• Title/Summary/Keyword: 사회.문화적 파급효과

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A Study on Social and Cultural Effect of Corporate Social Responsibility on Local Residents -Focusing on Kangwon Land- (기업의 사회공헌활동이 지역주민에 미치는 사회.문화적인 영향에 관한 연구 - 강원랜드를 중심으로 -)

  • Moon, Kyoung-Won;Shin, Dong-Ju
    • Korean Business Review
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    • v.23 no.2
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    • pp.99-114
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    • 2010
  • This study paid attention to the social cultural ripple effect which as a project for the past 10 years, the corporate social responsibility gave to local residents. Especially the study considered the effect appearing from encouragement of cultural activities of residents in abandoned mine which were culturally disadvantaged, and would search for productive ways for continuous development of casino industry and local community in the future. The study area was mainly Taebaek, Gohan, Sabuk located in abandoned mine and the number of residents involved were 185. Through surveys, first, demographic characteristics of respondents were investigated, second, recognition level and satisfaction, third, social cultural impacts of social responsibility of Kangwon Land according to that, and last negative image make over by corporate social responsibility were analyzed. As the result of the investigation, 185 of first response in general recognized the corporate social responsibility of Kangwon Land, and their satisfaction about that was also high. In addition they felt the quality of life were bettered after the development of casino.

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Economic and Social Impact Analysis of Jeju International Wind Ensemble Festival (제주국제관악제가 제주에 미치는 경제.사회적 영향 분석)

  • Lee, Eun-Jeong;Hwang, Kyung-Soo;Ko, Tae-Ho
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.353-356
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    • 2009
  • 본 연구의 목적은 2008년에 개최된 제주국제관악제에 따른 관광산업이 제주지역 경제에 미치는 파급효과와, 제주지역 사회 문화에 미치는 영향을 분석하였다. 제주지역 산업연관표를 활용하고, 축제 개최에 따른 관광산업을 분류하고, 이를 토대로 생산유발계수, 부가가치유발 계수, 고용유발계수 등을 이용하여 경제적 파급효과를 분석하였고, 선행연구를 정리하여 사회통합적 측면, 정치선전적 측면, 문화발전적 측면, 산업적 측면 4부문으로 제주국제관악제가 제주지역 사회에 미치는 영향을 분석하였다.

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클로즈업 - 국내 기술융합의 문제점과 시사점

  • 한국광학기기협회
    • The Optical Journal
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    • s.123
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    • pp.29-31
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    • 2009
  • 기술융합 정책이 사회 전반에 걸친 파급효과를 극대화하는 방향으로 전개되고 있는 것이 글로벌 추세임에 비해, 우리나라는 기술융합을 단순히 기술혁신의 수단으로 파악하거나 관련 산업에 대한 단기적 시장성과 위주로 정책을 추진하고 있다. 따라서 기술융합의 광범위한 파급효과를 고려하여 기술뿐만 아니라 법, 제도, 문화, 사회 전반에 걸친 효과를 극대화하는 방향으로 관련 정책이 수립될 필요가 있다. 본 고에서는 산업연구원의 우리나라 기술융합의 문제점과 정책적 시사점 보고서를 통해 우리나라 기술융합의 현황과 문제점 등에 대해 살펴본다.

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가전제품의 디지털화에 따른 디자인 기준에 관한 연구 -네트워크(network), 제어(control), 정보(information)를 중심으로

  • 전관중;윤내한;정지홍;김철수;김철호
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.6-7
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    • 2000
  • 정보혁명의 원동력인 디지털 기술(디지타이징, 멀티미디어, 네트워크, 데이터베이스)은 기술적인 측면을 넘어 사회 문화적으로 다양한 파급효과를 불러일으키고 있다. 정보, 컴퓨터, 커뮤니케이션 혁명으로 불리는 디지털 기술은 탈중심화, 세계화, 분권화, 정보공유의 가속화, 문화적 반작용 등, 정치, 경제, 사회, 문화의 여러 분야에 커다란 변화를 가져왔다. (중략)

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Predicting Ripple Effect Affects Difficulty of Decision-Making: The Mediating Effect of Perceived Accountability for Results of Decision-Making (파급효과 예측과 의사결정의 어려움: 의사결정 결과에 대한 책임감과 부담감의 매개효과)

  • Minjo Lee;Hyekyung Park
    • Korean Journal of Culture and Social Issue
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    • v.23 no.4
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    • pp.557-585
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    • 2017
  • In this research, it was examined whether predicting the ripple effects of events influences decision-making difficulty. In addition, it was examined whether perceived accountability for decision-making results mediates the relation above. In Study 1, participants were presented with policy decision-making vignettes and were asked to report on the ripple effects of their policy decisions as well as on the difficulty of making the decision. Consistent with the hypothesis, the bigger the expected ripple effects, the greater difficulty participants felt in making policy decisions. In Study 2, ripple effect magnitudes were experimentally manipulated such that participants were led to predict big ripple effects in one condition and relatively small ripple effects in another condition. It was investigated whether participants predicting bigger ripple effects would perceive decision-making to be more difficult than participants predicting smaller ripple effects. Whether this relation would be mediated by perceived personal accountability for the results of decision-making was also examined. Consistent with expectations, it was found that in the moral domains of Harm/care, Fairness/reciprocity, and Ingroup/loyalty, participants predicting bigger ripple effects reported more difficult decision-making than their counterparts. The relation above was mediated by perceived personal accountability for decision-making results only in the domain of Ingroup/loyalty. In combination, these results showed that bigger predicted ripple effects contributed to greater decision-making difficulty. In addition, participants felt more responsible for the results of their decisions when predicting bigger ripple effects, which led them to feel greater decision-making difficulty in the domain of Ingroup/loyalty. The implications of these results and future directions for research are discussed.

