• Title/Summary/Keyword: 소묘

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Seedling Quality and Bolting Response by Seeding Time in Angelica gigas Nakai (참당귀(當歸)의 파종시기(播種時期)에 따른 묘소질(苗素質) 및 추태반응(抽苔反應))

  • Yu, Hong-Seob;Bang, Jin-Ki;Kim, Young-Guk
    • Korean Journal of Medicinal Crop Science
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    • v.6 no.2
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    • pp.160-164
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    • 1998
  • Angelica gigas has been a major medicinal crop in Korea for a long time. This study was to determine optimum seeding time and bolting response by shifting seeding time between November 10, 1993, and August 10, 1994 using promising line, Suwon 2. Days to emergence were similar among seeding times from April 10 to August 10 in Suwon. Seedling duration was shortened 92 days when seeded on July 10 compared with the conventional seeding time of April 10. Productivity of seedling ranging from 0.31 to 0.70cm in diameter was highest of 730 plants per $m^2$ in July 10 seeding. When seeded in July 10, bolting rate was 2.4 percent as compared with 2.6 percent in conventional seeding (April 10). The optimum seeding time was July 10. Seedling quality, survival rate after planting in field, and root yield were greatly influenced by seeding time.

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Effect of Vinyl Mulching on Growth of Various Sizes of Mulberry Saplings in a Dense Planting (밀식 뽕밭 조성시의 묘목규격별 비닐 피복효과)

  • 김호낙;박광준
    • Journal of Sericultural and Entomological Science
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    • v.24 no.1
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    • pp.19-24
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    • 1982
  • This experiment was carried out to develope a new planting system from the economical point of view, using the various sizes of mulberry saplings ranged from 3mm to 7mm (3, 4, 5 and 7mm) in diameter of branches. They were planted densely (2,285 trees/10a) in vinyl film-and non-mulching system. The results are summarized as follows. 1. There are no differences in growth and yield of the planting year between 6mm and 7mm saplings. 2. The vinyl mulching affords an abundant growth of the saplings due to retaining of soil temperature and moisture. The dense planting with vinyl film mulching gave rise to 26% and 7% increase of leaf yield, using the saplings sized of 7mm and 5mm, respectively. 3. On the other hand, it was evident that the use of 6mm saplings in non-mulching and 5mm ones in mulching redused possibly the sapling cost. It was also noteworthy an additional profit took places in the yield increase, the cost reduction of saplings and weeding by using the 7mm and 5mm saplings in mulching system. It amounted to the increase of ₩33,800 and ₩24,520, respectively over the use of 7mm saplings in non-mulching system.

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Effect of Seedling Size and Low Temperature on Growth and Bolting in Angelica gigas Nakai (참당귀묘의 크기 및 저온처리가 생육과 추대에 미치는 영향)

  • 유홍섭;강병화;김영국;이승택
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.42 no.2
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    • pp.196-201
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    • 1997
  • This study was carried out to understand the effect of low temperature treatment and seedling size on growth and bolting in Angeljca gjgas. Bolting rate increased as period of low temperature increased and bolting rate of control was lower than that of low temperature treatment. In low temperature treatment with seedling size, the smaller seedling size, the higher bolting rate. Period from transplanting to bolting was reduced with low temperature treatment extended and large seedling. The plant height, position of bolting leaf and number of developing leaf were decreased with low temperature treatment extended and large seedling, respectively, There was a highly significant negative correlation between bolting rate and number of developed leaves before bolting and number of developed leaves in growth to first bolting but positive correlation in late growth, respectively.

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Sketch Style Effect using Spatial Filter (공간 필터를 이용한 스케치 스타일 효과)

  • Kim, Seung-Wan;Gwun, Ou-Bong
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.86-93
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    • 2009
  • In this paper, we propose a method that generates a sketch likely to be drawn by a human from a real image(a computer generated image or a photo image). The method can create human friendly images with pen strokes by using image processing techniques such as spatial filters. In order to create the human friendly image, first, we made the tiny unnecessary contours. Second, we made the second image by inverting the first image and performed a processing similar to the first processing. Last, we subtracted the second image from the first image and added a hatch to it. The sequence of processing enables us to generate a human friendly image with line shading, likely to be sketched by water pen compared to the past method(pencil hatching and sketch effects). Also the proposed method can represent the sketch effects more effectively with applying different hatch to the shading area of a input image.

