• Title/Summary/Keyword: 손실없는 핸드오프

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Cognitive User's Quality of Service Enhancement by using Spectrum Hole Grouping in Cellular Cognitive Radio Networks (셀룰러 인지 라디오 망에서 스펙트럼 홀 그룹핑에 의한 인지 사용자의 서비스 품질향상)

  • Lee, Jin-yi
    • Journal of Advanced Navigation Technology
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    • v.23 no.4
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    • pp.322-327
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    • 2019
  • In this paper, we propose first a scheme of grouping spectrum holes that are created in the multiple channels of primary users, and then by using the scheme we enhance quality of service (QoS) of wideband cognitive radio users in cellular cognitive radio networks. In our scheme, spectrum holes created in each primary channel are predicted by Wiener prediction process, and then the predicted spectrum holes happened in the same time are grouped into a group. The wideband cognitive radio users explore the group of spectrum holes to improve their QoS. Simulation results show that their handoff calls dropping rate and initial calls blocking rate are significantly reduced in our scheme, compared to those in the single primary channel.

Source-based Multiple Gateway Selection Routing Frotocol in Ad-hoc Networks (애드 흑 네트워크에서 소스 기반 다중 게이트웨이 선출 라우팅 프로토콜)

  • Lee Byung-Jin;Yoo Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.8A
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    • pp.679-687
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    • 2005
  • A mobile ad-hoc network (MANET) is one consisting of a set of mobile hosts capable of communicating with each other without the assistance of base stations. It is necessary to use bandwidth effectively because MANET has limited bandwidth. In this paper, we propose SMGS (source based multiple gateway selection routing protocol). In SMGS, each node estimates its expected life time (ELT) and if its ELT is larger than that of current gateway it becomes a candidate node. When a source node establishes a path, in each grid the candidate node will take the route request and be a gateway node for the each source node. The node that is expected to stay the longest time in the grid is selected so that we can reduce frequent gateway handoff, packet loss, and handoff delay.

Performance Evaluation of TCP over Wireless Links (무선 링크에서의 TCP 성능 평가)

  • Park, Jin-Young;Chae, Ki-Joon
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.160-174
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    • 2000
  • Nowadays, most widely used transport protocol, TCP is tuned to perform well in traditional networks where packet losses occur mostly because of congestion. TCP performs reliable end-to-end packet transmission under the assumption of low packet error rate. However, networks with wireless links suffer from significant losses due to high error rate and handoffs. TCP responds to all losses by invoking congestion control and avoidance algorithms, resulting in inefficient use of network bandwidth and degraded end-to-end performance in that system. To solve this problem, several methods have been proposed. In this paper, we analyse and compare these methods and propose appropriate model for improving TCP performance in the network with wireless links. This model uses TCP selective acknowledgement (SACK) option between TCP ends, and also uses caching method at the base station. Our simulation results show that using TCP SACK option with base station caching significantly reduces unnecessary duplicate retransmissions and recover packet losses effectively.

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A Study on the High Performance TCP over Various Communication Links (다양한 통신 링크에서 고성능 TCP에 관한 연구)

  • Kim, Sang-Mi;Choe, Seon-Wan;Han, Seon-Yeong
    • The KIPS Transactions:PartC
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    • v.9C no.2
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    • pp.197-212
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    • 2002
  • Transmission Control Protocol (TCP) [1] has been tuned as a reliable transfer protocol for traditional networks comprising wired links and stationary hosts with same link characteristics. TCP assumes that congestion in the network be a primary cause for packet losses and unusual delays. TCP performs welt over such networks adapting to end-to-end delays and congestion losses, by standard congestion control mechanisms, such as slow-start, congestion avoidance, fast retransmit and recovery. However, networks with wireless and other lossy links suffer from significant losses due to bit errors and handoffs. An asymmetry network such as ADSL has different bandwidth for both directions. As a result, TCP's standard mechanisms incur end-to-end performance degradation in various links. In this paper, we analyze the TCP problems in wireless, satellite, and asymmetry links, and measure the new TCP mechanisms that are recommended by IETF Performance Implications of Link Characteristics (PILC) WG[2], by using Network Simulator 2 (NS-2).

The Smooth 8and-off Scheme on MPLS-VPN (이동성 지원을 위한 MPLS VPN에서의 Smooth Hand-off의 설계 및 구현)

  • Lim, Hyung-Taek;Oh, Myung-Hwan;Lee, Young-Suk;Choi, Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.250-252
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    • 2003
  • 많은 기업들이 사설망과 같은 수준의 기능을 제공하면서 사설망에 비해 매우 경제적인 VPN 을 기업 네트웍의 인프라로 채택하고 있다. VPN 을 구성하는데 있어 우수한 005 나 보안 기능을 제공하는 MPLS VPN 이 VPN 을 구성하기 위한 최적의 방법으로 간주되고 있다. 또한 모바일 컴퓨팅의 보편화와 이동 환경에서의 인터넷 서비스에 대한 요구의 증가로 VPN 에서도 이동 인터넷 서비스를 제공할 필요가 있게 되었다. 본 논문에서는 IP 의 이동성을 제공하는 Mobile IP 와 MPLS VPN 을 결합하여 VPN 이용자에게 이동 인터넷 서비스를 제공하는 방법을 설명하고 이동 노드의 핸드오프시 발생하는 패킷 손실을 최소하기 위해 Smooth handoff를 지원하는 MPLS VPN을 Linux에서 구현하고 테스트를 수행하였다.

