• Title/Summary/Keyword: 사용자생성콘텐츠

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3D Stereo Display of Spatial Data from Various Sensors (다양한 센서로부터 획득한 공간데이터의 3D 입체 디스플레이)

  • Park, So-Young;Yun, Seong-Goo;Lee, Young-Wook;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.6
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    • pp.669-676
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    • 2010
  • Visualization requires for effective analysis of the spatial data collected by various sensors. The best way to convey 3D digital spatial information which is modeling of the real world to the users, realistic 3D visualization and display technology. Since most of the display is based on 2D or 2.5D projection to the plane, there is limitation in representing real world in 3D space. In this paper, data from airborne LiDAR for topographic mapping, Flashi-LiDAR as emerging sensor with great potential to 3D data acquisition, and multibeam echo-sounder for underwater measurement, were stereoscopically visualized. 3D monitors are getting popular and could be information media and platform in geoinformatics. Therefore, study on creating 3D stereoscopic contents of spatial information is essential for new technology of stereo viewing systems.

Smart Phone Copyright Violation and Forensic Apply Method (Smart Phone 저작권 위반과 포렌식 적용 방안)

  • Yi, Jeong-Hoon;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2491-2496
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    • 2010
  • Smart Phone with domestic demand increasing rapidly, the utilization of multimedia services have become diverse. Smart Phone users use the copyrighted multimedia contents illegally from hacking their Smart Phone with Jail Breaking and Rooting. Legal issues according to the Korea-U.S. FTA. and high relevance with crime as mobile communication terminal, the utilization of created and saved digital evidence is high, the mobile forensic evidence study is required. This paper studied method and notice of legal seizure and search assuming the Smart Phone copyright violation. Research the status of Smart Phone copyright violation and related violation by category as broadcasting, movies, music, e-book etc. Research the method of submit a report to the court by applying techniques to forensic. The results of this research will contribute to the provide of Smart Phone crime evidence and mobile forensic technology.

Supporting Effective Open Workspaces Based on WebDAV (WebDAV 기반의 효과적인 공개 작업장 지원)

  • Park Hee-Jong;Kim Dong-Ho;Ahn Geon-Tae;Lee Myung-Joon
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.249-258
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    • 2006
  • WebDAV is an IETF standard protocol, which is an extended version of HTTP 1.1, supporting asynchronous collaborative authoring of various contents on the web. Recently, to precisely control access to the resources on a WebDAY server, the WebDAV Access Control Protocol was published. This protocol helps developers to implement advanced server functionalities in a convenient way by providing various control methods to the resources on the WebDAV server. Based on the WebDAV access control protocol, we developed Open Workspaces, which systematically support exchanging and sharing data for general visitors. An Open Workspace can be supplied as a Download-Only Open Workspace, an Upload-Only Open Workspace, or an Upload-Download Open Workspace. Any registered user can create these workspaces without bothering the system administrator. To support the Open Workspaces, we extended the Slide WebDAV server and the DAVExplorer WebDAV client, which are being used popularly.

Genealogy grouping for services of message post-office box based on fuzzy-filtering (퍼지필터링 기반의 메시지 사서함 서비스를 위한 genealogy 그룹화)

  • Lee Chong-Deuk;Ahn Jeong-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.701-708
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    • 2005
  • Structuring mechanism, important to serve messages in post-office box structure, is to construct the hierarchy of classes according to the contents of message objects. This Paper Proposes $\alpha$-cut based genealogy grouping method to cluster a lot of structured objects in application domain. The proposed method decides the relationship first by semantic similarity relation and fuzzy relation, and then performs the grouping by operations of search( ), insert() and hierarchy(). This hierarchy structure makes it easy to process group-related processing tasks such as answering queries, discriminating objects, finding similarities among objects, etc. The proposed post-office box structure may be efficiently used to serve and manage message objects by the creation of groups. The Proposed method is tested for 5500 message objects and compared with other methods such as non-grouping, BGM, RGM, OGM.

Application of Spatial Information Technology to Shopping Support System (공간정보기술을 활용한 상품구매 지원 시스템)

  • Lee, Dong-Cheon;Yun, Seong-Goo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.2
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    • pp.189-196
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    • 2010
  • Spatial information and smart phone technology have made innovative improvement of daily life. Spatial and geographic information are in practice for various applications. Especially, spatial information along with information and telecommunication technology could create new contents for providing services for convenient daily life. Spatial information technology, recently, is not only for acquiring location and attribute data but also providing tools to extract information and knowledge systematically for decision making. Various indoor applications have emerged in accordance with demands on daily GIS(Geographic information system). This paper aims for applying spatial information technology to support decision-making in shopping. The main contents include product database, optimal path search, shopping time expectation, automatic housekeeping book generation and analysis. Especially for foods, function to analyze information of the nutrition facts could help to improve dietary pattern and well-being. In addition, this system is expected to provide information for preventing overconsumption and impulse purchase could help economical and effective purchase pattern by analyzing propensity to consume.

