• Title/Summary/Keyword: 사용자플랫폼

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Design of the Intelligent LBS Service : Using Big Data Distributed Processing System (빅데이터 분산처리 시스템을 활용한 지능형 LBS서비스의 설계)

  • Mun, Chang-Bae;Park, Hyun-Seok
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.159-169
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    • 2019
  • Today, the location based service(LBS) is globally developing with the advance of smart phones and IOT devices. The main purpose of this research is to provide users with the most efficient route information, analyzing big data of people with a variety of routes. This system will enable users to have a similar feeling of getting a direct guidance from a person who has often used the route. It is possible because the system server analyzes the route information of people in real time, after composing the distributed processing system on the basis of map information. In the future, the system will be able to amazingly develop with the association of various LBS services, providing users with more precise and safer route information.

Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform - (건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 -)

  • Jang, Sun-Young;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.4
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

An Empirical Study on On/Offline Service Quality of Delivery Apps, Conversion Cost, Customer Satisfaction, and Continuous Use Intention (배달 앱 온·오프라인 서비스 품질과 전환비용, 고객 만족, 그리고 지속적 사용의도에 관한 실증적 연구)

  • Chae, Hyun-Sik;Kim, Eun-Jung;Kim, Jong-Weon
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.6
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    • pp.35-46
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    • 2021
  • This study investigates the behavior of users using delivery apps as non-face-to-face lifestyles accelerated due to the 4th industrial revolution era and Covid 19. Specifically, this study examines the effect of customers' perceived service quality on the conversion cost, customer satisfaction, and continuous use intention. Based on the results, the main purpose of this study is to provide useful information and implications for entrants (restaurants) who have signed up and operated and platforms that connect customers, restaurants, and delivery people.

Dialogue State Tracking using Circumstance Information to Improve the Accuracy of Task-Oriented Dialogue System in Metaverse (메타버스에서 목적 지향 대화 시스템의 정확도 향상을 위한 상황 정보 활용 대화 상태 추적 기술)

  • Kim, Seungyeon;Bang, Junseong
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.685-693
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    • 2022
  • The Metaverse is getting popular due to the demands for digital transformation and non-contact communication platforms. A conversation system which facilitates communication is not widely applied yet in Metaverse. In this work, we present a method that revises primitive dialogue state using circumstance information from Metaverse. The presented model that leverages both dialogue and circumstance information consists of a dialogue state tracking module and a circumstance state tracking module. In the model, a dialogue state is updated with an algorithm which compares a dialogue state and a circumstance state. As a conversation that reaffirms user intent is added, a wrong dialogue state can be revised and the accuracy of a conversation system can be improved.

Analysis of VR Game Trends using Text Mining and Word Cloud -Focusing on STEAM review data- (텍스트마이닝과 워드 클라우드를 활용한 VR 게임 트렌드 분석 -스팀(steam) 리뷰 데이터를 중심으로-)

  • Na, Ji Young
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.87-98
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    • 2022
  • With the development of fourth industrial revolution-related technology and increased demands for non-face-to-face services, VR games attract attention. This study collected VR game review data from an online game platform STEAM and analyzed chronical trends using text mining and word cloud analysis. According to the results, experience and perceived cost were major trends from 2016 to 2017, increased demands for FPS and rhythm games were from 2018 to 2019, and story and immersion were from 2020 to 2021. It aims to contribute to expanding the base of VR games by identifying the keywords VR users take interest in by period.

A Conceptual Design of Integrated Receiving end for Multi-Satellite Mission Data Processing (다중위성 운영을 위한 통합 자료처리 시스템의 개념적 설계)

  • Bae, Hee-Jin;Chae, Tae-Byeong;Oh, Seung-Hyeub
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.17-22
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    • 2010
  • Establishment of systematic platform is needed for technological progress of receiving of satellite image data with high quality and processing system for product generation and operation related with direct receiving system for satellite from abroad. Besides, it's necessary to develop the integrated data processing system to prohibit similar functions on developing (or being developed) for KOMPSAT-3, KOMPSAT-5 and to operate system efficiently. Therefore, conceptual design of the integrated data processing system is performed considering commercialization of KOMPSAT(Korea Multi-Purpose Satellite) series based on KOMPSAT-2 IRPE on operation in this paper.

