• Title/Summary/Keyword: 손 검출

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Edge Orientation Histogram Hand Shape Recognition for Window Player (윈도우 플레이어 제어를 위한 에지 방향성 히스토그램 손 형상 인식)

  • 김종민;이칠우
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.628-630
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    • 2003
  • 본 연구는 손의 형상을 복잡한 배경환경에서 손 영역을 안정적으로 검출, 인식하여 윈도우 플레이어의 기능을 제어하는 시스템을 제안하였다. 손은 형상이 매우 복잡하기 때문에 2차원 형상의 불변량에 해당하는 에지의 방향성 히스토그램을 이용하여 인식을 행한다. 이 방법은 복잡한 배경에서 피부색을 지닌 손 영역이 정확히 추출되며 손 형상을 인식하는데 있어서 수행속도가 빠르고 조명변화에 덜 민감하기 때문에 실시간 손 형상 인식에 적합하다. 본 논문에서 제안한 방법을 윈도우 플레이어 제어에 적용한 결과 안정적으로 제어 할 수 있었다.

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Measurement by Essential Tremor through Interaction between the Image Projector, Camera and Laser Pointer (프로젝터 영상과 레이저 포인터의 상호작용을 통한 손 떨림 정도 측정 기법)

  • Park, Jung-Joo;Lee, Jae-Ha;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.347-348
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    • 2016
  • 프로젝터와 레이저 포인터를 이용한 상호작용은 널리 알려져 있다. 상호작용을 통해 레이저가 쓰기 동작을 하는 것처럼 보이게 함으로써 프레젠테이션에 활용하거나 마우스 기능을 대신하여 사용자와 영상간의 상호작용을 수행하였다. 본 논문은 위의 연구를 확장하여 스크린 영상에서 레이저를 실시간 검출하여 떨림 정도를 측정하는 방안을 제안한다. 제안된 방법은 레이저 광점이 찍힌 스크린 영상을 카메라로 다시 입력 받는 과정에서 레이저를 정확하게 검출하고 이를 통해 기준점 대비 실험자의 손 떨림의 정도를 수치화 하여, 손 떨림을 검출하고자 할 때 사용되었던 기존 방법인 자세 떨림(postural tremor)이나 운동 떨림(kinetic tremor)과 같은 직관적 관찰에 비해 떨림의 정도를 효과적으로 나타낼 수 있다.

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Human Gesture Recognition Technology Based on User Experience for Multimedia Contents Control (멀티미디어 콘텐츠 제어를 위한 사용자 경험 기반 동작 인식 기술)

  • Kim, Yun-Sik;Park, Sang-Yun;Ok, Soo-Yol;Lee, Suk-Hwan;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1196-1204
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    • 2012
  • In this paper, a series of algorithms are proposed for controlling different kinds of multimedia contents and realizing interact between human and computer by using single input device. Human gesture recognition based on NUI is presented firstly in my paper. Since the image information we get it from camera is not sensitive for further processing, we transform it to YCbCr color space, and then morphological processing algorithm is used to delete unuseful noise. Boundary Energy and depth information is extracted for hand detection. After we receive the image of hand detection, PCA algorithm is used to recognize hand posture, difference image and moment method are used to detect hand centroid and extract trajectory of hand movement. 8 direction codes are defined for quantifying gesture trajectory, so the symbol value will be affirmed. Furthermore, HMM algorithm is used for hand gesture recognition based on the symbol value. According to series of methods we presented, we can control multimedia contents by using human gesture recognition. Through large numbers of experiments, the algorithms we presented have satisfying performance, hand detection rate is up to 94.25%, gesture recognition rate exceed 92.6%, hand posture recognition rate can achieve 85.86%, and face detection rate is up to 89.58%. According to these experiment results, we can control many kinds of multimedia contents on computer effectively, such as video player, MP3, e-book and so on.

Face and Hand Tracking Algorithm for Sign Language Recognition (수화 인식을 위한 얼굴과 손 추적 알고리즘)

  • Park, Ho-Sik;Bae, Cheol-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.11C
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    • pp.1071-1076
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    • 2006
  • In this paper, we develop face and hand tracking for sign language recognition system. The system is divided into two stages; the initial and tracking stages. In initial stage, we use the skin feature to localize face and hands of signer. The ellipse model on CbCr space is constructed and used to detect skin color. After the skin regions have been segmented, face and hand blobs are defined by using size and facial feature with the assumption that the movement of face is less than that of hands in this signing scenario. In tracking stage, the motion estimation is applied only hand blobs, in which first and second derivative are used to compute the position of prediction of hands. We observed that there are errors in the value of tracking position between two consecutive frames in which velocity has changed abruptly. To improve the tracking performance, our proposed algorithm compensates the error of tracking position by using adaptive search area to re-compute the hand blobs. The experimental results indicate that our proposed method is able to decrease the prediction error up to 96.87% with negligible increase in computational complexity of up to 4%.