Study on Event Reporting Service for Digital Contents on the Convergence Network of Broadcasting and Communication (방송${\cdot}$통신 융합망에서의 디지털 콘텐츠 서비스를 위한 이벤트 리포팅 시스템 연구)

  • Ji Kyunghee;Moon Nammee;Kim Jaegon
    • Journal of Broadcast Engineering
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    • v.10 no.2
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    • pp.190-201
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    • 2005
  • MPEG-21 has identified the need fur Event Reporting in its vision for an interoperable multimedia framework. Event Reporting is required within the MPEG-21 multimedia framework in order to provide a standardized means for sharing information about Events amongst Peers and Users. Such Events relate to Digital Items and/or Peers that interact with them. Arising from an each Event, there is the opportunity to describe what occurred. However, there are a number of difficulties in providing an accurate report about an Event. Different observers of the Event may have vastly different perspectives, needs, and focuses. They may emphasize certain elements to the detriment of others, or they may describe an Event in a way that others may find confusing. In this paper, we design how to express Event Reporting message structure and system architecture in compliance with ISO/IEC 21000-15. And we implement the system for MPEG-21 Event Reporting service.

Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

Development of Kinect-Based Game model for Strengthening Muscle of The Gerontologic Lower Body (노인 하체 근력 강화를 위한 키넥트 센서 기반 게임 모델 개발)

  • Kang, Bo-yun;Kim, Yoon-Jung;Kim, Hyun-Kyung;Lee, Won-Hee;Park, Jung-Kyu;Park, Su e
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.185-188
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    • 2017
  • Health promotion is essential for overcoming the low health longevity of senior citizens preparing for aging population. Therefore, the lower body strengthening exercise to prevent falls is crucial to prevent a fall in the number of deaths of senior citizens. In this game model, the elderly are aiming at home training contents that can be found to feel that the elderly are going out of walk and exercising in the natural environment. To achieve this, Kinect extracts a specific bone model provided by the Kinect Sensor to generate the feature vectors and recognizes the movements and motion of the user.

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Realtime Tidal Flat Modeling using Procedural Generation Method (절차적 생성 방법을 이용한 실시간 갯벌 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.947-956
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    • 2021
  • As an interest in metaverse increases, there are many studies to apply virtual reality to indirect experiences. Virtual reality is increasingly being used not only for entertainment such as games but also for educational content. A key technology of indirect experience is modeling an object to provide a realistic experience to the user. Natural environments such as tidal flats change with time, and many living things also live there. In this paper, we propose a method for creating experiential content that accurately models the ecological environment of tidal flats. The proposed method explains how to naturally model the temporal change of tidal flats. We also explain how to model a crab, a creature that inhabits the tidal flat, in the forms of an NPC using the behavior tree. Implementation results show that the proposed method uses simple algorithms but expresses the shapes of tidal flats well.

Data Transmission Performance Study of Wireless Channels over CCN-based VANETs (CCN 기반의 VANET에서 무선 채널에 따른 전송 성능에 관한 연구)

  • Kang, Seung-Seok
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.367-373
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    • 2022
  • VANET (Vehicular Ad hoc NETwork) is one of the special cases of the ad hoc networks in which car nodes communicate with each other and/or with RSUs (Road Side Unit) in order for the drivers to receive nearby road traffic information as well as for the passengers to retrieve nearby gas price or hotel information. In case of constructing VANET over CCN, users do not need to specify a destination server address rather to input a key word such as nearby congestion in order to gather surrounding traffic congestion information. Furthermore, each car node caches its retrieved data for forwarding other nodes when requested. In addition, the data transmission is inherently multicast, which implies fast data propagation to the participating car nodes. This paper measures and evaluates the data transmission performance of the VCCN (VANET over CCN) in which nodes are equipped with diverse wireless communication channels. The simulation result indicates that 802.11a shows the best performance of the data transmission against other wireless channels. Moreover, it indicates that VCCN improves overall data transmission and provides benefit to the nodes that request the same traffic information by exploiting inherent multicast communication.