• Title/Summary/Keyword: 생산활동프로그램 수행도

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The Effect of Collaboration of Large Enterprises in Supplier Relationship on Manufacturing Capability and Performance of SMEs (대기업 공급자관계의 협력활동이 중소기업의 생산역량 및 기업성과에 미치는 영향)

  • Kim, Jung-Dae
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.265-278
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    • 2013
  • This study is about how does collaboration activities of large company's Supplier Relationship(SR) effect on manufacturing capability and performance of a SMEs. In this research, there are many ways to analyze data. The methods used in the study are hypothesis testing and empirical testing based on SPSS 21.0 and AMOS21.0, factorial analysis for validity and reliability of questionnaire item, construct validity and variance extracted as a research model, and subcontract-tiers as a moderating variable. As a result, the effect of the collaboration activities of large business did not have the significant effect on supplier's manufacturing capability. It showed different result by subcontract-tiers In first-tier cooperative, collaboration activities of large business had significant effect on manufacturing capability, but it did not have the significant effect on performance. In second/third-tier cooperative, manufacturing capability and performance are significantly affected by manufacturing practices. In conclusion, this study will suggest the direction how to achieve an accompanied growth between large enterprises and SMEs.

지능형생산시스템(IMS) 기술 개발을 위한 국제 IMS 프로그램과 국내 추진 현황

  • 이영수;최병욱;이현정
    • ICROS
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    • v.3 no.4
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    • pp.33-39
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    • 1997
  • 본 글에서는 21세기를 대비한 차세대생산시스템으로 일컬어지는 지능형생산시스템(IMS: Intelligent Manufacturing System)의 기술 개발을 위해 국제공동연구로 진행되고 있는 "국제 IMS 프로그램"을 소개하고 우리나라의 추진현황에 대해서도 설명한다. 제 2절에서는 국제 IMS 프로그램의 개요로서 추진배경, IMS의 목표, 참가국 및 추진체계, 자금운영 방법 등에 대해 설명한다. 제 3절에서는 국제 IMS 프로그램에서 수행하는 프로젝트들을 소개하며, 국내의 IMS 추진전략 및 주요활동 등을 제 4절에서 설명한다.

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Effects of the Leisure Activity and Social Support of the Elderly on Their Psychological Well-Being (노인의 여가활동과 사회적 지지가 심리적 복지감에 미치는 영향)

  • Lee, Gab-Suk;Lim, Wang-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.291-306
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    • 2012
  • The Purpose of this study was to investigate the effects of the leasure activity and social support of the elderly people on their psychological well-being and the moderating role of social support. For this study, data were collected from 347 old people participating in the leasure activity programs operated by 10 facilities for the aged in Seoul, using structured questionnaires. Hierarchical regression analysis technique was used as a main data analysis method for hypothesis test. This study found that productive leasure activity had a beneficial effect on psychological well-being of the elderly measured in terms of life satisfaction and loneliness, whereas consumptive leasure activity had a positive effect only on life satisfaction; that, with regard to social support, spouse support had the most important effect on life satisfaction, followed by friend support and children support, whereas friend support had the most important effect on loneliness, followed by spouse support; and that the relationship between productive leasure activity and life satisfaction was moderated by spouse support and friend support, whereas the relationship between productive leasure activity and loneliness was moderated by friend support.

