• Title/Summary/Keyword: 상대적 움직임

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Violent Behavior Detection using Motion Analysis in Surveillance Video (감시 영상에서 움직임 정보 분석을 통한 폭력행위 검출)

  • Kang, Joohyung;Kwak, Sooyeong
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.430-439
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    • 2015
  • The demand of violence detection techniques using a video analysis to help prevent crimes is increasing recently. Many researchers have studied vision based behavior recognition but, violent behavior analysis techniques usually focus on violent scenes in television and movie content. Many methods previously published usually used both a color(e.g., skin and blood) and motion information for detecting violent scenes because violences usually involve blood scenes in movies. However, color information (e.g., blood scenes) may not be useful cues for violence detection in surveillance videos, because they are rarely taken in real world situations. In this paper, we propose a method of violent behavior detection in surveillance videos using motion vectors such as flow vector magnitudes and changes in direction except the color information. In order to evaluate the proposed algorithm, we test both USI dataset and various real world surveillance videos from YouTube.

The momentary movement of soft contact lens by blinking : The change of movement depending on wearing time (손목에 의한 소프트콘택트렌즈의 순간적인 움직임 : 착용시간의 증가에 따른 움직임의 변화)

  • Park, Sang-Il;Lee, Youn Jin;Lee, Heum-Sook;Park, Mijung
    • Journal of Korean Ophthalmic Optics Society
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    • v.12 no.1
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    • pp.1-7
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    • 2007
  • To investigate the momentary movement pattern of soft contact lens(SCL) depending on wearing time, eight types of soft contact lenses were worn by 10 normal subjects and the momentary movements of SCLs were estimated using by high speed camera(FASTCAM ultima 1024). When the momentary movements of SCLs in the cornea between blinkings were compared after 15 min wearing, the vertical movements of all eight SCLs were about 2 times larger than the horizontal movement but the extent of these movement difference was a function of kinds of SCLs. The momentary moving distance of SCL varied from the kinds of SCLs, which A and B lens, daily wear lens, moved significantly larger distance compared with other SCLs. The momentary movements between blinkings decreased significantly after 8hr wear of SCLs. The extents were different when SCLs were compared with each other, which the reduction range of horizontal and vertical movement was 24.6~60.0% and 20.4~94.3%, respectively. The A, B and C lenses which had relatively higher water content showed the larger movement reduction after SCL wear. This results suggest that wearing SCL for some hours decreases the movement of SCl, which can induce the change of tear flow.

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Object-Based Video Segmentation Using Spatio-temporal Entropic Thresholding and Camera Panning Compensation (시공간 엔트로피 임계법과 카메라 패닝 보상을 이용한 객체 기반 동영상 분할)

  • 백경환;곽노윤
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.3
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    • pp.126-133
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    • 2003
  • This paper is related to a morphological segmentation method for extracting the moving object in video sequence using global motion compensation and two-dimensional spatio-temporal entropic thresholding. First, global motion compensation is performed with camera panning vector estimated in the hierarchical pyramid structure constructed by wavelet transform. Secondly, the regions with high possibility to include the moving object between two consecutive frames are extracted block by block from the global motion compensated image using two-dimensional spatio-temporal entropic thresholding. Afterwards, the LUT classifying each block into one among changed block, uncertain block, stationary block according to the results classified by two-dimensional spatio-temporal entropic thresholding is made out. Next, by adaptively selecting the initial search layer and the search range referring to the LUT, the proposed HBMA can effectively carry out fast motion estimation and extract object-included region in the hierarchical pyramid structure. Finally, after we define the thresholded gradient image in the object-included region, and apply the morphological segmentation method to the object-included region pixel by pixel and extract the moving object included in video sequence. As shown in the results of computer simulation, the proposed method provides relatively good segmentation results for moving object and specially comes up with reasonable segmentation results in the edge areas with lower contrast.

