• Title/Summary/Keyword: 소설화

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KONG-DB: Korean Novel Geo-name DB & Search and Visualization System Using Dictionary from the Web (KONG-DB: 웹 상의 어휘 사전을 활용한 한국 소설 지명 DB, 검색 및 시각화 시스템)

  • Park, Sung Hee
    • Journal of the Korean Society for information Management
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    • v.33 no.3
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    • pp.321-343
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    • 2016
  • This study aimed to design a semi-automatic web-based pilot system 1) to build a Korean novel geo-name, 2) to update the database using automatic geo-name extraction for a scalable database, and 3) to retrieve/visualize the usage of an old geo-name on the map. In particular, the problem of extracting novel geo-names, which are currently obsolete, is difficult to solve because obtaining a corpus used for training dataset is burden. To build a corpus for training data, an admin tool, HTML crawler and parser in Python, crawled geo-names and usages from a vocabulary dictionary for Korean New Novel enough to train a named entity tagger for extracting even novel geo-names not shown up in a training corpus. By means of a training corpus and an automatic extraction tool, the geo-name database was made scalable. In addition, the system can visualize the geo-name on the map. The work of study also designed, implemented the prototype and empirically verified the validity of the pilot system. Lastly, items to be improved have also been addressed.

"대하"에서 "화척"까지 대하소설 60년사의 어제와 오늘

  • Jeong, So-Yeon
    • The Korean Publising Journal, Monthly
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    • s.95
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    • pp.6-7
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    • 1991
  • 우리나라 대하소설의 역사는 대략 1930년대부터 시작된다. 그러나 1960년대까지만 해도 그 역사에 값할만한 뚜렷한 성과물을 내놓지 못한 채 간헐적으로 명맥을 유지해왔다. 그러던 것이 1970,80년대를 거치면서 급기야 중요한 문학적 징후로 부상하며, 최근 소설의 장편화 흐름에도 한 영향력으로 작용하게 된다.

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Visualization research based on hero tale stories in a fantasy movie (영웅서사구조 중심으로 하는 판타지영화의 시각화 연구)

  • Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.185-194
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    • 2010
  • The digital contents industry already heads toward the OSMU(One Source Multi Use) method of media. In case the success of the original novel recreates to a movie, the success of a movie is again noticed with the original novel. For this reason, a novel and movie are open at the same time, In this paper, we analyze through the case study of three fantasy films having the narrative structure of the germane myth : The Lord of The Rings, Harry Potter, The Chronicles Of Narnia based on the analysis basis : Hero's Journey 12 steps by J. Campbell, The analysis of scenes of each film visualizing the narrative structure of a novel can be used as the basic materials in the process of visualizing the scale of the original and message of a writer, we consequently believe that these analysis will be able to be applied the appropriate visual techniques (the special effect, the scene tractions, and etc.)in visualization of films.

The Visualization of films for the stand on narrative of Germanic Mythology -Focused on "The Road of the Ring", "Harry Potter", and "The Chronicles Of Narnia"- (게르만신화의 서사구조를 바탕으로 한 영화의 시각화 -반지의 제왕, 해리포터, 나니아 연대기를 중심으로-)

  • Baek, Kwang-Ho;Han, Myung-Hee;Kim, Mi-Jin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1129-1136
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    • 2009
  • The digital contents industry already heads toward the OSMU(One Source Multi Use) method of media. In case the success of the original novel recreates to a movie, the success of a movie is again noticed with the original novel. For this reason, a novel and movie are open at the same time, In this paper, we analyze through the case study of three fantasy films having the narrative structure of the germane myth : The Lord of The Rings, Harry Potter, The Chronicles Of Narnia based on the analysis basis : Hero's Journey 12 steps by J. Campbell, The analysis of scenes of each film visualizing the narrative structure of a novel can be used as the basic materials in the process of visualizing the scale of the original and message of a writer, we consequently believe that these analysis will be able to be applied the appropriate visual techniques (the special effect, the scene tractions, and etc.)in visualization of films.

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A Study on Genre Classification for Fictions in School Libraries (학교도서관을 위한 소설장서의 장르 분류 방안에 관한 연구)

  • Park, Eunhee;Lee, Mihwa
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.1
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    • pp.115-136
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    • 2020
  • It is necessary to find a genre classification by reflecting the needs of users since a subject that makes up the highest proportion of books in the school library is fictions in literature and KDC cannot accept user's need to access fiction in school libraries. This study suggested the genre classification for fictions in school libraries through surveying classification of fictions in domestic and foreign libraries, and comparing between classification systems of online/offline bookstores, KDC and DDC. For developing the genre classification system, it is to collect genre terms for fictions, to extract 14 genre headings among them, and to assign the acronym of English genre terms as classification notation. For applying the newly developed genre classification, KDC number of one middle school library was converted as the 3 methods such as combination of KDC, genre term before 800 and only genre terms. This study could contribute to suggest the genre classification of fiction to reflect user needs and to overcome the limitation of hierachical classification in KDC.