해저지각 시추 프로그램

  • 이영주;한현철;이성록
    • 한국석유지질학회:학술대회논문집
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    • autumn
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    • pp.73-79
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    • 2000
  • 해저지각 시추 프로그램 (Ocean Drilling Program: 이하 ODP 라함)은 해저 분지 연구를 통해서 지구의 진화와 구조를 밝히기 위해서 조직된 기구로 지구과학 분야에서는 세계에서 가장 규모가 크고 성공적인 연구사업을 추진하고 있다. 이 프로그램은 심해저시추 프로그램 (DSDP: Deep Sea Drilling Project)의 뒤를 이은 연구 사업으로 1983년부터 시작되었으며 지구 과학자들은 다양한 해저지질 및 지구물리 자료를 제공받고 있어 지구 지각과 해저 분지의 기원과 진화 및 구조에 대한 연구에 매우 커다란 도움을 받고있다. 한국은 2년 간의 가입 타당성 조사 끝에 1996년에 호주, 카나다와 콘소시움을 형성하여 ODP에 가입했고 그 후 대만이 합류하여 환태평양 콘소시움 (PacRim)을 이루었다. 한국이 ODP에 가입한 뒤 한국 사업단이 조직되고 정관이 제정되었으며 상임위원회, 과학위원회 및 사무국이 결성되었다. 아울러 한국이 ODP에 본격적으로 참여한 1998년이래 현재까지 두 명의 한국 과학자가 시추선에 승선하였고 승선 후 세계적으로 유명한 과학자들과 함께 공동 연구를 수행하고 있다. 한국이 ODP에 가입하게 됨에 따라 세계적으로 4곳의 시료저장소에 보관되어 있는 기존의 시추 시료 및 자료를 이용할 수 있으므로 국내 지구 과학자들은 시추선 승선 뿐 만이 아니라 ODP 시료와 자료를 적극 이용하여 국내 지구과학이 진일보하는 계기를 마련하게 되었다. 따라서, 한국 ODP 사업단의 개요와 활동, 그리고 향후 연구 사업의 방향을 소개하여 지구 과학을 연구하는 학계, 연구계 및 산업계에 종사하는 지구과학 전문가들에게 ODP 사업에 대한 이해를 증진시키고 시추선 승선과 시료 및 자료 이용에 대해 적극적으로 참여할 수 있는 정보를 제공코자 한다.정이 이뤄져야 할 것으로 보인다. 또한 내부파와 음파의 상대적인 진행 방향에 따라 음장변화가 크게 다를 것이 예상되므로 이를 규명하기 위해서는 궁극적으로 3차원적인 음장분포 연구가 필요하다. 음향센서를 해저면에 매설할 경우 수충의 수온변화와 센서 주변의 수온변화 사이에는 어느 정도의 시간지연이 존재하게 되므로 이에 대한 영향을 규명하는 것도 센서의 성능예측을 위해서 필요하리라 사료된다.가지는 심부 가스의 개발 성공률을 증가시키기 위하여 심부 가스가 존재하는 지역의 지질학적 부존 환경 및 조성상의 특성과 생산시 소요되는 생산비용을 심도에 따라 분석하고 생산에 수반되는 기술적 문제점들을 정리하였으며 마지막으로 향후 요구되는 연구 분야들을 제시하였다. 또한 참고로 현재 심부 가스의 경우 미국이 연구 개발 측면에서 가장 활발한 활동을 전개하고 있으며 그 결과 다수의 신뢰성 있는 자료들을 확보하고 있으므로 본 논문은 USGS와 Gas Research Institute(GRI)에서 제시한 자료에 근거하였다.ऀĀ耀Ā삱?⨀؀Ā Ā?⨀ጀĀ耀Ā?돀ꢘ?⨀硩?⨀ႎ?⨀?⨀넆돐쁖잖⨀쁖잖⨀/ࠐ?⨀焆덐瀆倆Āⶇ퍟ⶇ퍟ĀĀĀĀ磀鲕좗?⨀肤?⨀⁅Ⴅ?⨀쀃잖⨀䣙熸ጁ↏?⨀

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A Study on App Factory Design for Improving App Development Software Productivity (앱 개발 소프트웨어 생산성 향상을 위한 개발 자동화 설계에 대한 연구)

  • Chang, Younghyun
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.1
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    • pp.35-41
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    • 2017
  • Smart phone based IT support programs are faced with difficulties due to the following reasons first, long development period is required as separate developments are necessary respectively depending on the operating system of Smart phone second, it is also difficult to secure high development cost for the outsourcing of the development. It is a big problem for improving app developing productivity. Smart App Factory which is suggested in this thesis is the business strategy to surpass the Android market of Google and App Store of Apple within short period of time based on App productivity of Smart App Authoring Tool and to accomplish the materialization of App market which is in the 1st global position and all potential customers who need programs for their works regardless of budget, scope, complexity and scale will be implemented by unfolding unprecedented low price policy and global online marketing activities for App development.