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Correlation between Head Movement Data and Virtual Reality Content Immersion (헤드 무브먼트 데이터와 가상현실 콘텐츠 몰입도 상관관계)

  • Kim, Jungho;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.500-507
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    • 2021
  • The virtual reality industry has an opportunity to take another leap forward with the surge in demand for non-face-to-face content and interest in the metaverse after Covid-19. Therefore, in order to popularize virtual reality content along with this trend, high-quality content production and storytelling research suitable for the characteristics of virtual reality should be continuously conducted. In order for content to which virtual reality characteristics are applied to be effectively produced through user feedback, a quantitative index that can evaluate the content is needed. In this study, the process of viewing virtual reality contents was analyzed and head movement was set as a quantitative indicator. Afterwards, the experimenter watched five animations and analyzed the correlation between recorded head movement information and immersion. As a result of the analysis, high immersion was shown when the head movement speed was relatively slow, and it was found that the head movement speed can be used significantly as an index indicating the degree of content immersion. The result derived in this way can be used as a quantitative indicator that can verify the validity of the storytelling method applied after the prototype is produced when the creator creates virtual reality content. This method can improve the quality of content by quickly identifying the problems of the proposed storytelling method and suggesting a better method. This study aims to contribute to the production of high-quality virtual reality content and the popularization of virtual reality content as a basic research to analyze immersion based on the quantitative indicator of head movement speed.

Analysis of Respiratory Motional Effect on the Cone-beam CT Image (Cone-beam CT 영상 획득 시 호흡에 의한 영향 분석)

  • Song, Ju-Young;Nah, Byung-Sik;Chung, Woong-Ki;Ahn, Sung-Ja;Nam, Taek-Keun;Yoon, Mi-Sun
    • Progress in Medical Physics
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    • v.18 no.2
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    • pp.81-86
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    • 2007
  • The cone-beam CT (CBCT) which is acquired using on-board imager (OBI) attached to a linear accelerator is widely used for the image guided radiation therapy. In this study, the effect of respiratory motion on the quality of CBCT image was evaluated. A phantom system was constructed in order to simulate respiratory motion. One part of the system is composed of a moving plate and a motor driving component which can control the motional cycle and motional range. The other part is solid water phantom containing a small cubic phantom ($2{\times}2{\times}2cm^3$) surrounded by air which simulate a small tumor volume in the lung air cavity CBCT images of the phantom were acquired in 20 different cases and compared with the image in the static status. The 20 different cases are constituted with 4 different motional ranges (0.7 cm, 1.6 cm, 2.4 cm, 3.1 cm) and 5 different motional cycles (2, 3, 4, 5, 6 sec). The difference of CT number in the coronal image was evaluated as a deformation degree of image quality. The relative average pixel intensity values as a compared CT number of static CBCT image were 71.07% at 0.7 cm motional range, 48.88% at 1.6 cm motional range, 30.60% at 2.4 cm motional range, 17.38% at 3.1 cm motional range The tumor phantom sizes which were defined as the length with different CT number compared with air were increased as the increase of motional range (2.1 cm: no motion, 2.66 cm: 0.7 cm motion, 3.06 cm: 1.6 cm motion, 3.62 cm: 2.4 cm motion, 4.04 cm: 3.1 cm motion). This study shows that respiratory motion in the region of inhomogeneous structures can degrade the image quality of CBCT and it must be considered in the process of setup error correction using CBCT images.

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Application Strategies of Eye-tracking Method in Nightscape Evaluation (야간경관 평가에서의 아이트래킹 분석 적용 연구)

