• Title/Summary/Keyword: 사용자플랫폼

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Using Google Earth for a Dynamic Display of Future Climate Change and Its Potential Impacts in the Korean Peninsula (한반도 기후변화의 시각적 표현을 위한 Google Earth 활용)

  • Yoon, Kyung-Dahm;Chung, U-Ran;Yun, Jin-I.
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.8 no.4
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    • pp.275-278
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    • 2006
  • Google Earth enables people to easily find information linked to geographical locations. Google Earth consists of a collection of zoomable satellite images laid over a 3-D Earth model and any geographically referenced information can be uploaded to the Web and then downloaded directly into Google Earth. This can be achieved by encoding in Google's open file format, KML (Keyhole Markup Language), where it is visible as a new layer superimposed on the satellite images. We used KML to create and share fine resolution gridded temperature data projected to 3 climatological normal years between 2011-2100 to visualize the site-specific warming and the resultant earlier blooming of spring flowers over the Korean Peninsula. Gridded temperature and phonology data were initially prepared in ArcGIS GRID format and converted to image files (.png), which can be loaded as new layers on Google Earth. We used a high resolution LCD monitor with a 2,560 by 1,600 resolution driven by a dual link DVI card to facilitate visual effects during the demonstration.

A Study on the meaning of Database follow the application of Visual Contents (전시콘텐츠 적용 환경에 따른 데이터베이스 의미 고찰)

  • Kim, Min-Su;Yoon, Se-Kyun
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.17-26
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    • 2005
  • Nowadays, display-contents are developing to an informative environment. that is under the logic of the media operating system. To perceive the media-environments and produce the cultural contents, the cultural designers seek to understand a skin structure from making up for shape. To appreciate operating system in data and database is not only systematization of form and contents of visual contents but also variety contents into multiple-platform and integrative environments. These days, the spectacle exhibition try to express for their surface design between algorithm of data and database. the information is expressing aesthetic which means presents the integrated contents through the play instinct environment to end-user. That was given web or game to participation is developing with the cellular device and ubiquitous computing system. in the linear perspective, the end-user should be immerse more and more hyper-simulation system because of the operating algorithm of database. To do this, human have need to get the information-ability from multi-platform society. In the virtual environment, database offer the experience of an unheard-of event to end-user that prepare the participants the circumstances priority of signifiers. To do that already based on a fixed sensibility endow with narrative of the freshness- experience.

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Development of the Artwork using Music Visualization based on Sentiment Analysis of Lyrics (가사 텍스트의 감성분석에 기반 한 음악 시각화 콘텐츠 개발)

  • Kim, Hye-Ran
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.89-99
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    • 2020
  • In this study, we tried to produce moving-image works through sentiment analysis of music. First, Google natural language API was used for the sentiment analysis of lyrics, then the result was applied to the image visualization rules. In prior engineering researches, text-based sentiment analysis has been conducted to understand users' emotions and attitudes by analyzing users' comments and reviews in social media. In this study, the data was used as a material for the creation of artworks so that it could be used for aesthetic expressions. From the machine's point of view, emotions are substituted with numbers, so there is a limit to normalization and standardization. Therefore, we tried to overcome these limitations by linking the results of sentiment analysis of lyrics data with the rules of formative elements in visual arts. This study aims to transform existing traditional art works such as literature, music, painting, and dance to a new form of arts based on the viewpoint of the machine, while reflecting the current era in which artificial intelligence even attempts to create artworks that are advanced mental products of human beings. In addition, it is expected that it will be expanded to an educational platform that facilitates creative activities, psychological analysis, and communication for people with developmental disabilities who have difficulty expressing emotions.