A Study on the Development of Career Education Program for Science Subjects Using Local Resources (지역자원을 활용한 과학교과 연계 진로교육 프로그램 개발 연구)

  • Byoung-Chan Moon
    • Journal of the Korean Society of Earth Science Education
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    • v.16 no.2
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    • pp.210-223
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    • 2023
  • This study developed elementary and middle school career education programs linked to science subjects and local natural resources, and explored learning effects and implications for developing and operating career programs. In order to achieve the research purpose, a 10-hour career education program using local natural and social resources was developed and applied to 25 elementary and middle school students in rural areas. As a result of the study, most of the elementary and middle school students who participated in this study were not well aware of the natural and social resource value of the area where they lived. Therefore, when developing and operating a regional-based career education program for elementary and middle school students in rural areas, it is necessary to operate a separate teaching/learning activity time so that students can fully know the natural and social information and resource values of the region. In addition, in order to enhance students' participation and interest in career education programs, it is necessary to organize the operation of the program in groups, not individuals, and to guide students in detail by dividing the program's performance process into several sub-steps. Finally, the core material of regional-linked career education-related programs focused more on their own content, that is, agricultural products grown by parents, and future job settings were higher in start-ups that directly operate companies such as travel agencies and manufacturing companies. Given the recent emphasis on career education in the curriculum, it is suggested that local students should pay more attention to finding materials with local resource value in the field of geoscience, which is closely related to natural resources, and developing and operating them as career education programs linked to local resources.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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A Case Study on the Service Programs at the Presidential Library and Museum (대통령 기록관의 서비스 프로그램 사례 연구)

  • Jo, Min-Ji
    • Journal of Korean Society of Archives and Records Management
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    • v.6 no.2
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    • pp.157-184
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    • 2006
  • Presidential records which have produced during a presidency as a national center are the evidence of the presidency and main historical records. We have the responsibility to establish fundamental systems to produce such main historical records and to manage such main historical records which could help people and history to judge the presidency based upon the evidence of their activities. The historical appraisal could be achieved not by memory but by evidence. A draft of a proposed law on the management of presidential records which includes the establishment of presidential libraries for the presidential records Mecca is being moored at the National Assembly now. The presidential library is to be considered as a multi-functional national institution which is carrying out the role as an Archives, Museums and Center for the education. In addition, it is imperative for a presidential library to provide user-oriented services to enrich the usability and the value of records, recognizing the change of administration paradigm from a supplier-oriented system to a customer-oriented system. This dissertation, in order to develop presidential library service programs focusing on customers rather than the convenience of administration, reviewed programs of the U.S. presidential libraries as a developed case and proposes guidelines and applicable samples for the development of the Korean presidential library service programs.

A Development of Educational Program for Evaluating the Efficiency of Warehouse System (창고 시스템의 효율성 평가를 위한 교육용 프로그램 개발)

  • Kim, Moon-Ki;Kim, Hee-Sung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.80-85
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    • 2012
  • The importance of warehouse is increasing since the role of warehouse in modern industry is changing from concept of storage to concept of circulation which facilitates purchasing, production, storage and distribution activities by induction of information system. In this study, a program is developed using C# for evaluating efficiency of automated storage and retrieval system(AS/RS). A simulation work is done for eight operating schemes under the combination of three conditions, which are storing method, the shape of automatic warehouse and the sequence of command performs, and the moving distance of stacker crane is calculated using the same gateway data. Using this program, the optimal operating scheme can be proposed based on the analyzed results of simulation. This progrm shows the effectiveness and applicability through the simulation work and can be utilized for courses which are related to factory facilities.

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