• Title/Summary/Keyword: 사례방법

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Case-Method for Mathematics Teacher Professional Development (수학교사의 전문성 개발을 위한 사례방법)

  • 김남희
    • School Mathematics
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    • v.4 no.4
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    • pp.617-631
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    • 2002
  • In this study, we introduced the concept of ‘case-method’ which is the method to discuss about actual education with a concrete case. And we suggested that case-method need to be applied a program for mathematics teacher professional development. To assist this suggestion, we attempted to examine recent mathematics educational studies that is written by case-study and topics that is included in mathematics teacher educational program. After these examination, we pointed out that case-method with a educational case have not applied in teacher education program in korea. According to the suggestion in this study, we showed a concrete example of case-method. In this example, we set up three perspectives(on general theory of mathematics education, on contents of given case, on application given case to own class) to analysis given case and revealed several disscussion topics each perspective. Finally, we referred to the following research of this paper.

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A Case Study on New Product Development in Collaborative Virtual Environments(CVE) : A Design Research Leveraging a Virtual Space of Web 2.0 (가사의 협업 환경을 통한 신제품 개발 사례연구 : Web2.0 가상 공간을 이용한 디자인 리서치)

  • Kwon, Hee-Jung;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.634-639
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    • 2008
  • 사회적 컴퓨팅(social computing)의 현상이 Web 2.0 공급사슬(supply chain)의 변화관점에서 새로운 변화의 단계를 맞이하고 있다. Web 2.0 플랫폼을 어떤 형태로 기업 활동에 활용할 것인가 하는 문제제기에 대하여 다양한 기업 활동의 변화사례가 발견되고 있다. 본 논문은 그와 같은 다양한 Web 2.0 환경 확산에 대한 기업 활동의 변화현상 중에서 Web 2.0 플랫폼을 기반으로 한 신제품개발(New Product Development) 사례연구를 통하여 진행한 결과를 반영하였다. 신제품 개발을 위한 플랫폼으로서 Web 2.0 의 협업적 환경을 설계하게 될 경우, 고객의 내재적 요구사항(latent requirement)이 제품개발에 효과적으로 반영될 수 있도록 하는 절차(process)가 기존의 제품개발방법론과 연관되어, 어떤 형태로 적용되고 개선되어 발전될 수 있는가에 대한 경험적 사례를 사례연구방법의 탐험적 경향을 활용하여 살펴보았다. 본 논문에서 다루어졌던 사례는 Web 2.0 플랫폼을 기반으로 사용자 창작 콘텐츠(User Created Content)를 생산하고 증가된 연세대학교 UCC의 양적 팽창에 의해서 수익모델이 발생하는 전형적인 Web 2.0 비즈니스 모델의 구조를 보여주는 경우였다. 본 연구를 통해서 사용자의 내재적 요구사향을 Web 2.0 기술특성을 통해서 참여적 사용자, 혹은 사용자 디자이너들의 적극적인 활동에 의해서 개선 및 구현해 가는 과정을 구체적 개발방법론의 틀로서 정착하려는 시도를 하였다.

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A Study on the Research Methodologies of Geographic Information System and Utility of Case Study Method (국가GIS 연구를 위한 사례연구방법론의 탐색)

  • Kim, Tae-Jin
    • Spatial Information Research
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    • v.16 no.1
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    • pp.145-155
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    • 2008
  • Case study has been criticized far its lack of generalization to the larger population and lack of sampling controls. Some of shortcomings of case study methods may be overcome, by using logically consistent, rigorous, and systematic approaches. Especially, Case study method has been suggested as appropriate for researching a range of GIS implementation, utilization, and diffusion issues. This paper provides examples of how the substance of its requirements may be met in the context of GIS case study. For the successful implementation of GIS, this study suggest that the case study method in GIS appropriate to the study of casual relations in and explication of complex GIS acquisition and adoption process.