  • Kang, Youngeun;Kim, Mintai
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.4
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    • pp.87-97
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    • 2015
  • There's a trend towards vitalization of nightscape planning businesses nationally and locally as well for city image making and activation of regional economy, but there is still no systematic nightscape planning going on for lack of relevant researches and objective evaluations. This study aims to suggest the guideline for nightscape planning by conducting an eye tracking experiment and survey for recognizing the characteristics of a nightscape. Furthermore, the authors intended to verify the eye-tracking method as a tool for landscape evaluation. The research site was restricted in the campus of Virginia Tech, VA, and those were selected by experts' survey among various types of nightscape images. The variables for analyzing the characteristics of nightscape images selected were 'preference', 'safety(fear)' and 'clearness'. 'Fixation duration', 'saccade duration', 'scan path length', and 'pupil size' were selected as the eye movement measurements. The results of this study are as follows: The first outcome found was that there were significant differences among the characteristics(preference, safety and clearness) of a nightscape by MANOVA, and these variables were correlated positively by Pearson's correlation. Secondly, there were differences on fixation duration, saccade duration and scan path depending on the nightscape setting statistically. Also, the eye tracking measurement in an open setting was recorded lower than enclosed settings. In the result of a heat map, we found the meaning of the fixated areas on both viewing without intention and viewing intentionally. It turned out that the fixated areas were consistent with the areas the subjects felt preferred and clarity in all of the nightscape images, which means people usually focus on what they prefer and see clearly in a certain nightscape. Based on this result and previous studies, the authors could make a conclusion that eye tracking method can apply to evaluate nightscape settings in terms of analyzing the whole characteristics and finding specific points for the detailed analysis as well. Therefore, these results can contribute by suggesting nightscape planning, implication of the landscape evaluation, and implication of the eye tracking study.

3D Motion Estimation Using Optical Flow (Optical Flow를 이용한 3차원 운동 정보에 관한 연구)

  • 조혜리;이경무;이상욱
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.845-848
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    • 2000
  • 운동(motion) 벡터는 보고 있는 카메라와 관측되는 대상물 사이의 상대적인 움직임에 의해서 발생되는 3차원 물체의 속도가 2차원 영상에 투사되어 맺히는 영상에서의 2차원 속도 벡터를 가리킨다 영상에서 물체의 움직임은 3차원 공간상의 운동을 알 수 있는 중요한 정보로써 물체를 추적하는데 응용되고 있다. 본 논문에서는 여러 장의 연속적인 2차원 밝기 영상으로부터 카메라의 움직임을 추정하는 문제를 다룬다. 기존의 특징 기반 추적 기법에서는 저 단계의 영상 처리 과정에서 모델과 배경의 특징점이 서로 분리되지 않거나, 모델의 특징(feature)이 소실되었을 경우, 추적이 용이하지 못하고, 카메라와 3차원 물체의 병진과 회전 운동에 의해 발생된 움직임의 경우 3차원 표적 특징이 많이 사라져서 오차가 많이 누적되기도 한다. 본 논문에서는 이러한 문제를 해결하기 위하여 목표물 및 배경 특징들을 사용하여 카메라의 운동 정보를 찾아내는 기법을 제안한다. 제안하는 3차원 카메라의 운동 정보 추정 기법은 크게 두 장의 연속된 영상으로부터 3차원 모델과 배경의 많은 특징들에 대한 광류(optical flow) 검색 과정과, 이로부터 취득한 움직임 벡터와 카메라의 비선형 운동 방정식과 Lagrange multiplier를 통한 카메라의 운동 정보 추정 과정으로 구성된다.

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Developing User-friendly Hand Mouse Interface via Gesture Recognition (손 동작 인식을 통한 사용자에게 편리한 핸드마우스 인터페이스 구현)

