• Title/Summary/Keyword: 색 정합

Search Result 43, Processing Time 0.027 seconds

Characterization Method and Color Matching Technology for Mobile Display (모바일 디스플레이를 위한 특성화 방법과 색 정합 기술)

  • Park Kee-Hyun;Ha Yeong-Ho;Lee Cheol-Hee
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.4
    • /
    • pp.434-442
    • /
    • 2006
  • This paper proposes a color-matching 3D look-up table that simplifies the complex color-matching procedure between a monitor and a mobile display device, where the image colors are processed in a device-independent color space, such as CIEXYZ or CIELAB, and gamut mapping performed to compensate the gamut difference. The transform from a device-dependent RGB color space to a device-independent color space is implemented by performing display characterization. The mobile LCD characterization error using the S-curve model is larger than the tolerance error since the mobile LCD has the channel-chromaticity-inconstancy and channel-dependence characteristics. In this paper we reduced the characterization error using the electro-optical transfer functions of X, Y, and Z value for R, G, B, C, M, Y, K components. Experimental results demonstrated that 64 ($4{\times}4{\times}4$) was the smallest size of color-matching look-up table that could produce an image with an acceptable reproduction error, based on a comparison of color-matched images resulting from the proposed color-matching look-up table and complex step-by-step color-matching procedures.

  • PDF

Color matching between monitor and mobile display device using improved S-curve model and RGB color LUT (개선된 S-curve 모델과 RGB 칼라 LUT를 이용한 모니터와 모바일 디스플레이 장치간 색 정합)

  • 박기현;이명영;이철희;하영호
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.41 no.6
    • /
    • pp.33-41
    • /
    • 2004
  • This paper proposes a color matching 3D look-up table simplifying the complex color matching procedure between a monitor and a mobile display device. In other to perform color matching, it is necessary to process color of image in the device independent color space like CIEXYZ or CIELAB. To obtain the data of the device independent color space from that of the device dependent RGB color space, we must perform display characterizations. LCD characterization error using S-curve model is larger than tolerance error since LCD is more nonlinear than CRT. This paper improves the S-curve model to have smaller characterization error than tolerance error using the electro-optical transfer functions of X, Y, and Z value. We obtained images having higher color fidelity on mobile display devices through color matching experiments between monitor and mobile display devices. As a result of this experiments, we concluded that the color matching look-up table with 64(4${\times}$4${\times}$4) is the smallest size allowing characterization error to be acceptable.

Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.3 s.309
    • /
    • pp.25-33
    • /
    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.

Registration Technique of Partial 3D Point Clouds Acquired from a Multi-view Camera for Indoor Scene Reconstruction (실내환경 복원을 위한 다시점 카메라로 획득된 부분적 3차원 점군의 정합 기법)

  • Kim Sehwan;Woo Woontack
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.42 no.3 s.303
    • /
    • pp.39-52
    • /
    • 2005
  • In this paper, a registration method is presented to register partial 3D point clouds, acquired from a multi-view camera, for 3D reconstruction of an indoor environment. In general, conventional registration methods require a high computational complexity and much time for registration. Moreover, these methods are not robust for 3D point cloud which has comparatively low precision. To overcome these drawbacks, a projection-based registration method is proposed. First, depth images are refined based on temporal property by excluding 3D points with a large variation, and spatial property by filling up holes referring neighboring 3D points. Second, 3D point clouds acquired from two views are projected onto the same image plane, and two-step integer mapping is applied to enable modified KLT (Kanade-Lucas-Tomasi) to find correspondences. Then, fine registration is carried out through minimizing distance errors based on adaptive search range. Finally, we calculate a final color referring colors of corresponding points and reconstruct an indoor environment by applying the above procedure to consecutive scenes. The proposed method not only reduces computational complexity by searching for correspondences on a 2D image plane, but also enables effective registration even for 3D points which have low precision. Furthermore, only a few color and depth images are needed to reconstruct an indoor environment.

