• Title/Summary/Keyword: 상호작용욕구

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Design and Implementation of Interactive Courseware for learning Solid Objects Using VRML and Java on the Web (웹상에서 VRML과 JAVA를 이용한 입체도형의 상호작용적 코스웨어의 설계 및 구현)

  • Cho, Seung-Il;Yoo, Bong-Gil;Lee, Jong-Chan;Song, Seung-Heon;Yoon, Bo-Yul;Kim, Eung-Kon
    • Annual Conference of KIPS
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    • 2000.10a
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    • pp.223-226
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    • 2000
  • 최근 컴퓨터의 대중화와 인터넷환경의 구축으로 인하여 웹기반 코스웨어들의 필요가 급속히 늘고 있다. 그러나 수학 교과의 입체도형 편에 있어서는 웹기반 3D 코스웨어들의 개발은 부진한 편이다. 기존의 코스웨어들은 저작도구를 활용한 2D 위주였고, 최근 연구되어진 3D 코스웨어들은 상호작용이 부족하여 다양한 학습자의 욕구를 충족시키지 못하고 있다. 따라서 본 연구에서는 3D 입체도형의 학습과 학습자의 자극에 반응하는 상호작용적 체험학습이 되도록 VRML 과 JAVA를 이용하여 구현하였다.

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(디지털 콘텐츠 공유행위의 동기부여요인 연구 )

  • Jung, Jung-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.753-760
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    • 2006
  • 초고속 인터넷망의 보급으로 멀티미디어 환경에서의 디지털 콘텐츠 생산 및 유통은 시간적, 공간적 제약을 뛰어 넘어 다방면으로 활성화되고 있다. 네트워크 구조에서의 파일전송기술에 의해 디지털 콘텐츠는 인터넷 공간에서 역학적인 사회적 관계을 맺은 사용자에 의해 공유되고 있으며, 공급과 수요의 증가로 불법 콘텐츠 시장이 육성되어 저작권에 대한 법적인 이슈가 날로 첨예화 되고 있다. 본 연구는 네트워크 환경에서 사회적 연결망을 기반으로 한 사용자의 콘텐츠 공유 행위에 대한 심리적 요인를 분석함으로써, 사용자간의 관계 조명 및 상호작용과 콘텐츠 공유의 동기부여요인 대해 논의해 보고자 한다. 이를 위한 첫번째로 현재 인터넷 시장의 디지털 콘텐츠 공유현황 분석이 선행되었고, 두번째로 가상공간에서의 커뮤니케이션은 사회적 관계형성이란 관점에서 사용자간의 공유 행위를 정리하였으며, 마지막으로 공유 행위자의 심리적 욕구를 아브라함 매슬로우(Abraham H. Maslow) 욕구단계설을 근간으로 하여 재조명하였다. 이는 네트워크 구조에서의 콘텐츠 생산에 활성화를 위하여 다각적인 측면으로 접근하였으며, 향후 정법화된 디지털 콘텐츠 시장 조성을 위한 가이드로 제시하고자 한다.

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The Relationship between Interactions and Needs Satisfactions in Apparel Brand On-Line Community (의류 브랜드 온라인 컴뮤니티의 상호작용성과 욕구충족의 관계)

  • Hong, Hee-Sook;Kim, Gi-Euk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.11
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    • pp.1432-1443
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    • 2005
  • The purpose of this study was to identify the relationship among the sub-dimensions of interaction and the relationship between interactions and needs satisfactions in the apparel brand online communities. Subjects of 317 members for 9 selected apparel communities responded the questionnaire in the home-page or in the attached file. The results were as follows: The suggested structural equation model which showed the relationship between the interactions and needs satisfaction in communities were accepted($\chi^2=63.80/df.=48/p=0.06$, GFI=0.97, AGFI=0.95, RMR=0.045, NFI=0.93, AIC=123.80). The interaction of company-consumer hads a positive influence on the interaction of consumers-consumers(H1) and the interaction of consumers-consumers had a positive influence on the interaction of consumers-company(H2). The interaction among community members had a positive influence on the satisfaction of interest needs(H3), transaction needs(H4) and relationship needs(H5) in the community. The relationship needs satisfaction had a positive influence on the interaction of members to the company(H6). Therefore, marketers in apparel company should be fully aware of reciprocal influence among types of interaction when planning marketing programs to promote each type of interaction. Furthermore, they also have to plan marketing activities to manage effective interaction.