  • Kang, Sung-Won;Kim, Chul-Joong;Sohn, Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.129-132
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    • 2009
  • 컴퓨터의 소형화로 휴대성과 공간의 제약이 없는 컴퓨터 인터페이싱 방법의 필요성이 증가하고 있으며, 이와 관련하여 인간-컴퓨터 상호작용(HCI)을 위한 제스처 기반의 제어방식에 대한 연구가 활발하게 진행되고 있다. 기존의 손동작 인터페이스 구현들은 컴퓨터를 제어하기 위하여 사용방법에 대한 선행학습이 필요하였다. 이 논문은 사용자의 손 모양과 손끝 정보만을 가지고 선행학습이 요구되지 않는 간편한 인터페이스 구현방법을 제안하였다. 이를 위해 1대의 웹캠과 인텔의 오픈소스 영상처리 라이브러리 OpenCv를 사용하였다. 차영상과 화소값 기반의 영상처리과정을 통해 실시간으로 손 영역을 추적하고 이를 이진화 시켰다. 손가락의 움직임도 값이 변하지 않도록 중심모멘트를 설정하여 마우스 커서 움직임을 상대적으로 활용하였다. 상황에 따라 손 끝점을 절대적 좌표로 활용하여 손이 웹캠에서 벋어날 때 움직임을 자연스럽게 연결시켰다. 마지막으로 검지의 움직임 하나 만으로 마우스 클릭 이벤트를 수행함으로써 보다 사용자에게 친숙한 핸드마우스 인터페이스를 구현하였다.

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CALS 표준 이용 기술

  • 김영호;김훈태
    • ICROS
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    • v.3 no.1
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    • pp.41-52
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    • 1997
  • 초고속 정보 통신망의 구축, 각종 표준 제정 움직임, 그리고 이들을 배경으로 한 최근의 CALS 관련 활동들과 사내/외 정보 공유를 지원하는 PDM 및 ERP 시스템이 궁극적으로 지향하는 바는 "정보 공유"이다. 그러나 아직까지 CALS에서 채택한 표준을 이용하여 정보 공유를 지원하는 시스템에 대한 연구는 매우 제한적이다. 그리고 분산환경에서의 멀티미디어 정보 공유를 통한 실질적인 업무 추진을 지원하는 시스템의 구현에 관한 연구도 상대적으로 부족한 실정이다. 결국 실제로 이를 이용하는 것도 아직은 초보적인 단계에 있다. 그러나 최근의 글로벌화와 경영 환경의 변화는 정보 공유를 통한 조직 경쟁력 강화의 필요성을 한 층 더 부각시키고 있고, 이는 결국 필요한 정보기술 발전에 충분한 동기가 될 수 있으며, 그 발전의 속도를 가속시킬 것이 확실하다. 과거 개인 또는 부서 차원에서 생성되고 활용되던 자료, 정보, 지식들이 기업 전체의 차원에서 전자적으로 교환됨으로써 훨씬 효율적인 정보의 공유가 가능하게 되는 것이다. 결국 이는 제한된 자원을 효과적으로 활용하면서, 제품 개발 기간을 단축시키게 되므로, 과거에는 불가능했던 새로운 형태의 부가가치를 소비자에게 제공하게 될 것이다.

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세계 사료곡물 가격 안정세 예상 - 중국 사료곡물 수입국 움직임 가속화

  • Korea Poultry Association
    • KOREAN POULTRY JOURNAL
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    • v.38 no.4 s.438
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    • pp.90-95
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    • 2006
  • 한미 FTA 1차 협상이 6월 5일(워싱턴)로 결정되고, 구체적인 일정들이 속속 구체화되면서 축산관련 업계의 반발이 거세지고 있다. 축산물을 모든 관세가 철폐될 경우 국내 축산물 시장은 미국산으로 채워질 것이고, 상대적으로 축산농가가 감소하면서 실업자 발생 등 엄청난 피해가 예상되고 있기 때문이다. 국내 사료회사들은 물량 감소로 공장 가동율이 당장 줄어들어 큰 타격을 받게 될 것으로 예상되는 등 축산관련 전 업계에서 철저히 대비를 해 나가야 할 것이다. 본 고는 전 세계의 곡물 생산에 대한 추이를 살펴봄으로써 대부분의 사료원료를 외국으로부터 수입하고 있는 우리나라의 현 주소를 파악하고, 이에대한 이해를 돕고자 지난 2월 미국사료곡물협회에서 마련한 '사료곡물 세미나' 발표 내용중 중요한 내용을 발췌 · 번역하여 게재한 것이다.

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