Content-based Image Retrieval using Weighted Color Histogram and Spatial Distribution of Dominant Colors (가중 색 히스토그램과 지배적인 색의 영상 공간 분포를 이용한 내용기반 영상 검색)

  • Park, Du-Sik;Han, Jun-Hui
    • Journal of KIISE:Software and Applications
    • /
    • v.28 no.3
    • /
    • pp.285-297
    • /
    • 2001
  • 본 논문에서는 특정한 객체의 색 분포 모델링으로부터 얻어지는 가중 색 히스토그램과 지배적인 색의 영상공간 분포특성을 이용한 내용기반 영상 검색 방법을 제안한다. 특정한 객체의 예로 사람 얼굴을 선택했고, 그것의 색 분포를 u*-v* 색도 공간에서 모델링 했으며, 모델의 정규화된 부피를 균등 양자화된 색도 공간의 각 빈(bin)의 히스토그램 값에 대한 가중치로 결정하고, 결정된 가중치를 히스토그램 정합 과정에 적용하였다. 또한 색 히스토그램 값이 큰 특정한 수의 빈으로 정의되는 지배적인 색의 영상 공간 분포를 가중 색 히스토그램과 함께 유사성의 측정기준으로 사용하였다. 제안한 검색 방법을 500여개의 영상에 대해 실험한 결과 제안한 방법이 얼굴을 포함하는 영상을 질의로 주었을 때 얼굴을 포함하는 영상을 우선적으로 찾는데 효과적임을 확인하였다.

  • PDF

An Efficient Video Indexing Algorithm for Video Sequences with Abrupt Brightness Variation (급격한 밝기 변화가 있는 비디오 시퀀스에서 효율적인 비디오 색인 알고리즘)

  • 김상현;박래홍
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.41 no.5
    • /
    • pp.35-44
    • /
    • 2004
  • With increase in digitalmedia data, various video indexing and video sequence matching algorithms have been proposed to efficiently manage and utilize digital media. In this paper, we propose a robust video indexing algorithm to detect scene changes for video sequences with abrupt luminance variations and an efficient video sequence matching algorithm for video sequence query. To improve the accuracy and to reduce the computational complexity for video indexing with abrupt luminance variations, the proposed algorithm utilizes edge features as well as color features, which yields a remarkably better performance than conventional algorithms. In the proposed algorithm first we extract the candidate shot boundaries using color histograms and then determine using edge matching and luminance compensation if they are shot boundaries or luminance changes. If the scene contains trivial brighness variations, the edge matching and luminance compensation are performed only for shot boundaries. In experimental results, the proposed method gives remarkably a high performance and efficiency than the conventional methods with the similar computational complexity.

Study on the Diffuse Texture Acquisition of a Real Object (실세계 객체의 디퓨즈 텍스쳐 획득에 관한 연구)

  • Kim, Kang-Yeon;Lee, Jae-Y.;Yoo, Jae-Doug;Lee, Kwan-H.
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.1222-1227
    • /
    • 2006
  • 본 연구의 목적은 객체의 형상정보(3D mesh)와 색/질감정보(image)를 이용하여 텍스쳐 맵핑된 고품질의 가상모델을 생성하는데 있다. 3 차원 형상정보에 대응하는 이미지 상의 텍스쳐 좌표 관계를 구하기 위해 오브젝트 좌표계와 카메라 좌표계 사이의 변환행렬, 카메라의 초점거리, 카메라 CCD 와 프레임상의 이미지 사이의 aspect ratio 를 파라미터로 하는 3D-2D 정합을 수행한다. 이러한 3D-2D 정합을 효율적으로 수행하기 위하여, 카메라 내부파라미터 검정단계, 신뢰도가 높은 초기해 설정단계, 비선형 최적화(Newton method) 단계로 접근한다. 또한, 색/질감정보로 이용되는 객체의 이미지는 촬영조건에 의해 스펙큘러(specular)나 이미지 픽셀값의 포화상태(saturation) 등의 결점을 포함한다. 영상내의 스펙큘러 좌표와 3D-2D 정합의 결과를 이용하여 촬영 당시의 광원을 추정하고, 근사화된 빛반사도 함수(BRDF)를 이용하여, 텍스쳐의 픽셀값 변조를 통해 이미지 촬영 당시의 광원효과가 제거된 디퓨즈 텍스쳐를 획득한다. 본 연구에서는 퐁(Phong)의 모델을 근사화한 빛 반사도 함수 모델로 사용하였다.

