• Title/Summary/Keyword: 사용자 참여형

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Product Recommendation Using Survey And Skin Type (피부 상태 문진을 활용한 개인화 맞춤형 화장품 추천에 관한 연구)

  • Park, Hakgwon;Lim, Young-Hwan;Lin, Bin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.435-439
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    • 2022
  • Many of the industry was changed because of the pandemic of covid 19. It combined with the tendency of modern people to pursue convenience. The industry of Cosmetics also changed business channel from offline to online. Before, people can not get suggestions after they complete the survey. This paper research how to suggest some cosmetics products with their skin type and skin data. We will develop Beauty Concierge system that can get suggestion after the survey. It's will make people attend activity and can make more benefit to the people.

Development of Multiple-modality Psychophysical Scaling System for Evaluating Subjective User Perception of the Participatory Multimedia System (참여형 멀티미디어 시스템 사용자 감성평가를 위한 다차원 심물리학적 척도 체계)

  • Na, Jong-Gwan;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.3
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    • pp.89-99
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    • 2004
  • A comprehensive psychophysical scaling system, multiple-modality magnitude estimation system (MMES) has been designed to measure subjective multidimensional human perception. Unlike paper-based magnitude estimation systems, the MMES has an additional auditory peripheral cue that varies with corresponding visual magnitude. As the simplest, purely psychological case, bimodal divided-attention conditions were simulated to establish the superiority of the MMES. Subjects were given brief presentations of pairs of simultaneous stimuli consisting of visual line-lengths and auditory white-noise levels. In the visual or auditory focused-attention conditions, only the line-lengths or the noise levels perceived should be reported respectively. On the other hand, in the divided-attention conditions, both the line-lengths and the noise levels should be reported. There were no significant differences among the different attention conditions. Human performance was better when the proportion of magnitude in stimulus pairs were identically presented. The additional auditory cues in the MMES improved the correlations between the magnitude of stimuli and MMES values in the divided-attention conditions.

The Kom-O-Drum(Korean Jam-O-Drum) Design to Promote Collaboration (협동성 증진을 위한 코모드럼(Korean Jam-O-Drum)의 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.215-219
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    • 2006
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum). By combining velocity sensitive input devices like a korean drum "Jang Go" and computer graphics imagery into an LCD or PDP display, up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the input device specifications and application fields of Kom-O-Drum.

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Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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Research on Efficient Data Verification Methods Using Hyperledger Fabric (하이퍼레저 패브릭 활용 효율적 데이터 검증방안 연구)

  • Chai Bong-Soo;Baek Seunghyun;Kim Taeyoon;Lee Hanjin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.331-334
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    • 2024
  • 하이퍼레저 패브릭(Hyperledger Fabric)은 참여자의 신원을 확인하고, 정보교환(트랜잭션)의 유효성을 검증하는 허가형 블록체인 모델이다. 기존의 대표적인 블록체인 모델인 비트코인, 이더리움과 대비하여 효율적인 데이터 검증 방안이 가능한대, 체인코드와 채널, 그리고 피어를 중심으로 구성되어 있기 때문이다. 먼저 본 블록체인 모델은 '체인코드'라는 스마트 계약(컨트랙트)를 실행하며 허가된 사용자만 네트워크에 참여할 수 있다. 또한, '채널' 기능이 있어 서로 다른 조직 간의 데이터 공유와 검증에 대한 새로운 접근방식을 보여줄 수 있으며, 특정 네트워크 내에서 데이터를 분리할 수 있다. 이를 통해 특정 데이터에 대한 접근권한을 제어하는 기능을 제공하며 동시에 데이터의 신뢰성과 보안성을 높일 수 있다. 마지막으로 '피어'는 체인코드를 통해 들어온 트랜잭션을 검증하고, 유효한 데이터만 원장에 추가하는 기법으로 무결성을 유지하는 데 중요한 역할 담당하고 있다. 본 연구결과를 기반으로 하이퍼레저 패브릭을 효과적으로 활용하여 데이터 검증 프로세스가 산업계에 널리 적용될 수 있기를 기대한다.

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Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.483-488
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    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.

An Efficient Technique for Image Tag Ranking using Semantic Relationship between Tags (태그간 의미관계를 이용한 효율적인 이미지 태그 랭킹 기법)