Testing for Moderating Effects of Management Education between Small Business Owner's Individual Personality, Market Environment Characteristics and Management Performance (소상공인의 개인성향 및 시장 환경특성과 경영성과 간에 경영교육 만족도가 미치는 조절효과 검증)

  • Hwang, Seon Jae;Heo, Chul Moo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.14 no.6
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    • pp.45-57
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    • 2019
  • In this research, research on factors affecting business results of small business people has been advanced, but the management relationship for small business people is the influence relationship between characteristics of individual's propensity and market environment and business results. Analysis and research of the role of regulation on the judgment that it is necessary to verify and present the lack of reality through the study. Therefore, a questionnaire survey was conducted for small businessmen in Seoul, Gyeonggi-do, etc., and the final 368 copies were collected and analyzed using the method of hierarchical regression analysis. As a result of empirical analysis, business education satisfaction had a statistically significant positive (+) influence on business performance. In two stages, as a result of additionally introducing the interaction between the achievement center of the center of gravity and the satisfaction level of management education, the achievement desire and the satisfaction level of management education have a positive (+) effect in which management results are noted. And the interaction term also has a significant effect. The satisfaction of management education to help the market attractiveness of the market environment characteristics all had a positive (+) effect that kept in mind the management results. In two stages, as a result of additionally introducing the interaction between management education satisfaction that helps the attractiveness of the center of gravity market, it has a positive (+) effect that takes business results into consideration, and the interaction term is also significant It has been found that the Through these studies, the business results of small businessmen are identified as significant influencing factors through the adjustment effect of management education satisfaction, in order to secure its competitiveness within a fierce competitive environment, Its importance can be very great.

The Effects of Sales Performance on Salesperson's Job Satisfaction, Organizational Commitment and Need for Achievement (영업사원의 직무만족, 조직몰입, 성취욕구가 영업성과에 미치는 영향에 관한 연구)

  • Gu, Ja-Won
    • Management & Information Systems Review
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    • v.37 no.1
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    • pp.1-18
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    • 2018
  • This research performed the empirical test for the effects of sales performance on salesperson's job satisfaction, organizational commitment, and need for achievement using 375 salesperson samples in Korea. Analyzed direct effects among the factors and mediation effects of organizational commitment and need for achievement as well. Results showed that job satisfaction have a significant positive (+) impact on organizational commitment and sales performance, and organizational commitment significant positive influence on need for achievement. However, organizational commitment have no significant effect on sales performance. Need for achievement have a significant direct effect on sales performance positively and have mediation effect between organizational commitment and sales performance. For the mediating effect, organizational commitment have significant result between job performance and need for achievement, but have no significance between job performance and sales performance. This paper suggest that the implications. First, this research exam integrated and detailed analyze for job satisfaction, organizational commitment, need for achievement, and sales performance including the results of verified in precedent study. Second, identify job satisfaction and need for achievement are important factors on salesperson's performance and find out through the empirical test the importance having balance of satisfaction of salesperson's own job and need for achievement in the sales field rather than consider only organizational commitment. Third, in the existing research, high need for achievement increase organizational commitment as a predictor of organizational commitment factor. In this research, claim that organizational commitment also become as a predictor of need for achievement and high organizational commitment make need for achievement higher. Consequently, need for achievement and organizational commitment be interact with each other and significant effect on sales performance of sales force.

The Effects of Webtoon User's Perceived Usability and Interactivity on Service Satisfaction and Willingness to Pay (웹툰 서비스의 사용편리성과 상호작용적 행위가 서비스 만족과 지불의사에 미치는 영향)

  • Chae, Jung-Hwa;Han, Chang-Wan;Lee, Yeong-Ju
    • Cartoon and Animation Studies
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    • s.38
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    • pp.259-286
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    • 2015
  • This study investigates the effect of the motivation to use webtoon and the convenience of use(the character of the webtoon service) on the interactivity, and then examines how the interactivity affect the webtoon user's satisfaction and willingness to pay. Using factor analysis, this study found two motivations to use webtoon including 'information acquisition', 'entertainment and easiness of access'. These motivations have an influence on the interaction of the content and Webtoon's user and of Webtoon's users. The motivation of the entertainment and easiness of access is more influential to user's interactivity. The convenience of use is divided two types that are the convenience of the searching information and service. The convenience of webtoon service has positive influence of two types of interaction. The last results find that webtoon user's satisfaction is influenced by gender, the convenience of the searching information and using service. The satisfaction of the female user is higher than man. The more convenience of use is, the more satisfaction of users will be. Willingness to pay is influenced by age, the convenience of webtoon service, and the user's interactivity. The older users are, the more convenience of webtoon service is, and the more the user's interactivity, the higher willing to pay will get. The implications of the findings are discussed in terms of the way to change the profit structure of webtoon service and suggest to increase the interactivity in webtoon service.