A Method to Manage Faults in SOA using Autonomic Computing (자율 컴퓨팅을 적용한 SOA 서비스 결함 관리 기법)

  • Cheun, Du-Wan;Lee, Jae-Yoo;La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.35 no.12
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    • pp.716-730
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    • 2008
  • In Service-Oriented Architecture (SOA), service providers develop and deploy reusable services on the repositories, and service consumers utilize blackbox form of services through their interfaces. Services are also highly evolvable and often heterogeneous. Due to these characteristics of the service, it is hard to manage the faults if faults occur on the services. Autonomic Computing (AC) is a way of designing systems which can manage themselves without direct human intervention. Applying the key disciplines of AC to service management is appealing since key technical issues for service management can be effectively resolved by AC. In this paper, we present a theoretical model, Symptom-Cause-Actuator (SCA), to enable autonomous service fault management in SOA. We derive SCA model from our rigorous observation on how physicians treat patients. In this paper, we first define a five-phase computing model and meta-model of SCA. And, we define a schema of SCA profile, which contains instances of symptoms, causes, actuators and their dependency values in a machine readable form. Then, we present detailed algorithms for the five phases that are used to manage faults the services. To show the applicability of our approach, we demonstrate the result of our case study for the domain of 'Flight Ticket Management Services'.

Design and Implementation of Preemptive EDF Scheduling Algorithm in TinyOS (TinyOS에서의 선점적 EDF 스케줄링 알고리즘 설계 및 구현)

  • Yoo, Jong-Sun;Kim, Byung-Kon;Choi, Byoung-Kyu;Heu, Shin
    • The KIPS Transactions:PartA
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    • v.18A no.6
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    • pp.255-264
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    • 2011
  • A sensor network is a special network that makes physical data sensed by sensor nodes and manages the data. The sensor network is a technology that can apply to many parts of field. It is very important to transmit the data to a user at real-time. The core of the sensor network is a sensor node and small operating system that works in the node. TinyOS developed by UC Berkeley is a sensor network operating system that used many parts of field. It is event-driven and component-based operating system. Basically, it uses non-preemptive scheduler. If an urgent task needs to be executed right away while another task is running, the urgent one must wait until another one is finished. Because of that property, it is hard to guarantee real-time requirement in TinyOS. According to recent study, Priority Level Scheduler, which can let one task preempt another task, was proposed in order to have fast response in TinyOS. It has restrictively 5 priorities, so a higher priority task can preempt a lower priority task. Therefore, this paper suggests Preemptive EDF(Earliest Deadline First) Scheduler that guarantees a real-time requirement and reduces average respond time of user tasks in TinyOS.

Storm-Based Dynamic Tag Cloud for Real-Time SNS Data (실시간 SNS 데이터를 위한 Storm 기반 동적 태그 클라우드)

  • Son, Siwoon;Kim, Dasol;Lee, Sujeong;Gil, Myeong-Seon;Moon, Yang-Sae
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.6
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    • pp.309-314
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    • 2017
  • In general, there are many difficulties in collecting, storing, and analyzing SNS (social network service) data, since those data have big data characteristics, which occurs very fast with the mixture form of structured and unstructured data. In this paper, we propose a new data visualization framework that works on Apache Storm, and it can be useful for real-time and dynamic analysis of SNS data. Apache Storm is a representative big data software platform that processes and analyzes real-time streaming data in the distributed environment. Using Storm, in this paper we collect and aggregate the real-time Twitter data and dynamically visualize the aggregated results through the tag cloud. In addition to Storm-based collection and aggregation functionalities, we also design and implement a Web interface that a user gives his/her interesting keywords and confirms the visualization result of tag cloud related to the given keywords. We finally empirically show that this study makes users be able to intuitively figure out the change of the interested subject on SNS data and the visualized results be applied to many other services such as thematic trend analysis, product recommendation, and customer needs identification.

Development of Video Watermark System for Low-specification System as Android Platforms (저 사양 안드로이드 기반 동영상 보안을 위한 워터마크 시스템 개발)

  • Hwang, Seon-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.141-149
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    • 2014
  • This paper describes a method to insert and detect watermark or fingerprint to/from videos in low-computing powered system as Android platforms. Fingerprint, which is a kind of watermark, has features such as patterns that contain information. The inserting frame numbers in video-stream and the positions in a picture were chosen from the encrypted user ID to insert the watermarks. The used encrypt algorithm is the HIGHT algorithm which was developed for low-computing powered systems by KISA(Korean Internet & Security Agency). Subtracting an inferred picture from the previous picture was used to extract a candidate feature. Median filtering was used to get rid of noise and stabilize the candidate feature. New algorithm that reduces calculating steps of the median filtering was developed and applied for low-specification systems. The stabilized features were accumulated over 150 times and calculated by correlation coefficient method to recognize the patterns. We examined 22 videos and successfully detected the patterns from 21 videos. The correlation coefficient r values that we examined through this study exceeded over 0.79 more than the threshold (0.7).