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A Study on the CBR Pattern using Similarity and the Euclidean Calculation Pattern (유사도와 유클리디안 계산패턴을 이용한 CBR 패턴연구)

  • Yun, Jong-Chan;Kim, Hak-Chul;Kim, Jong-Jin;Youn, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.875-885
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    • 2010
  • CBR (Case-Based Reasoning) is a technique to infer the relationships between existing data and case data, and the method to calculate similarity and Euclidean distance is mostly frequently being used. However, since those methods compare all the existing and case data, it also has a demerit that it takes much time for data search and filtering. Therefore, to solve this problem, various researches have been conducted. This paper suggests the method of SE(Speed Euclidean-distance) calculation that utilizes the patterns discovered in the existing process of computing similarity and Euclidean distance. Because SE calculation applies the patterns and weight found during inputting new cases and enables fast data extraction and short operation time, it can enhance computing speed for temporal or spatial restrictions and eliminate unnecessary computing operation. Through this experiment, it has been found that the proposed method improves performance in various computer environments or processing rate more efficiently than the existing method that extracts data using similarity or Euclidean method does.

A Study on the Reconstruction of Self-Life of the Recovering Substance Addicts -Qualitative Case Study Approach- (마약중독에서 탈출한 회복자들의 자기 삶 재건에 대한 연구 -질적 사례연구접근-)

  • Kang, Sun Kyung;Moon, Jin Young;Yang, Dong Hyun
    • 재활복지
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    • v.20 no.1
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    • pp.87-111
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    • 2016
  • This study is a qualitative case study of 5 substance abusers recovered from drug addiction. It is useful socially and practically to understand about the rehabilitation and its process of recovering from drug addiction. Since this study deals with very private and sensitive issues, qualitative research approach is suitable. Data were collected through one to one in-depth interviews, and were analyzed by using analysis within/cross cases suggested by Creswell(2007). 5 individual cases were presented including substance addicts experiences and recovery process through within-cases analysis. Based on the within-cases analysis, common themes were presented through cross-cases analysis. Total 19 themes, related with recovery from substance addicts, were derived from the five individual cases, and 4 common themes were classified. These 4 common themes were first, recovery of sense of reality, second, taking self-existing pattern, third, self reconstruction in the context of social network, fourth, self-love. Based on the study results and discussions, practical implications were suggested to help persons claiming recovery from substance addicts for their recovery and rehabilitation.

Hybrid AI Approach to Knowledge Management by Integrating Case-Based Reasoning and Genetic Algorithms (사례기반추론과 유전자 알고리즘을 결합한 지식경영 방법론에 관한 연구: 신용평가문제를 중심으로)

  • 이건창;신경식
    • Journal of Information Technology Application
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    • v.1
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    • pp.3-27
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    • 1999
  • 최근 기업의 경쟁력 강화를 위하여 기업내의 지식을 중요한 자원으로 인식하고 활용하는 지식경영의 필요성이 강력히 대두되고 있다. 이러한 지식경영의 주요 활동을 지원할 구체적인 방법론으로 정보기술의 활용 방안이 다각도로 제시되고 있으나, 실제적인 연구는 아직 초보단계에 있다고 하겠다. 본 연구에서는 지식의 생성, 저장, 그리고 추출 및 활용이라는 지식경영의 주요 과제를 효과적으로 해결하는 방안으로써 인공지능기법인 사례기반추론과 유전자 알고리즘을 이용한 통합방법론을 제시한다. 본 연구에서 제시하고 있는 방법론은 생성된 지식의 표현, 저장, 그리고 추출에 사례기반추론기법을 활용하였다는 점 이외에 다음과 같은 두 가지 특징을 가지고 있다. 첫째로는, 해결하고자 하는 문제에 가장 적절한 과거 지식이 추출되도록 함으로써 활용 효과를 높일 수 있도록 하였다는 점이다. 둘째로는, 환경의 변화를 반영할 수 있는 방안을 제시하고 있다는 점이다. 본 인공지능 통합방법론은 신용평가부서의 지식관리모형을 통해 검증해 본 결과 그 효과가 입증되었다.