Impacts of technology anxiety and perceived productivity on attitude toward self-service technology - The moderating role of need for interaction - (기술불안감과 지각된 생산성이 셀프서비스테크놀로지에 대한 태도에 미치는 영향 - 상호작용욕구의 조절효과를 중심으로 -)

  • Jeong, So Won;Park, Jee-Sun
    • The Research Journal of the Costume Culture
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    • v.28 no.4
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    • pp.480-491
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    • 2020
  • The purpose of this study was to explore how consumer traits(technology anxiety and need for interaction) explain attitude toward self-service technologies in fashion retail stores. We examined if technology anxiety influences perceived productivity and attitude toward self-service technologies, and if so, how the need for interaction with employees moderates the impact of technology anxiety on perceived productivity and attitude. For the purpose of the study, a web-based survey with Korean consumers was conducted. The final sample size was 214. Structural Equation Modeling Analysis and PROCESS in SPSS were employed to test the proposed hypotheses. The findings indicated that technology anxiety negatively affected perceived productivity and attitude toward self-service technologies in which perceived productivity affected attitude positively. Need for interaction with employees was found to moderate the relationship between technology anxiety and perceived productivity. It also moderated the relationship between technology anxiety and attitude. This study contributes to the self-service technology literature by identifying two antecedents of consumer attitude toward self-service technologies: technology anxiety and the need for interaction. The findings further provide valuable insights to retailers and marketers as to how technology anxiety, perceived productivity, and the need for interaction work in enhancing consumer attitude toward self-service technologies in the context of fashion retail.

The Impact of Corporate's Name Change on Cost of Capital (상호변경이 내재자본비용에 미치는 영향)

  • Yu, Soon-Mi
    • Management & Information Systems Review
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    • v.33 no.4
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    • pp.21-38
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    • 2014
  • This study investigates whether and how a firm's cost of equity is influenced by the extent of a firms's name change. Even though corporate name change doesn't give any benefit to investors, it can be a signaling about firm's future valuation. And also, if that signaling has high credibility, it can be decrease information cost and the firm's cost of equity. on the contrary to this, if corporate name change is kind of break with the past and corporate image laundering, it is bad signaling to investors. So it can be increase information risk and the firm's cost of equity. Using yearly cross-sectional regressions of the cost of equity on our proxies for corporate name change, size, beta, market-to-book ratio and other innate risk factor over the 2005-2010, we find that the cost of capital is positively associated with corporate name change after controlling for all other factors. This result implies that corporate name change increase information risk of the business, and thus increase information asymmetries between managers and outside investors with respect to a firm's true future value. This increases information risk, and creates an adverse selection problem, on the part of outside investors. Rational investors therefore demand a premium for bearing this corporate name change-related information risk, which in turn leads us to observe a positive relation between the intensity of corporate name change and the cost of equity.

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HMD를 사용한 몰입형 자동차 VR Simulator Prototype 구축

  • Yoo, Seung-Dong;Park, Beom
    • Korea Information Processing Society Review
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    • v.5 no.2
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    • pp.35-42
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    • 1998
  • 현재 자동차 분야에서는 사용자의 욕구와 인간공학적인 측면을 얼마나 잘 반영하는 차를 만들어 내는가가 점차 중요한 요소로서 부각되어지고 있다 EK라서 이에 부합하여 많은 자동차 시뮬레이터에 관한 연구들이 진행되고 있는 실정이다 본 연구실에서는 자동차-인간 상호작용을 연구하기 위한 가상현실 시뮬레이터(VISVEC : Virtual Simulator for VEhicle Cockpit) 의 제작 Model을 개발 하였다 현재 VISVEC은 자동차 HMI Usability를 위한 시뮬레이터로서 PC를 기반으로 하여 구축되고 있다.

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Exploring the Effect of Interaction between a Sense of Community and Marital Intimacy on the Learning Participation Motive : Focused on Church Family Ministry Program Participants (학습참여동기에 대한 공동체 의식과 부부 친밀감의 상호작용 효과 탐색 : 교회 가정사역 프로그램 참여자를 중심으로)

  • Lee, Chu Gang;Nam, Sunwoo
    • Journal of Christian Education in Korea
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    • v.67
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    • pp.117-156
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    • 2021
  • This study was conducted in order to investigate the effect of interaction bewteen a Sense of Community and Marital Intimacy effect on learning participation motive in the church family ministry program. In this study, data from 607 people(male: 302, female: 305) nationwide churches and institutes participating in church family ministry program were collected as analysis targets. The produced results from this study are: First, Emotional connection, one of the Marital Intimacy, has meaningful effect (t=6.087, p<.001) on Continuous motivation, one of the learning participation motive. Second, Membership, one of the Sense of Community, has meaningful effect (t=3.343, p<.001) on Intrinsic motivation, one of the learning participation motive. Third, Influence, one of the Marital Intimacy, has meaningful effect (t=5.358, p<.001) on Extrinsic motivation, one of the learning participation motive.