signs from continuous data and recognizing the detected signs in the predefined vocabulary. The difficulty with sign language spotting is that instances of signs vary in both motion and shape. Moreover, signs have variable motion in terms of both trajectory and length. Especially, variable sign lengths result in problems with spotting signs in a video sequence, because short signs involve less information and fewer changes than long signs. In this paper, we propose a method for spotting variable lengths signs based on semi-CRF (semi-Markov Conditional Random Field). We performed experiments with ASL (American Sign Language) and KSL (Korean Sign Language) dataset of continuous sign sentences to demonstrate the efficiency of the proposed method. Experimental results show that the proposed method outperforms both HMM and CRF.

Haptic recognition of the palm using ultrasound radiation force and its application (초음파 방사힘을 이용한 손바닥의 촉각 인식과 응용)

  • Kim, Sun Ae;Kim, Tae Yang;Lee, Yeol Eum;Lee, Soo Yeon;Jeong, Mok Kun;Kwon, Sung Jae
    • The Journal of the Acoustical Society of Korea
    • /
    • v.38 no.4
    • /
    • pp.467-475
    • /
    • 2019
  • A high-intensity ultrasound wave generates acoustic streaming and acoustic radiation forces when propagating through a medium. An acoustic radiation force generated in a three-dimensional space can produce a solid tactile sensation, delivering spatial information directly to the human skin. We placed 154 ultrasound transmit elements with a frequency of 40 kHz on a concave circular dish, and generated an acoustic radiation force at the focal point by transmitting the ultrasound wave. To feel the tactile sensation better, the transmit elements were excited by sine waves whose amplitude was modulated by a 60 Hz square wave. As an application of ultrasonic tactile sensing, a region where tactile sense is formed in the air is used as an indicator for the position of the hand. We confirmed the utility of ultrasonic tactile feedback by implementing a system that provides the number of fingers to a machine by receiving the shape of the hand at the focal point where the tactile sense is detected.

A Study on the Development of a Korean Manual Alphabet Learning Game with Avatar (아바타를 내장한 한글 지문자 학습 게임 개발에 관한 연구)

  • Oh, Youung-Joon;Jung, Kee-Chul
    • Journal of Korea Game Society
    • /
    • v.9 no.4
    • /
    • pp.67-80
    • /
    • 2009
  • In this paper, we described the development of a Korean Manual Alphabet (KMA) learning game with avatar. KMA letters correspond to the vocabulary of Korean Sign Language (KSL) when spelling a word. Each KMA letter corresponds to a letter of the Korean Alphabet (KA) and KA is represented as hand shapes by sign language user. We developed a KMA learning game for a beginner to learn KMA letters from sign language avatar and practice KMA presentation easily. The system composed of sign language teacher avatar GUI popup window based on OpenGL, KMA letter recognition module, KA letter raining game module and USB camera. A user learns a KMA letter with expressing KA syllabic from avatar and inputs a KMA letter to the system using USB camera. We evaluated the efficiency of the developed system through the verification of users.

  • PDF

Design of a User authentication Protocol Using Face Information (얼굴정보를 이용한 사용자 인증 프로토콜 설계)

  • 지은미
    • Journal of the Korea Computer Industry Society
    • /
    • v.5 no.1
    • /
    • pp.157-166
    • /
    • 2004
  • Consequently substantial research has been done on the development of the bio-metric recognition method as well as technical research in the field of authentication. As a method of bio-metric recognition, personal and unique information such as fingerprints, voice, face, Iris, hand-geometry and vein-pattern are used. The face image system in bio-metric recognition and information authentication reduces the denial response from the users because it is a non-contact system the face image system operates through a PC camera attached to a computer base this makes the system economically viable as well as user friendly. Conversely, the face image system is very sensitive to illumination, hair style and appearance and consequently creates recognition errors easily, therefore we must build a stable authentication system which is not too sensitive to changes in appearance and light. In this study, I proposed user authentication protocol to serve a confidentiality and integrity and to obtain a least Equal Error Rate to minimize the wrong authentication rate when it authenticates the user.

  • PDF

A Remote Control of 6 d.o.f. Robot Arm Based on 2D Vision Sensor (2D 영상센서 기반 6축 로봇 팔 원격제어)

  • Hyun, Woong-Keun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.17 no.5
    • /
    • pp.933-940
    • /
    • 2022
  • In this paper, the algorithm was developed to recognize hand 3D position through 2D image sensor and implemented a system to remotely control the 6 d.o.f. robot arm by using it. The system consists of a camera that acquires hand position in 2D, a computer that controls robot arm that performs movement by hand position recognition. The image sensor recognizes the specific color of the glove putting on operator's hand and outputs the recognized range and position by including the color area of the glove as a shape of rectangle. We recognize the velocity vector of end effector and control the robot arm by the output data of the position and size of the detected rectangle. Through the several experiments using developed 6 axis robot, it was confirmed that the 6 d.o.f. robot arm remote control was successfully performed.