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A Study on the security demand and Handoff of the pocket Internet (Wibro) with MIPv6 (MIPv6 의한 휴대인터넷(Wibro)의 보안요구 및 Handoff에 관한 연구)

  • Lee, Cheong-Jin;Kim, Do-Hwan;Kwon, Oh-Heung
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.161-168
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    • 2006
  • Wibro(Wibro - Wireless Broadband Internet ) is a system that can accept effectively the IP-based Wireless data traffic with upward / downward asymmetric transfer characteristic by using a Wirelss broadband transfer technology in OFDMA/TDD (Orthogonal frequency Division Multiple Access/Time Division Duplex). Wibro service should support handover to maintain connection continuously in movement because the service is based on If system which is different from cellular system. Current Micro Mobility system and general Mobile If system has got a problem of delayed speed and lost packets during handover. IETF protocol has been proposed for minimizing this problem and its standardization is under process, mainly focused on Mip4, Mip6 and Mipshop WG. This article studies and analyzes an effective method of minimizing handover delay to improve the problem of WiBro system and its revitalization & outlook.

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Analytical Approach of Global Mobility Support Schemes in IP-based Heterogeneous Mobile Networks (IP기반 이종 모바일 네트워크에서 글로벌 이동성 지원기법의 분석적 접근법)

  • Won, Younghoon;Jeong, Jongpil
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.3
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    • pp.205-218
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    • 2012
  • Mobility management of the mobile nodes and provision of seamless handover is crucial to an efficient support for the global roaming of the mobile nodes in next-generation wireless networks. Mobile IPv6 and mobility management in extended IP layer, which highly depend on traffic characteristics and user mobility models, were proposed by the IETF. Therefore, to evaluate the in-depth performance about these factors is important. Generally, the performance of IPv6-based mobility management protocol is evaluated through simulation. This paper shows the correlation between network parameters and performance metrics through numerical results, which is investigated how influence handoff latency and packet loss. And this paper uses mathematical analysis of the system parameters, such as the subnet residence time, the packet arrival rate and delay in wireless connection through the analytical framework which evaluate the performance of IPv6-based mobility management protocol.

A Study on Application SCTP SNOOP for Improving a Data Transmission in Wireless Network (무선망에서 데이터 전송 향상을 위한 SCTP SNOOP 적용 연구)

  • Hwang, Eun-Ah;Seong, Bok-Sob;Kim, Jeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.126-129
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    • 2007
  • Recently the use of wireless network increases according to it solves the hand-off and with path loss, pading, noise etc of wireless network the research for transmission error improvement is developed. TCP and SCTP of standard where it guarantees the reliability of wire network apply in wireless network the congestion control, flow control mechanism used it decreases the efficiency of data transfer throughputs. In this paper, It mixes SCTP and SNOOP for SCTP apply on wireless network, to improve BS(Basic Station) operation processes when the transmission error occurs in wireless network. BS send ZWP(Zero Window Probe) to MN(Mobile Node) when the transmission error occurs so, check path and status and update RWND and error status checked. It selects the new path, send ZWA(Zero Window Advertisement) to FH(Fixed Host) and the prevents call to congestion control or flow control and it does to make wait status standing. Continuously of data transfer after the connection of wireless network is stabilized, it make increase about 10% the transmission throughput of data.

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Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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Performance analysis of the Resource Reservation Schemes using Mobile Cluster based H-MRSVP in Wireless Mobile Networks (무선 이동망에서 이동 클러스터 기반의 H-MRVP를 이용한 자원관리 기법의 성능 분석)

  • Ma, Gyeong-Min;Won, Jeong-Jae;Lee, Hyeong-U;Jo, Chung-Ho
    • The KIPS Transactions:PartC
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    • v.9C no.2
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    • pp.283-292
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    • 2002
  • This paper develops a scheme of resource management for guaranteeing QoS of realtime traffic in wireless mobile internet environments Mobile terminal has significant impact on the QoS originating mobility provided to a real-time application. The currently proposed MRSVP is not clear the boundary of resource reservation tregion and also can give rise to signal overhead to maintain sessions. To solve above problem, we propose the new reservation protocol, mobile cluster based H-MRSVP to combine MRSVP with moving cluster concept. In this paper, we analytically design our model for guaranteeing the QoS of realtime traffic and compare the three schemes: guard channel allocation schemes, DCA and our model. The performance measures are the probabilities of new call blocking, handoff dropping, resource utilization and service completion versus the system offered Erlang load. Consequently, Simulation indicate our model is more flexible than DCA in a view pint of channel utilization and gains the advantage over guard channel scheme with respects to the mobility.