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이벤트 스테이트 모델링(Event &State Modeling) 기법을 활용한 HMI(Human- Machine Interface) 제품 디자인 및 응용 사례 연구

  • 배석훈
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.482-486
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    • 2002
  • 본 논문에서는 기능성 보유 제품에 대한 사용자의 편의성과 효율성을 배려한 인터페이스 제작 기술 고찰의 일환으로 이벤트 스테이트 모델링(Event& State Modeling) 기법을 활용한 HMI (Human -Machine Interface) 모델링의 방법론을 소개하고자 한다. 이벤트 드리븐 형식으로 생성하는 모델 방법론, 스테이트를 기반으로 생성하는 모델링 방법론, 이 두 가지의 장점을 병합하여 개발된 PlayMo라는 저작도구의 이벤트 스테이트 모델 방법론을 분석하고 이를 기반으로 제품 기능 구현의 사실도(fidelity)가 어느 정도까지 가능한지를 제시하고자 한다. 이와 더불어 한 제품의 외관 디자인, 설계 및 정량적 유저 인터페이스(UI:User Interface) 측정의 방법을 사례를 중심으로 소개하고자 한다. 또한 이벤트 스테이트 모델링 방식으로 구성된 컨텐츠를 활용하여 인터랙션과 멀티미디어요소가 강화된 기존의 방식과는 차별화 된 전자 카탈로그, 전자 매뉴얼, 트러블 슈팅 등의 다양한 컨텐츠 활용방안을 제시하여 제품 기획 생산에서 분석 검증 및 마케팅활동, 고객 지원에 이르는 일련의 제품 생산 주기에 따른 데이터 활용 방안을 실제활용 사례를 중심으로 고찰하고자 한다.

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Nanocatalyst Materials Prepared by Arc Plasma Deposition (아크플라즈마 증착을 이용한 나노촉매 재료 제작)

  • Kim, Sang Hoon
    • Applied Chemistry for Engineering
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    • v.25 no.4
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    • pp.341-345
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    • 2014
  • Catalyst nanoparticles are prepared by arc plasma deposition (APD). First, overview of the APD technique is reviewed and second, some applications of the technique for nanocatalyst preparation are reviewed. Nanoparticles prepared by APD are typically 1~5 nm in size and their catalytic activity is generally better than that of conventional wet-chemically prepared nanocatalysts.

A Proposed Role for Semiotics Methodology in Education of Comics Studies Majors (전공자 대상의 만화교육에 있어서 기호학적 방법론의 역할제안)

  • Kwon, Kyung-Min
    • Cartoon and Animation Studies
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    • s.32
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    • pp.141-158
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    • 2013
  • Comics are a genre that convey meaning through compositional arrangements of dialogue and images as well as through the flow of panels across a page. Communicating that meaning to readers through a combination of language and visual lexicons is the essential process of drawing comics, a process that in itself is significant. The semiotics of comics is a field of scholarship grounded in the broader discipline of semiotic theory in which all the components of comics, both visual and verbal, are the subject of study and research. By adopting a semiotic approach we are able to objectively analyze and understand the symbolic, social and ideological meanings embedded in the signs and sign processes expressed in comics. The fundamental pedagogical mission of teaching comics is to cultivate human nature through the study of theory as well as through the production and completion of original works that explore new modes of expression. To go further, interpreting those embedded meanings in the context of comics fosters effective and creative skills of expression that go beyond a mere fascination for the genre itself. In short, because the semiotic approach to understanding visual communication is the essence teaching comics, we can expect that the act of reading and creating comics plays a significant role in understanding visual communication.

Formation of Nearest Neighbors Set Based on Similarity Threshold (유사도 임계치에 근거한 최근접 이웃 집합의 구성)

  • Lee, Jae-Sik;Lee, Jin-Chun
    • Journal of Intelligence and Information Systems
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    • v.13 no.2
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    • pp.1-14
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    • 2007
  • Case-based reasoning (CBR) is one of the most widely applied data mining techniques and has proven its effectiveness in various domains. Since CBR is basically based on k-Nearest Neighbors (NN) method, the value of k affects the performance of CBR model directly. Once the value of k is set, it is fixed for the lifetime of the CBR model. However, if the value is set greater or smaller than the optimal value, the performance of CBR model will be deteriorated. In this research, we propose a new method of composing the NN set using similarity scores as themselves, which we shall call s-NN method, rather than using the fixed value of k. In the s-NN method, the different number of nearest neighbors can be selected for each new case. Performance evaluation using the data from UCI Machine Learning Repository shows that the CBR model adopting the s-NN method outperforms the CBR model adopting the traditional k-NN method.

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