A Software Estimating Model for Development Period (소프트웨어 개발기간 추정 모델)

  • 이상운
    • Journal of KIISE:Software and Applications
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    • v.31 no.1
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    • pp.20-28
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    • 2004
  • Estimation of software project cost, effort, and duration in the early stage of software development cycle is a difficult and key problem in software engineering. Most of development effort and duration estimation models presented by regression model of simple relation function point vs. effort and effort vs. duration instead of considering developer's productivity. But different project have need for different effort according to developer's productivity if the projects are same software size. Also, different duration takes according to developer's productivity if the projects require the same effort. Therefore, models that take into account of productivity have a limited application in actual development project. This paper presents models that can be estimate the duration according to productivity in order to compensate a shortcoming of the previous models. Propose model that could presume development period by various methods based on productivity and compared models' performance. As a result of performance comparison, an estimating model of development period from software size got simple and most good result. The model gives decision-making information of development duration to project management in the early stage of software life cycle.

Relation between Bolting Rate and Yield in Angelica gigas NAKAI (참당귀(當歸) 추태율(抽苔率)과 수양(收量)과의 관계(關係))

  • Yu, Hong-Seob;Chang, Yeong-Hee;Lee, Seoung-Tack;Kim, Chung-Guk;Kim, Young-Guk
    • Korean Journal of Medicinal Crop Science
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    • v.4 no.1
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    • pp.47-51
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    • 1996
  • This study was carried out to investigate the relation between bolting rate and root yield of Angelica gigas for 3 years from 1992 to 1994. Plant height at early growth stage and bolting rate showed linear regression as y=-8.502+0.5449x. Root yield was highest at the field with 11% bolting. Root yield of Angelica gigas in relation to seedling size was highest from medium and small seedlings with 10 to 15% bolting and from large seedlings with below 10% bolting.

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A Distributed Intelligent System for Multidisciplinary Design Optimization (다분야통합최적설계를 위한 지능형 분산 시스템)

  • 이재호;홍은지
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2000.11a
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    • pp.257-266
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    • 2000
  • 산업 및 가정용 기기들이 점차 복잡해짐에 따라 다양한 공학 분야의 해석 기술을 동시에 고려하면서 이들 원리를 적용한 최적의 설계를 결정하는 방법론의 필요성이 대두되고 있다. 다분야통합최적설계 또는 MDO(Multidisciplinary Design Optimization)라 일컫는 새로운 기술은 이러한 필요에 대응하는 기술로서 국내외적으로 활발한 연구가 진행되고 있다. 이러한 MDO 기술을 구현하는 소프트웨어와 하드웨어 복합 체계를 MDO 프레임웍(framework)이라 한다. 일반적으로 프레임웍이란 실제 응용프로그램의 용도에 맞는 주문제작(customization)이 가능한 일종의 전단계 프로그램이라 할 수 있다 MDO 프레임웍은 설계 및 해석 도구들간의 인터페이스를 제공하고, 이들 도구들이 사용하는 설계 데이터를 효율적으로 공유할 수 있도록 지원하여, 설계 작업을 정의, 실행, 관리하는 역할을 한다. 이러한 MDO 프레임웍은 설계 작업을 통합적으로 관리하고 자동화하여 설계 도구간의 데이터 전달과 변환에 소묘되는 설계자의 부담을 경감시키며 다분야 전문가가 참여하는 공통 작업 환경을 제공함으로써 설계 효율성을 증진시킨다. 본 논문에서는 이러한 효용을 달성하기 위한 MDO 프레임웍(framework)을 제시하고 프레임웍 설계의 논리적 근저와 타당성을 밝힌다. 본 논문에서 제안하는 다분야 통합 최적화를 위한 분산형 지능 시스템인 DisMDO는 사용자가 GUI를 동해서 편리하게 다분야통합최적화 문제를 해결할 수 있도록 지원하며, 제공되는 스크립트 언어를 동해서도 이를 정의할 수 있도록 지원하여 일괄처리도 가능하도록 한다. 또한, 집중화된 데이터베이스를 관리하여 다분야 전문가들이 공통의 데이터를 안전하게 공유할 수 있도록 지원하며, 외부에서 제공되는 해석 도구나 최적화 모듈을 손쉽게 프레임웍에 통합시킬 수 있도록 하는 인터페이스 제작기(factory) 기능을 제공한다.ackscattering spectroscopy, X-ray diffraction, secondary electron microscopy, atomic force microscoy, $\alpha$-step, Raman scattering spectroscopu, Fourier transform infrared spectroscopy 및 micro hardness tester를 이용하여 기판 bias 전압이 DLC 박막의 특성에 미치는 영향을 조사하였다. 분석결과 본 연구에서 제작된 DLC 박막은 탄소와 수소만으로 구성되어 있으며, 비정질 상태임을 알 수 있었다. 기판 bias 전압의 증가에 따라 박막의 두께가 감소됨을 알 수 있었고, -150V에서는 박막이 거의 만들어지지 않았으며, -200V에서는 기판 표면이 식각되었다. 이것은 기판 bias 전압과 ECR 플라즈마에 의한 이온충돌 효과 때문으로 판단되며, 150V 이하에서는 증착되는 양보다 re-sputtering 되는 양이 더 많을 것으로 생각된다. 기판 bias 전압을 증가시킬수록 플라즈마에 의한 이온충돌 현상이 두드러져 탄소와 결합하고 있던 수소원자들이 떨어져 나가는 탈수소화 (dehydrogenation) 현상을 확인할 수 있었으며, 이것은 C-H 결합에너지가 C-C 결합이나 C=C 결합보다 약하여 수소 원자가 비교적 해리가 잘되므로 이러한 현상이 일어난다고 판단된다. 결합이 끊어진 탄소 원자들은 다른 탄소원자들과 결합하여 3차원적 cross-link를 형성시켜 나가면서 내부 압축응력을 증가시키는 것으로 알려져 있으며, hardness 시험 결과로 이것을 확인할 수 있었다. 그리고 표면거칠기는 기판 bias 전압을 증가시킬수록 더 smooth 해짐을 확인하였다.인하였다.을 알 수 있었다. 즉 계면에서의 반응에 의해 편석되는 Ga에 의해 박막의 strain이 이완되면, pinhole 등의 박막결함