  • PDF

A Method to Improve Matching Success Rate between KOMPSAT-3A Imagery and Aerial Ortho-Images (KOMPSAT-3A 영상과 항공정사영상의 영상정합 성공률 향상 방법)

  • Shin, Jung-Il;Yoon, Wan-Sang;Park, Hyeong-Jun;Oh, Kwan-Young;Kim, Tae-Jung
    • Korean Journal of Remote Sensing
    • /
    • v.34 no.6_1
    • /
    • pp.893-903
    • /
    • 2018
  • The necessity of automatic precise georeferencing is increasing with the increase applications of high-resolution satellite imagery. One of the methods for collecting ground control points (GCPs) for precise georeferencing is to use chip images obtained by extracting a subset of an image map such as an ortho-aerial image, and can be automated using an image matching technique. In this case, the importance of the image matching success rate is increased due to the limitation of the number of the chip images for the known reference points such as the unified control point. This study aims to propose a method to improve the success rate of image matching between KOMPSAT-3A images and GCP chip images from aerial ortho-images. We performed the image matching with 7 cases of band pair using KOMPSAT-3A panchromatic (PAN), multispectral (MS), pansharpened (PS) imagery and GCP chip images, then compared matching success rates. As a result, about 10-30% of success rate is increased to about 40-50% when using PS imagery by using PAN and MS imagery. Therefore, using PS imagery for image matching of KOMPSAT-3A images and aerial ortho-images would be helpful to improve the matching success rate.

Image Dependent Color Quantization Algorithm Based Histogram (히스토그램 기반 영상 의존적 칼라 양자화 알고리즘)

  • 권동진;유성필;박원배;곽내정;안재형
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2001.11a
    • /
    • pp.126-131
    • /
    • 2001
  • 현재 널리 사용되는 hand-held형 단말기들은 영상을 표현할 때 제한된 수의 칼라만으로 표현할 수 있다. 따라서 자연색 칼라 팔레트를 이용하여 단말기에 나타낼 때 최적의 칼라 팔레트를 구현하는 것과 원영상의 각각의 칼라로부터 팔레트 칼라로 최적으로 정합 시키는 것이 요구된다. 본 논문에서는 효율적으로 칼라 팔레트를 설계하는 히스토그램 기반 영상 의존적 스칼라 양자화 알고리즘을 제안한다. 제안 알고리즘은 칼라 우선순위 결정 부분과 양자화 부분으로 구성되며 양자화 후 ANC(Adaptive Neighborhood-Clustering) 알고리즘을 적용하여 성능을 개선한다. 이 방법은 자연색 칼라 영상을 적은 비트로 표현했음에도 출력 영상이 인간의 눈에 적합하다.

  • PDF

Content based Image retrieval using Object Shape Token Clustering (객체 외형의 토큰 군집화를 통한 내용 기반 영상 검색)

  • Jeong Seok-hyun;KIM Gae-Young
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07b
    • /
    • pp.880-882
    • /
    • 2005
  • 내용기반 영상 검색 시스템은 데이터베이스에 저장된 정지영상의 색이나, 질감, 형태 등의 특징을 이용한다. 본 연구는 실험 영상 집합에서 주요 객체를 추출하여, 객체들의 외형으로부터 분리된 토큰들을 군집화 한 후, 그 군집단위를 색인어로 사용하여 검색하는 방법이다. 기존의 내용기반 영상 검색 시스템에서 모양 정보는 그 표현과 색인 정합 등의 문제로 처리 방법이 명확하지 않았고, 회전, 크기 변화, 폐색 등에 민감했다. 따라서 기존 방법의 문제점을 해결하기 위해서 토큰을 이용한 색인을 이용하여 지역 정보와, 이들 지역 정보들의 관계에 의한 전역 정보를 복합적으로 이용한 방법을 제안한다.

  • PDF