A Mobile Platform System based on SBC (SBC 기반 차세대 이동형 단말기 개발)

  • Lee, Seung-Ik
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.30-36
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    • 2009
  • In this paper, we develop the next generation mobile system based on SBC(Server Based Computing). SBC is one of the popular topic and only one server system is used as multiple personal systems with a terminal, a monitor and a keyboard. The advantages of this system are easy-upgrade, low costs and convenience for each user. But it is difficult to design and manufacture the multimedia streaming system and devices control system for external devices. In this paper, we represent and develops the Mobile system based on SBC and the test performances shows that our system has good performances of multimedia system and security for internet.

Resource Allocation Algorithm for Multiple RIS-Assisted UAV Networks (다중 UAV-RIS 네트워크를 위한 자원 할당 알고리즘)

  • Heejae Park;Laihyuk Park
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.3-10
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    • 2023
  • Unmanned Aerial Vehicles (UAVs) have gained significant attention in 5G and 6G wireless networks due to their high flexibility and low hardware costs. However, UAV communication is still challenged by blockage and energy consumption issues. Reconfigurable Intelligent Surfaces (RISs) have emerged as a promising solution to these challenges, enabling improved spectral efficiency and reduced energy consumption by transmitting signals to users who cannot receive signals because of the obstacles. Many previous studies have focused on minimizing power consumption and data transmission delay through phase shift and power optimization. This paper proposes an algorithm that maximizes the sum rate by including bandwidth optimization. Simulation results demonstrate the effectiveness of the proposed algorithm.

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The Empirical Study for the Effectiveness of Information Transmission in Metabuses (사용자 실험을 통한 메타버스에서의 정보전달 효용성 분석)

  • Kang, Hee-Young;Lee, Joong-Ho;Seo, Bo-Gyun;Kim, Eo-Jin;Kim, Hye-Won;Pyo, Hyun-Ji
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.297-300
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    • 2022
  • 본 연구는 메타버스의 정보전달 효과를 확인하기 위해 대면 대화 대비 메타버스의 정보전달 효용성을 비교 분석하였다. 대면 대화, 메타버스, 화상회의, 메신저앱 플랫폼을 독립변수로 하여 정보전달 효용성을 측정하였으며 설문조사로 구성된 1차 실험과 사후 행동 관찰을 실시한 2차 실험으로 나누어 실험하였다. 1차 실험에서는 유의미한 차이가 발견되지 않았으나 실험을 마치고 수 일이 지난 후 예고없이 실시한 2차 실험에서는 대면 대화와 화상회의가 높은 수치를 기록한 데에 반해 메타버스와 메신저앱은 유의미하게 낮은 수치를 기록하였다. 메타버스가 코로나시대에 사회적 공간제약을 극복하는 대체재로 쓰였으나 자유로운 대면 활동이 다시 가능해진다면 대면대화 대비 정보전달 효용성이 떨어질 수 있으므로 메타버스의 장단점을 충분히 이해하고 활용해야 할 것이다.

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The Design and the Implementation of the Integrated Music Manufacturing and Searching Solution based on the Midi Analysis Engine (미디(Midi) 분석엔진 기반의 통합 음악제작/검색 솔루션 설계 및 구현)

  • You, Si-Heok;Lee, Dong-Kyu;Kim, Dong-Young;You, Mi-Young;Lee, Hyang-Mi;Bae, Ji-Hye
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.306-309
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    • 2011
  • 컴퓨터의 발전과 함께 음악 프로그램을 이용한 작곡 작업은 전문가부터 일반인에게 이르기까지 사용자의 폭을 넓혀왔다. 본 연구에서는 이러한 작곡 작업을 보다 효과적으로 하기 위하여 다양한 방안을 모색하였다. 단순한 텍스트 기반의 음악 검색이 아닌 미디(Midi) 분석엔진 기반의 다양한 검색방법을 설계하였으며 이를 기반으로 통합 음악제작/검색 솔루션을 구현하였다. 또한, 휴대성(Portability)을 위하여 MS 사의 WindowsPhone7 플랫폼 기반의 어플리케이션 구현을 통해 PC기반의 프로그램을 모바일 환경에서 작동 및 사용할 수 있도록 구현하였다.