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Status of Brain-based Artistic Education Fusion Study - Basic Study for Animation Drawing Education (뇌기반 예술교육 융합연구의 현황 - 애니메이션 드로잉 교육을 위한 기초연구)

  • Lee, Sun Ju;Park, Sung Won
    • Cartoon and Animation Studies
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    • s.36
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    • pp.237-257
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    • 2014
  • This study is the process of performing the interdisciplinary fusion study between multiple fields by identifying the status on the previous artistic education considering the brain scientific mechanism of image creativity and brain-based learning principles. In recent years, producing the educational methods of each field as the fusion study activities are emerging as the trend and thanks to such, the results of brain-based educational fusion studies are being presented for each field. It includes artistic fields such as music, art and dance. In other words, the perspective is that by understanding the operating principles of the brain while creativity and learning is taking place, when applying various principles that can develop the corresponding functions as a teaching method, it can effectively increase the artistic performance ability and creativity. Since the animation drawing should be able to intuitively recognize the elements of movement and produce the communication with the target beyond the delineative perspective of simply drawing the objects to look the same, it requires the development of systematic educational method including the methods of communication, elements of higher cognitive senses as well as the cognitive perspective of form implementation. Therefore, this study proposes a literature study results on the artistic education applied with brain-based principles in order to design the educational model considering the professional characteristics of animation drawing. Therefore, the overseas and domestic trends of the cases of brain-based artistic education were extracted and analyzed. In addition, the cases of artistic education studies applied with brain-based principles and study results from cases of drawing related education were analyzed. According to the analyzed results, the brain-based learning related to the drawing has shown a common effect of promoting the creativity and changes of positive emotion related to the observation, concentration and image expression through the training of the right brain. In addition, there was a case of overseas educational application through the brain wave training where the timing ability and artistic expression have shown an enhancement effect through the HRV training, SMR, Beta 1 and neuro feedback training that strengthens the alpha/seta wave and it was proposing that slow brain wave neuro feedback training contributes significantly in overcoming the stress and enhancing the creative artistic performance ability. The meaning of this study result is significant in the fact that it was the case that have shown the successful application of neuro feedback training in the environment of artistic live education beyond the range of laboratory but the use of the machine was shown to have limitations for being applied to the teaching methods so its significance can be found in providing the analytical foundation for applying and designing the brain-based learning principles for future animation drawing teaching methods.