  • Hong, Hyun-Ki;Heu, Jee-Uk;Jeong, Jin-Woo;Lee, Dong-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06c
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    • pp.31-36
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    • 2010
  • 최근 대두되고 있는 웹2.0의 특징은 일반 사용자들이 능동적으로 정보를 생산해내고 공유하는데 있다. 웹 2.0의 참여형 아키텍쳐를 구성하는 핵심요소로 인식되고 있는 폭소노미(Folksonomy)는 과거 택소노미(Taxonomy)와 같이 전문가에 의하여 구축되는 분류 체계가 아닌 사용자들이 협동적으로 태그(Tag)들을 만들고 관리하는 소셜 태깅(Social Tagging)에 의한 분류 시스템이다. 최근 이러한 폭소노미를 활용하여 이미지를 공유하고 검색하고자 하는 다양한 시도들이 진행되고 있다. 그러나 Flickr와 같은 태그 기반 이미지 공유 시스템에서는 태그의 문법적, 의미적 모호성과 이미지에 대한 태그들의 중요성 또는 상관관계를 고려하지 않아 태그 기반 검색 시 정확성 및 신뢰성을 보장할 수 없다. 이러한 문제를 해결하기 위해 폭소노미에 기반한 이미지 공유 데이터베이스에서 적합한 태그들을 태그 전달(Tag Propagation)하거나 확률 및 출현빈도에 기반하여 태그 랭킹을 수행하기 위한 연구들이 활발히 진행되고 있지만 여전히 만족할만한 성능을 보이지 못하고 있다. 본 논문에서는 이미지 공유 데이터베이스에서 유사한 이미지들로부터 이미지에 보다 적합한 태그들을 부여하기 위해서, WordNet을 활용하여 태그들 간의 의미관계에 기반한 효율적인 태그 랭킹 기법을 제안한다. 또한, 신뢰성 있는 태그 기반 검색을 위하여 제안한 태그 랭킹 기법이 현재 이미지 공유 시스템의 랭킹 결과보다 정확성을 높일 수 있음을 실험 예제를 통하여 확인하였다.

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Use of Menstrual Sanitary Products in Community Women of Childbearing Age (지역사회 가임기 여성의 생리대 사용 조사)

  • Hyunju Dan;Heeja Jung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.401-407
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    • 2023
  • This study is a descriptive study to identify the patterns of use of menstrual sanitary products among community women of childbearing age. The participants were 1,571 women between the ages of 19 and 40, and data collection was conducted through online and mobile surveys from September 2020 to August 2021. As a result, 88.9% of the participants were using disposable menstrual pad, 5.6% tampons, 3.1% cloth menstrual pad, and followed by others(2.4%), including menstrual cups. The differences of type of menstrual sanitary products according to general characteristics showed significant in age(p=.006), marital status(p=.005), education level(p=.002), annual salary(p=.018), experience of pregnancy(p=.036), and menstrual regularity(p=.022). More than half of the participants(53.8%) responded that cloth menstrual pads were 'very safe' or 'safe,' but 27.9% and 20.1% of disposable menstrual pads and tampons, respectively. The difference in menstrual distress according to the type of menstrual sanitary products showed that tampon users had a higher menstrual discomfort score for the most recent menstruation(F=4.092, p=.017) and 4 days before menstruation(F=4.178, p=.016) than users of disposable menstrual pad or cloth menstrual pad. Therefore, it is necessary to continuously investigate the use of menstrual sanitary products by women of childbearing age and its relationship with reproductive health.

TRSG 모델을 기반으로 한 멀티미디어 프리젠테이션 및 저작 도구 개발

  • Na, In-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.36-44
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    • 2000
  • In this paper, we describe the developing of a tool which supports both multimedia presentation with user's participation through a high speed network and authoring of various media using a single authoring tool. To support real-time synchronous multimedia presentation, we adopt dynamic synchronization method and adaptive transmission algorithm for synchronizing data transfer rate between sender and receiver using buffer management algorithm based on QoS parameters. And we also allow user's participation in the presentation using TRSG(Temporal Relationship Specification Graph) model. Finally, the proposed tool supports the minimal level of QoS and its continuous play-out using event auditing threads which control the current state of a multimedia presentation continuously by monitoring of negative factors effecting on QoS, and synchronization.

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Development of Web 3.0 based shopping mall (Web3.0 기반 쇼핑몰 개발)

  • Hyo Hyun Choi;Byeong Seon Lee;Dae Joon Lee;Dong Geon Kim;Bong Joon Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.301-302
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    • 2024
  • 본 논문은 웹 3.0 환경을 적용한 쇼핑몰 플랫폼의 구축을 목표로 하며, 이를 통해 참여자들이 블록체인 기술을 이해하고 활용할 수 있도록 하는 것을 중점으로 한다. MetaMask[1] 결제 및 로그인 통합을 통해 사용자는 간편하게 결제하거나 로그인할 수 있으며, 블록체인 스마트컨트랙트를 기반으로한 결제 시스템을 도입하여 높은 수준의 보안을 제공한다. 또한, 웹 3.0 기술을 도입하여 분산형 데이터 저장 방식을 채택하여 차별성을 확보한다. 이 프로젝트는 기존 쇼핑몰의 효율성을 높이고 사용자들에게 현대 기술 트렌드를 체험하게 함으로써 웹 3.0 시대에 걸맞은 차별화된 서비스를 제공하고자 한다.

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