Design of the Network Computer Architecture based on a Web Browser (웹 브라우저 기반의 네트워크 컴퓨터 아키텍쳐 설계)

  • Song, Min-Gyu
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.607-616
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    • 2008
  • By the advancement of computer & network technology, the paridigm of 'Network Computer' has been realizing`. In what is called network computer, computer system and computing resource is incomparably seem to be expanded compared with conventional network technology[1]. Network connected computer system consitute a massive virtual computer, it is possible for people to use an enourmous amout of computing resource distributed widely through the network. It is also possible that we make client lightweight by the use of computer system & all shared computing resources on the network in our computer processing and we call this type of client system as thin-client. Thin-client and network computer are on and the same network paradigm in that both paradigm featuring the active use of computer system and resource on the network[2]. In network computer paragem, network itself is regarded as a basic platform for the transfer of application, so it is possible that client access remote serve system to run remote applications through the network[3]. In this paper, we propose the system architecture for the implementation of network computer by the use of Web browser, X window system and Pyjamas. By the use of network computer proposed in this paper, it is possible for people to run application on the server system as if he run local application, and it is expected to improve the security and maintenance efficiency.

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Developing an Endangered Species Habitat Management System based on Location Information (위치정보 기반 멸종위기종 서식지 관리시스템 개발)

  • Kim, Sun-Jib;Kim, Sang-hyup
    • Journal of Internet of Things and Convergence
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    • v.6 no.3
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    • pp.67-73
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    • 2020
  • The research status of endangered amphibians in Korea was mainly studied the life-cycle and distribution status of species from the 1980s to the early 2000s. Although a relatively diverse range of studies have been conducted on mackerels, studies on habitat prediction, analysis, change and management are insufficient. WEB, which provides biota information using location information in Korea, is a site operated by the National Bio Resource Center under the Ministry of Environment, but there is no information on endangered species and general species information has also been found to be very scantily. For this research, we secured a database of location information of Narrow-mouth frog, an endangered species, by combining literature and field research, and established a system by applying new technologies and open-based platform technologies that can be easily accessed by non-technical personnel of IT among IT technologies. The system was divided into administrator functions and user functions to prevent indiscriminate sharing of information through authentication procedures through user membership of users. The established system was authorized to show the distance between the current location and the location of the Narrow-mouth frog. Considering the ecological characteristics of the Narrow-mouth frog, which is an endangered species, a radius of 500m was marked to determine the habitat range. The system is expected to be applied to the legal system to change existing protected areas, etc. and to select new ones. It is estimated that practical reduction measures can be derived by utilizing the development plan for reviewing the natural environment. In addition, the deployed system has the advantage of being able to apply to a wide variety of endangered species by modifying the information entered.

Design and Implementation of High-dimensional Index Structure for the support of Concurrency Control (필터링에 기반한 고차원 색인구조의 동시성 제어기법의 설계 및 구현)

  • Lee, Yong-Ju;Chang, Jae-Woo;Kim, Hang-Young;Kim, Myung-Joon
    • The KIPS Transactions:PartD
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    • v.10D no.1
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    • pp.1-12
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    • 2003
  • Recently, there have been many indexing schemes for multimedia data such as image, video data. But recent database applications, for example data mining and multimedia database, are required to support multi-user environment. In order for indexing schemes to be useful in multi-user environment, a concurrency control algorithm is required to handle it. So we propose a concurrency control algorithm that can be applied to CBF (cell-based filtering method), which uses the signature of the cell for alleviating the dimensional curse problem. In addition, we extend the SHORE storage system of Wisconsin university in order to handle high-dimensional data. This extended SHORE storage system provides conventional storage manager functions, guarantees the integrity of high-dimensional data and is flexible to the large scale of feature vectors for preventing the usage of large main memory. Finally, we implement the web-based image retrieval system by using the extended SHORE storage system. The key feature of this system is platform-independent access to the high-dimensional data as well as functionality of efficient content-based queries. Lastly. We evaluate an average response time of point query, range query and k-nearest query in terms of the number of threads.