Economic and Social Impact Analysis of Jeju International Wind Ensemble Festival (제주국제관악제가 제주에 미치는 경제.사회적 영향 분석)

  • Lee, Eun-Jeong;Hwang, Kyung-Soo;Ko, Tae-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3506-3513
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    • 2009
  • This study is to analyze the ripple effects of Jeju International Wind Ensemble Festival on Jeju regional economy and to explain the influence of the festival on Jeju regional society and culture. This study analyzed the economic ripple effects of the tourism industry with the Jeju inter-industry relation table. To explain the influence on Jeju regional society and culture, this study examined society-integrating part, policy-advertising part, culture-developing part, and industry-developing part.

The role of the digital culture contents industry in the knowledge economy: An input-output analysis (디지털 문화 콘텐츠 산업이 지식경제사회에 미치는 파급효과 분석)

  • Shin, Yong Jae;Lee, Dong Hyun
    • Knowledge Management Research
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    • v.17 no.1
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    • pp.73-89
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    • 2016
  • The digital culture contents is one of the fastest growing industry in Korea and it accounts for 60% of the digital contents industry. This paper attempts to analyze economic impacts of the digital culture contents industry using input-output analysis. This study investigated the production-inducing effect, value-added-inducing effect and employment-inducing effect of the digital culture contents industry based on a demand-driven model. In addition, the study dealt with the supply shortage effect and sectoral price effect of the digital culture contents industry using a supply-driven model and the Leontief price model, including the inter-industry linkage effects of 29 sectors with the digital culture contents industry sector. Some interesting findings were drawn from the study. First, production of 1.0 won in the digital culture contents industry results in production-inducing effect of 2.39542 won, value-added effect of 1.29895 won and employment-inducing effect of 0.39657 persons in other industries. Second, the supply shortage of 1.0 won in the digital culture contents industry prevents other industries from producing 0.56631 won. Third, a 1% increase in the price level of the digital culture contents industry raises the overall price level by 0.06017%. Finally, very high backward linkage effects were found, but forward linkage effects were minimal.

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산림 내 산불 피해 시설 구분을 위한 연구

  • Park, Heung-Seok;Lee, Si-Yeong;Yun, Hwa-Yeong
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2013.04a
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    • pp.179-179
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    • 2013
  • 산림 내 시설은 산불 발생 시 접근성의 제한과 인접된 환경의 위험성으로 인해 큰 피해가 예상되는 시설이다. 또한 이러한 시설은 문화적 가치가 높은 문화재이거나, 사회적 파급효과가 큰 사회 간접 시설이 많아 이에 대한 효율적인 관리 방법의 제시가 필요하다. 본 연구에서는 이러한 산림내 시설의 정의와 위험성 구분을 위해, GIS를 이용하여 산림 내 시설의 지형적 환경을 분석하였다. 따라서, 수치 지형도에 의해 335개소의 산지 전용 가능 시설물을 추출한 뒤, 이를 통해 고도, 경사, 능선상의 위치를 분석하였다. 분석 결과, 문화재와 광산시설, 장례시설이 산불로부터 취약할 것으로 예상되며, 시설물의 분류 시설물 중 30%가 산림 내 시설물로 분석되었다. 보다 향후 추가적인 연구와 사례 검증을 통한 연구를 통한 지속적인 보강이 필요할 것으로 사료된다.

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A Feasibility Study on the Relocation of Public Library to Multicultural Library: Focusing on Wando-County Library (공공도서관의 복합문화도서관 이전 건립을 위한 타당성 연구 - 완도군립도서관을 중심으로 -)

  • Juhyeon Park;Wookwon Chang;Woojin Shin;Jujin Kim;Hyunji Park
    • Journal of Korean Library and Information Science Society
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    • v.55 no.2
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    • pp.55-81
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    • 2024
  • The purpose of this study is to investigate and analyze the feasibility of relocating and building the Wando-gun Library into a multicultural library. For this purpose, the results of policy and economic feasibility, including locational feasibility, related laws, high and related plans, and surveys were examined. As a result of the analysis, it was found that policy feasibility was secured and economic feasibility was insufficient, but it is judged that some of it was secured because the ripple effect was calculated by the occurrence of social benefits. The results of this study can be useful data to prepare for a project to promote the construction of a library as a multicultural space.

Research on the Communication Effect of Intangible Cultural Heritage Cultural Symbols by the Game Character Design in 'King of Glory ' : Focused on the 'Guangdong Lion Dance' (<왕자영요>의 게임 캐릭터 디자인이 무형문화재 문화 기호에 미치는 파급효과에 대한 연구 -'광동 사자춤'을 중심으로-)

  • Gao, Kai;Lee, Dong-Yeop
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.433-438
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    • 2021
  • The purpose of this paper is to express intangible cultural heritage through game character designs, and to inherit and spread intangible cultural heritage in a new way. This paper will analyze how the characters in the mobile game "King of Glory" creatively design the intangible cultural heritage "Guangdong Lion Dance". Extract the cultural symbols of intangible cultural heritage into the game character design, and spread the characters online and offline. Through the digital dissemination of "Guangdong Lion Dance" through the game "King of Glory", the relevant influence of intangible cultural heritage cultural symbol dissemination in current digital games is explored.