Depth Image based Chinese Learning Machine System Using Adjusted Chain Code (깊이 영상 기반 적응적 체인 코드를 이용한 한자 학습 시스템)

  • Kim, Kisang;Choi, Hyung-Il
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.545-554
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    • 2014
  • In this paper, we propose online Chinese character learning machine with a depth camera, where a system presents a Chinese character on a screen and a user is supposed to draw the presented Chinese character by his or her hand gesture. We develop the hand tracking method and suggest the adjusted chain code to represent constituent strokes of a Chinese character. For hand tracking, a fingertip is detected and verified. The adjusted chain code is designed to contain the information on order and relative length of each constituent stroke as well as the information on the directional variation of sample points. Such information is very efficient for a real-time match process and checking incorrectly drawn parts of a stroke.

Finger Detection using a Distance Graph (거리 그래프를 이용한 손가락 검출)

  • Song, Ji-woo;Oh, Jeong-su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.10
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    • pp.1967-1972
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    • 2016
  • This paper defines a distance graph for a hand region in a depth image and proposes an algorithm detecting finger using it. The distance graph is a graph expressing the hand contour with angles and Euclidean distances between the center of palm and the hand contour. Since the distance graph has local maximum at fingertips' position, we can detect finger points and recognize the number of them. The hand contours are always divided into 360 angles and the angles are aligned with the center of the wrist as a starting point. And then the proposed algorithm can well detect fingers without influence of the size and orientation of the hand. Under some limited recognition test conditions, the recognition test's results show that the recognition rate is 100% under 1~3 fingers and 98% under 4~5 fingers and that the failure case can also be recognized by simple conditions to be available to add.

Vision-based hand Gesture Detection and Tracking System (비전 기반의 손동작 검출 및 추적 시스템)

  • Park Ho-Sik;Bae Cheol-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12C
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    • pp.1175-1180
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    • 2005
  • We present a vision-based hand gesture detection and tracking system. Most conventional hand gesture recognition systems utilize a simpler method for hand detection such as background subtractions with assumed static observation conditions and those methods are not robust against camera motions, illumination changes, and so on. Therefore, we propose a statistical method to recognize and detect hand regions in images using geometrical structures. Also, Our hand tracking system employs multiple cameras to reduce occlusion problems and non-synchronous multiple observations enhance system scalability. In this experiment, the proposed method has recognition rate of $99.28\%$ that shows more improved $3.91\%$ than the conventional appearance method.

Component-fusion for face detection in color images (컬러 영상에서 구성요소 융합을 이용한 얼굴 검출)

  • 이주현;이윤미;손시영;이경미
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.790-792
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    • 2004
  • 본 논문에서는 컬러 영상에서 얼굴 구성요소 융합을 이용하여 얼굴 영역을 검출하는 방법을 제시한다. 먼저 광범위한 조명 환경과 인종을 포괄하는 피부색의 범위를 이용해 피부 영역을 검출하고. 영역 그룹화로 후보 얼굴 영역을 찾는다. 색 정보를 이용해 얼굴 구성요소(눈, 입)를 검출한 후, 검출된 구성요소와 구성요소 간의 관계를 융합하여 주어진 영상에서 얼굴 영역을 검출한다. 본 논문이 제안하는 구성요소 융합 방법은 구성요소 간의 관계에 대한 불확실성을 고려하고 있어, 구성요소간의 최적의 조합으로 얼굴의 크기와 포즈, 조명의 변화가 어느 정도 허용된 얼굴 검출이 가능하다.

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Mobile Robot Control using Hand Shape Recognition (손 모양 인식을 이용한 모바일 로봇제어)

  • Kim, Young-Rae;Kim, Eun-Yi;Chang, Jae-Sik;Park, Se-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.4
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    • pp.34-40
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    • 2008
  • This paper presents a vision based walking robot control system using hand shape recognition. To recognize hand shapes, the accurate hand boundary needs to be tracked in image obtained from moving camera. For this, we use an active contour model-based tracking approach with mean shift which reduces dependency of the active contour model to location of initial curve. The proposed system is composed of four modules: a hand detector, a hand tracker, a hand shape recognizer and a robot controller. The hand detector detects a skin color region, which has a specific shape, as hand in an image. Then, the hand tracking is performed using an active contour model with mean shift. Thereafter the hand shape recognition is performed using Hue moments. To assess the validity of the proposed system we tested the proposed system to a walking robot, RCB-1. The experimental results show the effectiveness of the proposed system.