The Effects of Attributes of Web Novel content on Users' Flow, Satisfaction, and continued Usage Intention (웹소설 이용자 속성이 몰입(Flow)과 만족도, 그리고 지속적 이용의도에 미치는 효과)

  • Woo, Junghwa;Joo, Chungmin
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.609-620
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    • 2017
  • This study set out to examine the effects of usage characteristics of web novels, which have recently gained popularity in the Internet and mobile platforms, on the satisfaction and continued usage intention of users. For that purpose, the investigator conducted a survey with 333 web novel users. The survey results show that web novel users recorded a high level of flow when they had a challenging spirit and proficiency in the process of using the content. Their high level of flow in web novels had positive impacts on their satisfaction and continued usage intention for web novels. When they were highly satisfied with web novels, they intended to use the content continuously. Those findings indicate that web novel users should be encouraged to have a challenging spirit and proficiency in the content consumption process so that they can develop flow in the content. In addition, it is suggested that there should be efforts to increase their flow and satisfaction to promote their continued usage of web novels.

Web 2.0 and Web novels -Focusing on Web-based Romance Novels (웹 2.0 시대와 웹소설 -웹 로맨스 서사를 중심으로)

  • Ryu, Su-Yun
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.9-43
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    • 2019
  • Web novels are one of the most actively adapted genre novels under a new medium called the Internet. Research on cultural content implemented on top of digital media is naturally closely related to environmental changes in digital media. The same goes for Web novels sparked by the identity of Web platforms. Especially in the case of web novels, the platform itself that provides them has triggered direct changes in genre code and reading patterns. From this perspective, this thesis wanted to examine the formation process and strategic features of web novels, which became content and products on the web platform environment. First of all, through the formation process ranging from communication novels to Internet novels and web novels, I arranged the transition to digital media and the change of genre novel market. This was an attempt to extract that Web novels not only have continuity as genre novels, but also have a turning point as digital content. Web novels are digital content that internalizes the values of the Web 2.0 era. It should also be a core product that grows the pie in the market in its own right. This paper noted that web novels are content that embodies these consumption values. So this thesis considered about what is the visualization and commercialization strategy of the web-based novels that is currently formed, and what is the current status of the web-based romance novels as the content and the product that is driving OSMU most actively in the process of commercialization. Through this process, I found that the greatest characteristic of web novels as genre novels that have evolved into digital content is their division and crack of genre.

A Personalized Novel Recommendation System based on Collaborative Filtering and Personal Propensity in Cloud Computing Environment (클라우드 컴퓨팅 환경에서 협업필터링과 개인 성향을 이용한 개인화 소설 추천 시스템)

  • Jang, Tae-Hoon;Kim, Han-Yi;Park, Doo-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.406-407
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    • 2016
  • 최근 바쁜 일상 속에서 개인의 삶의 질과 활력을 높이기 위해 여가활동에 대한 관심이 증가하고 있고 그 중에서 독서는 꾸준한 사랑을 받고 있는 여가 활동이다. 그 중 소설의 출판량은 다른 타 장르에 비해 가히 압도적이다. 하지만 소설은 개인의 취향에 영향을 많이 받는다는 특징이 있어 사용자에게 적합한 소설을 추천하기란 기존의 시스템으로는 한계가 있다. 따라서 본 논문에서는 클라우드 컴퓨팅 시스템인 AWS(Amazon Web Service)를 이용하며 사용자의 개인 성향과 협업 필터링 방법을 이용하여 각각의 개인 성향에 적합한 소설을 추천하는 시스템을 제안한다.

A Novel Recommendation System using Collaborative Filtering and Personal Propensity (협업 필터링과 개인 성향을 이용한 개인화 소설 추천 시스템)

  • Sim, Dae-Soo;Jang, Tae-Hoon;Park, Doo-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.455-457
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    • 2016
  • 스마트 시대에 돌입함에 따라 사람들이 여가를 즐기는 방법은 다양해졌고 그 중에서 독서는 아직까지도 사랑받고 있는 여가 방법 중 하나이다. 그에 따라 수많은 문학도서가 출판되고 있으며 다양해 지고 있는 장르 중에서 소설의 출판량은 다른 타 장르에 비해 가히 압도적이다. 이러한 상황 속에서 사용자에게 적합한 소설을 추천하기란 어려운 일이다. 따라서 본 논문에서는 사용자의 개인 성향과 협업 필터링 방법을 이용하여 각각의 개인 성향에 적합한 소설을 추천하는 시스템을 제안한다.